| TSubclassOf<UObject> SyncLoadClass(const TSoftClassPtr<UObject>& Asset) | FinalNative+1 flags | | 0x30 |
| UObject* SyncLoadAsset(const TSoftObjectPtr<UObject>& Asset) | FinalNative+1 flags | | 0x30 |
| void ReleaseAllHandles() | FinalNative+1 flags | | 0x00 |
| TArray<TSubclassOf<UObject>> Receive_SyncLoadClasses(const TArray<TSoftClassPtr<UObject>>& assets) | FinalNative+1 flags | | 0x20 |
| TSubclassOf<UObject> Receive_SyncLoadClass(const TSoftClassPtr<UObject>& Asset) | FinalNative+1 flags | | 0x30 |
| void AsyncLoadSoftObjects(const TArray<TSoftObjectPtr<UObject>>& Items, const EAsyncPersistence& persistence, const FScriptDelegate& OnLoadComplete, const EAsyncLoadPriority& Priority) | FinalNative+1 flags | | 0x25 |
| void AsyncLoadSoftObject(const TSoftObjectPtr<UObject>& Item, const EAsyncPersistence& persistence, const FScriptDelegate& OnLoadComplete, const EAsyncLoadPriority& Priority) | FinalNative+1 flags | | 0x3D |
| void AsyncLoadSoftClasses(const TArray<TSoftClassPtr<UObject>>& Items, const EAsyncPersistence& persistence, const FScriptDelegate& OnLoadComplete, const EAsyncLoadPriority& Priority) | FinalNative+1 flags | | 0x25 |
| void AsyncLoadSoftClass(const TSoftClassPtr<UObject>& Item, const EAsyncPersistence& persistence, const FScriptDelegate& OnLoadComplete, const EAsyncLoadPriority& Priority) | FinalNative+1 flags | | 0x3D |
| void AsyncLoadAssets(const TArray<FSoftObjectPath>& Items, const EAsyncPersistence& persistence, const FScriptDelegate& OnLoadComplete, const EAsyncLoadPriority& Priority) | FinalNative+1 flags | | 0x25 |
| void AsyncLoadAsset(const FSoftObjectPath& Item, const EAsyncPersistence& persistence, const FScriptDelegate& OnLoadComplete, const EAsyncLoadPriority& Priority) | FinalNative+1 flags | | 0x2D |