Zdexby TheHolyOneZ
5,372 classes
Class

APLS_CaveGenerator_C

: APLS_Base_C : AProceduralSetup : AActor : UObject
/Game/Landscape/PLS_CaveGenerator.PLS_CaveGenerator_C 0x0500 (1,280 B) align 8 inherited 0x04F8 3 scripted vtable /Game/Landscape/PLS_CaveGenerator
0x00x0500

Members 1

OffsetSizeNameTypeFlagsDefault
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags{}
Inherited from APLS_Base_C 6
OffsetSizeNameTypeFlagsDefault
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags{}
0x08DefaultSceneRootUSceneComponent*7 flagsnullptr
0x08OutlineMaterialUMaterial*7 flags/Game/Character/Outline/PP_OutlineColored.PP_OutlineColored
0x10Starting RoomsTArray<URoomGenerator*>2 flags[]
0x10CompletedGenerationPassFMulticastScriptDelegateBlueprintCallable+5 flags<delegate>
0x08MusicOverrideUMusicLibrary*7 flagsnullptr
Inherited from AProceduralSetup 46
OffsetSizeNameTypeFlagsDefault
0x01ShowItemNoisePatternbool6 flagsfalse
0x02210x03padding / unreflected
0x04Seedint327 flags-1
0x01UseRandomSeedbool6 flagstrue
0x02290x07padding / unreflected
0x08RandomStreamFRandomStreamTransient+4 flags{InitialSeed=0, Seed=0}
0x08RandomStreamServerFRandomStreamTransient+4 flags{InitialSeed=0, Seed=0}
0x08RandomStreamAsyncFRandomStreamTransient+4 flags{InitialSeed=0, Seed=0}
0x08RandomStreamAsyncServerFRandomStreamTransient+4 flags{InitialSeed=0, Seed=0}
0x10OnEncounterSpawnedEventFMulticastScriptDelegateTransient+3 flags<delegate>
0x10SpecialEncountersToSpawnTArray<FEncounterSpecialItem>Transient+2 flags[]
0x02700x18padding / unreflected
0x08ForcedMachineEventUSpecialEvent*Transient+5 flagsnullptr
0x08ForcedTreasureUSpecialEvent*Transient+5 flagsnullptr
0x08ForcedOtherEventUSpecialEvent*Transient+5 flagsnullptr
0x02A00x10padding / unreflected
0x08NoisyPathfinderUNoisyPathfinderComponent*Protected+9 flags/Script/FSD.Default__ProceduralSetup.NoisyPathfinder
0x08ProceduralTunnelUProceduralTunnelComponent*Protected+11 flags/Script/FSD.Default__ProceduralSetup.ProceduralTunnel
0x08EncountersUPLSEncounterComponent*Protected+11 flags/Script/FSD.Default__ProceduralSetup.Encounters
0x08VeinsUProceduralVeinsComponent*Protected+11 flags/Script/FSD.Default__ProceduralSetup.ProceduralVeins
0x08ResourcesUProceduralResources*Protected+11 flags/Script/FSD.Default__ProceduralSetup.ProceduralResources
0x08ObjectCollidersUProceduralObjectColliders*Protected+11 flags/Script/FSD.Default__ProceduralSetup.ObjectColliders
0x08CSGWorldADeepCSGWorld*TransientProtected+7 flagsnullptr
0x08PathfinderNoiseUFloodFillSettings*Protected+9 flagsnullptr
0x10CarvedResourcesTArray<FCarvedResource>TransientProtected+3 flags[]
0x08MissionDNATSubclassOf<UMissionDNA>TransientProtected+6 flagsnullptr
0x10GemResourcesToGenerateTArray<FGemResourceAmount>TransientProtected+2 flags[]
0x10CollectablesToGenerateTArray<FCollectableSpawnableItem>TransientProtected+2 flags[]
0x01SpawnSettingsESpawnSettingsProtected+6 flagsNormal
0x01CanSpawnSpecialEventsboolProtected+6 flagstrue
0x01ShouldCarveTunnelsboolProtected+8 flagstrue
0x032B0x05padding / unreflected
0x10RoomsTArray<FRoomNode>TransientProtected+3 flags[]
0x10RoomsInitialStateTArray<FRoomNode>TransientProtected+3 flags[]
0x10tunnelsTArray<FTunnelNode>TransientProtected+3 flags[]
0x18GeneratedInfluenceSetsFGeneratedInfluenceSetsTransientProtected+1 flags{InfluenceSets=[], IsValid=false}
0x03780x08padding / unreflected
0x10GeneratedInstantCarversFGeneratedInstantCarversTransientProtected+2 flags{LevelCarverPasses=[]}
0x58GeneratedDebrisFGeneratedDebrisTransientProtected+1 flags{Debris=<TMap>, IsValid=false}
0x08BiomeUBiome*TransientProtected+7 flagsnullptr
0x04missionLengthfloatTransientProtected+7 flags0
0x03F40x04padding / unreflected
0x10PathObstaclesTArray<FPathObstacle>TransientProtected+3 flags[]
0x50InfluenceMapFInfluenceMapTransientProtected+2 flags{CaveInfluences=<TMap>}
0x10SpawnedResourcesTArray<UResourceData*>TransientProtected+4 flags[]
0x04CaveDepthfloatNetTransient+8 flags0
0x046C0x04padding / unreflected
0x08PostProcessActorAActor*TransientProtected+7 flagsnullptr
0x08SpecialEventUSpecialEvent*TransientProtected+5 flagsnullptr
0x01IsInitializedboolProtected+6 flagsfalse
0x04810x03padding / unreflected
0x04CurrentRoomPassint32Protected+6 flags0
0x01Pass1CompletedboolProtected+6 flagsfalse
0x01UsePerLevelCritterSpawningboolProtected+6 flagsfalse
0x048A0x06padding / unreflected
0x10LastCompletedPLSPassFStringTransientProtected+4 flags""
Inherited from AActor 76
OffsetSizeNameTypeFlagsDefault
0x30PrimaryActorTickFActorTickFunction3 flags{}
0x01bNetTemporary : 1bit 0bool3 flagsfalse
0x01bNetStartup : 1bit 1bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 2bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 3bool6 flagsfalse
0x01bReplicateMovement : 1bit 4boolNetRepNotify+5 flagsfalse
0x01bHidden : 1bit 5boolNet+7 flagsfalse
0x01bTearOff : 1bit 6boolNet+3 flagsfalse
0x01bForceNetAddressable : 1bit 7bool3 flagsfalse
0x01bExchangedRoles : 1bit 0boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 1bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 2bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 3bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 4bool5 flagstrue
0x01bReplayRewindable : 1bit 5bool5 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 6bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 7bool4 flagsfalse
0x01bCanBeDamaged : 1bit 0boolNet+6 flagstrue
0x01bBlockInput : 1bit 1bool5 flagsfalse
0x01bCollideWhenPlacing : 1bit 2bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 3bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 4bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 5bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 6bool6 flagsfalse
0x01bIsEditorOnlyActor : 1bit 7bool5 flagsfalse
0x01bActorSeamlessTraveled : 1bit 0bool3 flagsfalse
0x01bReplicates : 1bit 1boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 2boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 3boolProtected+3 flagstrue
0x01bActorEnableCollision : 1bit 3bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 4boolTransient+4 flagsfalse
0x01UpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethodProtected+6 flagsUseConfigDefault
0x01DefaultUpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethod8 flagsOnlyUpdateMovable
0x01RemoteRoleuint8NetTransient+5 flags0
0x34ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x009C0x04padding / unreflected
0x40AttachmentReplicationFRepAttachmentNetTransient+4 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x08OwnerAActor*NetRepNotify+5 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01Roleuint8Net+5 flags3
0x01NetDormancyuint89 flags1
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputuint86 flags0
0x04InputPriorityint326 flags0
0x08InputComponentUInputComponent*8 flagsnullptr
0x04NetCullDistanceSquaredfloat9 flags2.25e+08
0x04NetTagint32Transient+5 flags0
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x01140x04padding / unreflected
0x08InstigatorAPawn*NetRepNotify+7 flagsnullptr
0x10ChildrenTArray<AActor*>Transient+2 flags[]
0x08RootComponentUSceneComponent*Protected+9 flagsnullptr
0x10ControllingMatineeActorsTArray<AMatineeActor*>TransientProtected+2 flags[]
0x01480x08padding / unreflected
0x10LayersTArray<FName>2 flags[]
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flags<0xffffffff>
0x01680x08padding / unreflected
0x10TagsTArray<FName>5 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x01900x60padding / unreflected
0x10InstanceComponentsTArray<UActorComponent*>4 flags[]
0x10BlueprintCreatedComponentsTArray<UActorComponent*>6 flags[]

Functions 3

SignatureFlagsNativeParams
void CreateCaveGraph()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_PLS_CaveGenerator(162);0x000Freturn;0x0011// end of script
Public0x00
void CreateSpawn()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_PLS_CaveGenerator(167);0x000Freturn;0x0011// end of script
0x00
void ExecuteUbergraph_PLS_CaveGenerator(int32 EntryPoint)
Script10 statements · 170 bytes of bytecode
0x0000goto [EntryPoint];0x000ALabel_000A:0x000ACallFunc_GetActorOfClass_ReturnValue = GetActorOfClass(this, /Script/FSD.RoomBurner);0x0028CallFunc_GetRoomGenerator_ReturnValue = CallFunc_GetActorOfClass_ReturnValue.GetRoomGenerator();0x0052CallFunc_AddRoom_ReturnValue = AddRoom(FVector(0, 0, 0), true, CallFunc_GetRoomGenerator_ReturnValue, false, CallFunc_AddRoom_outCenter, CallFunc_AddRoom_outRoom, 1f);0x009Dgoto Label_00A7;0x00A2goto Label_000A;0x00A7Label_00A7:0x00A7return;0x00A9// end of script
Final0x04