Class
UUWEAbilityAsync_WaitGameplayTagCountChanged
: UAbilityAsync : UCancellableAsyncAction : UBlueprintAsyncActionBase : UObject0x00x00D0
Members 1
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x10 | CountChanged | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x0048 | 0x88 | unreflected bytes to end of UUWEAbilityAsync_WaitGameplayTagCountChanged | |||
Functions 2
| Signature | Flags | Native | Params |
|---|---|---|---|
| UUWEAbilityAsync_WaitGameplayTagCountChanged* WaitGameplayTagCountChangedForActor(AActor* TargetActor, const FGameplayTagContainer& Tags, bool OnlyTriggerOnce) | FinalNative+2 flags | 0x38 | |
| void GameplayTagChangedDelegate__DelegateSignature(const FGameplayTag& Tag, int32 NewCount, int32 OldCount) | Public | 0x10 |