Zdexby TheHolyOneZ
5,159 classes
Class

ABP_PlayerState_C

: ARGPlayerState : APlayerState : AInfo : AActor : UObject
/Game/Ride/Character/Blueprints/BP_PlayerState.BP_PlayerState_C 0x0388 (904 B) align 8 inherited 0x0368 4 scripted vtable /Game/Ride/Character/Blueprints/BP_PlayerState
0x00x0388

Members 4

OffsetSizeNameTypeFlagsDefault
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags{}
0x08DefaultSceneRootUSceneComponent*6 flagsnullptr
0x08MouthMaterialUMaterialInstanceDynamic*6 flagsnullptr
0x08VOIPTalkerUBP_VOIPTalker_C*7 flagsnullptr
Inherited from APlayerState 16
OffsetSizeNameTypeFlagsDefault
0x04ScorefloatNetRepNotify+7 flags0
0x04PlayerIdint32NetRepNotify+7 flags0
0x01CompressedPinguint8Net+7 flags0
0x02B10x01padding / unreflected
0x01bShouldUpdateReplicatedPing : 1bit 0bool5 flagstrue
0x01bIsSpectator : 1bit 1boolNet+5 flagsfalse
0x01bOnlySpectator : 1bit 2boolNet+3 flagsfalse
0x01bIsABot : 1bit 3boolNet+5 flagsfalse
0x01bIsInactive : 1bit 5boolNetRepNotify+3 flagsfalse
0x01bFromPreviousLevel : 1bit 6boolNet+3 flagsfalse
0x02B30x01padding / unreflected
0x04StartTimeint32Net+5 flags0
0x30UniqueIDFUniqueNetIdReplNetRepNotify+2 flags{ReplicationBytes=[]}
0x08EngineMessageClassTSubclassOf<ULocalMessage>5 flags/Script/Engine.EngineMessage
0x02F00x08padding / unreflected
0x10SavedNetworkAddressFString3 flags""
0x03080x08padding / unreflected
0x10OnPawnSetFMulticastScriptDelegate4 flags<delegate>
0x08PawnPrivateAPawn*8 flagsnullptr
0x03280x18padding / unreflected
0x10PlayerNamePrivateFStringNetRepNotify+3 flags""
Inherited from AActor 79
OffsetSizeNameTypeFlagsDefault
0x30PrimaryActorTickFActorTickFunction3 flags{}
0x01bNetTemporary : 1bit 0bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 2bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 3bool6 flagsfalse
0x01bReplicateMovement : 1bit 4boolNetRepNotify+5 flagsfalse
0x01bCallPreReplication : 1bit 5bool6 flagstrue
0x01bCallPreReplicationForReplay : 1bit 6bool6 flagstrue
0x01bHidden : 1bit 7boolNet+7 flagsfalse
0x01bTearOff : 1bit 0boolNet+3 flagsfalse
0x01bForceNetAddressable : 1bit 1bool3 flagsfalse
0x01bExchangedRoles : 1bit 2boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 3bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 4bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 5bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 6bool5 flagstrue
0x01bReplayRewindable : 1bit 7bool6 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 0bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 1bool4 flagsfalse
0x01bCanBeDamaged : 1bit 2boolNet+6 flagstrue
0x01bBlockInput : 1bit 3bool5 flagsfalse
0x01bCollideWhenPlacing : 1bit 4bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 5bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 6bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 7bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 0bool5 flagstrue
0x01bIsEditorOnlyActor : 1bit 1bool5 flagsfalse
0x01bReplicates : 1bit 3boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 4boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 5boolProtected+3 flagstrue
0x01bReplicateUsingRegisteredSubObjectList : 1bit 7boolProtected+9 flagsfalse
0x005C0x01padding / unreflected
0x01bActorEnableCollision : 1bit 0bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 1boolTransient+4 flagsfalse
0x01bAsyncPhysicsTickEnabled : 1bit 6boolProtected+4 flagsfalse
0x01UpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethodProtected+6 flagsUseConfigDefault
0x01DefaultUpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethod8 flagsOnlyUpdateMovable
0x01RemoteRoleENetRoleNetTransient+8 flagsROLE_None
0x00610x03padding / unreflected
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x04RayTracingGroupIdint325 flags-1
0x60AttachmentReplicationFRepAttachmentNetTransient+5 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x88ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x08OwnerAActor*NetRepNotify+6 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01RoleENetRoleNet+8 flagsROLE_Authority
0x01NetDormancyENetDormancy9 flagsDORM_Awake
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputEAutoReceiveInput6 flagsDisabled
0x04InputPriorityint326 flags0
0x01700x08padding / unreflected
0x08InputComponentUInputComponent*9 flagsnullptr
0x04NetTagint32Transient+5 flags0
0x04NetCullDistanceSquaredfloat8 flags2.25e+08
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x01PhysicsReplicationModeEPhysicsReplicationMode7 flagsDefault
0x01950x0Bpadding / unreflected
0x08InstigatorAPawn*NetRepNotify+8 flagsnullptr
0x10ChildrenTArray<AActor*>Transient+4 flags[]
0x08RootComponentUSceneComponent*Protected+10 flagsnullptr
0x01C00x08padding / unreflected
0x10LayersTArray<FName>4 flags[]
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flagsnullptr
0x10TagsTArray<FName>5 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x02000x80padding / unreflected
0x10InstanceComponentsTArray<UActorComponent*>6 flags[]
0x10BlueprintCreatedComponentsTArray<UActorComponent*>8 flags[]

Functions 4

SignatureFlagsNativeParams
void UpdatePlayerName()
Script2 statements · 3 bytes of bytecode
0x0000return;0x0002// end of script
Public0x00
void K2_OnSetUniqueId()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_PlayerState(746);0x000Freturn;0x0011// end of script
EventPublic0x00
void ReceiveDestroyed()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_PlayerState(892);0x000Freturn;0x0011// end of script
EventPublic0x00
void ExecuteUbergraph_BP_PlayerState(int32 EntryPoint)
Script42 statements · 981 bytes of bytecode
0x0000goto [EntryPoint];0x000ALabel_000A:0x000AVOIPTalker.RegisterWithPlayerState(this);0x002BK2Node_MakeStruct_VoiceSettings.ComponentToAttachTo = DefaultSceneRoot;0x0047K2Node_MakeStruct_VoiceSettings.AttenuationSettings = /Game/Ride/Audio/Attenuation/SA_VOIP.SA_VOIP;0x0063K2Node_MakeStruct_VoiceSettings.SourceEffectChain = nullptr;0x0077VOIPTalker.Settings = K2Node_MakeStruct_VoiceSettings;0x00A8CallFunc_GetPlayerController_ReturnValue = GetPlayerController();0x00BCCallFunc_IsValid_ReturnValue = IsValid(CallFunc_GetPlayerController_ReturnValue);0x00D9if (!(CallFunc_IsValid_ReturnValue)) goto Label_03D2;0x00E7CallFunc_GetPlayerController_ReturnValue = GetPlayerController();0x00FBCallFunc_IsLocalPlayerController_ReturnValue = CallFunc_GetPlayerController_ReturnValue.IsLocalPlayerController();0x0125if (!(CallFunc_IsLocalPlayerController_ReturnValue)) goto Label_03D2;0x0133CallFunc_GetGameUserSettings_ReturnValue = GetGameUserSettings();0x0147K2Node_DynamicCast_AsRGGame_User_Settings = Cast<RGGameUserSettings>(CallFunc_GetGameUserSettings_ReturnValue);0x016BK2Node_DynamicCast_bSuccess = Cast<1>(K2Node_DynamicCast_AsRGGame_User_Settings);0x0188if (!(K2Node_DynamicCast_bSuccess)) goto Label_03D2;0x0196CallFunc_GetVOIPMode_ReturnValue = K2Node_DynamicCast_AsRGGame_User_Settings.GetVOIPMode();0x01C8K2Node_SwitchEnum_CmpSuccess = NotEqual_ByteByte(CallFunc_GetVOIPMode_ReturnValue, 2);0x01E7if (!(K2Node_SwitchEnum_CmpSuccess)) goto Label_01FA;0x01F5goto Label_03D2;0x01FALabel_01FA:0x01FACallFunc_GetPlayerController_ReturnValue_1 = GetPlayerController();0x020EK2Node_DynamicCast_AsBP_First_Person_Player_Controller = Cast<BP_FirstPersonPlayerController_C>(CallFunc_GetPlayerController_ReturnValue_1);0x0232K2Node_DynamicCast_bSuccess_1 = Cast<1>(K2Node_DynamicCast_AsBP_First_Person_Player_Controller);0x024FK2Node_DynamicCast_AsBP_First_Person_Player_Controller.StartVOIPTalking();0x026FCallFunc_GetPlayerController_ReturnValue_1 = GetPlayerController();0x0283K2Node_DynamicCast_AsBP_First_Person_Player_Controller = Cast<BP_FirstPersonPlayerController_C>(CallFunc_GetPlayerController_ReturnValue_1);0x02A7K2Node_DynamicCast_bSuccess_1 = Cast<1>(K2Node_DynamicCast_AsBP_First_Person_Player_Controller);0x02C4K2Node_DynamicCast_AsBP_First_Person_Player_Controller.bIsTalking = true;0x02E5goto Label_03D2;0x02EAK2_OnSetUniqueId();0x02F4CallFunc_AddComponentByClass_ReturnValue = AddComponentByClass(/Game/Ride/Blueprints/BP_VOIPTalker.BP_VOIPTalker_C, false, FTransform(...), false);0x0364VOIPTalker = CallFunc_AddComponentByClass_ReturnValue;0x0377goto Label_000A;0x037CReceiveDestroyed();0x0386CallFunc_IsValid_ReturnValue_1 = IsValid(VOIPTalker);0x03A3if (!(CallFunc_IsValid_ReturnValue_1)) goto Label_03D2;0x03B1VOIPTalker.K2_DestroyComponent(this);0x03D2Label_03D2:0x03D2return;0x03D4// end of script
Final0x04