Zdexby TheHolyOneZ
5,159 classes
/Game/Ride/Blueprints/GM_Frontend.GM_Frontend_C 0x0379 (889 B) align 8 inherited 0x0340 9 scripted vtable /Game/Ride/Blueprints/GM_Frontend
0x00x0379

Members 7

OffsetSizeNameTypeFlagsDefault
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags{}
0x08DefaultSceneRootUSceneComponent*6 flagsnullptr
0x01IsFirstPlayerbool7 flagstrue
0x01IsJoinEnabledbool7 flagsfalse
0x03520x06padding / unreflected
0x10OnLocalPlayerJoinedFMulticastScriptDelegateBlueprintCallable+5 flags<delegate>
0x10OnLocalPlayerLeftFMulticastScriptDelegateBlueprintCallable+5 flags<delegate>
0x01IsSplitscreenEnabledbool7 flagstrue
Inherited from AGameModeBase 18
OffsetSizeNameTypeFlagsDefault
0x10OptionsStringFString5 flags""
0x08GameSessionClassTSubclassOf<AGameSession>7 flags/Script/Engine.GameSession
0x08GameStateClassTSubclassOf<AGameStateBase>9 flags/Script/Engine.GameStateBase
0x08PlayerControllerClassTSubclassOf<APlayerController>9 flags/Script/Engine.PlayerController
0x08PlayerStateClassTSubclassOf<APlayerState>9 flags/Script/Engine.PlayerState
0x08HUDClassTSubclassOf<AHUD>7 flags/Script/Engine.HUD
0x08DefaultPawnClassTSubclassOf<APawn>7 flags/Script/Engine.DefaultPawn
0x08SpectatorClassTSubclassOf<ASpectatorPawn>9 flags/Script/Engine.SpectatorPawn
0x08ReplaySpectatorPlayerControllerClassTSubclassOf<APlayerController>9 flags/Script/Engine.PlayerController
0x08ServerStatReplicatorClassTSubclassOf<AServerStatReplicator>9 flags/Script/Engine.ServerStatReplicator
0x08GameSessionAGameSession*Transient+6 flagsnullptr
0x08GameStateAGameStateBase*Transient+6 flagsnullptr
0x08ServerStatReplicatorAServerStatReplicator*Transient+6 flagsnullptr
0x10DefaultPlayerNameFText2 flags<FText>
0x01bUseSeamlessTravel : 1bit 0bool5 flagsfalse
0x01bStartPlayersAsSpectators : 1bit 1boolProtected+6 flagsfalse
0x01bPauseable : 1bit 2boolProtected+5 flagstrue
0x03290x03padding / unreflected
0x01GameNetDriverReplicationSystemEReplicationSystemProtected+8 flagsDefault
Inherited from AActor 79
OffsetSizeNameTypeFlagsDefault
0x30PrimaryActorTickFActorTickFunction3 flags{}
0x01bNetTemporary : 1bit 0bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 2bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 3bool6 flagsfalse
0x01bReplicateMovement : 1bit 4boolNetRepNotify+5 flagsfalse
0x01bCallPreReplication : 1bit 5bool6 flagstrue
0x01bCallPreReplicationForReplay : 1bit 6bool6 flagstrue
0x01bHidden : 1bit 7boolNet+7 flagsfalse
0x01bTearOff : 1bit 0boolNet+3 flagsfalse
0x01bForceNetAddressable : 1bit 1bool3 flagsfalse
0x01bExchangedRoles : 1bit 2boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 3bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 4bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 5bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 6bool5 flagstrue
0x01bReplayRewindable : 1bit 7bool6 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 0bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 1bool4 flagsfalse
0x01bCanBeDamaged : 1bit 2boolNet+6 flagstrue
0x01bBlockInput : 1bit 3bool5 flagsfalse
0x01bCollideWhenPlacing : 1bit 4bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 5bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 6bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 7bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 0bool5 flagstrue
0x01bIsEditorOnlyActor : 1bit 1bool5 flagsfalse
0x01bReplicates : 1bit 3boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 4boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 5boolProtected+3 flagstrue
0x01bReplicateUsingRegisteredSubObjectList : 1bit 7boolProtected+9 flagsfalse
0x005C0x01padding / unreflected
0x01bActorEnableCollision : 1bit 0bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 1boolTransient+4 flagsfalse
0x01bAsyncPhysicsTickEnabled : 1bit 6boolProtected+4 flagsfalse
0x01UpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethodProtected+6 flagsUseConfigDefault
0x01DefaultUpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethod8 flagsOnlyUpdateMovable
0x01RemoteRoleENetRoleNetTransient+8 flagsROLE_None
0x00610x03padding / unreflected
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x04RayTracingGroupIdint325 flags-1
0x60AttachmentReplicationFRepAttachmentNetTransient+5 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x88ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x08OwnerAActor*NetRepNotify+6 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01RoleENetRoleNet+8 flagsROLE_Authority
0x01NetDormancyENetDormancy9 flagsDORM_Awake
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputEAutoReceiveInput6 flagsDisabled
0x04InputPriorityint326 flags0
0x01700x08padding / unreflected
0x08InputComponentUInputComponent*9 flagsnullptr
0x04NetTagint32Transient+5 flags0
0x04NetCullDistanceSquaredfloat8 flags2.25e+08
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x01PhysicsReplicationModeEPhysicsReplicationMode7 flagsDefault
0x01950x0Bpadding / unreflected
0x08InstigatorAPawn*NetRepNotify+8 flagsnullptr
0x10ChildrenTArray<AActor*>Transient+4 flags[]
0x08RootComponentUSceneComponent*Protected+10 flagsnullptr
0x01C00x08padding / unreflected
0x10LayersTArray<FName>4 flags[]
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flagsnullptr
0x10TagsTArray<FName>5 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x02000x80padding / unreflected
0x10InstanceComponentsTArray<UActorComponent*>6 flags[]
0x10BlueprintCreatedComponentsTArray<UActorComponent*>8 flags[]

Functions 9

SignatureFlagsNativeParams
void ReceiveBeginPlay()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_GM_Frontend(1248);0x000Freturn;0x0011// end of script
EventProtected0x00
void HandleStartingNewPlayer(APlayerController* NewPlayer)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_Event_NewPlayer = NewPlayer;0x0012ExecuteUbergraph_GM_Frontend(1425);0x0021return;0x0023// end of script
EventPublic0x08
void OnLocalPlayerAdded(ULocalPlayer* LocalPlayer, int32 totalLocalPlayers)
Script5 statements · 54 bytes of bytecode
0x0000PersistentFrame.K2Node_CustomEvent_localPlayer = LocalPlayer;0x0012PersistentFrame.K2Node_CustomEvent_totalLocalPlayers = totalLocalPlayers;0x0024ExecuteUbergraph_GM_Frontend(1781);0x0033return;0x0035// end of script
0x0C
void UpdateSplitScreenStatus()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_GM_Frontend(2030);0x000Freturn;0x0011// end of script
0x00
void RemoveInactivePlayers()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_GM_Frontend(2035);0x000Freturn;0x0011// end of script
0x00
void OnClientPreTravel()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_GM_Frontend(2080);0x000Freturn;0x0011// end of script
0x00
void ExecuteUbergraph_GM_Frontend(int32 EntryPoint)
Script103 statements · 2,175 bytes of bytecode
0x0000PushFlow(Label_087C);0x0005goto [EntryPoint];0x000FLabel_000F:0x000FSetForceDisableSplitscreen(this, false);0x001BPopFlow();0x001CTryAddLocalPlayer();0x0026DelayUntilNextTick(this, LatentActionInfo{0x58, -1755111182, FName(ExecuteUbergraph_GM_Frontend), this});0x0057PopFlow();0x0058TryAddLocalPlayer();0x0062PopFlow();0x0063CallFunc_GetAllActorsOfClass_OutActors = {};0x006EGetAllActorsOfClass(this, /Game/Ride/Menu/BP_FrontEndController.BP_FrontEndController_C, CallFunc_GetAllActorsOfClass_OutActors);0x008BTemp_int_Loop_Counter_Variable_1 = 0;0x00A2Temp_int_Array_Index_Variable_1 = 0;0x00B9Label_00B9:0x00B9CallFunc_Array_Length_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_Length(CallFunc_GetAllActorsOfClass_OutActors);0x00F4CallFunc_Less_IntInt_ReturnValue = Less_IntInt(Temp_int_Loop_Counter_Variable_1, CallFunc_Array_Length_ReturnValue);0x011Aif (!(CallFunc_Less_IntInt_ReturnValue)) PopFlow();0x0124Temp_int_Array_Index_Variable_1 = Temp_int_Loop_Counter_Variable_1;0x013FPushFlow(Label_01A4);0x0144/Script/Engine.Default__KismetArrayLibrary.Array_Get(CallFunc_GetAllActorsOfClass_OutActors, Temp_int_Array_Index_Variable_1, CallFunc_Array_Get_Item);0x017Fif (!(CallFunc_Array_Get_Item.IsActiveController)) goto Label_01EE;0x01A3PopFlow();0x01A4Label_01A4:0x01A4CallFunc_Add_IntInt_ReturnValue_1 = Add_IntInt(Temp_int_Loop_Counter_Variable_1, 1);0x01CETemp_int_Loop_Counter_Variable_1 = CallFunc_Add_IntInt_ReturnValue_1;0x01E9goto Label_00B9;0x01EELabel_01EE:0x01EE/Script/Engine.Default__KismetArrayLibrary.Array_Get(CallFunc_GetAllActorsOfClass_OutActors, Temp_int_Array_Index_Variable_1, CallFunc_Array_Get_Item);0x0229CallFunc_Array_Get_Item.SetupSplitScreenController();0x024DPopFlow();0x024ELabel_024E:0x024EPushFlow(Label_03DD);0x0253/Script/Engine.Default__KismetArrayLibrary.Array_Get(CallFunc_GetAllActorsOfClass_OutActors_1, Temp_int_Array_Index_Variable, CallFunc_Array_Get_Item_1);0x028Eif (!(CallFunc_Array_Get_Item_1.IsActiveController)) goto Label_02B3;0x02B2PopFlow();0x02B3Label_02B3:0x02B3/Script/Engine.Default__KismetArrayLibrary.Array_Get(CallFunc_GetAllActorsOfClass_OutActors_1, Temp_int_Array_Index_Variable, CallFunc_Array_Get_Item_1);0x02EECallFunc_GetDisplayName_ReturnValue = GetDisplayName(CallFunc_Array_Get_Item_1);0x0313CallFunc_Concat_StrStr_ReturnValue = Concat_StrStr("Removing ", CallFunc_GetDisplayName_ReturnValue);0x0343PrintString(this, CallFunc_Concat_StrStr_ReturnValue, true, true, LinearColor{0f, 0.66f, 1f, 1f}, 2f, FName(None));0x038D/Script/Engine.Default__KismetArrayLibrary.Array_Get(CallFunc_GetAllActorsOfClass_OutActors_1, Temp_int_Array_Index_Variable, CallFunc_Array_Get_Item_1);0x03C8RemovePlayer(CallFunc_Array_Get_Item_1, true);0x03DCPopFlow();0x03DDLabel_03DD:0x03DDCallFunc_Add_IntInt_ReturnValue = Add_IntInt(Temp_int_Loop_Counter_Variable, 1);0x0407Temp_int_Loop_Counter_Variable = CallFunc_Add_IntInt_ReturnValue;0x0422Label_0422:0x0422CallFunc_Array_Length_ReturnValue_1 = /Script/Engine.Default__KismetArrayLibrary.Array_Length(CallFunc_GetAllActorsOfClass_OutActors_1);0x045DCallFunc_Less_IntInt_ReturnValue_1 = Less_IntInt(Temp_int_Loop_Counter_Variable, CallFunc_Array_Length_ReturnValue_1);0x0483if (!(CallFunc_Less_IntInt_ReturnValue_1)) PopFlow();0x048DTemp_int_Array_Index_Variable = Temp_int_Loop_Counter_Variable;0x04A8goto Label_024E;0x04ADLabel_04AD:0x04ADTemp_int_Loop_Counter_Variable = 0;0x04C4Temp_int_Array_Index_Variable = 0;0x04DBgoto Label_0422;0x04E0SetForceDisableSplitscreen(this, true);0x04ECUpdateSplitScreenStatus();0x04FACallFunc_GetGameInstance_ReturnValue_1 = GetGameInstance(this);0x050FK2Node_CreateDelegate_OutputDelegate_1.Bind(this, OnClientPreTravel);0x0526K2Node_DynamicCast_AsRGGame_Instance_1 = Cast<RGGameInstance>(CallFunc_GetGameInstance_ReturnValue_1);0x054AK2Node_DynamicCast_bSuccess_2 = Cast<1>(K2Node_DynamicCast_AsRGGame_Instance_1);0x0567K2Node_DynamicCast_AsRGGame_Instance_1.OnPrepareForTravelDelegate += K2Node_CreateDelegate_OutputDelegate_1;0x0590PopFlow();0x0591if (!(IsFirstPlayer)) PopFlow();0x059BIsFirstPlayer = false;0x05A6K2Node_DynamicCast_AsBP_Front_End_Controller = Cast<BP_FrontEndController_C>(K2Node_Event_NewPlayer);0x05CAK2Node_DynamicCast_bSuccess = Cast<1>(K2Node_DynamicCast_AsBP_Front_End_Controller);0x05E7K2Node_DynamicCast_AsBP_Front_End_Controller.SetupHUD();0x060BUpdateSplitScreenStatus();0x0619if (!(IsSplitscreenEnabled)) PopFlow();0x0623CallFunc_GetGameInstance_ReturnValue = GetGameInstance(this);0x0638K2Node_DynamicCast_AsRGGame_Instance = Cast<RGGameInstance>(CallFunc_GetGameInstance_ReturnValue);0x065CK2Node_DynamicCast_bSuccess_1 = Cast<1>(K2Node_DynamicCast_AsRGGame_Instance);0x0679K2Node_CreateDelegate_OutputDelegate.Bind(this, OnLocalPlayerAdded);0x0690K2Node_DynamicCast_AsRGGame_Instance.OnLocalPlayerAddedDelegate += K2Node_CreateDelegate_OutputDelegate;0x06B9TryAddLocalPlayer();0x06C3DelayUntilNextTick(this, LatentActionInfo{0x1C, -728330600, FName(ExecuteUbergraph_GM_Frontend), this});0x06F4PopFlow();0x06F5CallFunc_EqualEqual_IntInt_ReturnValue = EqualEqual_IntInt(K2Node_CustomEvent_totalLocalPlayers, 4);0x0717if (!(CallFunc_EqualEqual_IntInt_ReturnValue)) PopFlow();0x0721Delay(this, 0.2f, LatentActionInfo{0x63, -1567567359, FName(ExecuteUbergraph_GM_Frontend), this});0x0757PopFlow();0x0758Label_0758:0x0758CallFunc_GetCommandLine_ReturnValue = GetCommandLine();0x0774CallFunc_Contains_ReturnValue = Contains(CallFunc_GetCommandLine_ReturnValue, "splitscreen", false, false);0x07A0CallFunc_IsEditorGame_ReturnValue = IsEditorGame();0x07B4CallFunc_BooleanOR_ReturnValue = BooleanOR(CallFunc_IsEditorGame_ReturnValue, CallFunc_Contains_ReturnValue);0x07DAIsSplitscreenEnabled = CallFunc_BooleanOR_ReturnValue;0x07EDPopFlow();0x07EEgoto Label_0758;0x07F3CallFunc_GetAllActorsOfClass_OutActors_1 = {};0x07FEGetAllActorsOfClass(this, /Game/Ride/Menu/BP_FrontEndController.BP_FrontEndController_C, CallFunc_GetAllActorsOfClass_OutActors_1);0x081Bgoto Label_04AD;0x0820RemoveInactivePlayers();0x082ECallFunc_GetNumLocalPlayerControllers_ReturnValue = GetNumLocalPlayerControllers(this);0x084BCallFunc_Greater_IntInt_ReturnValue = Greater_IntInt(CallFunc_GetNumLocalPlayerControllers_ReturnValue, 1);0x086Dif (!(CallFunc_Greater_IntInt_ReturnValue)) PopFlow();0x0877goto Label_000F;0x087CLabel_087C:0x087Creturn;0x087E// end of script
Final0x04
void OnLocalPlayerLeft__DelegateSignature(ABP_FrontEndController_C* leavingPC)
Script2 statements · 3 bytes of bytecode
0x0000return;0x0002// end of script
Public0x08
void OnLocalPlayerJoined__DelegateSignature(ABP_FrontEndController_C* joiningPC)
Script2 statements · 3 bytes of bytecode
0x0000return;0x0002// end of script
Public0x08