void CollideBoat(const FVector& PushInstigatorLocation, const FVector& PushDirection, const FVector& PushLocation, double PushForce)Script2 statements · 3 bytes of bytecode | Public | | 0x50 |
void DestroyBoat(bool BlockInput)Script2 statements · 3 bytes of bytecode | Public | | 0x01 |
void BlockBoatInput(bool BlockInput)Script2 statements · 3 bytes of bytecode | Public | | 0x01 |
void ForceOverwriteBoatDirection(AActor* TargetActor, bool BlockInput)Script2 statements · 3 bytes of bytecode | Public | | 0x09 |
void DriverSeated(ARGFirstPersonCharacter* Player, bool IsDriverSeated)Script2 statements · 3 bytes of bytecode | Public | | 0x09 |
void PushBoat(const FVector& PushInstigatorLocation, const FVector& PushDirection, const FVector& PushLocation, double PushForce)Script2 statements · 3 bytes of bytecode | Public | | 0x50 |
void SetBoatActivateActorInput(bool IsActive)Script2 statements · 3 bytes of bytecode | Public | | 0x01 |
void SetBoatTriggerActorInput(const FVector2D& ActionValue)Script2 statements · 3 bytes of bytecode | Public | | 0x10 |