Class
AGC_DamageStatesDoor_C
: AUWEGameplayCueNotify_Looping : AGameplayCueNotify_Actor : AActor : UObject0x00x1778
Members 6
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | UberGraphFrame | FPointerToUberGraphFrame | Transient+2 flags | {} | |
| 0x08 | Async Action | UUWEAbilityAsync_WaitGameplayTagCountChanged* | 6 flags | nullptr | |
| 0x08 | Decal | UDecalComponent* | 7 flags | nullptr | |
| 0x08 | DecalMaterial | UMaterialInstanceDynamic* | 6 flags | nullptr | |
| 0x08 | Door L | UStaticMeshComponent* | 7 flags | nullptr | |
| 0x08 | Door R | UStaticMeshComponent* | 7 flags | nullptr |
Inherited from AUWEGameplayCueNotify_Looping 11
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x88 | DefaultSpawnCondition | FUWEGameplayCueNotify_SpawnCondition | Protected+5 flags | {LocallyControlledSource=InstigatorActor, LocallyControlled… | |
| 0x40 | DefaultPlacementInfo | FUWEGameplayCueNotify_PlacementInfo | Protected+6 flags | {SocketName=None, AttachPolicy=AttachToTarget, AttachmentRu… | |
| 0x3E8 | ApplicationEffects | FUWEGameplayCueNotify_BurstEffects | Protected+5 flags | {BurstCameraShakeEvents=[], ForceFeedbackEvents=[], BurstFM… | |
| 0xF0 | ApplicationSpawnResults | FUWEGameplayCueNotify_SpawnResult | Protected+4 flags | {FMODAudioComponents=[], CameraShakeComponents=[], ForceFee… | |
| 0x2F0 | LoopingEffects | FUWEGameplayCueNotify_LoopingEffects | Protected+5 flags | {LoopingCameraShakeEvents=[], ForceFeedbackEvents=[], Loopi… | |
| 0xF0 | LoopingSpawnResults | FUWEGameplayCueNotify_SpawnResult | Protected+4 flags | {FMODAudioComponents=[], CameraShakeComponents=[], ForceFee… | |
| 0x3E8 | RecurringEffects | FUWEGameplayCueNotify_BurstEffects | Protected+5 flags | {BurstCameraShakeEvents=[], ForceFeedbackEvents=[], BurstFM… | |
| 0xF0 | RecurringSpawnResults | FUWEGameplayCueNotify_SpawnResult | Protected+4 flags | {FMODAudioComponents=[], CameraShakeComponents=[], ForceFee… | |
| 0x3E8 | RemovalEffects | FUWEGameplayCueNotify_BurstEffects | Protected+5 flags | {BurstCameraShakeEvents=[], ForceFeedbackEvents=[], BurstFM… | |
| 0xF0 | RemovalSpawnResults | FUWEGameplayCueNotify_SpawnResult | Protected+4 flags | {FMODAudioComponents=[], CameraShakeComponents=[], ForceFee… | |
| 0x1660 | 0x04 | padding / unreflected | |||
| 0x08 | CurrentTarget | TWeakObjectPtr<AActor> | Protected+6 flags | nullptr | |
Inherited from AGameplayCueNotify_Actor 13
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x01 | bAutoDestroyOnRemove | bool | 7 flags | false | |
| 0x02C1 | 0x03 | padding / unreflected | |||
| 0x04 | AutoDestroyDelay | float | 6 flags | 0 | |
| 0x01 | WarnIfTimelineIsStillRunning | bool | 6 flags | true | |
| 0x01 | WarnIfLatentActionIsStillRunning | bool | 6 flags | true | |
| 0x02CA | 0x02 | padding / unreflected | |||
| 0x08 | GameplayCueTag | FGameplayTag | 5 flags | {TagName=None} | |
| 0x08 | GameplayCueName | FName | 6 flags | None | |
| 0x01 | bAutoAttachToOwner | bool | 7 flags | false | |
| 0x01 | IsOverride | bool | 7 flags | true | |
| 0x01 | bUniqueInstancePerInstigator | bool | 7 flags | false | |
| 0x01 | bUniqueInstancePerSourceObject | bool | 7 flags | false | |
| 0x01 | bAllowMultipleOnActiveEvents | bool | 7 flags | true | |
| 0x01 | bAllowMultipleWhileActiveEvents | bool | 7 flags | true | |
| 0x02E2 | 0x02 | padding / unreflected | |||
| 0x04 | NumPreallocatedInstances | int32 | 7 flags | 0 | |
Inherited from AActor 80
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x30 | PrimaryActorTick | FActorTickFunction | 3 flags | {} | |
| 0x01 | bNetTemporary : 1bit 0 | bool | 3 flags | false | |
| 0x01 | bOnlyRelevantToOwner : 1bit 2 | bool | 7 flags | false | |
| 0x01 | bAlwaysRelevant : 1bit 3 | bool | 6 flags | false | |
| 0x01 | bReplicateMovement : 1bit 4 | bool | NetRepNotify+5 flags | false | |
| 0x01 | bCallPreReplication : 1bit 5 | bool | 6 flags | true | |
| 0x01 | bCallPreReplicationForReplay : 1bit 6 | bool | 6 flags | true | |
| 0x01 | bHidden : 1bit 7 | bool | Net+7 flags | false | |
| 0x01 | bTearOff : 1bit 0 | bool | Net+3 flags | false | |
| 0x01 | bForceNetAddressable : 1bit 1 | bool | 3 flags | false | |
| 0x01 | bExchangedRoles : 1bit 2 | bool | Transient+3 flags | false | |
| 0x01 | bNetLoadOnClient : 1bit 3 | bool | 4 flags | true | |
| 0x01 | bNetUseOwnerRelevancy : 1bit 4 | bool | 6 flags | false | |
| 0x01 | bRelevantForNetworkReplays : 1bit 5 | bool | 3 flags | true | |
| 0x01 | bRelevantForLevelBounds : 1bit 6 | bool | 5 flags | true | |
| 0x01 | bReplayRewindable : 1bit 7 | bool | 6 flags | false | |
| 0x01 | bAllowTickBeforeBeginPlay : 1bit 0 | bool | 5 flags | false | |
| 0x01 | bAutoDestroyWhenFinished : 1bit 1 | bool | 4 flags | false | |
| 0x01 | bCanBeDamaged : 1bit 2 | bool | Net+6 flags | true | |
| 0x01 | bBlockInput : 1bit 3 | bool | 5 flags | false | |
| 0x01 | bCollideWhenPlacing : 1bit 4 | bool | 3 flags | false | |
| 0x01 | bFindCameraComponentWhenViewTarget : 1bit 5 | bool | 6 flags | true | |
| 0x01 | bGenerateOverlapEventsDuringLevelStreaming : 1bit 6 | bool | 5 flags | false | |
| 0x01 | bIgnoresOriginShifting : 1bit 7 | bool | 5 flags | false | |
| 0x01 | bEnableAutoLODGeneration : 1bit 0 | bool | 5 flags | true | |
| 0x01 | bIsEditorOnlyActor : 1bit 1 | bool | 5 flags | false | |
| 0x01 | bReplicates : 1bit 3 | bool | Protected+7 flags | false | |
| 0x01 | bCanBeInCluster : 1bit 4 | bool | Protected+5 flags | false | |
| 0x01 | bAllowReceiveTickEventOnDedicatedServer : 1bit 5 | bool | Protected+3 flags | true | |
| 0x01 | bReplicateUsingRegisteredSubObjectList : 1bit 7 | bool | Protected+9 flags | false | |
| 0x0064 | 0x01 | padding / unreflected | |||
| 0x01 | bActorEnableCollision : 1bit 0 | bool | 3 flags | true | |
| 0x01 | bActorIsBeingDestroyed : 1bit 1 | bool | Transient+4 flags | false | |
| 0x0066 | 0x01 | padding / unreflected | |||
| 0x01 | bAsyncPhysicsTickEnabled : 1bit 0 | bool | Protected+4 flags | false | |
| 0x01 | UpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | Protected+6 flags | UseConfigDefault | |
| 0x01 | DefaultUpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | 8 flags | OnlyUpdateMovable | |
| 0x01 | RemoteRole | ENetRole | NetTransient+8 flags | ROLE_None | |
| 0x006B | 0x01 | padding / unreflected | |||
| 0x04 | InitialLifeSpan | float | 8 flags | 0 | |
| 0x04 | CustomTimeDilation | float | 7 flags | 1 | |
| 0x04 | RayTracingGroupId | int32 | 5 flags | -1 | |
| 0x60 | AttachmentReplication | FRepAttachment | NetTransient+5 flags | {AttachParent=nullptr, LocationOffset={}, RelativeScale3D={… | |
| 0x88 | ReplicatedMovement | FRepMovement | NetRepNotify+5 flags | {LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,… | |
| 0x08 | Owner | AActor* | NetRepNotify+6 flags | nullptr | |
| 0x08 | NetDriverName | FName | Protected+5 flags | GameNetDriver | |
| 0x01 | Role | ENetRole | Net+8 flags | ROLE_Authority | |
| 0x01 | NetDormancy | ENetDormancy | 9 flags | DORM_Awake | |
| 0x01 | SpawnCollisionHandlingMethod | ESpawnActorCollisionHandlingMethod | 7 flags | AlwaysSpawn | |
| 0x01 | AutoReceiveInput | EAutoReceiveInput | 6 flags | Disabled | |
| 0x04 | InputPriority | int32 | 6 flags | 0 | |
| 0x0178 | 0x08 | padding / unreflected | |||
| 0x08 | InputComponent | UInputComponent* | 9 flags | nullptr | |
| 0x04 | NetTag | int32 | Transient+5 flags | 0 | |
| 0x04 | NetCullDistanceSquared | float | 8 flags | 2.25e+08 | |
| 0x04 | NetUpdateFrequency | float | 8 flags | 100 | |
| 0x04 | MinNetUpdateFrequency | float | 8 flags | 2 | |
| 0x04 | NetPriority | float | 8 flags | 1 | |
| 0x01 | PhysicsReplicationMode | EPhysicsReplicationMode | 7 flags | Default | |
| 0x019D | 0x0B | padding / unreflected | |||
| 0x08 | Instigator | APawn* | NetRepNotify+8 flags | nullptr | |
| 0x10 | Children | TArray<AActor*> | Transient+4 flags | [] | |
| 0x08 | RootComponent | USceneComponent* | Protected+10 flags | nullptr | |
| 0x01C8 | 0x08 | padding / unreflected | |||
| 0x10 | Layers | TArray<FName> | 4 flags | [] | |
| 0x10 | UWEActorID | FGuid | NetRepNotify+8 flags | {A=0, B=0, C=0, D=0} | |
| 0x08 | ParentComponent | TWeakObjectPtr<UChildActorComponent> | 8 flags | nullptr | |
| 0x10 | Tags | TArray<FName> | 5 flags | [] | |
| 0x01 | OnTakeAnyDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakePointDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakeRadialDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorBeginOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorEndOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnBeginCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnClicked | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnReleased | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchBegin | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnd | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnter | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchLeave | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorHit | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnDestroyed | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndPlay | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x0218 | 0x80 | padding / unreflected | |||
| 0x10 | InstanceComponents | TArray<UActorComponent*> | 6 flags | [] | |
| 0x10 | BlueprintCreatedComponents | TArray<UActorComponent*> | 8 flags | [] | |
Functions 6
| Signature | Flags | Native | Params |
|---|---|---|---|
void UpdateDoorRotation(UStaticMeshComponent* TargetMesh, float alpha)Script7 statements · 253 bytes of bytecode0x0000CallFunc_Divide_DoubleDouble_A_ImplicitCast = Cast<4>(alpha);0x001DCallFunc_Divide_DoubleDouble_ReturnValue = Divide_DoubleDouble(CallFunc_Divide_DoubleDouble_A_ImplicitCast, 10);0x004BCallFunc_RLerp_Alpha_ImplicitCast = Cast<3>(CallFunc_Divide_DoubleDouble_ReturnValue);0x0068CallFunc_RLerp_ReturnValue = RLerp(TargetMesh.RelativeRotation, FRotator(0, 0, 0), CallFunc_RLerp_Alpha_ImplicitCast, true);0x00C6TargetMesh.K2_SetRelativeRotation(CallFunc_RLerp_ReturnValue, false, CallFunc_K2_SetRelativeRotation_SweepHitResult, false);0x00FAreturn;0x00FC// end of script | Public | 0x0C | |
void UpdateMaterialParameters(double HealthPercentage)Script12 statements · 220 bytes of bytecode0x0000CallFunc_IsValid_ReturnValue = IsValid(Decal);0x001Dif (!(CallFunc_IsValid_ReturnValue)) goto Label_00D9;0x002BCallFunc_Less_DoubleDouble_ReturnValue = Less_DoubleDouble(HealthPercentage, 1);0x0051if (!(CallFunc_Less_DoubleDouble_ReturnValue)) goto Label_00B7;0x005FCallFunc_SetScalarParameterValue_Value_ImplicitCast = Cast<3>(HealthPercentage);0x007CDecalMaterial.SetScalarParameterValue(FName(Opacity_TransitionValue), CallFunc_SetScalarParameterValue_Value_ImplicitCast);0x00B2goto Label_00D9;0x00B7Label_00B7:0x00B7Decal.SetVisibility(false, false);0x00D9Label_00D9:0x00D9return;0x00DB// end of script | Public | 0x08 | |
void OnLoopingStart(AActor* Target, FGameplayCueParameters& Parameters, FUWEGameplayCueNotify_SpawnResult& SpawnResults)Script6 statements · 72 bytes of bytecode0x0000PersistentFrame.K2Node_Event_Target_1 = Target;0x0012PersistentFrame.K2Node_Event_Parameters_1 = Parameters;0x0024PersistentFrame.K2Node_Event_SpawnResults_1 = SpawnResults;0x0036ExecuteUbergraph_GC_DamageStatesDoor(15);0x0045return;0x0047// end of script | EventProtected | 0x1D0 | |
void OnHealthChanged_Event(AActor* SourceActor, AActor* TargetActor, float OldHealth, float NewHealth)Script7 statements · 90 bytes of bytecode0x0000PersistentFrame.K2Node_CustomEvent_SourceActor = SourceActor;0x0012PersistentFrame.K2Node_CustomEvent_TargetActor = TargetActor;0x0024PersistentFrame.K2Node_CustomEvent_OldHealth = OldHealth;0x0036PersistentFrame.K2Node_CustomEvent_NewHealth = NewHealth;0x0048ExecuteUbergraph_GC_DamageStatesDoor(733);0x0057return;0x0059// end of script | 0x18 | ||
void OnRemoval(AActor* Target, FGameplayCueParameters& Parameters, FUWEGameplayCueNotify_SpawnResult& SpawnResults)Script6 statements · 72 bytes of bytecode0x0000PersistentFrame.K2Node_Event_Target = Target;0x0012PersistentFrame.K2Node_Event_Parameters = Parameters;0x0024PersistentFrame.K2Node_Event_SpawnResults = SpawnResults;0x0036ExecuteUbergraph_GC_DamageStatesDoor(1153);0x0045return;0x0047// end of script | EventProtected | 0x1D0 | |
void ExecuteUbergraph_GC_DamageStatesDoor(int32 EntryPoint)Script47 statements · 1,362 bytes of bytecode0x0000PushFlow(Label_054F);0x0005goto [EntryPoint];0x000FCallFunc_GetComponentByClass_ReturnValue_1 = K2Node_Event_Target_1.GetComponentByClass(/Script/UWEAbilitySystem.UWEHealthSetComponent);0x0042CallFunc_IsValid_ReturnValue = IsValid(CallFunc_GetComponentByClass_ReturnValue_1);0x005Fif (!(CallFunc_IsValid_ReturnValue)) PopFlow();0x0069K2Node_CreateDelegate_OutputDelegate.Bind(this, OnHealthChanged_Event);0x0080CallFunc_GetComponentByClass_ReturnValue_1 = K2Node_Event_Target_1.GetComponentByClass(/Script/UWEAbilitySystem.UWEHealthSetComponent);0x00B3CallFunc_GetComponentByClass_ReturnValue_1.OnHealthChanged += K2Node_CreateDelegate_OutputDelegate;0x00DCK2Node_DynamicCast_AsBP_Double_Sliding_Door_Repairable = Cast<BP_DoubleSlidingDoor_Repairable_C>(K2Node_Event_Target_1);0x0100K2Node_DynamicCast_bSuccess = Cast<1>(K2Node_DynamicCast_AsBP_Double_Sliding_Door_Repairable);0x011Dif (!(K2Node_DynamicCast_bSuccess)) PopFlow();0x0127Decal = K2Node_DynamicCast_AsBP_Double_Sliding_Door_Repairable.DamageDecal;0x0150PushFlow(Label_01F1);0x0155CallFunc_GetDecalMaterial_ReturnValue = Decal.GetDecalMaterial();0x017FCallFunc_CreateDynamicMaterialInstance_ReturnValue = CreateDynamicMaterialInstance(CallFunc_GetDecalMaterial_ReturnValue, /Game/Art/Surfaces/Decals/Alterra_Damage_01a/MI_Alterra_Damage_01a.MI_Alterra_Damage_01a, FName(None), 0);0x01B4Decal.SetDecalMaterial(CallFunc_CreateDynamicMaterialInstance_ReturnValue);0x01DDDecalMaterial = CallFunc_CreateDynamicMaterialInstance_ReturnValue;0x01F0PopFlow();0x01F1Label_01F1:0x01F1CallFunc_GetComponentByClass_ReturnValue_1 = K2Node_Event_Target_1.GetComponentByClass(/Script/UWEAbilitySystem.UWEHealthSetComponent);0x0224CallFunc_GetNormalizedHealth_ReturnValue_1 = CallFunc_GetComponentByClass_ReturnValue_1.GetNormalizedHealth();0x0256CallFunc_UpdateMaterialParameters_HealthPercentage_ImplicitCast_1 = Cast<4>(CallFunc_GetNormalizedHealth_ReturnValue_1);0x0273UpdateMaterialParameters(CallFunc_UpdateMaterialParameters_HealthPercentage_ImplicitCast_1);0x028ADoor L = K2Node_DynamicCast_AsBP_Double_Sliding_Door_Repairable.Door_L;0x02B3Door R = K2Node_DynamicCast_AsBP_Double_Sliding_Door_Repairable.Door_R;0x02DCPopFlow();0x02DDCallFunc_GetComponentByClass_ReturnValue = K2Node_CustomEvent_TargetActor.GetComponentByClass(/Script/UWEAbilitySystem.UWEHealthSetComponent);0x0310CallFunc_GetNormalizedHealth_ReturnValue = CallFunc_GetComponentByClass_ReturnValue.GetNormalizedHealth();0x0342CallFunc_UpdateMaterialParameters_HealthPercentage_ImplicitCast = Cast<4>(CallFunc_GetNormalizedHealth_ReturnValue);0x035FUpdateMaterialParameters(CallFunc_UpdateMaterialParameters_HealthPercentage_ImplicitCast);0x0376CallFunc_GetComponentByClass_ReturnValue = K2Node_CustomEvent_TargetActor.GetComponentByClass(/Script/UWEAbilitySystem.UWEHealthSetComponent);0x03A9CallFunc_GetNormalizedHealth_ReturnValue = CallFunc_GetComponentByClass_ReturnValue.GetNormalizedHealth();0x03DBUpdateDoorRotation(Door L, CallFunc_GetNormalizedHealth_ReturnValue);0x03FBCallFunc_GetComponentByClass_ReturnValue = K2Node_CustomEvent_TargetActor.GetComponentByClass(/Script/UWEAbilitySystem.UWEHealthSetComponent);0x042ECallFunc_GetNormalizedHealth_ReturnValue = CallFunc_GetComponentByClass_ReturnValue.GetNormalizedHealth();0x0460UpdateDoorRotation(Door R, CallFunc_GetNormalizedHealth_ReturnValue);0x0480PopFlow();0x0481CallFunc_GetComponentByClass_ReturnValue_2 = K2Node_Event_Target.GetComponentByClass(/Script/UWEAbilitySystem.UWEHealthSetComponent);0x04B4CallFunc_IsValid_ReturnValue_1 = IsValid(CallFunc_GetComponentByClass_ReturnValue_2);0x04D1if (!(CallFunc_IsValid_ReturnValue_1)) PopFlow();0x04DBK2Node_CreateDelegate_OutputDelegate.Bind(this, OnHealthChanged_Event);0x04F2CallFunc_GetComponentByClass_ReturnValue_2 = K2Node_Event_Target.GetComponentByClass(/Script/UWEAbilitySystem.UWEHealthSetComponent);0x0525CallFunc_GetComponentByClass_ReturnValue_2.OnHealthChanged -= K2Node_CreateDelegate_OutputDelegate;0x054EPopFlow();0x054FLabel_054F:0x054Freturn;0x0551// end of script | Final | 0x04 |