Zdexby TheHolyOneZ
6,272 classes
Class

AEndCrashBoxMiniGameBoxActor

: AStaticMeshActor : AActor : UObject
/Script/EndGame.EndCrashBoxMiniGameBoxActor 0x0448 (1,096 B) align 8 inherited 0x0240 vtable /Script/EndGame
0x00x0448

Members 15

OffsetSizeNameTypeFlagsDefault
0x08BonusBoxClassTSubclassOf<AEndCrashBoxMiniGameBoxActor>10 flagsnullptr
0x01m_BoxTypeEEndCrashBoxMiniGameBoxType6 flagsNORMAL
0x01m_bHighGreadLbool7 flagsfalse
0x024A0x02padding / unreflected
0x04m_GroupIndexint326 flags0
0x04m_Radiusfloat7 flags0
0x04m_ImpulseStrengthfloat7 flags500
0x04m_ImpulseRadiusfloat7 flags60
0x01m_BoxGimmickDifficultyTypeEEndCrashBoxMiniGameBoxDifficultyType6 flagsALL
0x01m_bPhysicalMagicbool7 flagsfalse
0x025E0x02padding / unreflected
0x04m_BonusBoxCountint326 flags0
0x02640x04padding / unreflected
0x10m_Effect[2]UFXSystemAsset*7 flagsnullptr
0x02780x18padding / unreflected
0x68m_StaticMeshComponent[13]UStaticMeshComponent*7 flagsnullptr
0x10m_EffectDummyPoint[2]USceneComponent*7 flagsnullptr
0x03080x80padding / unreflected
0x04m_EnemyTerritoryIdint326 flags0
0x038C0x04padding / unreflected
0x08HitSoundAssetUSQEXSEADSound*Transient+5 flagsnullptr
0x03980xB0unreflected bytes to end of AEndCrashBoxMiniGameBoxActor
Inherited from AStaticMeshActor 3
OffsetSizeNameTypeFlagsDefault
0x08StaticMeshComponentUStaticMeshComponent*11 flags/Script/Engine.Default__StaticMeshActor.StaticMeshComponent0
0x01bStaticMeshReplicateMovementbool7 flagsfalse
Inherited from AActor 76
OffsetSizeNameTypeFlagsDefault
0x30PrimaryActorTickFActorTickFunction3 flags{}
0x01bNetTemporary : 1bit 0bool3 flagsfalse
0x01bNetStartup : 1bit 1bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 2bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 3bool6 flagsfalse
0x01bReplicateMovement : 1bit 4boolNetRepNotify+5 flagsfalse
0x01bHidden : 1bit 5boolNet+7 flagsfalse
0x01bTearOff : 1bit 6boolNet+3 flagsfalse
0x01bExchangedRoles : 1bit 7boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 0bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 1bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 2bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 3bool5 flagstrue
0x01bReplayRewindable : 1bit 4bool5 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 5bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 6bool4 flagsfalse
0x01bCanBeDamaged : 1bit 7boolNet+6 flagstrue
0x01bBlockInput : 1bit 0bool5 flagsfalse
0x01bCollideWhenPlacing : 1bit 1bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 2bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 3bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 4bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 5bool6 flagsfalse
0x01bIsEditorOnlyActor : 1bit 6bool5 flagsfalse
0x01bActorSeamlessTraveled : 1bit 7bool3 flagsfalse
0x01bShowImmediatelyRegardlessOfFrameLimit : 1bit 0bool5 flagsfalse
0x01bReplicates : 1bit 3boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 4boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 5boolProtected+3 flagstrue
0x01bActorEnableCollision : 1bit 5bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 6boolTransient+4 flagsfalse
0x005D0x01padding / unreflected
0x01UpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethodProtected+6 flagsUseConfigDefault
0x01DefaultUpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethod8 flagsOnlyUpdateMovable
0x01RemoteRoleuint8NetTransient+5 flags0
0x00610x03padding / unreflected
0x34ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x00A00x04padding / unreflected
0x04InputPriorityint326 flags0
0x40AttachmentReplicationFRepAttachmentNetTransient+4 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x08OwnerAActor*NetRepNotify+5 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01Roleuint8Net+5 flags3
0x01NetDormancyuint89 flags1
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputuint86 flags0
0x00FC0x04padding / unreflected
0x08InputComponentUInputComponent*8 flagsnullptr
0x04NetCullDistanceSquaredfloat9 flags2.25e+08
0x04NetTagint32Transient+5 flags0
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x011C0x04padding / unreflected
0x08InstigatorAPawn*NetRepNotify+7 flagsnullptr
0x10ChildrenTArray<USceneComponent*>Transient+2 flags[]
0x08RootComponentUSceneComponent*Protected+9 flagsnullptr
0x10ControllingMatineeActorsTArray<TArray<TWeakObjectPtr<UChildActorComponent>>>TransientProtected+2 flags[]
0x01500x08padding / unreflected
0x10layersTArray<TWeakObjectPtr<UChildActorComponent>>2 flags[]
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flags<0xffffffff>
0x01700x08padding / unreflected
0x10TagsTArray<FMulticastScriptDelegate>5 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x01980x60padding / unreflected
0x10InstanceComponentsTArray<TArray<void>>4 flags[]
0x10BlueprintCreatedComponentsTArray<void>6 flags[]

Functions 13

SignatureFlagsNativeParams
void SetReferenceStaticMesh(const EEndCrashBoxMiniGameBoxType& Type, UStaticMeshComponent* StaticMeshComp)FinalNative+1 flags0x10
void SetMaterialParameter(UMaterialParameterLightPlacedComponent* MaterialParameter)FinalNative+1 flags0x08
void SetImpulseRadius(float InRadius)FinalNative+1 flags0x04
void SetEffectDummyPoint(const EEndCrashBoxMiniGameEffect& Type, USceneComponent* Component)FinalNative+1 flags0x10
void SetBonusBoxEmissiveMaterial()NativeEvent+1 flags0x00
void PlayHitSe_TimerFunc()FinalNative+1 flags0x00
void OnEndImpulseInterval()FinalNative+1 flags0x00
void OnComponentHit(UPrimitiveComponent* HitComponent, AActor* OtherActor, UPrimitiveComponent* OtherComp, const FVector& NormalImpulse, FHitResult& Hit)FinalNative+1 flags0xB4
bool IsElectricBox()FinalNative+1 flags0x01
void Hit_TimerFunc()FinalNative+1 flags0x00
EEndCrashBoxMiniGameBoxType GetBoxType()FinalNative+1 flags0x01
void Deactive_TimerFunc()FinalNative+1 flags0x00
EEndCrashBoxMiniGameBoxType ApplyBoxType()FinalNative+1 flags0x01