0x0000CallFunc_GetSkeletalMeshAsset_ReturnValue = MeshComp.GetSkeletalMeshAsset();0x002ACallFunc_EqualEqual_ObjectObject_ReturnValue = EqualEqual_ObjectObject(CallFunc_GetSkeletalMeshAsset_ReturnValue, /Game/Ride/Character/Mesh/SK_BoxyRider_03.SK_BoxyRider_03);0x0050if (!(CallFunc_EqualEqual_ObjectObject_ReturnValue)) goto Label_1233;0x005ECallFunc_GetSocketLocation_ReturnValue = MeshComp.GetSocketLocation(FName(Root));0x00A1CallFunc_Subtract_VectorVector_ReturnValue = Subtract_VectorVector(CallFunc_GetSocketLocation_ReturnValue, FVector(0, 0, 10));0x00DFCallFunc_Add_VectorVector_ReturnValue = Add_VectorVector(CallFunc_GetSocketLocation_ReturnValue, FVector(0, 0, 50));0x011DCallFunc_LineTraceSingleByProfile_ReturnValue = LineTraceSingleByProfile(MeshComp, CallFunc_Add_VectorVector_ReturnValue, CallFunc_Subtract_VectorVector_ReturnValue, FName(WaterBodyCollision), false, Temp_object_Variable_24, 0, CallFunc_LineTraceSingleByProfile_OutHit, true, LinearColor{1f, 0f, 0f, 1f}, LinearColor{0f, 1f, 0f, 1f}, 5f);0x01B8CallFunc_GetSurfaceType_ReturnValue = GetSurfaceType(CallFunc_LineTraceSingleByProfile_OutHit);0x01DDCallFunc_EqualEqual_ByteByte_ReturnValue = EqualEqual_ByteByte(CallFunc_GetSurfaceType_ReturnValue, 6);0x01FCif (!(CallFunc_EqualEqual_ByteByte_ReturnValue)) goto Label_08CD;0x020ATemp_object_Variable_14 = nullptr;0x0215Temp_object_Variable_15 = nullptr;0x0220Temp_object_Variable_16 = nullptr;0x022BTemp_object_Variable_17 = /Game/Ride/Audio/Metasounds/Player/Movement/Footsteps/MSS_Player_Foley_Footsteps_Water.MSS_Player_Foley_Footsteps_Water;0x023ETemp_object_Variable_18 = /Game/Ride/Audio/Metasounds/Player/Movement/Footsteps/MSS_Player_Foley_Footsteps_Gravel.MSS_Player_Foley_Footsteps_Gravel;0x0251Temp_object_Variable_19 = /Game/Ride/Audio/Metasounds/Player/Movement/Footsteps/MSS_Player_Foley_Footsteps_SnowShallow.MSS_Player_Foley_Footsteps_SnowShallow;0x0264Temp_object_Variable_20 = /Game/Ride/Audio/Metasounds/Player/Movement/Footsteps/MSS_Player_Foley_Footsteps_Rock.MSS_Player_Foley_Footsteps_Rock;0x0277Temp_object_Variable_21 = /Game/Ride/Audio/Metasounds/Player/Movement/Footsteps/MSS_Player_Foley_Footsteps_Grass.MSS_Player_Foley_Footsteps_Grass;0x028ATemp_object_Variable_22 = /Game/Ride/Audio/Metasounds/Player/Movement/Footsteps/MSS_Player_Foley_Footsteps_Dirt.MSS_Player_Foley_Footsteps_Dirt;0x029DTemp_object_Variable_23 = /Game/Ride/Audio/Metasounds/Player/Movement/Footsteps/MSS_Player_Foley_Footsteps_Rock.MSS_Player_Foley_Footsteps_Rock;0x02B0CallFunc_GetSurfaceType_ReturnValue = GetSurfaceType(CallFunc_LineTraceSingleByProfile_OutHit);0x02D5Temp_byte_Variable_2 = CallFunc_GetSurfaceType_ReturnValue;0x02F0CallFunc_IsValid_ReturnValue = IsValid(Switch(Temp_byte_Variable_2, 0 => Temp_object_Variable_23, 1 => Temp_object_Variable_22, 2 => Temp_object_Variable_21, 3 => Temp_object_Variable_20, 4 => Temp_object_Variable_19, 5 => Temp_object_Variable_18, 6 => Temp_object_Variable_17, 7 => Temp_object_Variable_16, 8 => Temp_object_Variable_15, 9 => Temp_object_Variable_14, default => K2Node_Select_Default_2));0x03B3if (!(CallFunc_IsValid_ReturnValue)) goto Label_1233;0x03C1CallFunc_GetOwner_ReturnValue = MeshComp.GetOwner();0x03EBK2Node_DynamicCast_AsPawn = Cast<Pawn>(CallFunc_GetOwner_ReturnValue);0x040FK2Node_DynamicCast_bSuccess = Cast<1>(K2Node_DynamicCast_AsPawn);0x042CCallFunc_IsLocallyControlled_ReturnValue = K2Node_DynamicCast_AsPawn.IsLocallyControlled();0x045ACallFunc_GetSocketLocation_ReturnValue = MeshComp.GetSocketLocation(FName(Root));0x049DCallFunc_Add_VectorVector_ReturnValue = Add_VectorVector(CallFunc_GetSocketLocation_ReturnValue, FVector(0, 0, 50));0x04DBTemp_object_Variable_12 = /Game/Ride/Audio/Metasounds/Player/Movement/Footsteps/MSS_Player_Foley_Footsteps_ShallowWater.MSS_Player_Foley_Footsteps_ShallowWater;0x04EETemp_object_Variable_13 = /Game/Ride/Audio/Metasounds/Player/Movement/Footsteps/MSS_Player_Foley_Footsteps_Water.MSS_Player_Foley_Footsteps_Water;0x0501BreakHitResult(CallFunc_LineTraceSingleByProfile_OutHit, CallFunc_BreakHitResult_bBlockingHit, CallFunc_BreakHitResult_bInitialOverlap, CallFunc_BreakHitResult_Time, CallFunc_BreakHitResult_Distance, CallFunc_BreakHitResult_Location, CallFunc_BreakHitResult_ImpactPoint, CallFunc_BreakHitResult_Normal, CallFunc_BreakHitResult_ImpactNormal, CallFunc_BreakHitResult_PhysMat, CallFunc_BreakHitResult_HitActor, CallFunc_BreakHitResult_HitComponent, CallFunc_BreakHitResult_HitBoneName, CallFunc_BreakHitResult_BoneName, CallFunc_BreakHitResult_HitItem, CallFunc_BreakHitResult_ElementIndex, CallFunc_BreakHitResult_FaceIndex, CallFunc_BreakHitResult_TraceStart, CallFunc_BreakHitResult_TraceEnd);0x05B6BreakVector(CallFunc_BreakHitResult_TraceEnd, CallFunc_BreakVector_X, CallFunc_BreakVector_Y, CallFunc_BreakVector_Z);0x05E4BreakVector(CallFunc_BreakHitResult_TraceStart, CallFunc_BreakVector_X_1, CallFunc_BreakVector_Y_1, CallFunc_BreakVector_Z_1);0x0612CallFunc_Subtract_VectorVector_ReturnValue_1 = Subtract_VectorVector(CallFunc_Add_VectorVector_ReturnValue, CallFunc_BreakHitResult_ImpactPoint);0x0640CallFunc_Subtract_DoubleDouble_ReturnValue = Subtract_DoubleDouble(CallFunc_BreakVector_Z_1, CallFunc_BreakVector_Z);0x066ECallFunc_VSize_ReturnValue = VSize(CallFunc_Subtract_VectorVector_ReturnValue_1);0x0693CallFunc_Divide_DoubleDouble_ReturnValue = Divide_DoubleDouble(CallFunc_Subtract_DoubleDouble_ReturnValue, 1.6);0x06C1CallFunc_Greater_DoubleDouble_ReturnValue = Greater_DoubleDouble(CallFunc_VSize_ReturnValue, CallFunc_Divide_DoubleDouble_ReturnValue);0x06E7Temp_bool_Variable = CallFunc_Greater_DoubleDouble_ReturnValue;0x06FATemp_object_Variable_26 = /Game/Ride/Audio/Attenuation/SA_Player_Footsteps.SA_Player_Footsteps;0x070DTemp_object_Variable_27 = /Game/Ride/Audio/Attenuation/SA_OverwriteTo2D.SA_OverwriteTo2D;0x0720Temp_bool_Variable_3 = CallFunc_IsLocallyControlled_ReturnValue;0x0733CallFunc_SpawnSoundAttached_ReturnValue = SpawnSoundAttached(Switch(Temp_bool_Variable, false => Temp_object_Variable_13, true => Temp_object_Variable_12, default => K2Node_Select_Default_1), MeshComp, FName(Root), FVector(0, 0, 0), FRotator(0, 0, 0), 0, false, 1f, 1f, 0f, Switch(Temp_bool_Variable_3, false => Temp_object_Variable_26, true => Temp_object_Variable_27, default => K2Node_Select_Default_4), nullptr, true);0x080DLabel_080D:0x080D/Game/Ride/Game/BPFL_ActorLibrary.Default__BPFL_ActorLibrary_C.GetCurrentLevelTag(MeshComp, MeshComp, CallFunc_GetCurrentLevelTag_LevelTag);0x084CGameplayTagsK2Node_SwitchGameplayTag_CmpSuccess = NotEqual_TagTag(CallFunc_GetCurrentLevelTag_LevelTag, "Level.MabuttsValley");0x087Eif (!(GameplayTagsK2Node_SwitchGameplayTag_CmpSuccess)) goto Label_0F1E;0x088CGameplayTagsK2Node_SwitchGameplayTag_CmpSuccess = NotEqual_TagTag(CallFunc_GetCurrentLevelTag_LevelTag, "Level.SnowLevel");0x08BAif (!(GameplayTagsK2Node_SwitchGameplayTag_CmpSuccess)) goto Label_10AE;0x08C8goto Label_1233;0x08CDLabel_08CD:0x08CDTemp_byte_Variable_1 = Foot;0x08E8CallFunc_GetSocketLocation_ReturnValue_1 = MeshComp.GetSocketLocation(Switch(Temp_byte_Variable_1, 0 => LeftFootSocketName, 1 => RightFootSocketName, default => K2Node_Select_Default_3));0x0955CallFunc_Subtract_VectorVector_ReturnValue_2 = Subtract_VectorVector(CallFunc_GetSocketLocation_ReturnValue_1, FVector(0, 0, 10));0x0993CallFunc_SphereTraceSingle_ReturnValue = SphereTraceSingle(MeshComp, CallFunc_Subtract_VectorVector_ReturnValue_2, CallFunc_Subtract_VectorVector_ReturnValue_2, 20f, 0, false, Temp_object_Variable_25, 0, CallFunc_SphereTraceSingle_OutHit, true, LinearColor{1f, 0f, 0f, 1f}, LinearColor{0f, 1f, 0f, 1f}, 5f);0x0A28if (!(CallFunc_SphereTraceSingle_ReturnValue)) goto Label_1233;0x0A36Temp_object_Variable_2 = nullptr;0x0A41Temp_object_Variable_3 = /Game/Ride/Audio/Metasounds/Player/Movement/Footsteps/MSS_Player_Foley_Footsteps_SnowDeep.MSS_Player_Foley_Footsteps_SnowDeep;0x0A54Temp_object_Variable_4 = /Game/Ride/Audio/Metasounds/Player/Movement/Footsteps/MSS_Player_Foley_Footsteps_Ice.MSS_Player_Foley_Footsteps_Ice;0x0A67Temp_object_Variable_5 = /Game/Ride/Audio/Metasounds/Player/Movement/Footsteps/MSS_Player_Foley_Footsteps_Water.MSS_Player_Foley_Footsteps_Water;0x0A7ATemp_object_Variable_6 = /Game/Ride/Audio/Metasounds/Player/Movement/Footsteps/MSS_Player_Foley_Footsteps_Gravel.MSS_Player_Foley_Footsteps_Gravel;0x0A8DTemp_object_Variable_7 = /Game/Ride/Audio/Metasounds/Player/Movement/Footsteps/MSS_Player_Foley_Footsteps_SnowShallow.MSS_Player_Foley_Footsteps_SnowShallow;0x0AA0Temp_object_Variable_8 = /Game/Ride/Audio/Metasounds/Player/Movement/Footsteps/MSS_Player_Foley_Footsteps_Rock.MSS_Player_Foley_Footsteps_Rock;0x0AB3Temp_object_Variable_9 = /Game/Ride/Audio/Metasounds/Player/Movement/Footsteps/MSS_Player_Foley_Footsteps_Grass.MSS_Player_Foley_Footsteps_Grass;0x0AC6Temp_object_Variable_10 = /Game/Ride/Audio/Metasounds/Player/Movement/Footsteps/MSS_Player_Foley_Footsteps_Dirt.MSS_Player_Foley_Footsteps_Dirt;0x0AD9Temp_object_Variable_11 = /Game/Ride/Audio/Metasounds/Player/Movement/Footsteps/MSS_Player_Foley_Footsteps_Rock.MSS_Player_Foley_Footsteps_Rock;0x0AECCallFunc_GetSurfaceType_ReturnValue_1 = GetSurfaceType(CallFunc_SphereTraceSingle_OutHit);0x0B11Temp_byte_Variable = CallFunc_GetSurfaceType_ReturnValue_1;0x0B2CCallFunc_IsValid_ReturnValue_1 = IsValid(Switch(Temp_byte_Variable, 0 => Temp_object_Variable_11, 1 => Temp_object_Variable_10, 2 => Temp_object_Variable_9, 3 => Temp_object_Variable_8, 4 => Temp_object_Variable_7, 5 => Temp_object_Variable_6, 6 => Temp_object_Variable_5, 7 => Temp_object_Variable_4, 8 => Temp_object_Variable_3, 9 => Temp_object_Variable_2, default => K2Node_Select_Default_5));0x0BEFif (!(CallFunc_IsValid_ReturnValue_1)) goto Label_1233;0x0BFDTemp_object_Variable = /Game/Ride/Audio/Attenuation/SA_OverwriteTo2D.SA_OverwriteTo2D;0x0C10CallFunc_GetOwner_ReturnValue = MeshComp.GetOwner();0x0C3AK2Node_DynamicCast_AsPawn = Cast<Pawn>(CallFunc_GetOwner_ReturnValue);0x0C5EK2Node_DynamicCast_bSuccess = Cast<1>(K2Node_DynamicCast_AsPawn);0x0C7BCallFunc_IsLocallyControlled_ReturnValue = K2Node_DynamicCast_AsPawn.IsLocallyControlled();0x0CA9Temp_object_Variable_1 = /Game/Ride/Audio/Attenuation/SA_Player_Footsteps.SA_Player_Footsteps;0x0CBCTemp_object_Variable_2 = nullptr;0x0CC7Temp_object_Variable_3 = /Game/Ride/Audio/Metasounds/Player/Movement/Footsteps/MSS_Player_Foley_Footsteps_SnowDeep.MSS_Player_Foley_Footsteps_SnowDeep;0x0CDATemp_object_Variable_4 = /Game/Ride/Audio/Metasounds/Player/Movement/Footsteps/MSS_Player_Foley_Footsteps_Ice.MSS_Player_Foley_Footsteps_Ice;0x0CEDTemp_object_Variable_5 = /Game/Ride/Audio/Metasounds/Player/Movement/Footsteps/MSS_Player_Foley_Footsteps_Water.MSS_Player_Foley_Footsteps_Water;0x0D00Temp_object_Variable_6 = /Game/Ride/Audio/Metasounds/Player/Movement/Footsteps/MSS_Player_Foley_Footsteps_Gravel.MSS_Player_Foley_Footsteps_Gravel;0x0D13Temp_object_Variable_7 = /Game/Ride/Audio/Metasounds/Player/Movement/Footsteps/MSS_Player_Foley_Footsteps_SnowShallow.MSS_Player_Foley_Footsteps_SnowShallow;0x0D26Temp_object_Variable_8 = /Game/Ride/Audio/Metasounds/Player/Movement/Footsteps/MSS_Player_Foley_Footsteps_Rock.MSS_Player_Foley_Footsteps_Rock;0x0D39Temp_object_Variable_9 = /Game/Ride/Audio/Metasounds/Player/Movement/Footsteps/MSS_Player_Foley_Footsteps_Grass.MSS_Player_Foley_Footsteps_Grass;0x0D4CTemp_object_Variable_10 = /Game/Ride/Audio/Metasounds/Player/Movement/Footsteps/MSS_Player_Foley_Footsteps_Dirt.MSS_Player_Foley_Footsteps_Dirt;0x0D5FTemp_object_Variable_11 = /Game/Ride/Audio/Metasounds/Player/Movement/Footsteps/MSS_Player_Foley_Footsteps_Rock.MSS_Player_Foley_Footsteps_Rock;0x0D72Temp_bool_Variable_1 = CallFunc_IsLocallyControlled_ReturnValue;0x0D85CallFunc_GetSurfaceType_ReturnValue_1 = GetSurfaceType(CallFunc_SphereTraceSingle_OutHit);0x0DAATemp_byte_Variable = CallFunc_GetSurfaceType_ReturnValue_1;0x0DC5CallFunc_SpawnSoundAttached_ReturnValue_1 = SpawnSoundAttached(Switch(Temp_byte_Variable, 0 => Temp_object_Variable_11, 1 => Temp_object_Variable_10, 2 => Temp_object_Variable_9, 3 => Temp_object_Variable_8, 4 => Temp_object_Variable_7, 5 => Temp_object_Variable_6, 6 => Temp_object_Variable_5, 7 => Temp_object_Variable_4, 8 => Temp_object_Variable_3, 9 => Temp_object_Variable_2, default => K2Node_Select_Default_5), MeshComp, FName(Root), FVector(0, 0, 0), FRotator(0, 0, 0), 0, false, 1f, 1f, 0f, Switch(Temp_bool_Variable_1, false => Temp_object_Variable_1, true => Temp_object_Variable, default => K2Node_Select_Default), nullptr, true);0x0F19goto Label_080D;0x0F1ELabel_0F1E:0x0F1ECallFunc_GetOwner_ReturnValue = MeshComp.GetOwner();0x0F48K2Node_DynamicCast_AsPawn = Cast<Pawn>(CallFunc_GetOwner_ReturnValue);0x0F6CK2Node_DynamicCast_bSuccess = Cast<1>(K2Node_DynamicCast_AsPawn);0x0F89CallFunc_IsLocallyControlled_ReturnValue = K2Node_DynamicCast_AsPawn.IsLocallyControlled();0x0FB7Temp_bool_Variable_2 = CallFunc_IsLocallyControlled_ReturnValue;0x0FCATemp_object_Variable_28 = /Game/Ride/Audio/Attenuation/SA_Player_Footsteps.SA_Player_Footsteps;0x0FDDTemp_object_Variable_29 = /Game/Ride/Audio/Attenuation/SA_OverwriteTo2D.SA_OverwriteTo2D;0x0FF0CallFunc_SpawnSoundAttached_ReturnValue_2 = SpawnSoundAttached(/Game/Ride/Audio/Metasounds/Player/Movement/Footsteps/MSS_Player_Foley_Clothing_Original_RideMap.MSS_Player_Foley_Clothing_Original_RideMap, MeshComp, FName(spline_03), FVector(0, 0, 0), FRotator(0, 0, 0), 0, false, 1f, 1f, 0f, Switch(Temp_bool_Variable_2, false => Temp_object_Variable_28, true => Temp_object_Variable_29, default => K2Node_Select_Default_6), nullptr, true);0x109ELabel_109E:0x109EReturnValue = true;0x10A9goto Label_1233;0x10AELabel_10AE:0x10AECallFunc_GetOwner_ReturnValue = MeshComp.GetOwner();0x10D8K2Node_DynamicCast_AsPawn = Cast<Pawn>(CallFunc_GetOwner_ReturnValue);0x10FCK2Node_DynamicCast_bSuccess = Cast<1>(K2Node_DynamicCast_AsPawn);0x1119CallFunc_IsLocallyControlled_ReturnValue = K2Node_DynamicCast_AsPawn.IsLocallyControlled();0x1147Temp_bool_Variable_2 = CallFunc_IsLocallyControlled_ReturnValue;0x115ATemp_object_Variable_28 = /Game/Ride/Audio/Attenuation/SA_Player_Footsteps.SA_Player_Footsteps;0x116DTemp_object_Variable_29 = /Game/Ride/Audio/Attenuation/SA_OverwriteTo2D.SA_OverwriteTo2D;0x1180CallFunc_SpawnSoundAttached_ReturnValue_3 = SpawnSoundAttached(/Game/Ride/Audio/Metasounds/Player/Movement/Footsteps/MSS_Player_Foley_Clothing_Original_Winter.MSS_Player_Foley_Clothing_Original_Winter, MeshComp, FName(spline_03), FVector(0, 0, 0), FRotator(0, 0, 0), 0, false, 1f, 1f, 0f, Switch(Temp_bool_Variable_2, false => Temp_object_Variable_28, true => Temp_object_Variable_29, default => K2Node_Select_Default_6), nullptr, true);0x122Egoto Label_109E;0x1233Label_1233:0x1233return ReturnValue;