Zdexby TheHolyOneZ
5,159 classes
Class

IBPI_CharacterAnim_C

: IInterface : UObject
/Game/Ride/Character/Animation/BPI_CharacterAnim.BPI_CharacterAnim_C 0x0028 (40 B) align 8 inherited 0x0028 6 scripted vtable /Game/Ride/Character/Animation/BPI_CharacterAnim
0x00x0028

Members 0

OffsetSizeNameTypeFlagsDefault
No reflected members.

Functions 6

SignatureFlagsNativeParams
void SetHeadbob(bool Enable)
Script2 statements · 3 bytes of bytecode
0x0000return;0x0002// end of script
Public0x01
void SetIsPassenger(bool IsPassenger, const ECharSeatType& SeatType)
Script2 statements · 3 bytes of bytecode
0x0000return;0x0002// end of script
Public0x02
void SetHandIK(bool IsIkEnable, AActor* IKTarget, const bool& Success)
Script2 statements · 3 bytes of bytecode
0x0000return;0x0002// end of script
Public0x11
void SetIsDriver(bool IsDriver)
Script2 statements · 3 bytes of bytecode
0x0000return;0x0002// end of script
Public0x01
void SetCharPose(const E_CharacterPose& Pose, UAnimSequenceBase* Sequence, const bool& Success)
Script2 statements · 3 bytes of bytecode
0x0000return;0x0002// end of script
Public0x11
void SetRagdoll(bool TRUE, const bool& Success)
Script2 statements · 3 bytes of bytecode
0x0000return;0x0002// end of script
Public0x02

Used by 3

types with a member, parameter or interface of this type