Zdexby TheHolyOneZ
6,272 classes
Class

UControlRigComponent

: UPrimitiveComponent : USceneComponent : UActorComponent : UObject
/Script/ControlRig.ControlRigComponent 0x0580 (1,408 B) align 16 inherited 0x0480 vtable /Script/ControlRig
0x00x0580

Members 13

OffsetSizeNameTypeFlagsDefault
0x08ControlRigClassTSubclassOf<UControlRig>7 flagsnullptr
0x10OnPostInitializeDelegateFMulticastScriptDelegate4 flags<delegate>
0x10OnPreSetupDelegateFMulticastScriptDelegate4 flags<delegate>
0x10OnPostSetupDelegateFMulticastScriptDelegate4 flags<delegate>
0x10OnPreUpdateDelegateFMulticastScriptDelegate4 flags<delegate>
0x10OnPostUpdateDelegateFMulticastScriptDelegate4 flags<delegate>
0x10MappedElementsTArray<bool>4 flags[]
0x01bResetTransformBeforeTickbool6 flagstrue
0x01bResetInitialsBeforeSetupbool6 flagstrue
0x01bUpdateRigOnTickbool6 flagstrue
0x01bUpdateInEditorbool6 flagstrue
0x01bDrawBonesbool6 flagstrue
0x04ED0x03padding / unreflected
0x08ControlRigUControlRig*Transient+5 flagsnullptr
0x04F80x88unreflected bytes to end of UControlRigComponent
Inherited from UPrimitiveComponent 97
OffsetSizeNameTypeFlagsDefault
0x18MassiveEnvironmentImportSettingsFMassiveEnvironmentImportSettings3 flags{bUseForMassiveEnvironment=false, bUseAsSimpleInstance=fals…
0x04MinDrawDistancefloat9 flags0
0x04LDMaxDrawDistancefloat9 flags0
0x04CachedMaxDrawDistancefloat10 flags0
0x01DepthPriorityGroupuint85 flags0
0x01ViewOwnerDepthPriorityGroupuint85 flags0
0x01IndirectLightingCacheQualityuint89 flags1
0x01LightmapTypeELightmapType9 flagsDefault
0x01bUseMaxLODAsImposter : 1bit 0bool6 flagsfalse
0x01bBatchImpostersAsInstances : 1bit 1bool6 flagsfalse
0x01bNeverDistanceCull : 1bit 2bool7 flagsfalse
0x01bAlwaysCreatePhysicsState : 1bit 7bool7 flagsfalse
0x01bGenerateOverlapEvents : 1bit 0bool5 flagsfalse
0x01bMultiBodyOverlap : 1bit 1bool6 flagsfalse
0x01bTraceComplexOnMove : 1bit 2bool6 flagsfalse
0x01bReturnMaterialOnMove : 1bit 3bool6 flagsfalse
0x01bUseViewOwnerDepthPriorityGroup : 1bit 4bool3 flagsfalse
0x01bAllowCullDistanceVolume : 1bit 5bool7 flagstrue
0x01bHasMotionBlurVelocityMeshes : 1bit 6bool3 flagsfalse
0x01bVisibleInReflectionCaptures : 1bit 7bool7 flagstrue
0x01bVisibleInRealTimeSkyCaptures : 1bit 0bool7 flagstrue
0x01bVisibleInRayTracing : 1bit 1bool7 flagstrue
0x01bRenderInMainPass : 1bit 2bool7 flagstrue
0x01bRenderInDepthPass : 1bit 3bool7 flagstrue
0x01bReceivesDecals : 1bit 4bool7 flagstrue
0x01bOwnerNoSee : 1bit 5bool7 flagsfalse
0x01bOnlyOwnerSee : 1bit 6bool7 flagsfalse
0x01bTreatAsBackgroundForOcclusion : 1bit 7bool7 flagsfalse
0x01bUseAsOccluder : 1bit 0bool7 flagsfalse
0x01bSelectable : 1bit 1bool3 flagstrue
0x01bForceMipStreaming : 1bit 2bool7 flagsfalse
0x01bHasPerInstanceHitProxies : 1bit 3bool3 flagsfalse
0x01CastShadow : 1bit 4bool6 flagsfalse
0x01bAffectDynamicIndirectLighting : 1bit 5bool7 flagsfalse
0x01bAffectDistanceFieldLighting : 1bit 6bool7 flagstrue
0x01bCastDynamicShadow : 1bit 7bool7 flagstrue
0x01bCastStaticShadow : 1bit 0bool7 flagstrue
0x01bCastVolumetricTranslucentShadow : 1bit 1bool7 flagsfalse
0x01bCastContactShadow : 1bit 2bool7 flagstrue
0x01bSelfShadowOnly : 1bit 3bool7 flagsfalse
0x01bCastFarShadow : 1bit 4bool7 flagsfalse
0x01bCastInsetShadow : 1bit 5bool7 flagsfalse
0x01bCastCinematicShadow : 1bit 6bool7 flagsfalse
0x01bCastHiddenShadow : 1bit 7bool7 flagsfalse
0x01bCastShadowAsTwoSided : 1bit 0bool7 flagsfalse
0x01bLightAsIfStatic : 1bit 1boolDeprecated+3 flagsfalse
0x01bLightAttachmentsAsGroup : 1bit 2bool7 flagsfalse
0x01bExcludeFromLightAttachmentGroup : 1bit 3bool7 flagsfalse
0x01bReceiveMobileCSMShadows : 1bit 4bool7 flagstrue
0x01bSingleSampleShadowFromStationaryLights : 1bit 5bool7 flagsfalse
0x01bIgnoreRadialImpulse : 1bit 6bool5 flagsfalse
0x01bIgnoreRadialForce : 1bit 7bool5 flagsfalse
0x01bApplyImpulseOnDamage : 1bit 0bool5 flagstrue
0x01bReplicatePhysicsToAutonomousProxy : 1bit 1bool5 flagstrue
0x01bNeedPhysXName : 1bit 2bool5 flagsfalse
0x01bFillCollisionUnderneathForNavmesh : 1bit 3bool4 flagsfalse
0x01AlwaysLoadOnClient : 1bit 4bool3 flagstrue
0x01AlwaysLoadOnServer : 1bit 5bool3 flagstrue
0x01bUseEditorCompositing : 1bit 6bool3 flagsfalse
0x01bRenderCustomDepth : 1bit 7bool7 flagsfalse
0x01bIsEnvironmentLightModulationEnabled : 1bit 0bool5 flagsfalse
0x01bIsDirectionalLightModulationEnabled : 1bit 1bool5 flagsfalse
0x01bHasCustomNavigableGeometryuint85 flags0
0x02290x01padding / unreflected
0x01CanCharacterStepUpOnuint87 flags1
0x01LightingChannelsFLightingChannels6 flags{bChannel0=true, bChannel1=false, bChannel2=false}
0x01CustomDepthStencilWriteMaskERendererStencilMask9 flagsERSM_Default
0x01bUseTranslucencySortOffsetbool9 flagsfalse
0x022E0x02padding / unreflected
0x04TranslucencySortOffsetint329 flags0
0x04CustomDepthStencilValueint329 flags0
0x10CustomPrimitiveDataFCustomPrimitiveData3 flags{Data=[]}
0x10CustomPrimitiveDataInternalFCustomPrimitiveDataTransient+1 flags{Data=[]}
0x02580x08padding / unreflected
0x04TranslucencySortPriorityint329 flags0
0x04VisibilityIdint325 flags-1
0x10RuntimeVirtualTexturesTArray<int8>4 flags[]
0x01VirtualTextureLodBiasint87 flags0
0x01VirtualTextureCullMipsint87 flags0
0x01VirtualTextureMinCoverageint87 flags0
0x01VirtualTextureRenderPassTypeERuntimeVirtualTextureMainPassType8 flagsExclusive
0x027C0x04padding / unreflected
0x04LpvBiasMultiplierfloat9 flags1
0x02840x08padding / unreflected
0x04BoundsScalefloat7 flags1
0x02900x10padding / unreflected
0x10MoveIgnoreActorsTArray<TArray<FBodyInstance>>Transient+3 flags[]
0x10MoveIgnoreComponentsTArray<FBodyInstance>Transient+5 flags[]
0x02C00x10padding / unreflected
0x170BodyInstanceFBodyInstance4 flags{ObjectType=0, CollisionEnabled=3, SleepFamily=Normal, DOFM…
0x01OnComponentHitFMulticastScriptDelegate4 flags<delegate>
0x01OnComponentBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnComponentEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnComponentWakeFMulticastScriptDelegate4 flags<delegate>
0x01OnComponentSleepFMulticastScriptDelegate4 flags<delegate>
0x04450x01padding / unreflected
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x044E0x1Apadding / unreflected
0x08LODParentPrimitiveUPrimitiveComponent*8 flagsnullptr
Inherited from USceneComponent 24
OffsetSizeNameTypeFlagsDefault
0x08PhysicsVolumeTWeakObjectPtr<APhysicsVolume>Transient+6 flags<0xffffffff>
0x08AttachParentUSceneComponent*NetRepNotify+7 flagsnullptr
0x08AttachSocketNameFNameNetRepNotify+5 flagsNone
0x10AttachChildrenTArray<TArray<FVector>>NetTransient+5 flags[]
0x10ClientAttachedChildrenTArray<FVector>Transient+4 flags[]
0x00F00x2Cpadding / unreflected
0x0CRelativeLocationFVectorNetRepNotify+8 flags{X=0, Y=0, Z=0}
0x0CRelativeRotationFRotatorNetRepNotify+7 flags{Pitch=0, Yaw=0, Roll=0}
0x0CRelativeScale3DFVectorNetRepNotify+9 flags{X=1, Y=1, Z=1}
0x0CComponentVelocityFVector5 flags{X=0, Y=0, Z=0}
0x01bComponentToWorldUpdated : 1bit 0boolTransient+3 flagsfalse
0x01bAbsoluteLocation : 1bit 2boolNetRepNotify+6 flagsfalse
0x01bAbsoluteRotation : 1bit 3boolNetRepNotify+6 flagsfalse
0x01bAbsoluteScale : 1bit 4boolNetRepNotify+6 flagsfalse
0x01bVisible : 1bit 5boolNetRepNotify+6 flagstrue
0x01bShouldBeAttached : 1bit 6boolNetTransient+3 flagsfalse
0x01bShouldSnapLocationWhenAttached : 1bit 7boolNetTransient+3 flagsfalse
0x01bShouldSnapRotationWhenAttached : 1bit 0boolNetTransient+3 flagsfalse
0x01bShouldUpdatePhysicsVolume : 1bit 1bool6 flagsfalse
0x01bHiddenInGame : 1bit 2bool7 flagsfalse
0x01bBoundsChangeTriggersStreamingDataRebuild : 1bit 3bool3 flagsfalse
0x01bUseAttachParentBound : 1bit 4bool6 flagsfalse
0x014E0x01padding / unreflected
0x01Mobilityuint88 flags2
0x01DetailModeuint89 flags0
0x01PhysicsVolumeChangedDelegateFMulticastScriptDelegate4 flags<delegate>
Inherited from UActorComponent 15
OffsetSizeNameTypeFlagsDefault
0x30PrimaryComponentTickFActorComponentTickFunction3 flags{}
0x10ComponentTagsTArray<TArray<int32>>4 flags[]
0x10AssetUserDataTArray<int32>Protected+6 flags[]
0x00800x04padding / unreflected
0x04UCSSerializationIndexint325 flags-1
0x01bNetAddressable : 1bit 3boolProtected+3 flagsfalse
0x01bReplicates : 1bit 4boolNet+7 flagsfalse
0x00890x01padding / unreflected
0x01bAutoActivate : 1bit 1bool6 flagsfalse
0x01bIsActive : 1bit 2boolNetTransient+4 flagsfalse
0x01bEditableWhenInherited : 1bit 3bool5 flagstrue
0x01bCanEverAffectNavigation : 1bit 5boolProtected+9 flagsfalse
0x01bIsEditorOnly : 1bit 7bool6 flagsfalse
0x008B0x02padding / unreflected
0x01CreationMethodEComponentCreationMethod5 flagsNative
0x01OnComponentActivatedFMulticastScriptDelegate4 flags<delegate>
0x01OnComponentDeactivatedFMulticastScriptDelegate4 flags<delegate>
0x10UCSModifiedPropertiesTArray<void>2 flags[]

Functions 43

SignatureFlagsNativeParams
void Update(float DeltaTime)FinalNative+1 flags0x04
void SetMappedElements(const TArray<void>& NewMappedElements)FinalNative+1 flags0x10
void SetInitialSpaceTransform(const FName& SpaceName, const FTransform& InitialTransform, const EControlRigComponentSpace& Space)FinalNative+1 flags0x41
void SetInitialBoneTransform(const FName& BoneName, const FTransform& InitialTransform, const EControlRigComponentSpace& Space, bool bPropagateToChildren)FinalNative+1 flags0x42
void SetControlVector2D(const FName& ControlName, const FVector2D& Value)FinalNative+1 flags0x10
void SetControlTransform(const FName& ControlName, const FTransform& Value, const EControlRigComponentSpace& Space)FinalNative+1 flags0x41
void SetControlScale(const FName& ControlName, const FVector& Value, const EControlRigComponentSpace& Space)FinalNative+1 flags0x15
void SetControlRotator(const FName& ControlName, const FRotator& Value, const EControlRigComponentSpace& Space)FinalNative+1 flags0x15
void SetControlPosition(const FName& ControlName, const FVector& Value, const EControlRigComponentSpace& Space)FinalNative+1 flags0x15
void SetControlOffset(const FName& ControlName, const FTransform& OffsetTransform, const EControlRigComponentSpace& Space)FinalNative+1 flags0x41
void SetControlInt(const FName& ControlName, int32 Value)FinalNative+1 flags0x0C
void SetControlFloat(const FName& ControlName, float Value)FinalNative+1 flags0x0C
void SetControlBool(const FName& ControlName, bool Value)FinalNative+1 flags0x09
void SetBoneTransform(const FName& BoneName, const FTransform& Transform, const EControlRigComponentSpace& Space, float Weight, bool bPropagateToChildren)FinalNative+1 flags0x49
void SetBoneInitialTransformsFromSkeletalMesh(USkeletalMesh* InSkeletalMesh)FinalNative+1 flags0x08
void OnPreUpdate(UControlRigComponent* Component)NativeEvent+1 flags0x08
void OnPreSetup(UControlRigComponent* Component)NativeEvent+1 flags0x08
void OnPostUpdate(UControlRigComponent* Component)NativeEvent+1 flags0x08
void OnPostSetup(UControlRigComponent* Component)NativeEvent+1 flags0x08
void OnPostInitialize(UControlRigComponent* Component)NativeEvent+1 flags0x08
void Initialize()FinalNative+1 flags0x00
FTransform GetSpaceTransform(const FName& SpaceName, const EControlRigComponentSpace& Space)FinalNative+1 flags0x40
FTransform GetInitialSpaceTransform(const FName& SpaceName, const EControlRigComponentSpace& Space)FinalNative+1 flags0x40
FTransform GetInitialBoneTransform(const FName& BoneName, const EControlRigComponentSpace& Space)FinalNative+1 flags0x40
TArray<void> GetElementNames(const ERigElementType& ElementType)FinalNative+1 flags0x18
FVector2D GetControlVector2D(const FName& ControlName)FinalNative+1 flags0x10
FTransform GetControlTransform(const FName& ControlName, const EControlRigComponentSpace& Space)FinalNative+1 flags0x40
FVector GetControlScale(const FName& ControlName, const EControlRigComponentSpace& Space)FinalNative+1 flags0x18
FRotator GetControlRotator(const FName& ControlName, const EControlRigComponentSpace& Space)FinalNative+1 flags0x18
UControlRig* GetControlRig()FinalNative+1 flags0x08
FVector GetControlPosition(const FName& ControlName, const EControlRigComponentSpace& Space)FinalNative+1 flags0x18
FTransform GetControlOffset(const FName& ControlName, const EControlRigComponentSpace& Space)FinalNative+1 flags0x40
int32 GetControlInt(const FName& ControlName)FinalNative+1 flags0x0C
float GetControlFloat(const FName& ControlName)FinalNative+1 flags0x0C
bool GetControlBool(const FName& ControlName)FinalNative+1 flags0x09
FTransform GetBoneTransform(const FName& BoneName, const EControlRigComponentSpace& Space)FinalNative+1 flags0x40
float GetAbsoluteTime()FinalNative+1 flags0x04
bool DoesElementExist(const FName& Name, const ERigElementType& ElementType)FinalNative+1 flags0x0A
void ClearMappedElements()FinalNative+1 flags0x00
void AddMappedSkeletalMesh(USkeletalMeshComponent* SkeletalMeshComponent, const TArray<TArray<void>>& Bones, const TArray<void>& Curves)FinalNative+1 flags0x28
void AddMappedElements(const TArray<void>& NewMappedElements)FinalNative+1 flags0x10
void AddMappedComponents(const TArray<void>& Components)FinalNative+1 flags0x10
void AddMappedCompleteSkeletalMesh(USkeletalMeshComponent* SkeletalMeshComponent)FinalNative+1 flags0x08