0x00x0580
Members 17
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x70 | SplineCurves | FSplineCurves | 2 flags | {Position={Points=[2 items], bIsLooped=false, LoopKeyOffset… | |
| 0x18 | SplineInfo | FInterpCurveVector | Deprecated+3 flags | {Points=[2 items], bIsLooped=false, LoopKeyOffset=0} | |
| 0x18 | SplineRotInfo | FInterpCurveQuat | Deprecated+3 flags | {Points=[2 items], bIsLooped=false, LoopKeyOffset=0} | |
| 0x18 | SplineScaleInfo | FInterpCurveVector | Deprecated+3 flags | {Points=[2 items], bIsLooped=false, LoopKeyOffset=0} | |
| 0x18 | SplineReparamTable | FInterpCurveFloat | Deprecated+3 flags | {Points=[11 items], bIsLooped=false, LoopKeyOffset=0} | |
| 0x01 | bAllowSplineEditingPerInstance | bool | Deprecated+5 flags | true | |
| 0x0551 | 0x03 | padding / unreflected | |||
| 0x04 | ReparamStepsPerSegment | int32 | 7 flags | 10 | |
| 0x04 | Duration | float | 7 flags | 1 | |
| 0x01 | bStationaryEndpoints | bool | 8 flags | false | |
| 0x01 | bSplineHasBeenEdited | bool | 6 flags | false | |
| 0x01 | bModifiedByConstructionScript | bool | 5 flags | false | |
| 0x01 | bInputSplinePointsToConstructionScript | bool | 7 flags | false | |
| 0x01 | bDrawDebug | bool | 7 flags | true | |
| 0x0561 | 0x07 | padding / unreflected | |||
| 0x01 | bClosedLoop | bool | 6 flags | false | |
| 0x01 | bLoopPositionOverride | bool | 6 flags | false | |
| 0x056A | 0x02 | padding / unreflected | |||
| 0x04 | LoopPosition | float | 6 flags | 0 | |
| 0x0C | DefaultUpVector | FVector | 7 flags | {X=0, Y=0, Z=1} | |
| 0x057C | 0x04 | unreflected bytes to end of USplineComponent | |||
Inherited from UPrimitiveComponent 97
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x18 | MassiveEnvironmentImportSettings | FMassiveEnvironmentImportSettings | 3 flags | {bUseForMassiveEnvironment=false, bUseAsSimpleInstance=fals… | |
| 0x04 | MinDrawDistance | float | 9 flags | 0 | |
| 0x04 | LDMaxDrawDistance | float | 9 flags | 0 | |
| 0x04 | CachedMaxDrawDistance | float | 10 flags | 0 | |
| 0x01 | DepthPriorityGroup | uint8 | 5 flags | 0 | |
| 0x01 | ViewOwnerDepthPriorityGroup | uint8 | 5 flags | 0 | |
| 0x01 | IndirectLightingCacheQuality | uint8 | 9 flags | 1 | |
| 0x01 | LightmapType | ELightmapType | 9 flags | Default | |
| 0x01 | bUseMaxLODAsImposter : 1bit 0 | bool | 6 flags | false | |
| 0x01 | bBatchImpostersAsInstances : 1bit 1 | bool | 6 flags | false | |
| 0x01 | bNeverDistanceCull : 1bit 2 | bool | 7 flags | false | |
| 0x01 | bAlwaysCreatePhysicsState : 1bit 7 | bool | 7 flags | false | |
| 0x01 | bGenerateOverlapEvents : 1bit 0 | bool | 5 flags | false | |
| 0x01 | bMultiBodyOverlap : 1bit 1 | bool | 6 flags | false | |
| 0x01 | bTraceComplexOnMove : 1bit 2 | bool | 6 flags | false | |
| 0x01 | bReturnMaterialOnMove : 1bit 3 | bool | 6 flags | false | |
| 0x01 | bUseViewOwnerDepthPriorityGroup : 1bit 4 | bool | 3 flags | false | |
| 0x01 | bAllowCullDistanceVolume : 1bit 5 | bool | 7 flags | true | |
| 0x01 | bHasMotionBlurVelocityMeshes : 1bit 6 | bool | 3 flags | false | |
| 0x01 | bVisibleInReflectionCaptures : 1bit 7 | bool | 7 flags | true | |
| 0x01 | bVisibleInRealTimeSkyCaptures : 1bit 0 | bool | 7 flags | true | |
| 0x01 | bVisibleInRayTracing : 1bit 1 | bool | 7 flags | true | |
| 0x01 | bRenderInMainPass : 1bit 2 | bool | 7 flags | true | |
| 0x01 | bRenderInDepthPass : 1bit 3 | bool | 7 flags | true | |
| 0x01 | bReceivesDecals : 1bit 4 | bool | 7 flags | true | |
| 0x01 | bOwnerNoSee : 1bit 5 | bool | 7 flags | false | |
| 0x01 | bOnlyOwnerSee : 1bit 6 | bool | 7 flags | false | |
| 0x01 | bTreatAsBackgroundForOcclusion : 1bit 7 | bool | 7 flags | false | |
| 0x01 | bUseAsOccluder : 1bit 0 | bool | 7 flags | false | |
| 0x01 | bSelectable : 1bit 1 | bool | 3 flags | true | |
| 0x01 | bForceMipStreaming : 1bit 2 | bool | 7 flags | false | |
| 0x01 | bHasPerInstanceHitProxies : 1bit 3 | bool | 3 flags | false | |
| 0x01 | CastShadow : 1bit 4 | bool | 6 flags | false | |
| 0x01 | bAffectDynamicIndirectLighting : 1bit 5 | bool | 7 flags | false | |
| 0x01 | bAffectDistanceFieldLighting : 1bit 6 | bool | 7 flags | true | |
| 0x01 | bCastDynamicShadow : 1bit 7 | bool | 7 flags | true | |
| 0x01 | bCastStaticShadow : 1bit 0 | bool | 7 flags | true | |
| 0x01 | bCastVolumetricTranslucentShadow : 1bit 1 | bool | 7 flags | false | |
| 0x01 | bCastContactShadow : 1bit 2 | bool | 7 flags | true | |
| 0x01 | bSelfShadowOnly : 1bit 3 | bool | 7 flags | false | |
| 0x01 | bCastFarShadow : 1bit 4 | bool | 7 flags | false | |
| 0x01 | bCastInsetShadow : 1bit 5 | bool | 7 flags | false | |
| 0x01 | bCastCinematicShadow : 1bit 6 | bool | 7 flags | false | |
| 0x01 | bCastHiddenShadow : 1bit 7 | bool | 7 flags | false | |
| 0x01 | bCastShadowAsTwoSided : 1bit 0 | bool | 7 flags | false | |
| 0x01 | bLightAsIfStatic : 1bit 1 | bool | Deprecated+3 flags | false | |
| 0x01 | bLightAttachmentsAsGroup : 1bit 2 | bool | 7 flags | false | |
| 0x01 | bExcludeFromLightAttachmentGroup : 1bit 3 | bool | 7 flags | false | |
| 0x01 | bReceiveMobileCSMShadows : 1bit 4 | bool | 7 flags | true | |
| 0x01 | bSingleSampleShadowFromStationaryLights : 1bit 5 | bool | 7 flags | false | |
| 0x01 | bIgnoreRadialImpulse : 1bit 6 | bool | 5 flags | false | |
| 0x01 | bIgnoreRadialForce : 1bit 7 | bool | 5 flags | false | |
| 0x01 | bApplyImpulseOnDamage : 1bit 0 | bool | 5 flags | true | |
| 0x01 | bReplicatePhysicsToAutonomousProxy : 1bit 1 | bool | 5 flags | true | |
| 0x01 | bNeedPhysXName : 1bit 2 | bool | 5 flags | false | |
| 0x01 | bFillCollisionUnderneathForNavmesh : 1bit 3 | bool | 4 flags | false | |
| 0x01 | AlwaysLoadOnClient : 1bit 4 | bool | 3 flags | true | |
| 0x01 | AlwaysLoadOnServer : 1bit 5 | bool | 3 flags | true | |
| 0x01 | bUseEditorCompositing : 1bit 6 | bool | 3 flags | false | |
| 0x01 | bRenderCustomDepth : 1bit 7 | bool | 7 flags | false | |
| 0x01 | bIsEnvironmentLightModulationEnabled : 1bit 0 | bool | 5 flags | false | |
| 0x01 | bIsDirectionalLightModulationEnabled : 1bit 1 | bool | 5 flags | false | |
| 0x01 | bHasCustomNavigableGeometry | uint8 | 5 flags | 0 | |
| 0x0229 | 0x01 | padding / unreflected | |||
| 0x01 | CanCharacterStepUpOn | uint8 | 7 flags | 1 | |
| 0x01 | LightingChannels | FLightingChannels | 6 flags | {bChannel0=true, bChannel1=false, bChannel2=false} | |
| 0x01 | CustomDepthStencilWriteMask | ERendererStencilMask | 9 flags | ERSM_Default | |
| 0x01 | bUseTranslucencySortOffset | bool | 9 flags | false | |
| 0x022E | 0x02 | padding / unreflected | |||
| 0x04 | TranslucencySortOffset | int32 | 9 flags | 0 | |
| 0x04 | CustomDepthStencilValue | int32 | 9 flags | 0 | |
| 0x10 | CustomPrimitiveData | FCustomPrimitiveData | 3 flags | {Data=[]} | |
| 0x10 | CustomPrimitiveDataInternal | FCustomPrimitiveData | Transient+1 flags | {Data=[]} | |
| 0x0258 | 0x08 | padding / unreflected | |||
| 0x04 | TranslucencySortPriority | int32 | 9 flags | 0 | |
| 0x04 | VisibilityId | int32 | 5 flags | -1 | |
| 0x10 | RuntimeVirtualTextures | TArray<int8> | 4 flags | [] | |
| 0x01 | VirtualTextureLodBias | int8 | 7 flags | 0 | |
| 0x01 | VirtualTextureCullMips | int8 | 7 flags | 0 | |
| 0x01 | VirtualTextureMinCoverage | int8 | 7 flags | 0 | |
| 0x01 | VirtualTextureRenderPassType | ERuntimeVirtualTextureMainPassType | 8 flags | Exclusive | |
| 0x027C | 0x04 | padding / unreflected | |||
| 0x04 | LpvBiasMultiplier | float | 9 flags | 1 | |
| 0x0284 | 0x08 | padding / unreflected | |||
| 0x04 | BoundsScale | float | 7 flags | 1 | |
| 0x0290 | 0x10 | padding / unreflected | |||
| 0x10 | MoveIgnoreActors | TArray<TArray<FBodyInstance>> | Transient+3 flags | [] | |
| 0x10 | MoveIgnoreComponents | TArray<FBodyInstance> | Transient+5 flags | [] | |
| 0x02C0 | 0x10 | padding / unreflected | |||
| 0x170 | BodyInstance | FBodyInstance | 4 flags | {ObjectType=0, CollisionEnabled=3, SleepFamily=Normal, DOFM… | |
| 0x01 | OnComponentHit | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnComponentBeginOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnComponentEndOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnComponentWake | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnComponentSleep | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x0445 | 0x01 | padding / unreflected | |||
| 0x01 | OnBeginCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnClicked | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnReleased | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchBegin | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnd | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnter | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchLeave | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x044E | 0x1A | padding / unreflected | |||
| 0x08 | LODParentPrimitive | UPrimitiveComponent* | 8 flags | nullptr | |
Inherited from USceneComponent 24
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | PhysicsVolume | TWeakObjectPtr<APhysicsVolume> | Transient+6 flags | <0xffffffff> | |
| 0x08 | AttachParent | USceneComponent* | NetRepNotify+7 flags | nullptr | |
| 0x08 | AttachSocketName | FName | NetRepNotify+5 flags | None | |
| 0x10 | AttachChildren | TArray<TArray<FVector>> | NetTransient+5 flags | [] | |
| 0x10 | ClientAttachedChildren | TArray<FVector> | Transient+4 flags | [] | |
| 0x00F0 | 0x2C | padding / unreflected | |||
| 0x0C | RelativeLocation | FVector | NetRepNotify+8 flags | {X=0, Y=0, Z=0} | |
| 0x0C | RelativeRotation | FRotator | NetRepNotify+7 flags | {Pitch=0, Yaw=0, Roll=0} | |
| 0x0C | RelativeScale3D | FVector | NetRepNotify+9 flags | {X=1, Y=1, Z=1} | |
| 0x0C | ComponentVelocity | FVector | 5 flags | {X=0, Y=0, Z=0} | |
| 0x01 | bComponentToWorldUpdated : 1bit 0 | bool | Transient+3 flags | false | |
| 0x01 | bAbsoluteLocation : 1bit 2 | bool | NetRepNotify+6 flags | false | |
| 0x01 | bAbsoluteRotation : 1bit 3 | bool | NetRepNotify+6 flags | false | |
| 0x01 | bAbsoluteScale : 1bit 4 | bool | NetRepNotify+6 flags | false | |
| 0x01 | bVisible : 1bit 5 | bool | NetRepNotify+6 flags | true | |
| 0x01 | bShouldBeAttached : 1bit 6 | bool | NetTransient+3 flags | false | |
| 0x01 | bShouldSnapLocationWhenAttached : 1bit 7 | bool | NetTransient+3 flags | false | |
| 0x01 | bShouldSnapRotationWhenAttached : 1bit 0 | bool | NetTransient+3 flags | false | |
| 0x01 | bShouldUpdatePhysicsVolume : 1bit 1 | bool | 6 flags | false | |
| 0x01 | bHiddenInGame : 1bit 2 | bool | 7 flags | false | |
| 0x01 | bBoundsChangeTriggersStreamingDataRebuild : 1bit 3 | bool | 3 flags | false | |
| 0x01 | bUseAttachParentBound : 1bit 4 | bool | 6 flags | false | |
| 0x014E | 0x01 | padding / unreflected | |||
| 0x01 | Mobility | uint8 | 8 flags | 2 | |
| 0x01 | DetailMode | uint8 | 9 flags | 0 | |
| 0x01 | PhysicsVolumeChangedDelegate | FMulticastScriptDelegate | 4 flags | <delegate> | |
Inherited from UActorComponent 15
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x30 | PrimaryComponentTick | FActorComponentTickFunction | 3 flags | {} | |
| 0x10 | ComponentTags | TArray<TArray<int32>> | 4 flags | [] | |
| 0x10 | AssetUserData | TArray<int32> | Protected+6 flags | [] | |
| 0x0080 | 0x04 | padding / unreflected | |||
| 0x04 | UCSSerializationIndex | int32 | 5 flags | -1 | |
| 0x01 | bNetAddressable : 1bit 3 | bool | Protected+3 flags | false | |
| 0x01 | bReplicates : 1bit 4 | bool | Net+7 flags | false | |
| 0x0089 | 0x01 | padding / unreflected | |||
| 0x01 | bAutoActivate : 1bit 1 | bool | 6 flags | false | |
| 0x01 | bIsActive : 1bit 2 | bool | NetTransient+4 flags | false | |
| 0x01 | bEditableWhenInherited : 1bit 3 | bool | 5 flags | true | |
| 0x01 | bCanEverAffectNavigation : 1bit 5 | bool | Protected+9 flags | false | |
| 0x01 | bIsEditorOnly : 1bit 7 | bool | 6 flags | false | |
| 0x008B | 0x02 | padding / unreflected | |||
| 0x01 | CreationMethod | EComponentCreationMethod | 5 flags | Native | |
| 0x01 | OnComponentActivated | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnComponentDeactivated | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x10 | UCSModifiedProperties | TArray<void> | 2 flags | [] | |
Functions 98
| Signature | Flags | Native | Params |
|---|---|---|---|
| void UpdateSpline() | NativePublic | 0x00 | |
| void SetWorldLocationAtSplinePoint(int32 PointIndex, const FVector& InLocation) | FinalNative+1 flags | 0x10 | |
| void SetUpVectorAtSplinePoint(int32 PointIndex, const FVector& InUpVector, uint8 CoordinateSpace, bool bUpdateSpline) | FinalNative+1 flags | 0x12 | |
| void SetUnselectedSplineSegmentColor(const FLinearColor& SegmentColor) | FinalNative+1 flags | 0x10 | |
| void SetTangentsAtSplinePoint(int32 PointIndex, const FVector& InArriveTangent, const FVector& InLeaveTangent, uint8 CoordinateSpace, bool bUpdateSpline) | FinalNative+1 flags | 0x1E | |
| void SetTangentColor(const FLinearColor& TangentColor) | FinalNative+1 flags | 0x10 | |
| void SetTangentAtSplinePoint(int32 PointIndex, const FVector& InTangent, uint8 CoordinateSpace, bool bUpdateSpline) | FinalNative+1 flags | 0x12 | |
| void SetSplineWorldPoints(const TArray<void>& Points) | FinalNative+1 flags | 0x10 | |
| void SetSplinePointType(int32 PointIndex, uint8 Type, bool bUpdateSpline) | FinalNative+1 flags | 0x06 | |
| void SetSplinePoints(const TArray<uint8>& Points, uint8 CoordinateSpace, bool bUpdateSpline) | FinalNative+1 flags | 0x12 | |
| void SetSplineLocalPoints(const TArray<void>& Points) | FinalNative+1 flags | 0x10 | |
| void SetSelectedSplineSegmentColor(const FLinearColor& SegmentColor) | FinalNative+1 flags | 0x10 | |
| void SetScaleAtSplinePoint(int32 PointIndex, const FVector& InScaleVector, bool bUpdateSpline) | FinalNative+1 flags | 0x11 | |
| void SetRotationAtSplinePoint(int32 PointIndex, const FRotator& InRotation, uint8 CoordinateSpace, bool bUpdateSpline) | FinalNative+1 flags | 0x12 | |
| void SetLocationAtSplinePoint(int32 PointIndex, const FVector& InLocation, uint8 CoordinateSpace, bool bUpdateSpline) | FinalNative+1 flags | 0x12 | |
| void SetDrawDebug(bool bShow) | FinalNative+1 flags | 0x01 | |
| void SetDefaultUpVector(const FVector& UpVector, uint8 CoordinateSpace) | FinalNative+1 flags | 0x0D | |
| void SetClosedLoopAtPosition(bool bInClosedLoop, float Key, bool bUpdateSpline) | FinalNative+1 flags | 0x09 | |
| void SetClosedLoop(bool bInClosedLoop, bool bUpdateSpline) | FinalNative+1 flags | 0x02 | |
| void RemoveSplinePoint(int32 Index, bool bUpdateSpline) | FinalNative+1 flags | 0x05 | |
| bool IsClosedLoop() | FinalNative+1 flags | 0x01 | |
| FVector GetWorldTangentAtDistanceAlongSpline(float Distance) | FinalNative+1 flags | 0x10 | |
| FRotator GetWorldRotationAtTime(float Time, bool bUseConstantVelocity) | FinalNative+1 flags | 0x14 | |
| FRotator GetWorldRotationAtDistanceAlongSpline(float Distance) | FinalNative+1 flags | 0x10 | |
| FVector GetWorldLocationAtTime(float Time, bool bUseConstantVelocity) | FinalNative+1 flags | 0x14 | |
| FVector GetWorldLocationAtSplinePoint(int32 PointIndex) | FinalNative+1 flags | 0x10 | |
| FVector GetWorldLocationAtDistanceAlongSpline(float Distance) | FinalNative+1 flags | 0x10 | |
| FVector GetWorldDirectionAtTime(float Time, bool bUseConstantVelocity) | FinalNative+1 flags | 0x14 | |
| FVector GetWorldDirectionAtDistanceAlongSpline(float Distance) | FinalNative+1 flags | 0x10 | |
| FVector GetVectorPropertyAtSplinePoint(int32 Index, const FName& PropertyName) | FinalNative+1 flags | 0x18 | |
| FVector GetVectorPropertyAtSplineInputKey(float InKey, const FName& PropertyName) | FinalNative+1 flags | 0x18 | |
| FVector GetUpVectorAtTime(float Time, uint8 CoordinateSpace, bool bUseConstantVelocity) | FinalNative+1 flags | 0x14 | |
| FVector GetUpVectorAtSplinePoint(int32 PointIndex, uint8 CoordinateSpace) | FinalNative+1 flags | 0x14 | |
| FVector GetUpVectorAtSplineInputKey(float InKey, uint8 CoordinateSpace) | FinalNative+1 flags | 0x14 | |
| FVector GetUpVectorAtDistanceAlongSpline(float Distance, uint8 CoordinateSpace) | FinalNative+1 flags | 0x14 | |
| FTransform GetTransformAtTime(float Time, uint8 CoordinateSpace, bool bUseConstantVelocity, bool bUseScale) | FinalNative+1 flags | 0x40 | |
| FTransform GetTransformAtSplinePoint(int32 PointIndex, uint8 CoordinateSpace, bool bUseScale) | FinalNative+1 flags | 0x40 | |
| FTransform GetTransformAtSplineInputKey(float InKey, uint8 CoordinateSpace, bool bUseScale) | FinalNative+1 flags | 0x40 | |
| FTransform GetTransformAtDistanceAlongSpline(float Distance, uint8 CoordinateSpace, bool bUseScale) | FinalNative+1 flags | 0x40 | |
| FVector GetTangentAtTime(float Time, uint8 CoordinateSpace, bool bUseConstantVelocity) | FinalNative+1 flags | 0x14 | |
| FVector GetTangentAtSplinePoint(int32 PointIndex, uint8 CoordinateSpace) | FinalNative+1 flags | 0x14 | |
| FVector GetTangentAtSplineInputKey(float InKey, uint8 CoordinateSpace) | FinalNative+1 flags | 0x14 | |
| FVector GetTangentAtDistanceAlongSpline(float Distance, uint8 CoordinateSpace) | FinalNative+1 flags | 0x14 | |
| uint8 GetSplinePointType(int32 PointIndex) | FinalNative+1 flags | 0x05 | |
| float GetSplineLength() | FinalNative+1 flags | 0x04 | |
| FVector GetScaleAtTime(float Time, bool bUseConstantVelocity) | FinalNative+1 flags | 0x14 | |
| FVector GetScaleAtSplinePoint(int32 PointIndex) | FinalNative+1 flags | 0x10 | |
| FVector GetScaleAtSplineInputKey(float InKey) | FinalNative+1 flags | 0x10 | |
| FVector GetScaleAtDistanceAlongSpline(float Distance) | FinalNative+1 flags | 0x10 | |
| FRotator GetRotationAtTime(float Time, uint8 CoordinateSpace, bool bUseConstantVelocity) | FinalNative+1 flags | 0x14 | |
| FRotator GetRotationAtSplinePoint(int32 PointIndex, uint8 CoordinateSpace) | FinalNative+1 flags | 0x14 | |
| FRotator GetRotationAtSplineInputKey(float InKey, uint8 CoordinateSpace) | FinalNative+1 flags | 0x14 | |
| FRotator GetRotationAtDistanceAlongSpline(float Distance, uint8 CoordinateSpace) | FinalNative+1 flags | 0x14 | |
| float GetRollAtTime(float Time, uint8 CoordinateSpace, bool bUseConstantVelocity) | FinalNative+1 flags | 0x0C | |
| float GetRollAtSplinePoint(int32 PointIndex, uint8 CoordinateSpace) | FinalNative+1 flags | 0x0C | |
| float GetRollAtSplineInputKey(float InKey, uint8 CoordinateSpace) | FinalNative+1 flags | 0x0C | |
| float GetRollAtDistanceAlongSpline(float Distance, uint8 CoordinateSpace) | FinalNative+1 flags | 0x0C | |
| FVector GetRightVectorAtTime(float Time, uint8 CoordinateSpace, bool bUseConstantVelocity) | FinalNative+1 flags | 0x14 | |
| FVector GetRightVectorAtSplinePoint(int32 PointIndex, uint8 CoordinateSpace) | FinalNative+1 flags | 0x14 | |
| FVector GetRightVectorAtSplineInputKey(float InKey, uint8 CoordinateSpace) | FinalNative+1 flags | 0x14 | |
| FVector GetRightVectorAtDistanceAlongSpline(float Distance, uint8 CoordinateSpace) | FinalNative+1 flags | 0x14 | |
| int32 GetNumberOfSplineSegments() | FinalNative+1 flags | 0x04 | |
| int32 GetNumberOfSplinePoints() | FinalNative+1 flags | 0x04 | |
| FVector GetLocationAtTime(float Time, uint8 CoordinateSpace, bool bUseConstantVelocity) | FinalNative+1 flags | 0x14 | |
| FVector GetLocationAtSplinePoint(int32 PointIndex, uint8 CoordinateSpace) | FinalNative+1 flags | 0x14 | |
| FVector GetLocationAtSplineInputKey(float InKey, uint8 CoordinateSpace) | FinalNative+1 flags | 0x14 | |
| FVector GetLocationAtDistanceAlongSpline(float Distance, uint8 CoordinateSpace) | FinalNative+1 flags | 0x14 | |
| void GetLocationAndTangentAtSplinePoint(int32 PointIndex, const FVector& Location, const FVector& Tangent, uint8 CoordinateSpace) | FinalNative+1 flags | 0x1D | |
| void GetLocalLocationAndTangentAtSplinePoint(int32 PointIndex, const FVector& LocalLocation, const FVector& LocalTangent) | FinalNative+1 flags | 0x1C | |
| FVector GetLeaveTangentAtSplinePoint(int32 PointIndex, uint8 CoordinateSpace) | FinalNative+1 flags | 0x14 | |
| float GetInputKeyAtDistanceAlongSpline(float Distance) | FinalNative+1 flags | 0x08 | |
| float GetFloatPropertyAtSplinePoint(int32 Index, const FName& PropertyName) | FinalNative+1 flags | 0x10 | |
| float GetFloatPropertyAtSplineInputKey(float InKey, const FName& PropertyName) | FinalNative+1 flags | 0x10 | |
| float GetDistanceAlongSplineAtSplinePoint(int32 PointIndex) | FinalNative+1 flags | 0x08 | |
| float GetDistanceAlongSplineAtSplineInputKey(float InKey) | FinalNative+1 flags | 0x08 | |
| FVector GetDirectionAtTime(float Time, uint8 CoordinateSpace, bool bUseConstantVelocity) | FinalNative+1 flags | 0x14 | |
| FVector GetDirectionAtSplinePoint(int32 PointIndex, uint8 CoordinateSpace) | FinalNative+1 flags | 0x14 | |
| FVector GetDirectionAtSplineInputKey(float InKey, uint8 CoordinateSpace) | FinalNative+1 flags | 0x14 | |
| FVector GetDirectionAtDistanceAlongSpline(float Distance, uint8 CoordinateSpace) | FinalNative+1 flags | 0x14 | |
| FVector GetDefaultUpVector(uint8 CoordinateSpace) | FinalNative+1 flags | 0x10 | |
| FVector GetArriveTangentAtSplinePoint(int32 PointIndex, uint8 CoordinateSpace) | FinalNative+1 flags | 0x14 | |
| FVector FindUpVectorClosestToWorldLocation(const FVector& WorldLocation, uint8 CoordinateSpace) | FinalNative+1 flags | 0x1C | |
| FTransform FindTransformClosestToWorldLocation(const FVector& WorldLocation, uint8 CoordinateSpace, bool bUseScale) | FinalNative+1 flags | 0x40 | |
| FVector FindTangentClosestToWorldLocation(const FVector& WorldLocation, uint8 CoordinateSpace) | FinalNative+1 flags | 0x1C | |
| FVector FindScaleClosestToWorldLocation(const FVector& WorldLocation) | FinalNative+1 flags | 0x18 | |
| FRotator FindRotationClosestToWorldLocation(const FVector& WorldLocation, uint8 CoordinateSpace) | FinalNative+1 flags | 0x1C | |
| float FindRollClosestToWorldLocation(const FVector& WorldLocation, uint8 CoordinateSpace) | FinalNative+1 flags | 0x14 | |
| FVector FindRightVectorClosestToWorldLocation(const FVector& WorldLocation, uint8 CoordinateSpace) | FinalNative+1 flags | 0x1C | |
| FVector FindLocationClosestToWorldLocation(const FVector& WorldLocation, uint8 CoordinateSpace) | FinalNative+1 flags | 0x1C | |
| float FindInputKeyClosestToWorldLocation(const FVector& WorldLocation) | FinalNative+1 flags | 0x10 | |
| FVector FindDirectionClosestToWorldLocation(const FVector& WorldLocation, uint8 CoordinateSpace) | FinalNative+1 flags | 0x1C | |
| void ClearSplinePoints(bool bUpdateSpline) | FinalNative+1 flags | 0x01 | |
| void AddSplineWorldPoint(const FVector& Position) | FinalNative+1 flags | 0x0C | |
| void AddSplinePointAtIndex(const FVector& Position, int32 Index, uint8 CoordinateSpace, bool bUpdateSpline) | FinalNative+1 flags | 0x12 | |
| void AddSplinePoint(const FVector& Position, uint8 CoordinateSpace, bool bUpdateSpline) | FinalNative+1 flags | 0x0E | |
| void AddSplineLocalPoint(const FVector& Position) | FinalNative+1 flags | 0x0C | |
| void AddPoints(const TArray<bool>& Points, bool bUpdateSpline) | FinalNative+1 flags | 0x11 | |
| void AddPoint(FSplinePoint& Point, bool bUpdateSpline) | FinalNative+1 flags | 0x45 |
Subclasses 23
UEndBikeSplineComponentUEndChocoboGlideGimmickSplineComponentUEndChocoboJetOneWayGuideSplineComponentUEndChocoboRaceSplineComponentUEndDolphinJumpSplineComponentUEndFieldActionSplineComponentUEndFieldForceParkourSplineAttachComponentUEndFieldForceParkourSplineComponentUEndFieldMineCartSplineComponentUEndFieldMovementControlSplineComponentUEndFieldMovingWalkwaySplineComponentUEndFieldPlugCableSplineComponentUEndFieldSplineMoveComponentUEndFieldSplineMoveGateSplineUEndFieldVaultActionLineComponentUEndMobRouteSplineComponentUEndPlayerOverlapSplineComponentUEndShootingGameSplineComponentUEndSingleSidedSplineComponentUEndSplineBrushComponentUEndWaterFlowSplineComponentUEndWheeledVehicleSplineComponentUPaperTerrainSplineComponent
Used by 29
types with a member, parameter or interface of this typeUAnimNotify_MoveActorTimelineACameraRig_RailAEndBlackCloakFootprintGroupActorFEndCameraRig_RailInfoAEndChocoboCaptureSplineAEndChocoboCraftQuestSplineAEndChocoboRaceGimmickSplineActorBaseAEndCraneMiniGameCameraActorAEndDolphinJumpMobActorAEndDolphinJumpSplineGimmickActorAEndFeelerBarrierActorAEndFeelerConflictActorAEndFeelerSplineActorAEndFeelerTornadeActorAEndFieldActionClimbingActorAEndFieldActionJunonFormationSplineMoveActorAEndFieldActionNiblCrawlMoveActorAEndFieldActionRedPullMoveActorAEndFieldActionWallRunningActorAEndFrogGuysSplineGimmickActorAEndHeliSplineAEndJenovaPulseWallActorAEndJenovaSplineWallActorAEndLegacyRailCameraAEndMobRouteSplineNonLoopAEndPathWaySplineActorAEndSplineActorBaseALandscapeProxyFMoveActorDataCache