Zdexby TheHolyOneZ
9,486 classes
Class

UWBP_EquippedBiomod_C

: UCommonUserWidget : UUserWidget : UWidget : UVisual : UObject
/Game/Blueprints/UI/HUD/Inventory/WBP_EquippedBiomod.WBP_EquippedBiomod_C 0x03B8 (952 B) align 8 inherited 0x0368 4 scripted vtable /Game/Blueprints/UI/HUD/Inventory/WBP_EquippedBiomod
0x00x03B8

Members 10

OffsetSizeNameTypeFlagsDefault
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags{}
0x08WBP_PassiveBiomod_Example_03UWBP_ActiveBioAbility_C*10 flagsnullptr
0x08WBP_PassiveBiomod_Example_02UWBP_ActiveBioAbility_C*10 flagsnullptr
0x08WBP_PassiveBiomod_Example_01UWBP_ActiveBioAbility_C*10 flagsnullptr
0x08WBP_ActiveBiomod_ExampleUWBP_ActiveBioAbility_C*10 flagsnullptr
0x08PassiveBiomodsContainerUHorizontalBox*10 flagsnullptr
0x08GamepadTooltipAttachUCommonVisualAttachment*10 flagsnullptr
0x08Back_AbilitiesUImage*10 flagsnullptr
0x08ActiveBiomodsContainerUHorizontalBox*10 flagsnullptr
0x08UWEBiomodOwnerViewModelUUWEBiomodHUDViewModel*Transient+8 flagsnullptr
Inherited from UCommonUserWidget 2
OffsetSizeNameTypeFlagsDefault
0x01bDisplayInActionBarboolProtected+8 flagsfalse
0x01bConsumePointerInputbool8 flagsfalse
Inherited from UUserWidget 23
OffsetSizeNameTypeFlagsDefault
0x10ColorAndOpacityFLinearColor7 flags{R=1, G=1, B=1, A=1}
0x10ColorAndOpacityDelegateFScriptDelegate5 flags<delegate>
0x14ForegroundColorFSlateColor3 flags{SpecifiedColor={R=1, G=0, B=1, A=1}, ColorUseRule=UseColor…
0x10ForegroundColorDelegateFScriptDelegate5 flags<delegate>
0x01E40x04padding / unreflected
0x10OnVisibilityChangedFMulticastScriptDelegate4 flags<delegate>
0x01F80x30padding / unreflected
0x10PaddingFMargin6 flags{Left=0, Top=0, Right=0, Bottom=0}
0x04Priorityint327 flags0
0x01bIsFocusable : 1bit 0bool5 flagsfalse
0x01bStopAction : 1bit 1bool5 flagsfalse
0x01bAutomaticallyRegisterInputOnConstruction : 1bit 2bool3 flagsfalse
0x023D0x03padding / unreflected
0x10QueuedWidgetAnimationTransitionsTArray<FQueuedWidgetAnimationTransition>Transient+2 flags[]
0x10ActiveSequencePlayersTArray<UUMGSequencePlayer*>Transient+4 flags[]
0x08AnimationTickManagerUUMGSequenceTickManager*Transient+6 flagsnullptr
0x10StoppedSequencePlayersTArray<UUMGSequencePlayer*>Transient+4 flags[]
0x02780x40padding / unreflected
0x10NamedSlotBindingsTArray<FNamedSlotBinding>3 flags[]
0x10ExtensionsTArray<UUserWidgetExtension*>6 flags[]
0x08WidgetTreeUWidgetTree*Transient+8 flagsnullptr
0x01bHasScriptImplementedTick : 1bit 0bool3 flagstrue
0x01bHasScriptImplementedPaint : 1bit 1bool3 flagstrue
0x02E10x17padding / unreflected
0x01TickFrequencyEWidgetTickFrequency9 flagsAuto
0x02F90x03padding / unreflected
0x10DesiredFocusWidgetFWidgetChild5 flags{WidgetName=None, WidgetPtr=nullptr}
0x030C0x04padding / unreflected
0x08InputComponentUInputComponent*TransientProtected+9 flagsnullptr
0x10AnimationCallbacksTArray<FAnimationEventBinding>TransientProtected+4 flags[]
Inherited from UWidget 23
OffsetSizeNameTypeFlagsDefault
0x08SlotUPanelSlot*13 flagsnullptr
0x10bIsEnabledDelegateFScriptDelegate5 flags<delegate>
0x10ToolTipTextDelegateFScriptDelegate5 flags<delegate>
0x10ToolTipTextFText3 flags<FText>
0x08ToolTipWidgetUWidget*12 flagsnullptr
0x10ToolTipWidgetDelegateFScriptDelegate5 flags<delegate>
0x10VisibilityDelegateFScriptDelegate5 flags<delegate>
0x38RenderTransformFWidgetTransform4 flags{Translation={X=0, Y=0}, Scale={X=1, Y=1}, Shear={X=0, Y=0}…
0x10RenderTransformPivotFVector2D7 flags{X=0.5, Y=0.5}
0x01FlowDirectionPreferenceEFlowDirectionPreference7 flagsInherit
0x01bIsVariable : 1bit 0bool3 flagstrue
0x01bCreatedByConstructionScript : 1bit 1boolTransient+3 flagsfalse
0x01bIsEnabled : 1bit 2bool5 flagstrue
0x01bOverride_Cursor : 1bit 3bool4 flagsfalse
0x01bIsVolatile : 1bit 4boolProtected+6 flagsfalse
0x01CursorEMouseCursor8 flagsDefault
0x01ClippingEWidgetClipping7 flagsInherit
0x01VisibilityESlateVisibility7 flagsVisible
0x01PixelSnappingEWidgetPixelSnapping7 flagsInherit
0x00DE0x02padding / unreflected
0x04RenderOpacityfloatProtected+7 flags1
0x00E40x04padding / unreflected
0x08AccessibleWidgetDataUSlateAccessibleWidgetData*9 flagsnullptr
0x00F80x40padding / unreflected
0x10NativeBindingsTArray<UPropertyBinding*>TransientProtected+4 flags[]

Functions 4

SignatureFlagsNativeParams
void OnSetActiveAbilities(TArray<UUWEBioAbilityViewModel*>& Viewmodels)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_CustomEvent_ViewModels = Viewmodels;0x0012ExecuteUbergraph_WBP_EquippedBiomod(1209);0x0021return;0x0023// end of script
0x10
void BP_OnFocusReceived_1()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_WBP_EquippedBiomod(1456);0x000Freturn;0x0011// end of script
0x00
void BP_OnFocusLost_1()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_WBP_EquippedBiomod(1457);0x000Freturn;0x0011// end of script
0x00
void ExecuteUbergraph_WBP_EquippedBiomod(int32 EntryPoint)
Script57 statements · 1,465 bytes of bytecode
0x0000PushFlow(Label_05B6);0x0005goto [EntryPoint];0x000FLabel_000F:0x000FCallFunc_Create_ReturnValue = /Script/UMG.Default__WidgetBlueprintLibrary.Create(this, /Game/Blueprints/UI/HUD/Biomods/WBP_ActiveBioAbility.WBP_ActiveBioAbility_C, nullptr);0x0044K2Node_DynamicCast_AsWBP_Active_Bio_Ability = Cast<WBP_ActiveBioAbility_C>(CallFunc_Create_ReturnValue);0x0068K2Node_DynamicCast_bSuccess = Cast<1>(K2Node_DynamicCast_AsWBP_Active_Bio_Ability);0x0085/Script/Engine.Default__KismetArrayLibrary.Array_Get(K2Node_CustomEvent_ViewModels, Temp_int_Array_Index_Variable, CallFunc_Array_Get_Item);0x00C0K2Node_DynamicCast_AsWBP_Active_Bio_Ability.SetUWEBioAbilityDataViewModel(CallFunc_Array_Get_Item);0x00E9SetBoolPropertyByName(CallFunc_Create_ReturnValue, FName(AlwaysDisplay), true);0x010ACallFunc_AddChild_ReturnValue = PassiveBiomodsContainer.AddChild(CallFunc_Create_ReturnValue);0x013DPopFlow();0x013ELabel_013E:0x013EActiveBiomodsContainer.ClearChildren();0x0162PassiveBiomodsContainer.ClearChildren();0x0186Temp_int_Loop_Counter_Variable = 0;0x019DTemp_int_Array_Index_Variable = 0;0x01B4Label_01B4:0x01B4CallFunc_Array_Length_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_Length(K2Node_CustomEvent_ViewModels);0x01EFCallFunc_Less_IntInt_ReturnValue = Less_IntInt(Temp_int_Loop_Counter_Variable, CallFunc_Array_Length_ReturnValue);0x0215if (!(CallFunc_Less_IntInt_ReturnValue)) PopFlow();0x021FTemp_int_Array_Index_Variable = Temp_int_Loop_Counter_Variable;0x023APushFlow(Label_046F);0x023F/Script/Engine.Default__KismetArrayLibrary.Array_Get(K2Node_CustomEvent_ViewModels, Temp_int_Array_Index_Variable, CallFunc_Array_Get_Item);0x027ACallFunc_IsValid_ReturnValue = IsValid(CallFunc_Array_Get_Item.AbilityData);0x02ADif (!(CallFunc_IsValid_ReturnValue)) PopFlow();0x02B7/Script/Engine.Default__KismetArrayLibrary.Array_Get(K2Node_CustomEvent_ViewModels, Temp_int_Array_Index_Variable, CallFunc_Array_Get_Item);0x02F2CallFunc_IsActiveBioAbility_ReturnValue = CallFunc_Array_Get_Item.AbilityData.IsActiveBioAbility();0x0332if (!(CallFunc_IsActiveBioAbility_ReturnValue)) goto Label_000F;0x0340CallFunc_Create_ReturnValue_1 = /Script/UMG.Default__WidgetBlueprintLibrary.Create(this, /Game/Blueprints/UI/HUD/Biomods/WBP_ActiveBioAbility.WBP_ActiveBioAbility_C, nullptr);0x0375K2Node_DynamicCast_AsWBP_Active_Bio_Ability_1 = Cast<WBP_ActiveBioAbility_C>(CallFunc_Create_ReturnValue_1);0x0399K2Node_DynamicCast_bSuccess_1 = Cast<1>(K2Node_DynamicCast_AsWBP_Active_Bio_Ability_1);0x03B6/Script/Engine.Default__KismetArrayLibrary.Array_Get(K2Node_CustomEvent_ViewModels, Temp_int_Array_Index_Variable, CallFunc_Array_Get_Item);0x03F1K2Node_DynamicCast_AsWBP_Active_Bio_Ability_1.SetUWEBioAbilityDataViewModel(CallFunc_Array_Get_Item);0x041ASetBoolPropertyByName(CallFunc_Create_ReturnValue_1, FName(AlwaysDisplay), true);0x043BCallFunc_AddChild_ReturnValue_1 = ActiveBiomodsContainer.AddChild(CallFunc_Create_ReturnValue_1);0x046EPopFlow();0x046FLabel_046F:0x046FCallFunc_Add_IntInt_ReturnValue = Add_IntInt(Temp_int_Loop_Counter_Variable, 1);0x0499Temp_int_Loop_Counter_Variable = CallFunc_Add_IntInt_ReturnValue;0x04B4goto Label_01B4;0x04B9PushFlow(Label_04C3);0x04BEgoto Label_013E;0x04C3Label_04C3:0x04C3Temp_byte_Variable = 2;0x04D7CallFunc_Array_IsEmpty_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_IsEmpty(K2Node_CustomEvent_ViewModels);0x050ATemp_byte_Variable_1 = 4;0x051ETemp_bool_Variable = CallFunc_Array_IsEmpty_ReturnValue;0x0531Back_Abilities.SetVisibility(Switch(Temp_bool_Variable, false => Temp_byte_Variable_1, true => Temp_byte_Variable, default => K2Node_Select_Default));0x058APopFlow();0x058BLabel_058B:0x058BGamepadTooltipAttach.ClearChildren();0x05AFPopFlow();0x05B0PopFlow();0x05B1goto Label_058B;0x05B6Label_05B6:0x05B6return;0x05B8// end of script
Final0x04

Used by 1

types with a member, parameter or interface of this type