Zdexby TheHolyOneZ
5,159 classes
Class

UBTT_FindAttackTarget_C

: UBTTask_BlueprintBase : UBTTaskNode : UBTNode : UObject
/Game/Ride/Environment/Wildlife/Bear/AI/BTT_FindAttackTarget.BTT_FindAttackTarget_C 0x00E9 (233 B) align 8 inherited 0x00A8 2 scripted vtable /Game/Ride/Environment/Wildlife/Bear/AI/BTT_FindAttackTarget
0x00x00E9

Members 4

OffsetSizeNameTypeFlagsDefault
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags{}
0x10PlayersArrayTArray<ARGFirstPersonCharacter*>4 flags[]
0x28TargetActorFBlackboardKeySelector2 flags{AllowedTypes=[], SelectedKeyName=None, SelectedKeyType=nul…
0x01OnlyFindTruckbool6 flagsfalse
Inherited from UBTTask_BlueprintBase 4
OffsetSizeNameTypeFlagsDefault
0x08AIOwnerAAIController*TransientProtected+6 flagsnullptr
0x08ActorOwnerAActor*TransientProtected+6 flagsnullptr
0x08TickIntervalFIntervalCountdownProtected+3 flags{Interval=-1}
0x00880x18padding / unreflected
0x01bShowPropertyDetails : 1bit 0boolProtected+5 flagstrue
Inherited from UBTTaskNode 2
OffsetSizeNameTypeFlagsDefault
0x10ServicesTArray<UBTService*>4 flags[]
0x01bIgnoreRestartSelf : 1bit 0boolProtected+4 flagsfalse
Inherited from UBTNode 3
OffsetSizeNameTypeFlagsDefault
0x10NodeNameFString4 flags""
0x08TreeAssetUBehaviorTree*6 flagsnullptr
0x08ParentNodeUBTCompositeNode*6 flagsnullptr

Functions 2

SignatureFlagsNativeParams
void ReceiveExecuteAI(AAIController* OwnerController, APawn* ControlledPawn)
Script5 statements · 54 bytes of bytecode
0x0000PersistentFrame.K2Node_Event_OwnerController = OwnerController;0x0012PersistentFrame.K2Node_Event_ControlledPawn = ControlledPawn;0x0024ExecuteUbergraph_BTT_FindAttackTarget(1148);0x0033return;0x0035// end of script
EventProtected0x10
void ExecuteUbergraph_BTT_FindAttackTarget(int32 EntryPoint)
Script53 statements · 1,156 bytes of bytecode
0x0000PushFlow(Label_0481);0x0005goto [EntryPoint];0x000FLabel_000F:0x000Fif (!(OnlyFindTruck)) goto Label_00A5;0x001DLabel_001D:0x001DCallFunc_GetAllActorsOfClass_OutActors_1 = {};0x0028GetAllActorsOfClass(this, /Game/Ride/Vehicle/Blueprints/BP_Vehicle_Winnebago_01.BP_Vehicle_Winnebago_01_C, CallFunc_GetAllActorsOfClass_OutActors_1);0x0045/Script/Engine.Default__KismetArrayLibrary.Array_Get(CallFunc_GetAllActorsOfClass_OutActors_1, 0, CallFunc_Array_Get_Item_1);0x007CSetBlackboardValueAsObject(this, TargetActor, CallFunc_Array_Get_Item_1);0x0099Label_0099:0x0099FinishExecute(true);0x00A4PopFlow();0x00A5Label_00A5:0x00A5CallFunc_GetAllActorsOfClass_OutActors = {};0x00B0GetAllActorsOfClass(this, /Script/Ride.RGFirstPersonCharacter, CallFunc_GetAllActorsOfClass_OutActors);0x00CD/Script/Engine.Default__KismetArrayLibrary.Array_Clear(PlayersArray);0x00F6Temp_int_Loop_Counter_Variable = 0;0x010DTemp_int_Array_Index_Variable = 0;0x0124Label_0124:0x0124CallFunc_Array_Length_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_Length(CallFunc_GetAllActorsOfClass_OutActors);0x015FCallFunc_Less_IntInt_ReturnValue = Less_IntInt(Temp_int_Loop_Counter_Variable, CallFunc_Array_Length_ReturnValue);0x0185if (!(CallFunc_Less_IntInt_ReturnValue)) goto Label_02BC;0x0193Temp_int_Array_Index_Variable = Temp_int_Loop_Counter_Variable;0x01AEPushFlow(Label_035A);0x01B3/Script/Engine.Default__KismetArrayLibrary.Array_Get(CallFunc_GetAllActorsOfClass_OutActors, Temp_int_Array_Index_Variable, CallFunc_Array_Get_Item);0x01EECallFunc_K2_GetActorLocation_ReturnValue = CallFunc_Array_Get_Item.K2_GetActorLocation();0x0220CallFunc_K2_GetActorLocation_ReturnValue_1 = K2Node_Event_ControlledPawn.K2_GetActorLocation();0x0252CallFunc_FindPathToLocationSynchronously_ReturnValue = FindPathToLocationSynchronously(this, CallFunc_K2_GetActorLocation_ReturnValue_1, CallFunc_K2_GetActorLocation_ReturnValue, K2Node_Event_OwnerController, nullptr);0x0283CallFunc_IsPartial_ReturnValue = CallFunc_FindPathToLocationSynchronously_ReturnValue.IsPartial();0x02ADif (!(CallFunc_IsPartial_ReturnValue)) goto Label_03A4;0x02BBPopFlow();0x02BCLabel_02BC:0x02BCCallFunc_Array_IsNotEmpty_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_IsNotEmpty(PlayersArray);0x02EFif (!(CallFunc_Array_IsNotEmpty_ReturnValue)) goto Label_001D;0x02FD/Script/Engine.Default__KismetArrayLibrary.Array_Random(PlayersArray, CallFunc_Array_Random_OutItem, CallFunc_Array_Random_OutIndex);0x0338SetBlackboardValueAsObject(this, TargetActor, CallFunc_Array_Random_OutItem);0x0355goto Label_0099;0x035ALabel_035A:0x035ACallFunc_Add_IntInt_ReturnValue = Add_IntInt(Temp_int_Loop_Counter_Variable, 1);0x0384Temp_int_Loop_Counter_Variable = CallFunc_Add_IntInt_ReturnValue;0x039Fgoto Label_0124;0x03A4Label_03A4:0x03A4CallFunc_Array_IsEmpty_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_IsEmpty(CallFunc_FindPathToLocationSynchronously_ReturnValue.PathPoints);0x03EDif (!(CallFunc_Array_IsEmpty_ReturnValue)) goto Label_03FC;0x03FBPopFlow();0x03FCLabel_03FC:0x03FC/Script/Engine.Default__KismetArrayLibrary.Array_Get(CallFunc_GetAllActorsOfClass_OutActors, Temp_int_Array_Index_Variable, CallFunc_Array_Get_Item);0x0437CallFunc_Array_Add_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_Add(PlayersArray, CallFunc_Array_Get_Item);0x047BPopFlow();0x047Cgoto Label_000F;0x0481Label_0481:0x0481return;0x0483// end of script
Final0x04