Zdexby TheHolyOneZ
6,272 classes
/Script/Engine.SplineComponent 0x0580 (1,408 B) align 16 inherited 0x0480 vtable /Script/Engine
0x00x0580

Members 17

OffsetSizeNameTypeFlagsDefault
0x70SplineCurvesFSplineCurves2 flags{Position={Points=[2 items], bIsLooped=false, LoopKeyOffset…
0x18SplineInfoFInterpCurveVectorDeprecated+3 flags{Points=[2 items], bIsLooped=false, LoopKeyOffset=0}
0x18SplineRotInfoFInterpCurveQuatDeprecated+3 flags{Points=[2 items], bIsLooped=false, LoopKeyOffset=0}
0x18SplineScaleInfoFInterpCurveVectorDeprecated+3 flags{Points=[2 items], bIsLooped=false, LoopKeyOffset=0}
0x18SplineReparamTableFInterpCurveFloatDeprecated+3 flags{Points=[11 items], bIsLooped=false, LoopKeyOffset=0}
0x01bAllowSplineEditingPerInstanceboolDeprecated+5 flagstrue
0x05510x03padding / unreflected
0x04ReparamStepsPerSegmentint327 flags10
0x04Durationfloat7 flags1
0x01bStationaryEndpointsbool8 flagsfalse
0x01bSplineHasBeenEditedbool6 flagsfalse
0x01bModifiedByConstructionScriptbool5 flagsfalse
0x01bInputSplinePointsToConstructionScriptbool7 flagsfalse
0x01bDrawDebugbool7 flagstrue
0x05610x07padding / unreflected
0x01bClosedLoopbool6 flagsfalse
0x01bLoopPositionOverridebool6 flagsfalse
0x056A0x02padding / unreflected
0x04LoopPositionfloat6 flags0
0x0CDefaultUpVectorFVector7 flags{X=0, Y=0, Z=1}
0x057C0x04unreflected bytes to end of USplineComponent
Inherited from UPrimitiveComponent 97
OffsetSizeNameTypeFlagsDefault
0x18MassiveEnvironmentImportSettingsFMassiveEnvironmentImportSettings3 flags{bUseForMassiveEnvironment=false, bUseAsSimpleInstance=fals…
0x04MinDrawDistancefloat9 flags0
0x04LDMaxDrawDistancefloat9 flags0
0x04CachedMaxDrawDistancefloat10 flags0
0x01DepthPriorityGroupuint85 flags0
0x01ViewOwnerDepthPriorityGroupuint85 flags0
0x01IndirectLightingCacheQualityuint89 flags1
0x01LightmapTypeELightmapType9 flagsDefault
0x01bUseMaxLODAsImposter : 1bit 0bool6 flagsfalse
0x01bBatchImpostersAsInstances : 1bit 1bool6 flagsfalse
0x01bNeverDistanceCull : 1bit 2bool7 flagsfalse
0x01bAlwaysCreatePhysicsState : 1bit 7bool7 flagsfalse
0x01bGenerateOverlapEvents : 1bit 0bool5 flagsfalse
0x01bMultiBodyOverlap : 1bit 1bool6 flagsfalse
0x01bTraceComplexOnMove : 1bit 2bool6 flagsfalse
0x01bReturnMaterialOnMove : 1bit 3bool6 flagsfalse
0x01bUseViewOwnerDepthPriorityGroup : 1bit 4bool3 flagsfalse
0x01bAllowCullDistanceVolume : 1bit 5bool7 flagstrue
0x01bHasMotionBlurVelocityMeshes : 1bit 6bool3 flagsfalse
0x01bVisibleInReflectionCaptures : 1bit 7bool7 flagstrue
0x01bVisibleInRealTimeSkyCaptures : 1bit 0bool7 flagstrue
0x01bVisibleInRayTracing : 1bit 1bool7 flagstrue
0x01bRenderInMainPass : 1bit 2bool7 flagstrue
0x01bRenderInDepthPass : 1bit 3bool7 flagstrue
0x01bReceivesDecals : 1bit 4bool7 flagstrue
0x01bOwnerNoSee : 1bit 5bool7 flagsfalse
0x01bOnlyOwnerSee : 1bit 6bool7 flagsfalse
0x01bTreatAsBackgroundForOcclusion : 1bit 7bool7 flagsfalse
0x01bUseAsOccluder : 1bit 0bool7 flagsfalse
0x01bSelectable : 1bit 1bool3 flagstrue
0x01bForceMipStreaming : 1bit 2bool7 flagsfalse
0x01bHasPerInstanceHitProxies : 1bit 3bool3 flagsfalse
0x01CastShadow : 1bit 4bool6 flagsfalse
0x01bAffectDynamicIndirectLighting : 1bit 5bool7 flagsfalse
0x01bAffectDistanceFieldLighting : 1bit 6bool7 flagstrue
0x01bCastDynamicShadow : 1bit 7bool7 flagstrue
0x01bCastStaticShadow : 1bit 0bool7 flagstrue
0x01bCastVolumetricTranslucentShadow : 1bit 1bool7 flagsfalse
0x01bCastContactShadow : 1bit 2bool7 flagstrue
0x01bSelfShadowOnly : 1bit 3bool7 flagsfalse
0x01bCastFarShadow : 1bit 4bool7 flagsfalse
0x01bCastInsetShadow : 1bit 5bool7 flagsfalse
0x01bCastCinematicShadow : 1bit 6bool7 flagsfalse
0x01bCastHiddenShadow : 1bit 7bool7 flagsfalse
0x01bCastShadowAsTwoSided : 1bit 0bool7 flagsfalse
0x01bLightAsIfStatic : 1bit 1boolDeprecated+3 flagsfalse
0x01bLightAttachmentsAsGroup : 1bit 2bool7 flagsfalse
0x01bExcludeFromLightAttachmentGroup : 1bit 3bool7 flagsfalse
0x01bReceiveMobileCSMShadows : 1bit 4bool7 flagstrue
0x01bSingleSampleShadowFromStationaryLights : 1bit 5bool7 flagsfalse
0x01bIgnoreRadialImpulse : 1bit 6bool5 flagsfalse
0x01bIgnoreRadialForce : 1bit 7bool5 flagsfalse
0x01bApplyImpulseOnDamage : 1bit 0bool5 flagstrue
0x01bReplicatePhysicsToAutonomousProxy : 1bit 1bool5 flagstrue
0x01bNeedPhysXName : 1bit 2bool5 flagsfalse
0x01bFillCollisionUnderneathForNavmesh : 1bit 3bool4 flagsfalse
0x01AlwaysLoadOnClient : 1bit 4bool3 flagstrue
0x01AlwaysLoadOnServer : 1bit 5bool3 flagstrue
0x01bUseEditorCompositing : 1bit 6bool3 flagsfalse
0x01bRenderCustomDepth : 1bit 7bool7 flagsfalse
0x01bIsEnvironmentLightModulationEnabled : 1bit 0bool5 flagsfalse
0x01bIsDirectionalLightModulationEnabled : 1bit 1bool5 flagsfalse
0x01bHasCustomNavigableGeometryuint85 flags0
0x02290x01padding / unreflected
0x01CanCharacterStepUpOnuint87 flags1
0x01LightingChannelsFLightingChannels6 flags{bChannel0=true, bChannel1=false, bChannel2=false}
0x01CustomDepthStencilWriteMaskERendererStencilMask9 flagsERSM_Default
0x01bUseTranslucencySortOffsetbool9 flagsfalse
0x022E0x02padding / unreflected
0x04TranslucencySortOffsetint329 flags0
0x04CustomDepthStencilValueint329 flags0
0x10CustomPrimitiveDataFCustomPrimitiveData3 flags{Data=[]}
0x10CustomPrimitiveDataInternalFCustomPrimitiveDataTransient+1 flags{Data=[]}
0x02580x08padding / unreflected
0x04TranslucencySortPriorityint329 flags0
0x04VisibilityIdint325 flags-1
0x10RuntimeVirtualTexturesTArray<int8>4 flags[]
0x01VirtualTextureLodBiasint87 flags0
0x01VirtualTextureCullMipsint87 flags0
0x01VirtualTextureMinCoverageint87 flags0
0x01VirtualTextureRenderPassTypeERuntimeVirtualTextureMainPassType8 flagsExclusive
0x027C0x04padding / unreflected
0x04LpvBiasMultiplierfloat9 flags1
0x02840x08padding / unreflected
0x04BoundsScalefloat7 flags1
0x02900x10padding / unreflected
0x10MoveIgnoreActorsTArray<TArray<FBodyInstance>>Transient+3 flags[]
0x10MoveIgnoreComponentsTArray<FBodyInstance>Transient+5 flags[]
0x02C00x10padding / unreflected
0x170BodyInstanceFBodyInstance4 flags{ObjectType=0, CollisionEnabled=3, SleepFamily=Normal, DOFM…
0x01OnComponentHitFMulticastScriptDelegate4 flags<delegate>
0x01OnComponentBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnComponentEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnComponentWakeFMulticastScriptDelegate4 flags<delegate>
0x01OnComponentSleepFMulticastScriptDelegate4 flags<delegate>
0x04450x01padding / unreflected
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x044E0x1Apadding / unreflected
0x08LODParentPrimitiveUPrimitiveComponent*8 flagsnullptr
Inherited from USceneComponent 24
OffsetSizeNameTypeFlagsDefault
0x08PhysicsVolumeTWeakObjectPtr<APhysicsVolume>Transient+6 flags<0xffffffff>
0x08AttachParentUSceneComponent*NetRepNotify+7 flagsnullptr
0x08AttachSocketNameFNameNetRepNotify+5 flagsNone
0x10AttachChildrenTArray<TArray<FVector>>NetTransient+5 flags[]
0x10ClientAttachedChildrenTArray<FVector>Transient+4 flags[]
0x00F00x2Cpadding / unreflected
0x0CRelativeLocationFVectorNetRepNotify+8 flags{X=0, Y=0, Z=0}
0x0CRelativeRotationFRotatorNetRepNotify+7 flags{Pitch=0, Yaw=0, Roll=0}
0x0CRelativeScale3DFVectorNetRepNotify+9 flags{X=1, Y=1, Z=1}
0x0CComponentVelocityFVector5 flags{X=0, Y=0, Z=0}
0x01bComponentToWorldUpdated : 1bit 0boolTransient+3 flagsfalse
0x01bAbsoluteLocation : 1bit 2boolNetRepNotify+6 flagsfalse
0x01bAbsoluteRotation : 1bit 3boolNetRepNotify+6 flagsfalse
0x01bAbsoluteScale : 1bit 4boolNetRepNotify+6 flagsfalse
0x01bVisible : 1bit 5boolNetRepNotify+6 flagstrue
0x01bShouldBeAttached : 1bit 6boolNetTransient+3 flagsfalse
0x01bShouldSnapLocationWhenAttached : 1bit 7boolNetTransient+3 flagsfalse
0x01bShouldSnapRotationWhenAttached : 1bit 0boolNetTransient+3 flagsfalse
0x01bShouldUpdatePhysicsVolume : 1bit 1bool6 flagsfalse
0x01bHiddenInGame : 1bit 2bool7 flagsfalse
0x01bBoundsChangeTriggersStreamingDataRebuild : 1bit 3bool3 flagsfalse
0x01bUseAttachParentBound : 1bit 4bool6 flagsfalse
0x014E0x01padding / unreflected
0x01Mobilityuint88 flags2
0x01DetailModeuint89 flags0
0x01PhysicsVolumeChangedDelegateFMulticastScriptDelegate4 flags<delegate>
Inherited from UActorComponent 15
OffsetSizeNameTypeFlagsDefault
0x30PrimaryComponentTickFActorComponentTickFunction3 flags{}
0x10ComponentTagsTArray<TArray<int32>>4 flags[]
0x10AssetUserDataTArray<int32>Protected+6 flags[]
0x00800x04padding / unreflected
0x04UCSSerializationIndexint325 flags-1
0x01bNetAddressable : 1bit 3boolProtected+3 flagsfalse
0x01bReplicates : 1bit 4boolNet+7 flagsfalse
0x00890x01padding / unreflected
0x01bAutoActivate : 1bit 1bool6 flagsfalse
0x01bIsActive : 1bit 2boolNetTransient+4 flagsfalse
0x01bEditableWhenInherited : 1bit 3bool5 flagstrue
0x01bCanEverAffectNavigation : 1bit 5boolProtected+9 flagsfalse
0x01bIsEditorOnly : 1bit 7bool6 flagsfalse
0x008B0x02padding / unreflected
0x01CreationMethodEComponentCreationMethod5 flagsNative
0x01OnComponentActivatedFMulticastScriptDelegate4 flags<delegate>
0x01OnComponentDeactivatedFMulticastScriptDelegate4 flags<delegate>
0x10UCSModifiedPropertiesTArray<void>2 flags[]

Functions 98

SignatureFlagsNativeParams
void UpdateSpline()NativePublic0x00
void SetWorldLocationAtSplinePoint(int32 PointIndex, const FVector& InLocation)FinalNative+1 flags0x10
void SetUpVectorAtSplinePoint(int32 PointIndex, const FVector& InUpVector, uint8 CoordinateSpace, bool bUpdateSpline)FinalNative+1 flags0x12
void SetUnselectedSplineSegmentColor(const FLinearColor& SegmentColor)FinalNative+1 flags0x10
void SetTangentsAtSplinePoint(int32 PointIndex, const FVector& InArriveTangent, const FVector& InLeaveTangent, uint8 CoordinateSpace, bool bUpdateSpline)FinalNative+1 flags0x1E
void SetTangentColor(const FLinearColor& TangentColor)FinalNative+1 flags0x10
void SetTangentAtSplinePoint(int32 PointIndex, const FVector& InTangent, uint8 CoordinateSpace, bool bUpdateSpline)FinalNative+1 flags0x12
void SetSplineWorldPoints(const TArray<void>& Points)FinalNative+1 flags0x10
void SetSplinePointType(int32 PointIndex, uint8 Type, bool bUpdateSpline)FinalNative+1 flags0x06
void SetSplinePoints(const TArray<uint8>& Points, uint8 CoordinateSpace, bool bUpdateSpline)FinalNative+1 flags0x12
void SetSplineLocalPoints(const TArray<void>& Points)FinalNative+1 flags0x10
void SetSelectedSplineSegmentColor(const FLinearColor& SegmentColor)FinalNative+1 flags0x10
void SetScaleAtSplinePoint(int32 PointIndex, const FVector& InScaleVector, bool bUpdateSpline)FinalNative+1 flags0x11
void SetRotationAtSplinePoint(int32 PointIndex, const FRotator& InRotation, uint8 CoordinateSpace, bool bUpdateSpline)FinalNative+1 flags0x12
void SetLocationAtSplinePoint(int32 PointIndex, const FVector& InLocation, uint8 CoordinateSpace, bool bUpdateSpline)FinalNative+1 flags0x12
void SetDrawDebug(bool bShow)FinalNative+1 flags0x01
void SetDefaultUpVector(const FVector& UpVector, uint8 CoordinateSpace)FinalNative+1 flags0x0D
void SetClosedLoopAtPosition(bool bInClosedLoop, float Key, bool bUpdateSpline)FinalNative+1 flags0x09
void SetClosedLoop(bool bInClosedLoop, bool bUpdateSpline)FinalNative+1 flags0x02
void RemoveSplinePoint(int32 Index, bool bUpdateSpline)FinalNative+1 flags0x05
bool IsClosedLoop()FinalNative+1 flags0x01
FVector GetWorldTangentAtDistanceAlongSpline(float Distance)FinalNative+1 flags0x10
FRotator GetWorldRotationAtTime(float Time, bool bUseConstantVelocity)FinalNative+1 flags0x14
FRotator GetWorldRotationAtDistanceAlongSpline(float Distance)FinalNative+1 flags0x10
FVector GetWorldLocationAtTime(float Time, bool bUseConstantVelocity)FinalNative+1 flags0x14
FVector GetWorldLocationAtSplinePoint(int32 PointIndex)FinalNative+1 flags0x10
FVector GetWorldLocationAtDistanceAlongSpline(float Distance)FinalNative+1 flags0x10
FVector GetWorldDirectionAtTime(float Time, bool bUseConstantVelocity)FinalNative+1 flags0x14
FVector GetWorldDirectionAtDistanceAlongSpline(float Distance)FinalNative+1 flags0x10
FVector GetVectorPropertyAtSplinePoint(int32 Index, const FName& PropertyName)FinalNative+1 flags0x18
FVector GetVectorPropertyAtSplineInputKey(float InKey, const FName& PropertyName)FinalNative+1 flags0x18
FVector GetUpVectorAtTime(float Time, uint8 CoordinateSpace, bool bUseConstantVelocity)FinalNative+1 flags0x14
FVector GetUpVectorAtSplinePoint(int32 PointIndex, uint8 CoordinateSpace)FinalNative+1 flags0x14
FVector GetUpVectorAtSplineInputKey(float InKey, uint8 CoordinateSpace)FinalNative+1 flags0x14
FVector GetUpVectorAtDistanceAlongSpline(float Distance, uint8 CoordinateSpace)FinalNative+1 flags0x14
FTransform GetTransformAtTime(float Time, uint8 CoordinateSpace, bool bUseConstantVelocity, bool bUseScale)FinalNative+1 flags0x40
FTransform GetTransformAtSplinePoint(int32 PointIndex, uint8 CoordinateSpace, bool bUseScale)FinalNative+1 flags0x40
FTransform GetTransformAtSplineInputKey(float InKey, uint8 CoordinateSpace, bool bUseScale)FinalNative+1 flags0x40
FTransform GetTransformAtDistanceAlongSpline(float Distance, uint8 CoordinateSpace, bool bUseScale)FinalNative+1 flags0x40
FVector GetTangentAtTime(float Time, uint8 CoordinateSpace, bool bUseConstantVelocity)FinalNative+1 flags0x14
FVector GetTangentAtSplinePoint(int32 PointIndex, uint8 CoordinateSpace)FinalNative+1 flags0x14
FVector GetTangentAtSplineInputKey(float InKey, uint8 CoordinateSpace)FinalNative+1 flags0x14
FVector GetTangentAtDistanceAlongSpline(float Distance, uint8 CoordinateSpace)FinalNative+1 flags0x14
uint8 GetSplinePointType(int32 PointIndex)FinalNative+1 flags0x05
float GetSplineLength()FinalNative+1 flags0x04
FVector GetScaleAtTime(float Time, bool bUseConstantVelocity)FinalNative+1 flags0x14
FVector GetScaleAtSplinePoint(int32 PointIndex)FinalNative+1 flags0x10
FVector GetScaleAtSplineInputKey(float InKey)FinalNative+1 flags0x10
FVector GetScaleAtDistanceAlongSpline(float Distance)FinalNative+1 flags0x10
FRotator GetRotationAtTime(float Time, uint8 CoordinateSpace, bool bUseConstantVelocity)FinalNative+1 flags0x14
FRotator GetRotationAtSplinePoint(int32 PointIndex, uint8 CoordinateSpace)FinalNative+1 flags0x14
FRotator GetRotationAtSplineInputKey(float InKey, uint8 CoordinateSpace)FinalNative+1 flags0x14
FRotator GetRotationAtDistanceAlongSpline(float Distance, uint8 CoordinateSpace)FinalNative+1 flags0x14
float GetRollAtTime(float Time, uint8 CoordinateSpace, bool bUseConstantVelocity)FinalNative+1 flags0x0C
float GetRollAtSplinePoint(int32 PointIndex, uint8 CoordinateSpace)FinalNative+1 flags0x0C
float GetRollAtSplineInputKey(float InKey, uint8 CoordinateSpace)FinalNative+1 flags0x0C
float GetRollAtDistanceAlongSpline(float Distance, uint8 CoordinateSpace)FinalNative+1 flags0x0C
FVector GetRightVectorAtTime(float Time, uint8 CoordinateSpace, bool bUseConstantVelocity)FinalNative+1 flags0x14
FVector GetRightVectorAtSplinePoint(int32 PointIndex, uint8 CoordinateSpace)FinalNative+1 flags0x14
FVector GetRightVectorAtSplineInputKey(float InKey, uint8 CoordinateSpace)FinalNative+1 flags0x14
FVector GetRightVectorAtDistanceAlongSpline(float Distance, uint8 CoordinateSpace)FinalNative+1 flags0x14
int32 GetNumberOfSplineSegments()FinalNative+1 flags0x04
int32 GetNumberOfSplinePoints()FinalNative+1 flags0x04
FVector GetLocationAtTime(float Time, uint8 CoordinateSpace, bool bUseConstantVelocity)FinalNative+1 flags0x14
FVector GetLocationAtSplinePoint(int32 PointIndex, uint8 CoordinateSpace)FinalNative+1 flags0x14
FVector GetLocationAtSplineInputKey(float InKey, uint8 CoordinateSpace)FinalNative+1 flags0x14
FVector GetLocationAtDistanceAlongSpline(float Distance, uint8 CoordinateSpace)FinalNative+1 flags0x14
void GetLocationAndTangentAtSplinePoint(int32 PointIndex, const FVector& Location, const FVector& Tangent, uint8 CoordinateSpace)FinalNative+1 flags0x1D
void GetLocalLocationAndTangentAtSplinePoint(int32 PointIndex, const FVector& LocalLocation, const FVector& LocalTangent)FinalNative+1 flags0x1C
FVector GetLeaveTangentAtSplinePoint(int32 PointIndex, uint8 CoordinateSpace)FinalNative+1 flags0x14
float GetInputKeyAtDistanceAlongSpline(float Distance)FinalNative+1 flags0x08
float GetFloatPropertyAtSplinePoint(int32 Index, const FName& PropertyName)FinalNative+1 flags0x10
float GetFloatPropertyAtSplineInputKey(float InKey, const FName& PropertyName)FinalNative+1 flags0x10
float GetDistanceAlongSplineAtSplinePoint(int32 PointIndex)FinalNative+1 flags0x08
float GetDistanceAlongSplineAtSplineInputKey(float InKey)FinalNative+1 flags0x08
FVector GetDirectionAtTime(float Time, uint8 CoordinateSpace, bool bUseConstantVelocity)FinalNative+1 flags0x14
FVector GetDirectionAtSplinePoint(int32 PointIndex, uint8 CoordinateSpace)FinalNative+1 flags0x14
FVector GetDirectionAtSplineInputKey(float InKey, uint8 CoordinateSpace)FinalNative+1 flags0x14
FVector GetDirectionAtDistanceAlongSpline(float Distance, uint8 CoordinateSpace)FinalNative+1 flags0x14
FVector GetDefaultUpVector(uint8 CoordinateSpace)FinalNative+1 flags0x10
FVector GetArriveTangentAtSplinePoint(int32 PointIndex, uint8 CoordinateSpace)FinalNative+1 flags0x14
FVector FindUpVectorClosestToWorldLocation(const FVector& WorldLocation, uint8 CoordinateSpace)FinalNative+1 flags0x1C
FTransform FindTransformClosestToWorldLocation(const FVector& WorldLocation, uint8 CoordinateSpace, bool bUseScale)FinalNative+1 flags0x40
FVector FindTangentClosestToWorldLocation(const FVector& WorldLocation, uint8 CoordinateSpace)FinalNative+1 flags0x1C
FVector FindScaleClosestToWorldLocation(const FVector& WorldLocation)FinalNative+1 flags0x18
FRotator FindRotationClosestToWorldLocation(const FVector& WorldLocation, uint8 CoordinateSpace)FinalNative+1 flags0x1C
float FindRollClosestToWorldLocation(const FVector& WorldLocation, uint8 CoordinateSpace)FinalNative+1 flags0x14
FVector FindRightVectorClosestToWorldLocation(const FVector& WorldLocation, uint8 CoordinateSpace)FinalNative+1 flags0x1C
FVector FindLocationClosestToWorldLocation(const FVector& WorldLocation, uint8 CoordinateSpace)FinalNative+1 flags0x1C
float FindInputKeyClosestToWorldLocation(const FVector& WorldLocation)FinalNative+1 flags0x10
FVector FindDirectionClosestToWorldLocation(const FVector& WorldLocation, uint8 CoordinateSpace)FinalNative+1 flags0x1C
void ClearSplinePoints(bool bUpdateSpline)FinalNative+1 flags0x01
void AddSplineWorldPoint(const FVector& Position)FinalNative+1 flags0x0C
void AddSplinePointAtIndex(const FVector& Position, int32 Index, uint8 CoordinateSpace, bool bUpdateSpline)FinalNative+1 flags0x12
void AddSplinePoint(const FVector& Position, uint8 CoordinateSpace, bool bUpdateSpline)FinalNative+1 flags0x0E
void AddSplineLocalPoint(const FVector& Position)FinalNative+1 flags0x0C
void AddPoints(const TArray<bool>& Points, bool bUpdateSpline)FinalNative+1 flags0x11
void AddPoint(FSplinePoint& Point, bool bUpdateSpline)FinalNative+1 flags0x45

Subclasses 23

Used by 29

types with a member, parameter or interface of this type