implements INavRelevantInterface
0x00x0480
Members 97
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x01F0 | 0x08 | padding / unreflected | |||
| 0x18 | MassiveEnvironmentImportSettings | FMassiveEnvironmentImportSettings | 3 flags | {bUseForMassiveEnvironment=false, bUseAsSimpleInstance=fals… | |
| 0x04 | MinDrawDistance | float | 9 flags | 0 | |
| 0x04 | LDMaxDrawDistance | float | 9 flags | 0 | |
| 0x04 | CachedMaxDrawDistance | float | 10 flags | 0 | |
| 0x01 | DepthPriorityGroup | uint8 | 5 flags | 0 | |
| 0x01 | ViewOwnerDepthPriorityGroup | uint8 | 5 flags | 0 | |
| 0x01 | IndirectLightingCacheQuality | uint8 | 9 flags | 1 | |
| 0x01 | LightmapType | ELightmapType | 9 flags | Default | |
| 0x01 | bUseMaxLODAsImposter : 1bit 0 | bool | 6 flags | false | |
| 0x01 | bBatchImpostersAsInstances : 1bit 1 | bool | 6 flags | false | |
| 0x01 | bNeverDistanceCull : 1bit 2 | bool | 7 flags | false | |
| 0x01 | bAlwaysCreatePhysicsState : 1bit 7 | bool | 7 flags | false | |
| 0x01 | bGenerateOverlapEvents : 1bit 0 | bool | 5 flags | false | |
| 0x01 | bMultiBodyOverlap : 1bit 1 | bool | 6 flags | false | |
| 0x01 | bTraceComplexOnMove : 1bit 2 | bool | 6 flags | false | |
| 0x01 | bReturnMaterialOnMove : 1bit 3 | bool | 6 flags | false | |
| 0x01 | bUseViewOwnerDepthPriorityGroup : 1bit 4 | bool | 3 flags | false | |
| 0x01 | bAllowCullDistanceVolume : 1bit 5 | bool | 7 flags | true | |
| 0x01 | bHasMotionBlurVelocityMeshes : 1bit 6 | bool | 3 flags | false | |
| 0x01 | bVisibleInReflectionCaptures : 1bit 7 | bool | 7 flags | true | |
| 0x01 | bVisibleInRealTimeSkyCaptures : 1bit 0 | bool | 7 flags | true | |
| 0x01 | bVisibleInRayTracing : 1bit 1 | bool | 7 flags | true | |
| 0x01 | bRenderInMainPass : 1bit 2 | bool | 7 flags | true | |
| 0x01 | bRenderInDepthPass : 1bit 3 | bool | 7 flags | true | |
| 0x01 | bReceivesDecals : 1bit 4 | bool | 7 flags | true | |
| 0x01 | bOwnerNoSee : 1bit 5 | bool | 7 flags | false | |
| 0x01 | bOnlyOwnerSee : 1bit 6 | bool | 7 flags | false | |
| 0x01 | bTreatAsBackgroundForOcclusion : 1bit 7 | bool | 7 flags | false | |
| 0x01 | bUseAsOccluder : 1bit 0 | bool | 7 flags | false | |
| 0x01 | bSelectable : 1bit 1 | bool | 3 flags | true | |
| 0x01 | bForceMipStreaming : 1bit 2 | bool | 7 flags | false | |
| 0x01 | bHasPerInstanceHitProxies : 1bit 3 | bool | 3 flags | false | |
| 0x01 | CastShadow : 1bit 4 | bool | 6 flags | false | |
| 0x01 | bAffectDynamicIndirectLighting : 1bit 5 | bool | 7 flags | false | |
| 0x01 | bAffectDistanceFieldLighting : 1bit 6 | bool | 7 flags | true | |
| 0x01 | bCastDynamicShadow : 1bit 7 | bool | 7 flags | true | |
| 0x01 | bCastStaticShadow : 1bit 0 | bool | 7 flags | true | |
| 0x01 | bCastVolumetricTranslucentShadow : 1bit 1 | bool | 7 flags | false | |
| 0x01 | bCastContactShadow : 1bit 2 | bool | 7 flags | true | |
| 0x01 | bSelfShadowOnly : 1bit 3 | bool | 7 flags | false | |
| 0x01 | bCastFarShadow : 1bit 4 | bool | 7 flags | false | |
| 0x01 | bCastInsetShadow : 1bit 5 | bool | 7 flags | false | |
| 0x01 | bCastCinematicShadow : 1bit 6 | bool | 7 flags | false | |
| 0x01 | bCastHiddenShadow : 1bit 7 | bool | 7 flags | false | |
| 0x01 | bCastShadowAsTwoSided : 1bit 0 | bool | 7 flags | false | |
| 0x01 | bLightAsIfStatic : 1bit 1 | bool | Deprecated+3 flags | false | |
| 0x01 | bLightAttachmentsAsGroup : 1bit 2 | bool | 7 flags | false | |
| 0x01 | bExcludeFromLightAttachmentGroup : 1bit 3 | bool | 7 flags | false | |
| 0x01 | bReceiveMobileCSMShadows : 1bit 4 | bool | 7 flags | true | |
| 0x01 | bSingleSampleShadowFromStationaryLights : 1bit 5 | bool | 7 flags | false | |
| 0x01 | bIgnoreRadialImpulse : 1bit 6 | bool | 5 flags | false | |
| 0x01 | bIgnoreRadialForce : 1bit 7 | bool | 5 flags | false | |
| 0x01 | bApplyImpulseOnDamage : 1bit 0 | bool | 5 flags | true | |
| 0x01 | bReplicatePhysicsToAutonomousProxy : 1bit 1 | bool | 5 flags | true | |
| 0x01 | bNeedPhysXName : 1bit 2 | bool | 5 flags | false | |
| 0x01 | bFillCollisionUnderneathForNavmesh : 1bit 3 | bool | 4 flags | false | |
| 0x01 | AlwaysLoadOnClient : 1bit 4 | bool | 3 flags | true | |
| 0x01 | AlwaysLoadOnServer : 1bit 5 | bool | 3 flags | true | |
| 0x01 | bUseEditorCompositing : 1bit 6 | bool | 3 flags | false | |
| 0x01 | bRenderCustomDepth : 1bit 7 | bool | 7 flags | false | |
| 0x01 | bIsEnvironmentLightModulationEnabled : 1bit 0 | bool | 5 flags | false | |
| 0x01 | bIsDirectionalLightModulationEnabled : 1bit 1 | bool | 5 flags | false | |
| 0x01 | bHasCustomNavigableGeometry | uint8 | 5 flags | 0 | |
| 0x0229 | 0x01 | padding / unreflected | |||
| 0x01 | CanCharacterStepUpOn | uint8 | 7 flags | 1 | |
| 0x01 | LightingChannels | FLightingChannels | 6 flags | {bChannel0=true, bChannel1=false, bChannel2=false} | |
| 0x01 | CustomDepthStencilWriteMask | ERendererStencilMask | 9 flags | ERSM_Default | |
| 0x01 | bUseTranslucencySortOffset | bool | 9 flags | false | |
| 0x022E | 0x02 | padding / unreflected | |||
| 0x04 | TranslucencySortOffset | int32 | 9 flags | 0 | |
| 0x04 | CustomDepthStencilValue | int32 | 9 flags | 0 | |
| 0x10 | CustomPrimitiveData | FCustomPrimitiveData | 3 flags | {Data=[]} | |
| 0x10 | CustomPrimitiveDataInternal | FCustomPrimitiveData | Transient+1 flags | {Data=[]} | |
| 0x0258 | 0x08 | padding / unreflected | |||
| 0x04 | TranslucencySortPriority | int32 | 9 flags | 0 | |
| 0x04 | VisibilityId | int32 | 5 flags | -1 | |
| 0x10 | RuntimeVirtualTextures | TArray<int8> | 4 flags | [] | |
| 0x01 | VirtualTextureLodBias | int8 | 7 flags | 0 | |
| 0x01 | VirtualTextureCullMips | int8 | 7 flags | 0 | |
| 0x01 | VirtualTextureMinCoverage | int8 | 7 flags | 0 | |
| 0x01 | VirtualTextureRenderPassType | ERuntimeVirtualTextureMainPassType | 8 flags | Exclusive | |
| 0x027C | 0x04 | padding / unreflected | |||
| 0x04 | LpvBiasMultiplier | float | 9 flags | 1 | |
| 0x0284 | 0x08 | padding / unreflected | |||
| 0x04 | BoundsScale | float | 7 flags | 1 | |
| 0x0290 | 0x10 | padding / unreflected | |||
| 0x10 | MoveIgnoreActors | TArray<TArray<FBodyInstance>> | Transient+3 flags | [] | |
| 0x10 | MoveIgnoreComponents | TArray<FBodyInstance> | Transient+5 flags | [] | |
| 0x02C0 | 0x10 | padding / unreflected | |||
| 0x170 | BodyInstance | FBodyInstance | 4 flags | {ObjectType=0, CollisionEnabled=3, SleepFamily=Normal, DOFM… | |
| 0x01 | OnComponentHit | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnComponentBeginOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnComponentEndOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnComponentWake | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnComponentSleep | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x0445 | 0x01 | padding / unreflected | |||
| 0x01 | OnBeginCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnClicked | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnReleased | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchBegin | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnd | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnter | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchLeave | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x044E | 0x1A | padding / unreflected | |||
| 0x08 | LODParentPrimitive | UPrimitiveComponent* | 8 flags | nullptr | |
| 0x0470 | 0x10 | unreflected bytes to end of UPrimitiveComponent | |||
Inherited from USceneComponent 24
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | PhysicsVolume | TWeakObjectPtr<APhysicsVolume> | Transient+6 flags | <0xffffffff> | |
| 0x08 | AttachParent | USceneComponent* | NetRepNotify+7 flags | nullptr | |
| 0x08 | AttachSocketName | FName | NetRepNotify+5 flags | None | |
| 0x10 | AttachChildren | TArray<TArray<FVector>> | NetTransient+5 flags | [] | |
| 0x10 | ClientAttachedChildren | TArray<FVector> | Transient+4 flags | [] | |
| 0x00F0 | 0x2C | padding / unreflected | |||
| 0x0C | RelativeLocation | FVector | NetRepNotify+8 flags | {X=0, Y=0, Z=0} | |
| 0x0C | RelativeRotation | FRotator | NetRepNotify+7 flags | {Pitch=0, Yaw=0, Roll=0} | |
| 0x0C | RelativeScale3D | FVector | NetRepNotify+9 flags | {X=1, Y=1, Z=1} | |
| 0x0C | ComponentVelocity | FVector | 5 flags | {X=0, Y=0, Z=0} | |
| 0x01 | bComponentToWorldUpdated : 1bit 0 | bool | Transient+3 flags | false | |
| 0x01 | bAbsoluteLocation : 1bit 2 | bool | NetRepNotify+6 flags | false | |
| 0x01 | bAbsoluteRotation : 1bit 3 | bool | NetRepNotify+6 flags | false | |
| 0x01 | bAbsoluteScale : 1bit 4 | bool | NetRepNotify+6 flags | false | |
| 0x01 | bVisible : 1bit 5 | bool | NetRepNotify+6 flags | true | |
| 0x01 | bShouldBeAttached : 1bit 6 | bool | NetTransient+3 flags | false | |
| 0x01 | bShouldSnapLocationWhenAttached : 1bit 7 | bool | NetTransient+3 flags | false | |
| 0x01 | bShouldSnapRotationWhenAttached : 1bit 0 | bool | NetTransient+3 flags | false | |
| 0x01 | bShouldUpdatePhysicsVolume : 1bit 1 | bool | 6 flags | false | |
| 0x01 | bHiddenInGame : 1bit 2 | bool | 7 flags | false | |
| 0x01 | bBoundsChangeTriggersStreamingDataRebuild : 1bit 3 | bool | 3 flags | false | |
| 0x01 | bUseAttachParentBound : 1bit 4 | bool | 6 flags | false | |
| 0x014E | 0x01 | padding / unreflected | |||
| 0x01 | Mobility | uint8 | 8 flags | 2 | |
| 0x01 | DetailMode | uint8 | 9 flags | 0 | |
| 0x01 | PhysicsVolumeChangedDelegate | FMulticastScriptDelegate | 4 flags | <delegate> | |
Inherited from UActorComponent 15
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x30 | PrimaryComponentTick | FActorComponentTickFunction | 3 flags | {} | |
| 0x10 | ComponentTags | TArray<TArray<int32>> | 4 flags | [] | |
| 0x10 | AssetUserData | TArray<int32> | Protected+6 flags | [] | |
| 0x0080 | 0x04 | padding / unreflected | |||
| 0x04 | UCSSerializationIndex | int32 | 5 flags | -1 | |
| 0x01 | bNetAddressable : 1bit 3 | bool | Protected+3 flags | false | |
| 0x01 | bReplicates : 1bit 4 | bool | Net+7 flags | false | |
| 0x0089 | 0x01 | padding / unreflected | |||
| 0x01 | bAutoActivate : 1bit 1 | bool | 6 flags | false | |
| 0x01 | bIsActive : 1bit 2 | bool | NetTransient+4 flags | false | |
| 0x01 | bEditableWhenInherited : 1bit 3 | bool | 5 flags | true | |
| 0x01 | bCanEverAffectNavigation : 1bit 5 | bool | Protected+9 flags | false | |
| 0x01 | bIsEditorOnly : 1bit 7 | bool | 6 flags | false | |
| 0x008B | 0x02 | padding / unreflected | |||
| 0x01 | CreationMethod | EComponentCreationMethod | 5 flags | Native | |
| 0x01 | OnComponentActivated | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnComponentDeactivated | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x10 | UCSModifiedProperties | TArray<void> | 2 flags | [] | |
Functions 118
| Signature | Flags | Native | Params |
|---|---|---|---|
| bool WasRecentlyRendered(float Tolerance) | FinalNative+1 flags | 0x05 | |
| void WakeRigidBody(const FName& BoneName) | NativePublic | 0x08 | |
| void WakeAllRigidBodies() | NativePublic | 0x00 | |
| void SetWalkableSlopeOverride(FWalkableSlopeOverride& NewOverride) | NativePublic | 0x10 | |
| void SetUseCCD(bool InUseCCD, const FName& BoneName) | NativePublic | 0x0C | |
| void SetTranslucentSortPriority(int32 NewTranslucentSortPriority) | FinalNative+1 flags | 0x04 | |
| void SetSingleSampleShadowFromStationaryLights(bool bNewSingleSampleShadowFromStationaryLights) | FinalNative+1 flags | 0x01 | |
| void SetSimulatePhysics(bool bSimulate) | NativePublic | 0x01 | |
| void SetRenderInMainPass(bool bValue) | FinalNative+1 flags | 0x01 | |
| void SetRenderCustomDepth(bool bValue) | FinalNative+1 flags | 0x01 | |
| void SetReceivesDecals(bool bNewReceivesDecals) | FinalNative+1 flags | 0x01 | |
| void SetPhysMaterialOverride(UPhysicalMaterial* NewPhysMaterial) | NativePublic | 0x08 | |
| void SetPhysicsMaxAngularVelocityInRadians(float NewMaxAngVel, bool bAddToCurrent, const FName& BoneName) | FinalNative+1 flags | 0x10 | |
| void SetPhysicsMaxAngularVelocityInDegrees(float NewMaxAngVel, bool bAddToCurrent, const FName& BoneName) | FinalNative+1 flags | 0x10 | |
| void SetPhysicsMaxAngularVelocity(float NewMaxAngVel, bool bAddToCurrent, const FName& BoneName) | FinalNative+1 flags | 0x10 | |
| void SetPhysicsLinearVelocity(const FVector& NewVel, bool bAddToCurrent, const FName& BoneName) | NativePublic | 0x18 | |
| void SetPhysicsAngularVelocityInRadians(const FVector& NewAngVel, bool bAddToCurrent, const FName& BoneName) | NativePublic | 0x18 | |
| void SetPhysicsAngularVelocityInDegrees(const FVector& NewAngVel, bool bAddToCurrent, const FName& BoneName) | FinalNative+1 flags | 0x18 | |
| void SetPhysicsAngularVelocity(const FVector& NewAngVel, bool bAddToCurrent, const FName& BoneName) | FinalNative+1 flags | 0x18 | |
| void SetOwnerNoSee(bool bNewOwnerNoSee) | FinalNative+1 flags | 0x01 | |
| void SetOnlyOwnerSee(bool bNewOnlyOwnerSee) | FinalNative+1 flags | 0x01 | |
| void SetNotifyRigidBodyCollision(bool bNewNotifyRigidBodyCollision) | NativePublic | 0x01 | |
| void SetMaterialByName(const FName& MaterialSlotName, UMaterialInterface* Material) | NativePublic | 0x10 | |
| void SetMaterial(int32 ElementIndex, int32 LayerIndex, UMaterialInterface* Material) | NativePublic | 0x10 | |
| void SetMassScale(const FName& BoneName, float InMassScale) | NativePublic | 0x0C | |
| void SetMassOverrideInKg(const FName& BoneName, float MassInKg, bool bOverrideMass) | NativePublic | 0x0D | |
| void SetLinearDamping(float InDamping) | NativePublic | 0x04 | |
| void SetLightingChannels(bool bChannel0, bool bChannel1, bool bChannel2) | FinalNative+1 flags | 0x03 | |
| void SetLightAttachmentsAsGroup(bool bInLightAttachmentsAsGroup) | FinalNative+1 flags | 0x01 | |
| void SetGenerateOverlapEvents(bool bInGenerateOverlapEvents) | FinalNative+1 flags | 0x01 | |
| void SetExcludeFromLightAttachmentGroup(bool bInExcludeFromLightAttachmentGroup) | FinalNative+1 flags | 0x01 | |
| void SetEnableGravity(bool bGravityEnabled) | NativePublic | 0x01 | |
| void SetDefaultCustomPrimitiveDataVector4(int32 DataIndex, const FVector4& Value) | FinalNative+1 flags | 0x20 | |
| void SetDefaultCustomPrimitiveDataVector3(int32 DataIndex, const FVector& Value) | FinalNative+1 flags | 0x10 | |
| void SetDefaultCustomPrimitiveDataVector2(int32 DataIndex, const FVector2D& Value) | FinalNative+1 flags | 0x0C | |
| void SetDefaultCustomPrimitiveDataFloat(int32 DataIndex, float Value) | FinalNative+1 flags | 0x08 | |
| void SetCustomPrimitiveDataVector4(int32 DataIndex, const FVector4& Value) | FinalNative+1 flags | 0x20 | |
| void SetCustomPrimitiveDataVector3(int32 DataIndex, const FVector& Value) | FinalNative+1 flags | 0x10 | |
| void SetCustomPrimitiveDataVector2(int32 DataIndex, const FVector2D& Value) | FinalNative+1 flags | 0x0C | |
| void SetCustomPrimitiveDataFloat(int32 DataIndex, float Value) | FinalNative+1 flags | 0x08 | |
| void SetCustomDepthStencilWriteMask(const ERendererStencilMask& WriteMaskBit) | FinalNative+1 flags | 0x01 | |
| void SetCustomDepthStencilValue(int32 Value) | FinalNative+1 flags | 0x04 | |
| void SetCullDistance(float NewCullDistance) | FinalNative+1 flags | 0x04 | |
| void SetConstraintMode(uint8 ConstraintMode) | NativePublic | 0x01 | |
| void SetCollisionResponseToChannel(uint8 Channel, uint8 NewResponse) | NativePublic | 0x02 | |
| void SetCollisionResponseToAllChannels(uint8 NewResponse) | NativePublic | 0x01 | |
| void SetCollisionProfileName(const FName& InCollisionProfileName, bool bUpdateOverlaps) | NativePublic | 0x09 | |
| void SetCollisionObjectType(uint8 Channel) | NativePublic | 0x01 | |
| void SetCollisionEnabled(uint8 NewType) | NativePublic | 0x01 | |
| void SetCenterOfMass(const FVector& CenterOfMassOffset, const FName& BoneName) | FinalNative+1 flags | 0x14 | |
| void SetCastShadow(bool NewCastShadow) | FinalNative+1 flags | 0x01 | |
| void SetCastInsetShadow(bool bInCastInsetShadow) | FinalNative+1 flags | 0x01 | |
| void SetBoundsScale(float NewBoundsScale) | FinalNative+1 flags | 0x04 | |
| void SetAngularDamping(float InDamping) | NativePublic | 0x04 | |
| void SetAllUseCCD(bool InUseCCD) | NativePublic | 0x01 | |
| void SetAllPhysicsLinearVelocity(const FVector& NewVel, bool bAddToCurrent) | NativePublic | 0x0D | |
| void SetAllPhysicsAngularVelocityInRadians(const FVector& NewAngVel, bool bAddToCurrent) | NativePublic | 0x0D | |
| void SetAllPhysicsAngularVelocityInDegrees(const FVector& NewAngVel, bool bAddToCurrent) | FinalNative+1 flags | 0x0D | |
| void SetAllMassScale(float InMassScale) | NativePublic | 0x04 | |
| FVector ScaleByMomentOfInertia(const FVector& InputVector, const FName& BoneName) | NativePublic | 0x20 | |
| void PutRigidBodyToSleep(const FName& BoneName) | FinalNative+1 flags | 0x08 | |
| bool K2_SphereTraceComponent(const FVector& TraceStart, const FVector& TraceEnd, float SphereRadius, bool bTraceComplex, bool bShowTrace, bool bPersistentShowTrace, const FVector& HitLocation, const FVector& HitNormal, const FName& BoneName, FHitResult& OutHit) | FinalNative+1 flags | 0xD1 | |
| bool K2_SphereOverlapComponent(const FVector& InSphereCentre, float InSphereRadius, bool bTraceComplex, bool bShowTrace, bool bPersistentShowTrace, const FVector& HitLocation, const FVector& HitNormal, const FName& BoneName, FHitResult& OutHit) | FinalNative+1 flags | 0xC5 | |
| bool K2_LineTraceComponent(const FVector& TraceStart, const FVector& TraceEnd, bool bTraceComplex, bool bShowTrace, bool bPersistentShowTrace, const FVector& HitLocation, const FVector& HitNormal, const FName& BoneName, FHitResult& OutHit) | FinalNative+1 flags | 0xCD | |
| bool K2_IsQueryCollisionEnabled() | FinalNative+1 flags | 0x01 | |
| bool K2_IsPhysicsCollisionEnabled() | FinalNative+1 flags | 0x01 | |
| bool K2_IsCollisionEnabled() | FinalNative+1 flags | 0x01 | |
| bool K2_BoxOverlapComponent(const FVector& InBoxCentre, const FBox& InBox, bool bTraceComplex, bool bShowTrace, bool bPersistentShowTrace, const FVector& HitLocation, const FVector& HitNormal, const FName& BoneName, FHitResult& OutHit) | FinalNative+1 flags | 0xDD | |
| bool IsOverlappingComponent(UPrimitiveComponent* OtherComp) | FinalNative+1 flags | 0x09 | |
| bool IsOverlappingActor(AActor* Other) | FinalNative+1 flags | 0x09 | |
| bool IsGravityEnabled() | NativePublic | 0x01 | |
| bool IsAnyRigidBodyAwake() | NativePublic | 0x01 | |
| void IgnoreComponentWhenMoving(UPrimitiveComponent* Component, bool bShouldIgnore) | FinalNative+1 flags | 0x09 | |
| void IgnoreActorWhenMoving(AActor* Actor, bool bShouldIgnore) | FinalNative+1 flags | 0x09 | |
| FWalkableSlopeOverride GetWalkableSlopeOverride() | FinalNative+1 flags | 0x10 | |
| FVector GetPhysicsLinearVelocityAtPoint(const FVector& Point, const FName& BoneName) | FinalNative+1 flags | 0x20 | |
| FVector GetPhysicsLinearVelocity(const FName& BoneName) | FinalNative+1 flags | 0x14 | |
| FVector GetPhysicsAngularVelocityInRadians(const FName& BoneName) | FinalNative+1 flags | 0x14 | |
| FVector GetPhysicsAngularVelocityInDegrees(const FName& BoneName) | FinalNative+1 flags | 0x14 | |
| FVector GetPhysicsAngularVelocity(const FName& BoneName) | FinalNative+1 flags | 0x14 | |
| void GetOverlappingComponents(const TArray<void>& OutOverlappingComponents) | FinalNative+1 flags | 0x10 | |
| void GetOverlappingActors(const TArray<TSubclassOf<AActor>>& OverlappingActors, TSubclassOf<AActor> ClassFilter) | FinalNative+1 flags | 0x18 | |
| int32 GetNumMaterials() | NativePublic | 0x04 | |
| UMaterialInterface* GetMaterialFromCollisionFaceIndex(int32 FaceIndex, const int32& SectionIndex) | NativePublic | 0x10 | |
| UMaterialInterface* GetMaterial(int32 ElementIndex, int32 Layer) | NativePublic | 0x10 | |
| float GetMassScale(const FName& BoneName) | NativePublic | 0x0C | |
| float GetMass() | NativePublic | 0x04 | |
| float GetLinearDamping() | NativePublic | 0x04 | |
| FVector GetInertiaTensor(const FName& BoneName) | NativePublic | 0x14 | |
| bool GetGenerateOverlapEvents() | FinalNative+1 flags | 0x01 | |
| uint8 GetCollisionResponseToChannel(uint8 Channel) | NativePublic | 0x02 | |
| FName GetCollisionProfileName() | FinalNative+1 flags | 0x08 | |
| uint8 GetCollisionObjectType() | NativePublic | 0x01 | |
| uint8 GetCollisionEnabled() | NativePublic | 0x01 | |
| float GetClosestPointOnCollision(const FVector& Point, const FVector& OutPointOnBody, const FName& BoneName) | FinalNative+1 flags | 0x24 | |
| FVector GetCenterOfMass(const FName& BoneName) | FinalNative+1 flags | 0x14 | |
| float GetAngularDamping() | NativePublic | 0x04 | |
| UMaterialInstanceDynamic* CreateDynamicMaterialInstance(int32 ElementIndex, int32 LayerIndex, UMaterialInterface* SourceMaterial, const FName& OptionalName) | NativePublic | 0x20 | |
| UMaterialInstanceDynamic* CreateAndSetMaterialInstanceDynamicFromMaterial(int32 ElementIndex, UMaterialInterface* Parent) | NativePublic | 0x18 | |
| UMaterialInstanceDynamic* CreateAndSetMaterialInstanceDynamic(int32 ElementIndex, int32 LayerIndex) | NativePublic | 0x10 | |
| TArray<void> CopyArrayOfMoveIgnoreComponents() | FinalNative+1 flags | 0x10 | |
| TArray<void> CopyArrayOfMoveIgnoreActors() | FinalNative+1 flags | 0x10 | |
| void ClearMoveIgnoreComponents() | FinalNative+1 flags | 0x00 | |
| void ClearMoveIgnoreActors() | FinalNative+1 flags | 0x00 | |
| bool CanCharacterStepUp(APawn* Pawn) | NativePublic | 0x09 | |
| void AddTorqueInRadians(const FVector& Torque, const FName& BoneName, bool bAccelChange) | NativePublic | 0x15 | |
| void AddTorqueInDegrees(const FVector& Torque, const FName& BoneName, bool bAccelChange) | FinalNative+1 flags | 0x15 | |
| void AddTorque(const FVector& Torque, const FName& BoneName, bool bAccelChange) | FinalNative+1 flags | 0x15 | |
| void AddRadialImpulse(const FVector& Origin, float Radius, float Strength, uint8 Falloff, bool bVelChange) | NativePublic | 0x16 | |
| void AddRadialForce(const FVector& Origin, float Radius, float Strength, uint8 Falloff, bool bAccelChange) | NativePublic | 0x16 | |
| void AddImpulseAtLocation(const FVector& Impulse, const FVector& Location, const FName& BoneName) | NativePublic | 0x20 | |
| void AddImpulse(const FVector& Impulse, const FName& BoneName, bool bVelChange) | NativePublic | 0x15 | |
| void AddForceAtLocationLocal(const FVector& Force, const FVector& Location, const FName& BoneName) | NativePublic | 0x20 | |
| void AddForceAtLocation(const FVector& Force, const FVector& Location, const FName& BoneName) | NativePublic | 0x20 | |
| void AddForce(const FVector& Force, const FName& BoneName, bool bAccelChange) | NativePublic | 0x15 | |
| void AddAngularImpulseInRadians(const FVector& Impulse, const FName& BoneName, bool bVelChange) | NativePublic | 0x15 | |
| void AddAngularImpulseInDegrees(const FVector& Impulse, const FName& BoneName, bool bVelChange) | FinalNative+1 flags | 0x15 | |
| void AddAngularImpulse(const FVector& Impulse, const FName& BoneName, bool bVelChange) | NativePublic | 0x15 |
Subclasses 39
UArrowComponentUBillboardComponentUBrushComponentUCollisionAssetComponentUControlRigComponentUDrawFrustumComponentUEndCompositeCollisionComponentUEndDebugTextComponentUEndFieldActionEditorViewComponentUEndGrassCollisionComponentUEndMultiShapeComponentUEndNavMeshAssetComponentUEndShapeComponentUEndSmoothTerrainCollisionComponentUEndUniqueSimpleCollisionComponentUEQSRenderingComponentUFXSystemComponentUGizmoBaseComponentULandscapeComponentULandscapeGizmoRenderComponentULandscapeHeightfieldCollisionComponentULandscapeSplinesComponentULineBatchComponentUMassiveEnvironmentSourceMeshesComponentUMaterialBillboardComponentUMeshComponentUModelComponentUNavLinkComponentUNavLinkRenderingComponentUNavMeshRenderingComponentUNavTestRenderingComponentUPaperTerrainComponentUPrefabStaticMeshComponentUShapeComponentUSplineComponentUSQEXSEADLayoutComponentUSQEXSEADVolumeComponentUTextRenderComponentUVectorFieldComponent
Used by 43
types with a member, parameter or interface of this typeAActorFBasedMovementInfoUBrushStampIndicatorACharacterUCharacterMovementComponentADebugCameraControllerAEndAIFrogGuysVolumeAEndAnimalRunBallActorAEndCameraRig_RailAEndChickenLureMiniGameCanActorAEndChickenLureMiniGameSkeletalCanActorAEndCrashBoxMiniGameBoxActorAEndCrashBoxMiniGameElectricCableActorAEndCrashBoxMiniGameGearBoxActorAEndCrashBoxMiniGameGearBoxSkeletalMeshActorAEndCrashBoxMiniGameLiftRootActorAEndEnvironmentPhysicsStaticMeshActorAEndEnvironmentSkeletalMeshActorAEndFrogGuysSeesawGimmickActorUEndFrogGuysTriggerComponentFEndOverrideBasedMovementInfoUEndPhysicsSEComponentUEndRagdollSEComponentAEndTinyBroncoCharacterAEndWheeledVehicleUEndWheeledVehicleMovementComponentAEndWheeledVehiclePlayerControllerUGameplayStaticsUGizmoComponentHitTargetFHitResultAInteractiveFoliageActorUKismetRenderingLibraryUKismetSystemLibraryUMovementComponentANavigationDataFOverlapResultUPhysicsConstraintComponentUPhysicsHandleComponentFPrimitiveComponentInstanceDataFPrimitiveMaterialRefFRepRootMotionMontageUSceneCaptureComponentATransformGizmoActor