Class
AEndEnvironmentPhysicsStaticMeshActor
: AEndEnvironmentStaticMeshActor : AEndStaticMeshActorBase : AStaticMeshActor : AActor : UObjectimplements IEndEnvironmentBreakableInterface
0x00x0808
Members 38
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x03E0 | 0x08 | padding / unreflected | |||
| 0x01 | PhysicsBehavior | EEndPhysicsStaticMeshResponse | Protected+8 flags | Default | |
| 0x01 | InitialDisableMask | EDisableSimulatePhysicsMask | Protected+6 flags | SP_Max | |
| 0x01 | ParentCollisionPresetType | EEndPhysicsStaticMeshCollisionPresetType | Protected+8 flags | AffectCharacterMove | |
| 0x01 | PartsCollisionPresetType | EEndPhysicsStaticMeshCollisionPresetType | Protected+8 flags | NotAffectCharacterMove | |
| 0x01 | bIsToAutoSetPartsMass | bool | Protected+8 flags | true | |
| 0x01 | bEnabledWaterBuoyancy | bool | Protected+8 flags | true | |
| 0x01 | bSpawnInWater | bool | Protected+8 flags | false | |
| 0x03EF | 0x01 | padding / unreflected | |||
| 0x04 | PartsMassScale | float | Protected+8 flags | 0.1 | |
| 0x04 | PartsOverrideMass | float | Protected+8 flags | 0.5 | |
| 0x04 | PartsMaxDepenetrationVelocity | float | Protected+8 flags | -1 | |
| 0x04 | BuoyancyWaterDepthOffset | float | Protected+8 flags | 0 | |
| 0x01 | PartsDestroyRate | uint8 | Protected+8 flags | 0 | |
| 0x0401 | 0x03 | padding / unreflected | |||
| 0x04 | DefaultPartsFadeOutTime | float | Protected+8 flags | 5 | |
| 0x10 | OtherStaticMeshComponents | TArray<FVector2D> | TransientProtected+6 flags | [] | |
| 0x08 | BoundsShapeSize | FVector2D | Protected+7 flags | {X=0, Y=0} | |
| 0x0C | BoundsShapeLocation | FVector | Protected+7 flags | {X=0, Y=0, Z=0} | |
| 0x0C | ItemDropSetting | FEndItemDropSetting | Protected+3 flags | {MakoStoneDamageSourceOwnerName=None, bDisableMakoStoneEffe… | |
| 0x01 | bSteeringObstacle | bool | Protected+6 flags | false | |
| 0x0439 | 0x03 | padding / unreflected | |||
| 0x0C | SteeringOverridObstacleExtent | FVector | Protected+6 flags | {X=0, Y=0, Z=0} | |
| 0x0C | SteeringOverrideObstacleOffset | FVector | Protected+6 flags | {X=0, Y=0, Z=0} | |
| 0x08 | SteeringOverrideParamTableId | FName | Protected+6 flags | None | |
| 0x01 | bNeverBreakOnThrow | bool | Protected+6 flags | false | |
| 0x01 | bIsToOverlapTriggersAfterFirstHit | bool | Protected+6 flags | false | |
| 0x045E | 0x02 | padding / unreflected | |||
| 0xC0 | SeSetting | FEndPhysicsSeSetting | Protected+3 flags | {bEnable=false, HitSEKey={SoundRef=<SoftObjectProperty>, So… | |
| 0x01 | bEnableDamageSourceLaserBlock : 1bit 0 | bool | Protected+5 flags | false | |
| 0x01 | bEnabledWorldCollisionStableCheck : 1bit 1 | bool | Protected+5 flags | true | |
| 0x01 | bEnableAutoDestroyAfterBreak : 1bit 2 | bool | Protected+5 flags | false | |
| 0x0521 | 0x03 | padding / unreflected | |||
| 0x04 | DefaultAutoDestroyTime | float | Protected+8 flags | 5 | |
| 0x01 | VehicleBreakableSpeedType | EEndEnvironmentPhysHitBreakSpeed | Protected+7 flags | Speed0 | |
| 0x01 | bEnablePhysActorHit | bool | Protected+7 flags | false | |
| 0x01 | bAutoResetPlacement | bool | Protected+6 flags | false | |
| 0x052B | 0x05 | padding / unreflected | |||
| 0x08 | EffectPack | UEndAssetPack* | Protected+6 flags | nullptr | |
| 0x08 | BreakEffectName | FName | Protected+6 flags | None | |
| 0x01 | BreakEffectPosition | EEnvEffectGeneratePosition | Protected+6 flags | None | |
| 0x0541 | 0x03 | padding / unreflected | |||
| 0x08 | BoundEffectName | FName | Protected+6 flags | None | |
| 0x01 | BoundEffectPosition | EEnvEffectGeneratePosition | Protected+6 flags | None | |
| 0x054D | 0x03 | padding / unreflected | |||
| 0x04 | BoundEffectRequireImpuctSize | float | Protected+6 flags | 200 | |
| 0x0554 | 0x2AC | padding / unreflected | |||
| 0x01 | bCanBeHeldByFatMoogle | bool | Protected+6 flags | false | |
| 0x0801 | 0x07 | unreflected bytes to end of AEndEnvironmentPhysicsStaticMeshActor | |||
Inherited from AEndEnvironmentStaticMeshActor 7
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x01 | bAlwaysHiddenActor | bool | 7 flags | false | |
| 0x01 | bCanSkillCameraDitherFade | bool | 6 flags | false | |
| 0x01 | bDrawPauseNavigation | bool | 6 flags | false | |
| 0x027B | 0x05 | padding / unreflected | |||
| 0x08 | AreaClass | TSubclassOf<UNavArea> | 7 flags | /Script/EndGame.EndNavAreaVersatile | |
| 0x04 | OverwriteNearFadeDistance | float | 6 flags | -1 | |
| 0x04 | OverwriteNearFadeDistanceOnBattle | float | 6 flags | -1 | |
| 0x28 | NavPriorInfo | FNavPriorRegistInfo | Protected+1 flags | {NavUniqueId=65535, AffectedPolyCenters=[], AffectedObjId=[… | |
Inherited from AEndStaticMeshActorBase 3
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | DeformAnimationComponent | UEndDeformAnimationComponent* | 11 flags | nullptr | |
| 0x08 | FlowMapAnimationComponent | UEndFlowMapAnimationComponent* | 11 flags | nullptr | |
| 0x10 | ResidentEffects | TArray<UStaticMeshComponent*> | 6 flags | [] |
Inherited from AStaticMeshActor 3
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | StaticMeshComponent | UStaticMeshComponent* | 11 flags | /Script/Engine.Default__StaticMeshActor.StaticMeshComponent0 | |
| 0x01 | bStaticMeshReplicateMovement | bool | 7 flags | false | |
| 0x01 | NavigationGeometryGatheringMode | ENavDataGatheringMode | 7 flags | Default |
Inherited from AActor 76
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x30 | PrimaryActorTick | FActorTickFunction | 3 flags | {} | |
| 0x01 | bNetTemporary : 1bit 0 | bool | 3 flags | false | |
| 0x01 | bNetStartup : 1bit 1 | bool | 3 flags | false | |
| 0x01 | bOnlyRelevantToOwner : 1bit 2 | bool | 7 flags | false | |
| 0x01 | bAlwaysRelevant : 1bit 3 | bool | 6 flags | false | |
| 0x01 | bReplicateMovement : 1bit 4 | bool | NetRepNotify+5 flags | false | |
| 0x01 | bHidden : 1bit 5 | bool | Net+7 flags | false | |
| 0x01 | bTearOff : 1bit 6 | bool | Net+3 flags | false | |
| 0x01 | bExchangedRoles : 1bit 7 | bool | Transient+3 flags | false | |
| 0x01 | bNetLoadOnClient : 1bit 0 | bool | 4 flags | true | |
| 0x01 | bNetUseOwnerRelevancy : 1bit 1 | bool | 6 flags | false | |
| 0x01 | bRelevantForNetworkReplays : 1bit 2 | bool | 3 flags | true | |
| 0x01 | bRelevantForLevelBounds : 1bit 3 | bool | 5 flags | true | |
| 0x01 | bReplayRewindable : 1bit 4 | bool | 5 flags | false | |
| 0x01 | bAllowTickBeforeBeginPlay : 1bit 5 | bool | 5 flags | false | |
| 0x01 | bAutoDestroyWhenFinished : 1bit 6 | bool | 4 flags | false | |
| 0x01 | bCanBeDamaged : 1bit 7 | bool | Net+6 flags | true | |
| 0x01 | bBlockInput : 1bit 0 | bool | 5 flags | false | |
| 0x01 | bCollideWhenPlacing : 1bit 1 | bool | 3 flags | false | |
| 0x01 | bFindCameraComponentWhenViewTarget : 1bit 2 | bool | 6 flags | true | |
| 0x01 | bGenerateOverlapEventsDuringLevelStreaming : 1bit 3 | bool | 5 flags | false | |
| 0x01 | bIgnoresOriginShifting : 1bit 4 | bool | 5 flags | false | |
| 0x01 | bEnableAutoLODGeneration : 1bit 5 | bool | 6 flags | false | |
| 0x01 | bIsEditorOnlyActor : 1bit 6 | bool | 5 flags | false | |
| 0x01 | bActorSeamlessTraveled : 1bit 7 | bool | 3 flags | false | |
| 0x01 | bShowImmediatelyRegardlessOfFrameLimit : 1bit 0 | bool | 5 flags | false | |
| 0x01 | bReplicates : 1bit 3 | bool | Protected+7 flags | false | |
| 0x01 | bCanBeInCluster : 1bit 4 | bool | Protected+5 flags | false | |
| 0x01 | bAllowReceiveTickEventOnDedicatedServer : 1bit 5 | bool | Protected+3 flags | true | |
| 0x01 | bActorEnableCollision : 1bit 5 | bool | 3 flags | true | |
| 0x01 | bActorIsBeingDestroyed : 1bit 6 | bool | Transient+4 flags | false | |
| 0x005D | 0x01 | padding / unreflected | |||
| 0x01 | UpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | Protected+6 flags | UseConfigDefault | |
| 0x01 | DefaultUpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | 8 flags | OnlyUpdateMovable | |
| 0x01 | RemoteRole | uint8 | NetTransient+5 flags | 0 | |
| 0x0061 | 0x03 | padding / unreflected | |||
| 0x34 | ReplicatedMovement | FRepMovement | NetRepNotify+5 flags | {LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,… | |
| 0x04 | InitialLifeSpan | float | 8 flags | 0 | |
| 0x04 | CustomTimeDilation | float | 7 flags | 1 | |
| 0x00A0 | 0x04 | padding / unreflected | |||
| 0x04 | InputPriority | int32 | 6 flags | 0 | |
| 0x40 | AttachmentReplication | FRepAttachment | NetTransient+4 flags | {AttachParent=nullptr, LocationOffset={}, RelativeScale3D={… | |
| 0x08 | Owner | AActor* | NetRepNotify+5 flags | nullptr | |
| 0x08 | NetDriverName | FName | Protected+5 flags | GameNetDriver | |
| 0x01 | Role | uint8 | Net+5 flags | 3 | |
| 0x01 | NetDormancy | uint8 | 9 flags | 1 | |
| 0x01 | SpawnCollisionHandlingMethod | ESpawnActorCollisionHandlingMethod | 7 flags | AlwaysSpawn | |
| 0x01 | AutoReceiveInput | uint8 | 6 flags | 0 | |
| 0x00FC | 0x04 | padding / unreflected | |||
| 0x08 | InputComponent | UInputComponent* | 8 flags | nullptr | |
| 0x04 | NetCullDistanceSquared | float | 9 flags | 2.25e+08 | |
| 0x04 | NetTag | int32 | Transient+5 flags | 0 | |
| 0x04 | NetUpdateFrequency | float | 8 flags | 100 | |
| 0x04 | MinNetUpdateFrequency | float | 8 flags | 2 | |
| 0x04 | NetPriority | float | 8 flags | 1 | |
| 0x011C | 0x04 | padding / unreflected | |||
| 0x08 | Instigator | APawn* | NetRepNotify+7 flags | nullptr | |
| 0x10 | Children | TArray<USceneComponent*> | Transient+2 flags | [] | |
| 0x08 | RootComponent | USceneComponent* | Protected+9 flags | nullptr | |
| 0x10 | ControllingMatineeActors | TArray<TArray<TWeakObjectPtr<UChildActorComponent>>> | TransientProtected+2 flags | [] | |
| 0x0150 | 0x08 | padding / unreflected | |||
| 0x10 | layers | TArray<TWeakObjectPtr<UChildActorComponent>> | 2 flags | [] | |
| 0x08 | ParentComponent | TWeakObjectPtr<UChildActorComponent> | 8 flags | <0xffffffff> | |
| 0x0170 | 0x08 | padding / unreflected | |||
| 0x10 | Tags | TArray<FMulticastScriptDelegate> | 5 flags | [] | |
| 0x01 | OnTakeAnyDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakePointDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakeRadialDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorBeginOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorEndOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnBeginCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnClicked | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnReleased | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchBegin | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnd | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnter | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchLeave | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorHit | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnDestroyed | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndPlay | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x0198 | 0x60 | padding / unreflected | |||
| 0x10 | InstanceComponents | TArray<TArray<void>> | 4 flags | [] | |
| 0x10 | BlueprintCreatedComponents | TArray<void> | 6 flags | [] | |
Functions 5
| Signature | Flags | Native | Params |
|---|---|---|---|
| void OnEndImpulseInterval() | FinalNative+1 flags | 0x00 | |
| void OnComponentHit(UPrimitiveComponent* HitComponent, AActor* OtherActor, UPrimitiveComponent* OtherComp, const FVector& NormalImpulse, FHitResult& Hit) | FinalNative+1 flags | 0xB4 | |
| void OnComponentEndOverlap(UPrimitiveComponent* OverlappedComponent, AActor* OtherActor, UPrimitiveComponent* OtherComp, int32 OtherBodyIndex) | FinalNative+1 flags | 0x1C | |
| void OnComponentBeginOverlap(UPrimitiveComponent* OverlappedComponent, AActor* OtherActor, UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, FHitResult& SweepResult) | FinalNative+1 flags | 0xB0 | |
| void OnBreakEvent() | EventProtected | 0x00 |