Zdexby TheHolyOneZ
5,159 classes
Class

IBPI_Boat_C

: IInterface : UObject
/Game/Ride/Boat/Interface/BPI_Boat.BPI_Boat_C 0x0028 (40 B) align 8 inherited 0x0028 8 scripted vtable /Game/Ride/Boat/Interface/BPI_Boat
0x00x0028

Members 0

OffsetSizeNameTypeFlagsDefault
No reflected members.

Functions 8

SignatureFlagsNativeParams
void CollideBoat(const FVector& PushInstigatorLocation, const FVector& PushDirection, const FVector& PushLocation, double PushForce)
Script2 statements · 3 bytes of bytecode
0x0000return;0x0002// end of script
Public0x50
void DestroyBoat(bool BlockInput)
Script2 statements · 3 bytes of bytecode
0x0000return;0x0002// end of script
Public0x01
void BlockBoatInput(bool BlockInput)
Script2 statements · 3 bytes of bytecode
0x0000return;0x0002// end of script
Public0x01
void ForceOverwriteBoatDirection(AActor* TargetActor, bool BlockInput)
Script2 statements · 3 bytes of bytecode
0x0000return;0x0002// end of script
Public0x09
void DriverSeated(ARGFirstPersonCharacter* Player, bool IsDriverSeated)
Script2 statements · 3 bytes of bytecode
0x0000return;0x0002// end of script
Public0x09
void PushBoat(const FVector& PushInstigatorLocation, const FVector& PushDirection, const FVector& PushLocation, double PushForce)
Script2 statements · 3 bytes of bytecode
0x0000return;0x0002// end of script
Public0x50
void SetBoatActivateActorInput(bool IsActive)
Script2 statements · 3 bytes of bytecode
0x0000return;0x0002// end of script
Public0x01
void SetBoatTriggerActorInput(const FVector2D& ActionValue)
Script2 statements · 3 bytes of bytecode
0x0000return;0x0002// end of script
Public0x10