Zdexby TheHolyOneZ
6,272 classes
Class

AEndCrashBoxMiniGameGearBoxActor

: AEndCrashBoxMiniGameSkeletalMeshBaseBoxActor : AActor : UObject
/Script/EndGame.EndCrashBoxMiniGameGearBoxActor 0x0588 (1,416 B) align 8 inherited 0x02B0 vtable /Script/EndGame
0x00x0588

Members 11

OffsetSizeNameTypeFlagsDefault
0x01m_BoxTypeEEndCrashBoxMiniGameBoxType7 flagsGEAR
0x01m_bHighGreadLbool7 flagsfalse
0x02B20x02padding / unreflected
0x04m_GroupIndexint326 flags0
0x04m_Radiusfloat7 flags0
0x04m_ImpulseStrengthfloat7 flags1500
0x04m_ImpulseRadiusfloat7 flags180
0x01m_BoxGimmickDifficultyTypeEEndCrashBoxMiniGameGearBoxDifficultyType6 flagsALL
0x02C50x03padding / unreflected
0x04m_LockCountint326 flags0
0x02CC0x04padding / unreflected
0x08m_EffectUFXSystemAsset*7 flagsnullptr
0x02D80x10padding / unreflected
0x08m_EffectDummyPointUSceneComponent*7 flagsnullptr
0x02F00x1D0padding / unreflected
0x08HitSoundAssetUSQEXSEADSound*Transient+5 flagsnullptr
0x04C80xC0unreflected bytes to end of AEndCrashBoxMiniGameGearBoxActor
Inherited from AEndCrashBoxMiniGameSkeletalMeshBaseBoxActor 7
OffsetSizeNameTypeFlagsDefault
0x01bShouldDoAnimNotifies : 1bit 0bool6 flagstrue
0x01bWakeOnLevelStart : 1bit 1boolDeprecated+3 flagsfalse
0x02310x07padding / unreflected
0x08PoseableMeshComponentUPoseableMeshComponent*11 flags/Script/EndGame.Default__EndCrashBoxMiniGameSkeletalMeshBas…
0x08ReplicatedMeshUSkeletalMesh*NetTransient+6 flagsnullptr
0x08ReplicatedPhysAssetUPhysicsAsset*NetTransient+6 flagsnullptr
0x08ReplicatedMaterial0UMaterialInterface*NetRepNotify+5 flagsnullptr
0x08ReplicatedMaterial1UMaterialInterface*NetRepNotify+5 flagsnullptr
Inherited from AActor 76
OffsetSizeNameTypeFlagsDefault
0x30PrimaryActorTickFActorTickFunction3 flags{}
0x01bNetTemporary : 1bit 0bool3 flagsfalse
0x01bNetStartup : 1bit 1bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 2bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 3bool6 flagsfalse
0x01bReplicateMovement : 1bit 4boolNetRepNotify+5 flagsfalse
0x01bHidden : 1bit 5boolNet+7 flagsfalse
0x01bTearOff : 1bit 6boolNet+3 flagsfalse
0x01bExchangedRoles : 1bit 7boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 0bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 1bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 2bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 3bool5 flagstrue
0x01bReplayRewindable : 1bit 4bool5 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 5bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 6bool4 flagsfalse
0x01bCanBeDamaged : 1bit 7boolNet+6 flagstrue
0x01bBlockInput : 1bit 0bool5 flagsfalse
0x01bCollideWhenPlacing : 1bit 1bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 2bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 3bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 4bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 5bool6 flagsfalse
0x01bIsEditorOnlyActor : 1bit 6bool5 flagsfalse
0x01bActorSeamlessTraveled : 1bit 7bool3 flagsfalse
0x01bShowImmediatelyRegardlessOfFrameLimit : 1bit 0bool5 flagsfalse
0x01bReplicates : 1bit 3boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 4boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 5boolProtected+3 flagstrue
0x01bActorEnableCollision : 1bit 5bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 6boolTransient+4 flagsfalse
0x005D0x01padding / unreflected
0x01UpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethodProtected+6 flagsUseConfigDefault
0x01DefaultUpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethod8 flagsOnlyUpdateMovable
0x01RemoteRoleuint8NetTransient+5 flags0
0x00610x03padding / unreflected
0x34ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x00A00x04padding / unreflected
0x04InputPriorityint326 flags0
0x40AttachmentReplicationFRepAttachmentNetTransient+4 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x08OwnerAActor*NetRepNotify+5 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01Roleuint8Net+5 flags3
0x01NetDormancyuint89 flags1
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputuint86 flags0
0x00FC0x04padding / unreflected
0x08InputComponentUInputComponent*8 flagsnullptr
0x04NetCullDistanceSquaredfloat9 flags2.25e+08
0x04NetTagint32Transient+5 flags0
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x011C0x04padding / unreflected
0x08InstigatorAPawn*NetRepNotify+7 flagsnullptr
0x10ChildrenTArray<USceneComponent*>Transient+2 flags[]
0x08RootComponentUSceneComponent*Protected+9 flagsnullptr
0x10ControllingMatineeActorsTArray<TArray<TWeakObjectPtr<UChildActorComponent>>>TransientProtected+2 flags[]
0x01500x08padding / unreflected
0x10layersTArray<TWeakObjectPtr<UChildActorComponent>>2 flags[]
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flags<0xffffffff>
0x01700x08padding / unreflected
0x10TagsTArray<FMulticastScriptDelegate>5 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x01980x60padding / unreflected
0x10InstanceComponentsTArray<TArray<void>>4 flags[]
0x10BlueprintCreatedComponentsTArray<void>6 flags[]

Functions 11

SignatureFlagsNativeParams
void SetPoseableMeshComponent(UPoseableMeshComponent* _PoseableMeshComponent)FinalNative+1 flags0x08
void SetMaterialParameter(UMaterialParameterLightPlacedComponent* MaterialParameter)FinalNative+1 flags0x08
void SetImpulseRadius(float InRadius)FinalNative+1 flags0x04
void SetEffectDummyPoint(const EEndCrashBoxMiniGameGearBoxEffect& Type, USceneComponent* Component)FinalNative+1 flags0x10
void PlayHitSe_TimerFunc()FinalNative+1 flags0x00
void OnEndImpulseInterval()FinalNative+1 flags0x00
void OnComponentHit(UPrimitiveComponent* HitComponent, AActor* OtherActor, UPrimitiveComponent* OtherComp, const FVector& NormalImpulse, FHitResult& Hit)FinalNative+1 flags0xB4
bool IsElectricBox()FinalNative+1 flags0x01
void Hit_TimerFunc()FinalNative+1 flags0x00
EEndCrashBoxMiniGameBoxType GetBoxType()FinalNative+1 flags0x01
void Deactive_TimerFunc()FinalNative+1 flags0x00