Zdexby TheHolyOneZ
5,372 classes
Class

AFSDRefinery

: ADroppableOutpost : ATaggedActor : AActor : UObject
/Script/FSD.FSDRefinery 0x03C0 (960 B) align 8 inherited 0x02B8 vtable /Script/FSD
0x00x03C0

Members 19

OffsetSizeNameTypeFlagsDefault
0x10OnRefineryStateChangedFMulticastScriptDelegate4 flags<delegate>
0x10OnRefineryProgressChangedFMulticastScriptDelegate4 flags<delegate>
0x10OnPipelineRegisteredFMulticastScriptDelegate4 flags<delegate>
0x10OnPipelineSegmentPlacedFMulticastScriptDelegate4 flags<delegate>
0x10OnExtractorPodSpawnedFMulticastScriptDelegate4 flags<delegate>
0x08UsableStartRefiningUSingleUsableComponent*Protected+11 flags/Script/FSD.Default__FSDRefinery.UsableStartRefining
0x08UsableLaunchRocketUSingleUsableComponent*Protected+11 flags/Script/FSD.Default__FSDRefinery.UsableLaunchRocket
0x50ProgressMissionShoutsTMap<float, UDialogDataAsset*>Protected+2 flags<TMap>
0x08LaunchRocketButtonPressedShoutUDialogDataAsset*Protected+6 flagsnullptr
0x08BuilderItemTSubclassOf<ATrackBuilderItem>Protected+7 flagsnullptr
0x04RefiningTotalDurationfloatProtected+6 flags120
0x10PipelineBreakCoolDownFFloatRangeProtected+6 flags{LowerBound={Type=1, Value=40}, UpperBound={Type=0, Value=4…
0x04PipelineBreakTimePenaltyPerAdditionalPlayersfloatProtected+6 flags5
0x10MaxSegmentBreakDownsFInt32RangeProtected+6 flags{LowerBound={Type=1, Value=2}, UpperBound={Type=0, Value=5}}
0x04SegmentBreakDownPenaltyPerAdditionalPlayersint32Protected+6 flags1
0x03A40x08padding / unreflected
0x01RefineryStateERefineryStateNetRepNotify+8 flagsLanding
0x01PreviousRefineryStateERefineryStateProtected+7 flagsLanding
0x01RefiningProgressReplicateduint8NetProtected+5 flags0
0x03AF0x01padding / unreflected
0x10PipelineStartsTArray<APipelineStart*>Protected+4 flags[]
Inherited from ADroppableOutpost 12
OffsetSizeNameTypeFlagsDefault
0x04DropHeightfloat8 flags3500
0x0CTargetLocationFVectorNet+9 flags{X=0, Y=0, Z=0}
0x08AutoCarverUAutoCarverComponent*Protected+9 flags/Script/FSD.Default__DroppableOutpost.AutoCarver
0x08DepartCurveUCurveFloat*Protected+6 flagsnullptr
0x04CarverRotationSpeedfloatProtected+6 flags100
0x0CCarverScaleFVectorProtected+6 flags{X=1, Y=1, Z=1}
0x04DepartureTimefloatProtected+6 flags-1
0x027C0x04padding / unreflected
0x0CStartLocationFVectorTransientProtected+7 flags{X=0, Y=0, Z=0}
0x01StateEDroppableOutpostStateNetTransient+9 flagsWaitingToDrop
0x028D0x07padding / unreflected
0x04DrillSpeedfloatProtected+6 flags500
0x04FreeFallAccelerationfloatProtected+6 flags100
0x04FreeFallSpeedfloatProtected+6 flags2000
Inherited from ATaggedActor 1
OffsetSizeNameTypeFlagsDefault
0x20GameplayTagsFGameplayTagContainerProtected+3 flags{GameplayTags=[], ParentTags=[]}
Inherited from AActor 76
OffsetSizeNameTypeFlagsDefault
0x30PrimaryActorTickFActorTickFunction3 flags{}
0x01bNetTemporary : 1bit 0bool3 flagsfalse
0x01bNetStartup : 1bit 1bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 2bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 3bool6 flagsfalse
0x01bReplicateMovement : 1bit 4boolNetRepNotify+5 flagsfalse
0x01bHidden : 1bit 5boolNet+7 flagsfalse
0x01bTearOff : 1bit 6boolNet+3 flagsfalse
0x01bForceNetAddressable : 1bit 7bool3 flagsfalse
0x01bExchangedRoles : 1bit 0boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 1bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 2bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 3bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 4bool5 flagstrue
0x01bReplayRewindable : 1bit 5bool5 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 6bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 7bool4 flagsfalse
0x01bCanBeDamaged : 1bit 0boolNet+6 flagstrue
0x01bBlockInput : 1bit 1bool5 flagsfalse
0x01bCollideWhenPlacing : 1bit 2bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 3bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 4bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 5bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 6bool6 flagsfalse
0x01bIsEditorOnlyActor : 1bit 7bool5 flagsfalse
0x01bActorSeamlessTraveled : 1bit 0bool3 flagsfalse
0x01bReplicates : 1bit 1boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 2boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 3boolProtected+3 flagstrue
0x01bActorEnableCollision : 1bit 3bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 4boolTransient+4 flagsfalse
0x01UpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethodProtected+6 flagsUseConfigDefault
0x01DefaultUpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethod8 flagsOnlyUpdateMovable
0x01RemoteRoleuint8NetTransient+5 flags0
0x34ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x009C0x04padding / unreflected
0x40AttachmentReplicationFRepAttachmentNetTransient+4 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x08OwnerAActor*NetRepNotify+5 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01Roleuint8Net+5 flags3
0x01NetDormancyuint89 flags1
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputuint86 flags0
0x04InputPriorityint326 flags0
0x08InputComponentUInputComponent*8 flagsnullptr
0x04NetCullDistanceSquaredfloat9 flags2.25e+08
0x04NetTagint32Transient+5 flags0
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x01140x04padding / unreflected
0x08InstigatorAPawn*NetRepNotify+7 flagsnullptr
0x10ChildrenTArray<AActor*>Transient+2 flags[]
0x08RootComponentUSceneComponent*Protected+9 flagsnullptr
0x10ControllingMatineeActorsTArray<AMatineeActor*>TransientProtected+2 flags[]
0x01480x08padding / unreflected
0x10LayersTArray<FName>2 flags[]
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flags<0xffffffff>
0x01680x08padding / unreflected
0x10TagsTArray<FName>5 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x01900x60padding / unreflected
0x10InstanceComponentsTArray<UActorComponent*>4 flags[]
0x10BlueprintCreatedComponentsTArray<UActorComponent*>6 flags[]

Functions 16

SignatureFlagsNativeParams
void SetRefineryState(const ERefineryState& InState)FinalNative+1 flags0x01
void RefineryStateDelegate__DelegateSignature(const ERefineryState& InRefineryState)Public0x01
void RefineryProgressDelegate__DelegateSignature(float InProgress01)Public0x04
void RefineryPipelineSegmentDelegate__DelegateSignature(APipelineSegment* InSegment)Public0x08
void RefineryPipelineDelegate__DelegateSignature(APipelineStart* InPipelineStart)Public0x08
void RefineryExtractPodDelegate__DelegateSignature(APipelineExtractorPod* InExtractorPod)Public0x08
void ReceiveRefineryStateChanged(const ERefineryState& InState)EventProtected0x01
void ReceivePipelineStateChanged(APipelineStart* InPipeline, const EPipelineBuildState& InState)EventProtected0x09
void ReceivePipelineStartReady(APipelineStart* InPipelineStart)EventProtected0x08
void OnStartRefiningPressed(APlayerCharacter* InCharacter, const EInputKeys& Key)FinalNative+1 flags0x09
void OnRep_RefineryState(const ERefineryState& InOldState)FinalNative+1 flags0x01
void OnPlayerCharacterRegistered(APlayerCharacter* InCharacter)FinalNative+1 flags0x08
void OnPipelineStateChanged(APipelineStart* InPipelineStart, const EPipelineBuildState& InPipelineState)FinalNative+1 flags0x09
void OnObjectivesChanged()FinalNative+1 flags0x00
void OnLaunchRocketPressed(APlayerCharacter* InCharacter, const EInputKeys& Key)FinalNative+1 flags0x09
float GetRefiningProgress()FinalNative+1 flags0x04

Used by 5

types with a member, parameter or interface of this type