Zdexby TheHolyOneZ
5,221 classes
Class

ABaseMagazineWeaponOTR

: ABaseMagazineWeapon : ABaseWeapon : ABaseItem : AActor : UObject
/Script/ReadyOrNot.BaseMagazineWeaponOTR 0x1A00 (6,656 B) align 16 inherited 0x19A0 vtable /Script/ReadyOrNot
0x00x1A00

Members 4

OffsetSizeNameTypeFlagsDefault
0x01bHasReloadedOnceboolNet+7 flagsfalse
0x08Mag_OTR_CompUStaticMeshComponent*12 flags/Script/ReadyOrNot.Default__BaseMagazineWeaponOTR.Mag_OTR_C…
0x08Mag_OTR_StaticUStaticMesh*8 flagsnullptr
0x08Mag_OTR_SocketFName8 flagsNone
0x19B80x48unreflected bytes to end of ABaseMagazineWeaponOTR
Inherited from ABaseMagazineWeapon 134
OffsetSizeNameTypeFlagsDefault
0x08MuzzleFlashParticleComponentUParticleSystemComponent*12 flags/Script/ReadyOrNot.Default__BaseMagazineWeapon.MuzzleFlash
0x08MuzzleSmokeParticleComponentUParticleSystemComponent*12 flags/Script/ReadyOrNot.Default__BaseMagazineWeapon.MuzzleSmoke
0x08HeatSmokeParticleComponentUParticleSystemComponent*12 flags/Script/ReadyOrNot.Default__BaseMagazineWeapon.HeatSmoke
0x08RicochetParticleComponentUParticleSystemComponent*Transient+12 flags/Script/ReadyOrNot.Default__BaseMagazineWeapon.Ricochet Par…
0x28RicochetParticleComponents[5]UParticleSystemComponent*Transient+7 flags/Script/ReadyOrNot.Default__BaseMagazineWeapon.Ricochet Par…
0x14480x38padding / unreflected
0x08FiringAudioCompUFMODAudioComponent*7 flagsnullptr
0x18RoundSizeFText4 flags<FText>
0x18RoundSuffixFText4 flags<FText>
0x04Capacityint328 flags0
0x14BC0x04padding / unreflected
0x18CapacitySuffixFText4 flags<FText>
0x01WeaponRecoilEWeaponRecoil8 flagsWR_VeryLow
0x14D90x07padding / unreflected
0x10CartridgeTextFString6 flags""
0x10RPMTextFString6 flags""
0x10BarrelLengthTextFString6 flags""
0x10CapacityTextFString6 flags""
0x10MuzzleVelocityTextFString6 flags""
0x04SupressionStrengthfloat8 flags1
0x15340x04padding / unreflected
0x08SupressionCameraShakeTSubclassOf<ULegacyCameraShake>8 flagsnullptr
0x01bSpawnNoTrailbool8 flagsfalse
0x15410x07padding / unreflected
0x10BulletTracersTArray<ABulletTracer*>3 flags[]
0x10SpawnedShellsTArray<ABaseShell*>3 flags[]
0x10OnWeaponFireFMulticastScriptDelegate4 flags<delegate>
0x10OnWeaponDryFireFMulticastScriptDelegate4 flags<delegate>
0x15880x20padding / unreflected
0x01bBufferFireInputbool7 flagstrue
0x15A90x03padding / unreflected
0x04BufferFireMinRefireTimefloat6 flags0
0x01bUseBufferFireMinRefireTimebool6 flagsfalse
0x15B10x13padding / unreflected
0x01bReloadingboolNet+7 flagsfalse
0x01bCancelReloadingboolNet+7 flagsfalse
0x01bHitScanbool6 flagsfalse
0x01bSpawnTracerbool6 flagsfalse
0x01bNoSpawnTracerForFiringPlayerbool6 flagsfalse
0x15C90x0Bpadding / unreflected
0x08MuzzleFlashParticleSocketFName8 flagsP_MuzzleFlash
0x08MuzzleSmokeParticleSocketFName8 flagsP_MuzzleSmoke
0x15E40x04padding / unreflected
0x08GunTails_HandleFTimerHandle5 flags{Handle=0}
0x01bShowParticlesWhenFiringbool8 flagstrue
0x15F10x07padding / unreflected
0x08ArmorPiercingDamageTypeTSubclassOf<UDamageType>8 flagsnullptr
0x08ProjectileAttachedParticleUParticleSystem*6 flagsnullptr
0x01bDrawBloodbool8 flagstrue
0x16090x03padding / unreflected
0x04MuzzleFlashChancefloat6 flags0.65
0x16100x08padding / unreflected
0x28FakeBulletProjectileTSoftClassPtr<ABulletProjectile>6 flags<SoftClassProperty>
0x08LoadedFakeBulletProjectileTSubclassOf<ABulletProjectile>Transient+5 flagsnullptr
0x28BulletProjectileTSoftClassPtr<ABulletProjectile>5 flags<SoftClassProperty>
0x08LoadedBulletProjectileTSubclassOf<ABulletProjectile>Transient+5 flagsnullptr
0x28ArmorPiercingBulletProjectileTSoftClassPtr<ABulletProjectile>6 flags<SoftClassProperty>
0x08LoadedArmorPiercingBulletProjectileTSubclassOf<ABulletProjectile>Transient+5 flagsnullptr
0x04PenetrationDistancefloat6 flags20
0x16AC0x04padding / unreflected
0x08BreachShellUStaticMesh*8 flagsnullptr
0x08BeanbagShellUStaticMesh*8 flagsnullptr
0x08BuckShotShellUStaticMesh*8 flagsnullptr
0x08SlugShellUStaticMesh*8 flagsnullptr
0x08MagazineSocketFName8 flagsNone
0x10MagazinesTArray<FMagazine>NetTransient+5 flags[]
0x04MagIndexint32NetTransient+10 flags0
0x04NextMagIndexint32NetTransient+10 flags0
0x08HideBoneWhenNotReloadingFName9 flagsNone
0x04DesiredAmmoTypeint32Transient+5 flags0
0x01bInfiniteAmmo : 1bit 0bool4 flagsfalse
0x16FD0x03padding / unreflected
0x04QueuedAmmoTypeint325 flags0
0x01bBulletInChamberOnReloadbool7 flagstrue
0x01bTacReloadWhenEmptybool7 flagsfalse
0x17060x02padding / unreflected
0x04AmmoMaxfloat7 flags0
0x04LockIntegrityMinDamagefloat7 flags0
0x04LockIntegrityMaxDamagefloat7 flags0
0x01bLoseMagOnReloadbool7 flagsfalse
0x01bSpawnShellbool7 flagstrue
0x17160x02padding / unreflected
0x04SpawnShellDelayfloat7 flags0
0x171C0x04padding / unreflected
0x08ShellBounceFMODAudioUFMODEvent*7 flagsnullptr
0x17280x14padding / unreflected
0x04ImpactDecalScalefloat6 flags1
0x08ImpactEffects_InstanceAImpactEffect*5 flagsnullptr
0x10SpawnedImpactEffectsTArray<AImpactEffect*>3 flags[]
0x08Magazine_HandSocketFName6 flagsNone
0x01bShowAmmoTypesOnHUDbool8 flagstrue
0x17610x07padding / unreflected
0x10MoraleHighReloadTableOverrideFString4 flags""
0x10MoraleMediumReloadTableOverrideFString4 flags""
0x10MoraleLowReloadTableOverrideFString4 flags""
0x17980x08padding / unreflected
0x08LastSpawnedProjectileABulletProjectile*Net+5 flagsnullptr
0x17A80x08padding / unreflected
0x08MagCheckOverrideSocketFName8 flagsNone
0x01bHasVisibleMagsbool8 flagstrue
0x17B90x03padding / unreflected
0x08Mag_01_SocketFName8 flagsNone
0x08Mag_01_Bullets_SocketFName8 flagsNone
0x08Mag_01_Extra_SocketFName8 flagsNone
0x17D40x04padding / unreflected
0x08Mag_01_CompUStaticMeshComponent*12 flags/Script/ReadyOrNot.Default__BaseMagazineWeapon.Mag_01_Comp
0x08Mag_01_Comp_TPOnlyUStaticMeshComponent*7 flagsnullptr
0x01bShowBulletsWhenEmptybool8 flagsfalse
0x17E90x07padding / unreflected
0x08Mag_01_Bullets_CompUStaticMeshComponent*12 flags/Script/ReadyOrNot.Default__BaseMagazineWeapon.Mag_01_Bulle…
0x08Mag_01_Extra_CompUStaticMeshComponent*12 flags/Script/ReadyOrNot.Default__BaseMagazineWeapon.Mag_01_Extra…
0x08Mag_ReloadInterpFix_CompUStaticMeshComponent*10 flags/Script/ReadyOrNot.Default__BaseMagazineWeapon.Mag_ReloadIn…
0x18080x70padding / unreflected
0x08Mag_01_StaticUStaticMesh*8 flagsnullptr
0x08Mag_01_FMJ_Bullets_StaticUStaticMesh*8 flagsnullptr
0x08Mag_01_HP_Bullets_StaticUStaticMesh*8 flagsnullptr
0x08Mag_01_Extra_StaticUStaticMesh*8 flagsnullptr
0x08Mag_02_SocketFName8 flagsNone
0x08Mag_02_Bullets_SocketFName8 flagsNone
0x08Mag_02_Extra_SocketFName8 flagsNone
0x08Mag_02_CompUStaticMeshComponent*12 flags/Script/ReadyOrNot.Default__BaseMagazineWeapon.Mag_02_Comp
0x08Mag_02_Bullets_CompUStaticMeshComponent*12 flags/Script/ReadyOrNot.Default__BaseMagazineWeapon.Mag_02_Bulle…
0x08Mag_02_Extra_CompUStaticMeshComponent*12 flags/Script/ReadyOrNot.Default__BaseMagazineWeapon.Mag_02_Extra…
0x08Mag_02_StaticUStaticMesh*8 flagsnullptr
0x08Mag_02_FMJ_Bullets_StaticUStaticMesh*8 flagsnullptr
0x08Mag_02_HP_Bullets_StaticUStaticMesh*8 flagsnullptr
0x08Mag_02_Extra_StaticUStaticMesh*8 flagsnullptr
0x01bUseFireLoopAnimsbool7 flagsfalse
0x18E90x07padding / unreflected
0x08MagCheckIcon_EmptyUTexture2D*7 flagsnullptr
0x08MagCheckIcon_FullUTexture2D*7 flagsnullptr
0x08MagCheckMaterialOverrideUMaterial*7 flagsnullptr
0x08DroppedMagazineHitEventUFMODEvent*7 flagsnullptr
0x04HeatPerShotfloat7 flags0.4
0x04HeatThresholdfloat7 flags1
0x04HeatMaxfloat7 flags2
0x04HeatDissipationfloat7 flags0.2
0x04CurrentHeatfloat6 flags0
0x04HeatMinimumTimefloat7 flags0.5
0x04HeatTimefloat6 flags0
0x01bHeatEffectPlayedbool6 flagsfalse
0x192D0x03padding / unreflected
0x04MagazineWeightFullfloat8 flags0
0x04MagazineWeightEmptyfloat8 flags0
0x04MagazineCountDefaultint328 flags4
0x04MagazineCountMinint328 flags1
0x04MagazineCountMaxint328 flags1
0x19440x04padding / unreflected
0x08MagazineLabelFName8 flagsNone
0x01bHasBeenDisassembledbool9 flagsfalse
0x19510x03padding / unreflected
0x04GunshotOcclusionMultiplierfloat7 flags1
0x04GunshotFullOcclusionDepthfloat7 flags150
0x04ShootingYellBiasfloatProtected+6 flags0.7
0x01bTwoHandedPistolbool7 flagsfalse
0x01bHeavyRiflebool7 flagsfalse
0x19620x02padding / unreflected
0x04RagdollImpulseMultiplierfloat7 flags5000
0x08ForceFeedbackEffectUForceFeedbackEffect*6 flagsnullptr
0x01bEnableMagEjectionPropertyOverridebool7 flagsfalse
0x19710x03padding / unreflected
0x04EjectedMagVelocityMultiplierfloat7 flags50
0x04EjectedMagLinearDampingfloat7 flags1
0x04EjectedMagAngularDampingfloat7 flags8
0x01bNoFireSelectionIfEmptybool7 flagsfalse
0x19810x07padding / unreflected
0x08AutoFireSoundUSoundSource*4 flagsnullptr
Inherited from ABaseWeapon 142
OffsetSizeNameTypeFlagsDefault
0x01bPistolGripbool7 flagstrue
0x01FiremodeBeforeSafeEFireMode5 flagsFM_Single
0x0CCA0x06padding / unreflected
0x190CurrentAmmoTypeFAmmoTypeDataTransientProtected+4 flags{AmmoVariety=<FText>, AmmoCaliber=<FText>, AmmoDescription=…
0x0E600x08padding / unreflected
0x08AmmoDataTableUDataTable*Protected+9 flagsnullptr
0x10AmmunitionTypesTArray<FName>Protected+6 flags[]
0x01SubclassEWeaponSubclassProtected+9 flagsWS_None
0x0E810x07padding / unreflected
0x08LoadoutFunctionLibraryUReadyOrNotLoadoutManager*5 flagsnullptr
0x08BulletSpawnUArrowComponent*12 flags/Script/ReadyOrNot.Default__BaseWeapon.BulletSpawn_Code
0x08ShellSpawnUArrowComponent*12 flags/Script/ReadyOrNot.Default__BaseWeapon.ShellSpawn_Code
0x08ShellParticleUParticleSystemComponent*12 flags/Script/ReadyOrNot.Default__BaseWeapon.ShellParticle
0x08FlashlightUSpotLightComponent*12 flagsnullptr
0x08ScopeAttachmentUScopedWeaponAttachment*NetRepNotify+12 flagsnullptr
0x08MuzzleAttachmentUWeaponAttachment*NetRepNotify+12 flagsnullptr
0x08UnderbarrelAttachmentUWeaponAttachment*NetRepNotify+12 flagsnullptr
0x08OverbarrelAttachmentUWeaponAttachment*NetRepNotify+12 flagsnullptr
0x08StockAttachmentUWeaponAttachment*NetRepNotify+12 flagsnullptr
0x08GripAttachmentUWeaponAttachment*NetRepNotify+12 flagsnullptr
0x08IlluminatorAttachmentUWeaponAttachment*NetRepNotify+12 flagsnullptr
0x08AmmunitionAttachmentUWeaponAttachment*NetRepNotify+12 flagsnullptr
0x04AttachmentPointsint3210 flags5
0x01bSupressedboolNet+5 flagsfalse
0x0EF50x03padding / unreflected
0x18AimAssistRotationFRotator5 flags{Pitch=0, Yaw=0, Roll=0}
0x0F100x08padding / unreflected
0x10OnFireModeChangedFMulticastScriptDelegate4 flags<delegate>
0x01CurrentFireModeEFireModeNet+6 flagsFM_Single
0x01DefaultFireModeEFireMode6 flagsFM_Single
0x0F2A0x06padding / unreflected
0x10AvailableFireModesTArray<EFireMode>6 flags[]
0x04BurstBulletCountfloat8 flags3
0x01bHasSafeModebool9 flagstrue
0x0F450x03padding / unreflected
0x04AddedMagazineCountFromAttachmentsfloat7 flags0
0x08Optics_UI_SocketFName8 flagsUI_Optics
0x08Grip_UI_SocketFName8 flagsUI_Grip
0x08Muzzle_UI_SocketFName8 flagsUI_Muzzle
0x08Stock_UI_SocketFName8 flagsUI_Stock
0x08Magazine_UI_SocketFName8 flagsUI_Magazine
0x04ADSZoomfloat7 flags0.9
0x04ADSZoomInSpeedfloat7 flags10
0x04ADSZoomOutSpeedfloat7 flags10
0x08DefaultDamageTypeTSubclassOf<UDamageType>7 flagsnullptr
0x08DamageTypeTSubclassOf<UDamageType>5 flagsnullptr
0x08FireCameraShakeTSubclassOf<ULegacyCameraShake>7 flagsnullptr
0x08FireCameraShakeInstUCameraShakeBase*5 flagsnullptr
0x88DamageOverRangeFRuntimeFloatCurve2 flags{EditorCurveData={Keys=[]}, ExternalCurve=nullptr}
0x04Damagefloat7 flags0
0x04DamageSeverityMultiplierfloat7 flags1
0x04DamageSeverityChancefloat7 flags0
0x04BleedoutDamageMultiplierfloat7 flags0
0x04BleedoutDamageChancefloat7 flags0
0x04DefaultDamagefloat6 flags0
0x04FireRatefloat7 flags0
0x04BulletsFiredUntilFullyAccurateint327 flags0
0x04ProjectileMovementSpeedfloatNet+7 flags0
0x01bArmorPiercingbool7 flagsfalse
0x104D0x03padding / unreflected
0x28ImpactEffectsTSoftClassPtr<AImpactEffect>5 flags<SoftClassProperty>
0x08LoadedImpactEffectsTSubclassOf<AImpactEffect>Transient+5 flagsnullptr
0x28ExitEffectsTSoftClassPtr<AImpactEffect>5 flags<SoftClassProperty>
0x08LoadedExitEffectsTSubclassOf<AImpactEffect>Transient+5 flagsnullptr
0x28RicochetEffectsTSoftClassPtr<AImpactEffect>5 flags<SoftClassProperty>
0x08LoadedRicochetEffectsTSubclassOf<AImpactEffect>Transient+5 flagsnullptr
0x08RicochetParticleSystemUParticleSystem*7 flagsnullptr
0x08RicochetEventUFMODEvent*6 flagsnullptr
0x08SpallingDecalUMaterialInterface*6 flagsnullptr
0x08SpallingParticleSystemUParticleSystem*6 flagsnullptr
0x08SpallingEventUFMODEvent*6 flagsnullptr
0x04Wobblefloat7 flags0
0x04InitialWobbleDelayfloat7 flags0
0x01bAttachBulletOnHitbool8 flagstrue
0x11110x03padding / unreflected
0x04BulletPhysicsImpulseMultiplierfloat8 flags0.1
0x01bDestroyBulletOnHitbool8 flagstrue
0x11190x07padding / unreflected
0x08BulletProjectileMeshUSkeletalMesh*8 flagsnullptr
0x08FakeProjectileMeshStaticUStaticMesh*8 flagsnullptr
0x08BulletProjectileMeshStaticUStaticMesh*8 flagsnullptr
0x18BulletProjectileScaleFVector8 flags{X=1, Y=1, Z=1}
0x08ShellClassTSubclassOf<ABaseShell>7 flagsnullptr
0x08ShellMeshUStaticMesh*7 flagsnullptr
0x10RecoilPatternTArray<FRotator>4 flags[]
0x11700x04padding / unreflected
0x04BulletDragfloat7 flags3000
0x04RecoilInterpSpeedfloat7 flags10
0x04ADSRecoilMultiplierfloat7 flags1
0x04ADSSpreadMultiplierfloat7 flags1
0x04RecoilReturnRatefloat7 flags10
0x01bIgnoreAmmoTypeSpreadbool7 flagsfalse
0x11890x07padding / unreflected
0x18SpreadPatternFRotator6 flags{Pitch=0, Yaw=0, Roll=0}
0x11A80x04padding / unreflected
0x04SpreadReturnRatefloat7 flags10
0x18PendingSpreadFRotator6 flags{Pitch=0, Yaw=0, Roll=0}
0x18fireDirectionFRotatorNet+6 flags{Pitch=0, Yaw=0, Roll=0}
0x04GlimmerIntensityfloat8 flags25
0x04SpawnProjectileCountint327 flags1
0x04FirstShotRecoilfloat7 flags0.7
0x04FirstShotSpreadfloat7 flags0.1
0x04FirstShotResetTimefloat7 flags0.2
0x04VelocitySpreadMultiplierfloat7 flags0.01
0x04VelocityRecoilMultiplierfloat7 flags0.005
0x04RecoilMultiplierPitchfloat7 flags0
0x04RecoilMultiplierYawfloat7 flags0
0x04RefireDelayfloat7 flags0
0x04RecoilReturnPercentagefloat7 flags0.9
0x04RecoilReturnInterpSpeedfloat7 flags2.5
0x12100x2Apadding / unreflected
0x01bAcceptsScopeAttachmentsbool9 flagsfalse
0x01bAcceptsMuzzleAttachmentsbool9 flagsfalse
0x01bAcceptsUnderbarrelAttachmentsbool9 flagsfalse
0x01bAcceptsOverbarrelAttachmentsbool9 flagsfalse
0x01bAcceptsStockAttachmentsbool9 flagsfalse
0x01bAcceptsGripAttachmentsbool9 flagsfalse
0x01bAcceptsIlluminatorAttachmentsbool9 flagsfalse
0x01bAcceptsAmmunitionAttachmentsbool9 flagsfalse
0x12420x06padding / unreflected
0x10AvailableScopeAttachmentsTArray<TSoftClassPtr<UWeaponAttachment>>7 flags[]
0x10AvailableMuzzleAttachmentsTArray<TSoftClassPtr<UWeaponAttachment>>7 flags[]
0x10AvailableUnderbarrelAttachmentsTArray<TSoftClassPtr<UWeaponAttachment>>7 flags[]
0x10AvailableOverbarrelAttachmentsTArray<TSoftClassPtr<UWeaponAttachment>>7 flags[]
0x10AvailableStockAttachmentsTArray<TSoftClassPtr<UWeaponAttachment>>7 flags[]
0x10AvailableGripAttachmentsTArray<TSoftClassPtr<UWeaponAttachment>>7 flags[]
0x10AvailableIlluminatorAttachmentsTArray<TSoftClassPtr<UWeaponAttachment>>7 flags[]
0x10AvailableAmmunitionAttachmentsTArray<TSoftClassPtr<UWeaponAttachment>>7 flags[]
0x01bCalculateProcRecoilbool7 flagsfalse
0x12C90x03padding / unreflected
0x04RecoilDampStrengthfloat7 flags7.5
0x04RecoilFireTimefloat7 flags0.05
0x04RecoilFireStrengthfloat7 flags0.5
0x04RecoilFireStrengthFirstfloat7 flags3
0x04RecoilAngleStrengthfloat7 flags0.4
0x04RecoilRandomnessfloat7 flags0.1
0x04RecoilFireADSModifierfloat7 flags0.7
0x04RecoilAngleADSModifierfloat7 flags0.3
0x12EC0x04padding / unreflected
0x18RecoilRotationBuildupFRotator6 flags{Pitch=0, Yaw=0, Roll=0}
0x18RecoilPositionBuildupFVector7 flags{X=0, Y=0, Z=0}
0x04RecoilBuildupADSModifierfloat7 flags0
0x01RecoilHasBuildupbool7 flagsfalse
0x13250x03padding / unreflected
0x04RecoilBuildupDampStrengthfloat7 flags15
0x132C0x4Cpadding / unreflected
0x18ProcRecoil_TransFVector9 flags{X=0, Y=0, Z=0}
0x18ProcRecoil_RotFRotator8 flags{Pitch=0, Yaw=0, Roll=0}
0x18ProcRecoil_Trans_BuildupFVector9 flags{X=0, Y=0, Z=0}
0x18ProcRecoil_Rot_BuildupFRotator8 flags{Pitch=0, Yaw=0, Roll=0}
0x04CurrentHighTimerfloat7 flags0
0x04ReloadHighTimerfloat8 flags2
0x04FireHighTimerfloat8 flags2
0x04EquipHighTimerfloat8 flags2
0x01bUseScopeMaskbool8 flagsfalse
0x01TriggerEffectStartPositionuint86 flags2
0x01TriggerEffectEndPositionuint86 flags4
0x01TriggerEffectStrengthuint86 flags5
0x01bPlayFireSelectPartAnimsbool7 flagsfalse
0x13ED0x03padding / unreflected
0x04CurrentlySelectedEmitterComponentIndexuint325 flags0
0x01bUseIKLockForNonGripPosebool7 flagstrue
Inherited from ABaseItem 161
OffsetSizeNameTypeFlagsDefault
0x18ItemNameFText4 flags<FText>
0x28ItemIconTSoftObjectPtr<UTexture2D>6 flags<SoftObjectProperty>
0x18ItemDescriptionFText4 flags<FText>
0x01ItemClassEItemClass9 flagsIC_NoClass
0x01ItemTypeEItemType7 flagsIT_None
0x033A0x02padding / unreflected
0x04CategoryFlagsuint326 flags0
0x04LoadoutPriorityint326 flags1
0x01bShowInLoadoutbool6 flagstrue
0x01bIsEmptyItembool6 flagsfalse
0x03460x02padding / unreflected
0x08CustomizationTagFName8 flagsNone
0x04ItemsPerSlotint326 flags1
0x08LookupTableIdxFName8 flagsDefault
0x04ItemWeightfloat8 flags0
0x04MovementSpeedMultiplierfloat6 flags1
0x04HolsterPlayRatefloat7 flags1
0x04DrawPlayRatefloat7 flags1
0x04LeanOffsetfloat8 flags0
0x01bDisallowKickingbool8 flagsfalse
0x01bFreelookEnabledbool7 flagstrue
0x01bCanADSbool8 flagstrue
0x01bUseLowReadybool8 flagstrue
0x04PushbackRangeOffsetfloat8 flags0
0x04LowReadyRangeOffsetfloat8 flags0
0x01bDisableTickWhenNotEquippedbool6 flagstrue
0x01bDisableKinematicPhysicsWhenEquippedbool6 flagstrue
0x037E0x02padding / unreflected
0x10LockedToDLCTArray<EGameVersionRestriction>4 flags[]
0x30VisualsFItemVisualData4 flags{ItemIcon=nullptr, PremissionPlanningItemIcon=nullptr, Radi…
0x08HudOutlineUTexture2D*8 flagsnullptr
0x04CameraBobScaleHfloat8 flags0
0x04CameraBobScaleVfloat8 flags0
0x04CameraBobSpeedScaleHfloat8 flags0
0x04CameraBobSpeedScaleVfloat8 flags0
0x04CameraBobAmplitudeBaseSpeedfloat8 flags0
0x04CameraBobIntensitySprintScalefloat8 flags0
0x04CameraBobAmplitudeWalkScalefloat8 flags0
0x04CameraBobAmplitudeSprintScalefloat8 flags0
0x04WeaponBobScaleHfloat8 flags0
0x04WeaponBobScaleVfloat8 flags0
0x04WeaponBobScaleInjuredfloat8 flags0
0x04WeaponBobSpeedScaleHfloat8 flags0
0x04WeaponBobSpeedScaleVfloat8 flags0
0x04WeaponBobSpeedScaleInjuredfloat8 flags0
0x04WeaponBobCrouchModifierfloat8 flags0
0x04WeaponBobADSModifierfloat8 flags0
0x04WeaponBobRotPitchScalefloat8 flags0
0x04WeaponBobRotRollScalefloat8 flags0
0x04WeaponBobRotPitchSpeedfloat8 flags0
0x04WeaponBobRotRollSpeedfloat8 flags0
0x04WeaponBobRotCrouchModifierfloat8 flags0
0x04WeaponBobRotADSModifierfloat8 flags0
0x08SceneCompUSceneComponent*12 flags/Script/ReadyOrNot.Default__BaseItem.Root
0x08ItemMeshUSkeletalMeshComponent*12 flags/Script/ReadyOrNot.Default__BaseItem.ItemMesh
0x28SoftItemMeshTSoftObjectPtr<USkeletalMesh>3 flags<SoftObjectProperty>
0x28SoftItemMeshAnimClassTSoftClassPtr<UAnimInstance>3 flags<SoftClassProperty>
0x08InteractionBoxUBoxComponent*12 flags/Script/ReadyOrNot.Default__BaseItem.Interaction Box
0x08FMODAudioCompUFMODAudioComponent*12 flags/Script/ReadyOrNot.Default__BaseItem.FMODAudioPlayer
0x08InteractableComponentUInteractableComponent*12 flags/Script/ReadyOrNot.Default__BaseItem.Interactable Component
0x08ScoringComponentUScoringComponent*12 flags/Script/ReadyOrNot.Default__BaseItem.Scoring Component
0x08EvidenceComponentUEvidenceComponent*12 flags/Script/ReadyOrNot.Default__BaseItem.Evidence Component
0x04A80x18padding / unreflected
0x08PhysicsImpactUFMODEvent*6 flagsnullptr
0x04C80x10padding / unreflected
0x08ThrownItemClassTSubclassOf<AThrownItem>8 flagsnullptr
0x04E00x74padding / unreflected
0x01bAttachOnDrawCompletebool9 flagsfalse
0x05550x03padding / unreflected
0x08Rep_CustomItemMeshFromAttachmentUSkeletalMesh*Net+5 flagsnullptr
0x28DefaultSkinTSoftObjectPtr<UCustomizationSkin>5 flags<SoftObjectProperty>
0x08SkinUCustomizationSkin*NetRepNotify+5 flagsnullptr
0x10SkinActorsTArray<AActor*>Transient+3 flags[]
0x05A00x01padding / unreflected
0x01bInInventoryboolNet+7 flagsfalse
0x01bShouldTickAnimBPWhenNotEquippedbool6 flagsfalse
0x05A30x05padding / unreflected
0x18Server_ReplicatedPhysicsLocationFVectorNet+5 flags{X=0, Y=0, Z=0}
0x18TargetWorldScaleFVectorNet+6 flags{X=0, Y=0, Z=0}
0x04TargetWorldScaleInterpSpeedfloatNet+6 flags0
0x05DC0x01padding / unreflected
0x01bIsClearableboolNet+9 flagsfalse
0x01bHasBeenClearedboolNet+7 flagsfalse
0x05DF0x09padding / unreflected
0x10BlockAnyDamageFromTArray<TSubclassOf<UDamageType>>6 flags[]
0x10BlockDirectHitsFromTArray<TSubclassOf<UDamageType>>6 flags[]
0x01bTaserDamageBlockedbool8 flagsfalse
0x06090x07padding / unreflected
0x50MultiplyStunDamageFromTMap<TSubclassOf<UDamageType>, float>4 flags<TMap>
0x50MultiplyStunDamageByWeightTMap<TSubclassOf<UDamageType>, FWeightStunMultiplier>4 flags<TMap>
0x10Dynamic1PMaterialInstancesTArray<UMaterialInstanceDynamic*>3 flags[]
0x06C00x08padding / unreflected
0x10DynamicWeaponFovMatsTArray<UMaterialInstanceDynamic*>3 flags[]
0x50SkeletalMeshToFOVMatsTMap<USkinnedAsset*, FMeshFOVMaterials>1 flags<TMap>
0x50StaticMeshToFOVMatsTMap<UStaticMesh*, FMeshFOVMaterials>1 flags<TMap>
0x07780x08padding / unreflected
0x10FP_SkinMaterialsTArray<UMaterialInstanceDynamic*>5 flags[]
0x10TP_SkinMaterialsTArray<UMaterialInstanceDynamic*>5 flags[]
0x08MasterPoseRepUSkeletalMeshComponent*NetRepNotify+7 flagsnullptr
0x01bShowStaticMeshOnBodybool6 flagstrue
0x07A90x03padding / unreflected
0x08WeaponWheelCategoryNameFName6 flagsNone
0x07B40x04padding / unreflected
0x10OnItemUseCompletedFMulticastScriptDelegate4 flags<delegate>
0x07C80x18padding / unreflected
0x01bCanReloadSameMagazinebool9 flagsfalse
0x07E10x07padding / unreflected
0x08LastReloadAnim_3PUAnimMontage*6 flagsnullptr
0x04QuickLeanMultiplierfloat6 flags300
0x04FreeLeanMultiplierfloat6 flags150
0x01WeaponTypeEWeaponType8 flagsWT_Special
0x01bDisableMeshspaceMovementbool7 flagsfalse
0x07FA0x06padding / unreflected
0x60MeshspaceTransform_DefaultFTransform6 flags{Rotation={X=0, Y=0, Z=0, W=1}, Translation={X=0, Y=0, Z=0}…
0x60MeshspaceTransform_AimingFTransform6 flags{Rotation={X=0, Y=0, Z=0, W=1}, Translation={X=0, Y=0, Z=0}…
0x60MeshspaceTransform_BackFTransform6 flags{Rotation={X=0, Y=0, Z=0, W=1}, Translation={X=0, Y=0, Z=0}…
0x04InertiaDragAimRotationfloat7 flags1
0x04InertiaDragAimLocationfloat7 flags1
0x04InertiaDragStrafeRotationfloat7 flags0.5
0x04InertiaDragStrafeLocationfloat7 flags0.5
0x18MovementSpeedScaleFVector7 flags{X=0, Y=0, Z=0}
0x18MovementSpeedRotationScalePitchYawRollFRotator6 flags{Pitch=0, Yaw=0, Roll=0}
0x04MeshSpaceAimInterpfloat7 flags6
0x09640x0Cpadding / unreflected
0x60MeshspaceTransform_OnDrawFTransform6 flags{Rotation={X=0, Y=0, Z=0, W=1}, Translation={X=0, Y=0, Z=0}…
0x04OnDrawMeshspaceInterpfloat7 flags10
0x09D40x0Cpadding / unreflected
0x60MeshspaceTransform_OnHolsterFTransform6 flags{Rotation={X=0, Y=0, Z=0, W=1}, Translation={X=0, Y=0, Z=0}…
0x04OnHolsterMeshspaceInterpfloat7 flags10
0x08BodySocketFNameNet+7 flagsNone
0x08HandsSocketFNameNet+7 flagsNone
0x04AnimationIndex1Pint32Net+8 flags0
0x0A580x04padding / unreflected
0x04AnimationIndex3Pint32Net+8 flags0
0x0A600x04padding / unreflected
0x01bDeployablebool8 flagsfalse
0x01bShouldEquipToHandsbool8 flagsfalse
0x0A660x02padding / unreflected
0x10ItemCategoriesTArray<EItemCategory>5 flags[]
0x0A780x10padding / unreflected
0x10OnItemDrawCompleteFMulticastScriptDelegate4 flags<delegate>
0x0A980x08padding / unreflected
0x08Reload_CameraShakeTSubclassOf<ULegacyCameraShake>7 flagsnullptr
0x08ReloadEmpty_CameraShakeTSubclassOf<ULegacyCameraShake>7 flagsnullptr
0x08DrawCameraShakeTSubclassOf<ULegacyCameraShake>6 flagsnullptr
0x08HolsterCameraShakeTSubclassOf<ULegacyCameraShake>6 flagsnullptr
0x08PreviousOwnerAReadyOrNotCharacter*5 flagsnullptr
0x0AC80x38padding / unreflected
0x08LastFPAnimInstanceClassFClassPtr5 flags<ClassPtrProperty>
0x0B080x38padding / unreflected
0x08LastTPAnimInstanceClassFClassPtr5 flags<ClassPtrProperty>
0x01bDroppingboolNetRepNotify+5 flagsfalse
0x0B490x0Fpadding / unreflected
0x01bDisableAnimInstanceWhenNotEquippedbool6 flagstrue
0x0B590x0Fpadding / unreflected
0x28AnimationDataTSoftObjectPtr<UReadyOrNotWeaponAnimData>Net+6 flags<SoftObjectProperty>
0x08LoadedAnimationDataUReadyOrNotWeaponAnimData*Transient+5 flagsnullptr
0x28DefaultAnimationDataTSoftObjectPtr<UReadyOrNotWeaponAnimData>7 flags<SoftObjectProperty>
0x08LoadedDefaultAnimationDataUReadyOrNotWeaponAnimData*Transient+5 flagsnullptr
0x28GripAnimationDataTSoftObjectPtr<UReadyOrNotWeaponAnimData>6 flags<SoftObjectProperty>
0x08LoadedGripAnimationDataUReadyOrNotWeaponAnimData*Transient+5 flagsnullptr
0x28ShieldRaisedAnimationDataTSoftObjectPtr<UReadyOrNotWeaponAnimData>6 flags<SoftObjectProperty>
0x08LoadedShieldRaisedAnimationDataUReadyOrNotWeaponAnimData*Transient+5 flagsnullptr
0x28ShieldLoweredAnimationDataTSoftObjectPtr<UReadyOrNotWeaponAnimData>6 flags<SoftObjectProperty>
0x08LoadedShieldLoweredAnimationDataUReadyOrNotWeaponAnimData*Transient+5 flagsnullptr
0x04FreeAimLimitfloat7 flags4
0x04FreeAimLimitADSfloat7 flags4
0x04LazySpringStrengthfloat7 flags1
0x04LazySpringStrengthADSfloat7 flags1
0x04FreeAimInterpSpeedfloat7 flags0
0x04FreeAimInterpADSModifierfloat7 flags0
0x04FreeAimInterpHipModifierfloat7 flags0
0x04FreeAimSlowMoveModifierfloat7 flags0
0x04FreeAimSlowMoveTolerancefloat7 flags0
0x0C7C0x04padding / unreflected
0x08MeleeUserCameraShakeTSubclassOf<ULegacyCameraShake>8 flagsnullptr
0x01bADSCountsAsAbusebool7 flagsfalse
0x0C890x03padding / unreflected
0x04HesitationBoostMultiplierfloat7 flags1
0x01bIsAimingDownSightsbool7 flagsfalse
0x0C910x03padding / unreflected
0x04LowReadyPitchThresholdfloat8 flags0
0x08SoundDataUWeaponSound*8 flagsnullptr
0x01bOverrideBreathingEventbool7 flagsfalse
0x0CA10x07padding / unreflected
0x08BreathingAudioOverrideUFMODEvent*7 flagsnullptr
0x01bEasyPickupboolNet+8 flagsfalse
0x01bNoPickupboolNet+8 flagsfalse
0x01bScriptedFPHiddenbool6 flagsfalse
0x01ActiveMotionBlockEMotionBlockType8 flagsMB_Rifle
0x01bIsOneHandedItembool8 flagsfalse
0x0CB50x03padding / unreflected
0x04FP_ADS_Motion_Weightfloat7 flags0.15
0x0CBC0x04padding / unreflected
0x01bHasCompletedHolsterbool8 flagsfalse
0x0CC10x01padding / unreflected
0x01bAllowInteractionWhileInInventorybool8 flagsfalse
0x01bWaitForOwnerReplicationboolProtected+7 flagsfalse
Inherited from AActor 80
OffsetSizeNameTypeFlagsDefault
0x30PrimaryActorTickFActorTickFunction3 flags{}
0x01bNetTemporary : 1bit 0bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 2bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 3bool6 flagsfalse
0x01bReplicateMovement : 1bit 4boolNetRepNotify+5 flagsfalse
0x01bCallPreReplication : 1bit 5bool6 flagstrue
0x01bCallPreReplicationForReplay : 1bit 6bool6 flagstrue
0x01bHidden : 1bit 7boolNet+7 flagsfalse
0x01bTearOff : 1bit 0boolNet+3 flagsfalse
0x01bForceNetAddressable : 1bit 1bool3 flagsfalse
0x01bExchangedRoles : 1bit 2boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 3bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 4bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 5bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 6bool5 flagstrue
0x01bReplayRewindable : 1bit 7bool6 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 0bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 1bool4 flagsfalse
0x01bCanBeDamaged : 1bit 2boolNet+6 flagstrue
0x01bBlockInput : 1bit 3bool5 flagsfalse
0x01bCollideWhenPlacing : 1bit 4bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 5bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 6bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 7bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 0bool5 flagstrue
0x01bIsEditorOnlyActor : 1bit 1bool5 flagsfalse
0x01bActorSeamlessTraveled : 1bit 2bool3 flagsfalse
0x01bReplicates : 1bit 3boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 4boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 5boolProtected+3 flagstrue
0x01bReplicateUsingRegisteredSubObjectList : 1bit 7boolProtected+9 flagsfalse
0x01bActorEnableCollision : 1bit 7bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 0boolTransient+4 flagsfalse
0x01bAsyncPhysicsTickEnabled : 1bit 5boolProtected+4 flagsfalse
0x01UpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethodProtected+6 flagsUseConfigDefault
0x01DefaultUpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethod8 flagsOnlyUpdateMovable
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x01RemoteRoleENetRoleNetTransient+8 flagsROLE_None
0x00710x03padding / unreflected
0x04RayTracingGroupIdint325 flags-1
0x60AttachmentReplicationFRepAttachmentNetTransient+5 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x70ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x08OwnerAActor*NetRepNotify+5 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01RoleENetRoleNet+8 flagsROLE_Authority
0x01NetDormancyENetDormancy9 flagsDORM_Awake
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputEAutoReceiveInput6 flagsDisabled
0x04InputPriorityint326 flags0
0x01600x08padding / unreflected
0x08InputComponentUInputComponent*8 flagsnullptr
0x04NetCullDistanceSquaredfloat9 flags2.25e+08
0x04NetTagint32Transient+5 flags0
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x01PhysicsReplicationModeEPhysicsReplicationMode7 flagsDefault
0x01850x0Bpadding / unreflected
0x08InstigatorAPawn*NetRepNotify+7 flagsnullptr
0x10ChildrenTArray<AActor*>Transient+3 flags[]
0x08RootComponentUSceneComponent*Protected+9 flagsnullptr
0x01B00x08padding / unreflected
0x10LayersTArray<FName>4 flags[]
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flagsnullptr
0x10TagsTArray<FName>5 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x01F00x80padding / unreflected
0x10InstanceComponentsTArray<UActorComponent*>5 flags[]
0x10BlueprintCreatedComponentsTArray<UActorComponent*>7 flags[]

Functions 0

SignatureFlagsNativeParams
No reflected functions.