Zdexby TheHolyOneZ
9,486 classes
/Game/GameplayCueNotifies/GC_DamageStatesDoor.GC_DamageStatesDoor_C 0x1778 (6,008 B) align 8 inherited 0x1748 6 scripted vtable /Game/GameplayCueNotifies/GC_DamageStatesDoor
0x00x1778

Members 6

OffsetSizeNameTypeFlagsDefault
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags{}
0x08Async ActionUUWEAbilityAsync_WaitGameplayTagCountChanged*6 flagsnullptr
0x08DecalUDecalComponent*7 flagsnullptr
0x08DecalMaterialUMaterialInstanceDynamic*6 flagsnullptr
0x08Door LUStaticMeshComponent*7 flagsnullptr
0x08Door RUStaticMeshComponent*7 flagsnullptr
Inherited from AUWEGameplayCueNotify_Looping 11
OffsetSizeNameTypeFlagsDefault
0x88DefaultSpawnConditionFUWEGameplayCueNotify_SpawnConditionProtected+5 flags{LocallyControlledSource=InstigatorActor, LocallyControlled…
0x40DefaultPlacementInfoFUWEGameplayCueNotify_PlacementInfoProtected+6 flags{SocketName=None, AttachPolicy=AttachToTarget, AttachmentRu…
0x3E8ApplicationEffectsFUWEGameplayCueNotify_BurstEffectsProtected+5 flags{BurstCameraShakeEvents=[], ForceFeedbackEvents=[], BurstFM…
0xF0ApplicationSpawnResultsFUWEGameplayCueNotify_SpawnResultProtected+4 flags{FMODAudioComponents=[], CameraShakeComponents=[], ForceFee…
0x2F0LoopingEffectsFUWEGameplayCueNotify_LoopingEffectsProtected+5 flags{LoopingCameraShakeEvents=[], ForceFeedbackEvents=[], Loopi…
0xF0LoopingSpawnResultsFUWEGameplayCueNotify_SpawnResultProtected+4 flags{FMODAudioComponents=[], CameraShakeComponents=[], ForceFee…
0x3E8RecurringEffectsFUWEGameplayCueNotify_BurstEffectsProtected+5 flags{BurstCameraShakeEvents=[], ForceFeedbackEvents=[], BurstFM…
0xF0RecurringSpawnResultsFUWEGameplayCueNotify_SpawnResultProtected+4 flags{FMODAudioComponents=[], CameraShakeComponents=[], ForceFee…
0x3E8RemovalEffectsFUWEGameplayCueNotify_BurstEffectsProtected+5 flags{BurstCameraShakeEvents=[], ForceFeedbackEvents=[], BurstFM…
0xF0RemovalSpawnResultsFUWEGameplayCueNotify_SpawnResultProtected+4 flags{FMODAudioComponents=[], CameraShakeComponents=[], ForceFee…
0x16600x04padding / unreflected
0x08CurrentTargetTWeakObjectPtr<AActor>Protected+6 flagsnullptr
Inherited from AGameplayCueNotify_Actor 13
OffsetSizeNameTypeFlagsDefault
0x01bAutoDestroyOnRemovebool7 flagsfalse
0x02C10x03padding / unreflected
0x04AutoDestroyDelayfloat6 flags0
0x01WarnIfTimelineIsStillRunningbool6 flagstrue
0x01WarnIfLatentActionIsStillRunningbool6 flagstrue
0x02CA0x02padding / unreflected
0x08GameplayCueTagFGameplayTag5 flags{TagName=None}
0x08GameplayCueNameFName6 flagsNone
0x01bAutoAttachToOwnerbool7 flagsfalse
0x01IsOverridebool7 flagstrue
0x01bUniqueInstancePerInstigatorbool7 flagsfalse
0x01bUniqueInstancePerSourceObjectbool7 flagsfalse
0x01bAllowMultipleOnActiveEventsbool7 flagstrue
0x01bAllowMultipleWhileActiveEventsbool7 flagstrue
0x02E20x02padding / unreflected
0x04NumPreallocatedInstancesint327 flags0
Inherited from AActor 80
OffsetSizeNameTypeFlagsDefault
0x30PrimaryActorTickFActorTickFunction3 flags{}
0x01bNetTemporary : 1bit 0bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 2bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 3bool6 flagsfalse
0x01bReplicateMovement : 1bit 4boolNetRepNotify+5 flagsfalse
0x01bCallPreReplication : 1bit 5bool6 flagstrue
0x01bCallPreReplicationForReplay : 1bit 6bool6 flagstrue
0x01bHidden : 1bit 7boolNet+7 flagsfalse
0x01bTearOff : 1bit 0boolNet+3 flagsfalse
0x01bForceNetAddressable : 1bit 1bool3 flagsfalse
0x01bExchangedRoles : 1bit 2boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 3bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 4bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 5bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 6bool5 flagstrue
0x01bReplayRewindable : 1bit 7bool6 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 0bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 1bool4 flagsfalse
0x01bCanBeDamaged : 1bit 2boolNet+6 flagstrue
0x01bBlockInput : 1bit 3bool5 flagsfalse
0x01bCollideWhenPlacing : 1bit 4bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 5bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 6bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 7bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 0bool5 flagstrue
0x01bIsEditorOnlyActor : 1bit 1bool5 flagsfalse
0x01bReplicates : 1bit 3boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 4boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 5boolProtected+3 flagstrue
0x01bReplicateUsingRegisteredSubObjectList : 1bit 7boolProtected+9 flagsfalse
0x00640x01padding / unreflected
0x01bActorEnableCollision : 1bit 0bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 1boolTransient+4 flagsfalse
0x00660x01padding / unreflected
0x01bAsyncPhysicsTickEnabled : 1bit 0boolProtected+4 flagsfalse
0x01UpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethodProtected+6 flagsUseConfigDefault
0x01DefaultUpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethod8 flagsOnlyUpdateMovable
0x01RemoteRoleENetRoleNetTransient+8 flagsROLE_None
0x006B0x01padding / unreflected
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x04RayTracingGroupIdint325 flags-1
0x60AttachmentReplicationFRepAttachmentNetTransient+5 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x88ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x08OwnerAActor*NetRepNotify+6 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01RoleENetRoleNet+8 flagsROLE_Authority
0x01NetDormancyENetDormancy9 flagsDORM_Awake
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputEAutoReceiveInput6 flagsDisabled
0x04InputPriorityint326 flags0
0x01780x08padding / unreflected
0x08InputComponentUInputComponent*9 flagsnullptr
0x04NetTagint32Transient+5 flags0
0x04NetCullDistanceSquaredfloat8 flags2.25e+08
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x01PhysicsReplicationModeEPhysicsReplicationMode7 flagsDefault
0x019D0x0Bpadding / unreflected
0x08InstigatorAPawn*NetRepNotify+8 flagsnullptr
0x10ChildrenTArray<AActor*>Transient+4 flags[]
0x08RootComponentUSceneComponent*Protected+10 flagsnullptr
0x01C80x08padding / unreflected
0x10LayersTArray<FName>4 flags[]
0x10UWEActorIDFGuidNetRepNotify+8 flags{A=0, B=0, C=0, D=0}
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flagsnullptr
0x10TagsTArray<FName>5 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x02180x80padding / unreflected
0x10InstanceComponentsTArray<UActorComponent*>6 flags[]
0x10BlueprintCreatedComponentsTArray<UActorComponent*>8 flags[]

Functions 6

SignatureFlagsNativeParams
void UpdateDoorRotation(UStaticMeshComponent* TargetMesh, float alpha)
Script7 statements · 253 bytes of bytecode
0x0000CallFunc_Divide_DoubleDouble_A_ImplicitCast = Cast<4>(alpha);0x001DCallFunc_Divide_DoubleDouble_ReturnValue = Divide_DoubleDouble(CallFunc_Divide_DoubleDouble_A_ImplicitCast, 10);0x004BCallFunc_RLerp_Alpha_ImplicitCast = Cast<3>(CallFunc_Divide_DoubleDouble_ReturnValue);0x0068CallFunc_RLerp_ReturnValue = RLerp(TargetMesh.RelativeRotation, FRotator(0, 0, 0), CallFunc_RLerp_Alpha_ImplicitCast, true);0x00C6TargetMesh.K2_SetRelativeRotation(CallFunc_RLerp_ReturnValue, false, CallFunc_K2_SetRelativeRotation_SweepHitResult, false);0x00FAreturn;0x00FC// end of script
Public0x0C
void UpdateMaterialParameters(double HealthPercentage)
Script12 statements · 220 bytes of bytecode
0x0000CallFunc_IsValid_ReturnValue = IsValid(Decal);0x001Dif (!(CallFunc_IsValid_ReturnValue)) goto Label_00D9;0x002BCallFunc_Less_DoubleDouble_ReturnValue = Less_DoubleDouble(HealthPercentage, 1);0x0051if (!(CallFunc_Less_DoubleDouble_ReturnValue)) goto Label_00B7;0x005FCallFunc_SetScalarParameterValue_Value_ImplicitCast = Cast<3>(HealthPercentage);0x007CDecalMaterial.SetScalarParameterValue(FName(Opacity_TransitionValue), CallFunc_SetScalarParameterValue_Value_ImplicitCast);0x00B2goto Label_00D9;0x00B7Label_00B7:0x00B7Decal.SetVisibility(false, false);0x00D9Label_00D9:0x00D9return;0x00DB// end of script
Public0x08
void OnLoopingStart(AActor* Target, FGameplayCueParameters& Parameters, FUWEGameplayCueNotify_SpawnResult& SpawnResults)
Script6 statements · 72 bytes of bytecode
0x0000PersistentFrame.K2Node_Event_Target_1 = Target;0x0012PersistentFrame.K2Node_Event_Parameters_1 = Parameters;0x0024PersistentFrame.K2Node_Event_SpawnResults_1 = SpawnResults;0x0036ExecuteUbergraph_GC_DamageStatesDoor(15);0x0045return;0x0047// end of script
EventProtected0x1D0
void OnHealthChanged_Event(AActor* SourceActor, AActor* TargetActor, float OldHealth, float NewHealth)
Script7 statements · 90 bytes of bytecode
0x0000PersistentFrame.K2Node_CustomEvent_SourceActor = SourceActor;0x0012PersistentFrame.K2Node_CustomEvent_TargetActor = TargetActor;0x0024PersistentFrame.K2Node_CustomEvent_OldHealth = OldHealth;0x0036PersistentFrame.K2Node_CustomEvent_NewHealth = NewHealth;0x0048ExecuteUbergraph_GC_DamageStatesDoor(733);0x0057return;0x0059// end of script
0x18
void OnRemoval(AActor* Target, FGameplayCueParameters& Parameters, FUWEGameplayCueNotify_SpawnResult& SpawnResults)
Script6 statements · 72 bytes of bytecode
0x0000PersistentFrame.K2Node_Event_Target = Target;0x0012PersistentFrame.K2Node_Event_Parameters = Parameters;0x0024PersistentFrame.K2Node_Event_SpawnResults = SpawnResults;0x0036ExecuteUbergraph_GC_DamageStatesDoor(1153);0x0045return;0x0047// end of script
EventProtected0x1D0
void ExecuteUbergraph_GC_DamageStatesDoor(int32 EntryPoint)
Script47 statements · 1,362 bytes of bytecode
0x0000PushFlow(Label_054F);0x0005goto [EntryPoint];0x000FCallFunc_GetComponentByClass_ReturnValue_1 = K2Node_Event_Target_1.GetComponentByClass(/Script/UWEAbilitySystem.UWEHealthSetComponent);0x0042CallFunc_IsValid_ReturnValue = IsValid(CallFunc_GetComponentByClass_ReturnValue_1);0x005Fif (!(CallFunc_IsValid_ReturnValue)) PopFlow();0x0069K2Node_CreateDelegate_OutputDelegate.Bind(this, OnHealthChanged_Event);0x0080CallFunc_GetComponentByClass_ReturnValue_1 = K2Node_Event_Target_1.GetComponentByClass(/Script/UWEAbilitySystem.UWEHealthSetComponent);0x00B3CallFunc_GetComponentByClass_ReturnValue_1.OnHealthChanged += K2Node_CreateDelegate_OutputDelegate;0x00DCK2Node_DynamicCast_AsBP_Double_Sliding_Door_Repairable = Cast<BP_DoubleSlidingDoor_Repairable_C>(K2Node_Event_Target_1);0x0100K2Node_DynamicCast_bSuccess = Cast<1>(K2Node_DynamicCast_AsBP_Double_Sliding_Door_Repairable);0x011Dif (!(K2Node_DynamicCast_bSuccess)) PopFlow();0x0127Decal = K2Node_DynamicCast_AsBP_Double_Sliding_Door_Repairable.DamageDecal;0x0150PushFlow(Label_01F1);0x0155CallFunc_GetDecalMaterial_ReturnValue = Decal.GetDecalMaterial();0x017FCallFunc_CreateDynamicMaterialInstance_ReturnValue = CreateDynamicMaterialInstance(CallFunc_GetDecalMaterial_ReturnValue, /Game/Art/Surfaces/Decals/Alterra_Damage_01a/MI_Alterra_Damage_01a.MI_Alterra_Damage_01a, FName(None), 0);0x01B4Decal.SetDecalMaterial(CallFunc_CreateDynamicMaterialInstance_ReturnValue);0x01DDDecalMaterial = CallFunc_CreateDynamicMaterialInstance_ReturnValue;0x01F0PopFlow();0x01F1Label_01F1:0x01F1CallFunc_GetComponentByClass_ReturnValue_1 = K2Node_Event_Target_1.GetComponentByClass(/Script/UWEAbilitySystem.UWEHealthSetComponent);0x0224CallFunc_GetNormalizedHealth_ReturnValue_1 = CallFunc_GetComponentByClass_ReturnValue_1.GetNormalizedHealth();0x0256CallFunc_UpdateMaterialParameters_HealthPercentage_ImplicitCast_1 = Cast<4>(CallFunc_GetNormalizedHealth_ReturnValue_1);0x0273UpdateMaterialParameters(CallFunc_UpdateMaterialParameters_HealthPercentage_ImplicitCast_1);0x028ADoor L = K2Node_DynamicCast_AsBP_Double_Sliding_Door_Repairable.Door_L;0x02B3Door R = K2Node_DynamicCast_AsBP_Double_Sliding_Door_Repairable.Door_R;0x02DCPopFlow();0x02DDCallFunc_GetComponentByClass_ReturnValue = K2Node_CustomEvent_TargetActor.GetComponentByClass(/Script/UWEAbilitySystem.UWEHealthSetComponent);0x0310CallFunc_GetNormalizedHealth_ReturnValue = CallFunc_GetComponentByClass_ReturnValue.GetNormalizedHealth();0x0342CallFunc_UpdateMaterialParameters_HealthPercentage_ImplicitCast = Cast<4>(CallFunc_GetNormalizedHealth_ReturnValue);0x035FUpdateMaterialParameters(CallFunc_UpdateMaterialParameters_HealthPercentage_ImplicitCast);0x0376CallFunc_GetComponentByClass_ReturnValue = K2Node_CustomEvent_TargetActor.GetComponentByClass(/Script/UWEAbilitySystem.UWEHealthSetComponent);0x03A9CallFunc_GetNormalizedHealth_ReturnValue = CallFunc_GetComponentByClass_ReturnValue.GetNormalizedHealth();0x03DBUpdateDoorRotation(Door L, CallFunc_GetNormalizedHealth_ReturnValue);0x03FBCallFunc_GetComponentByClass_ReturnValue = K2Node_CustomEvent_TargetActor.GetComponentByClass(/Script/UWEAbilitySystem.UWEHealthSetComponent);0x042ECallFunc_GetNormalizedHealth_ReturnValue = CallFunc_GetComponentByClass_ReturnValue.GetNormalizedHealth();0x0460UpdateDoorRotation(Door R, CallFunc_GetNormalizedHealth_ReturnValue);0x0480PopFlow();0x0481CallFunc_GetComponentByClass_ReturnValue_2 = K2Node_Event_Target.GetComponentByClass(/Script/UWEAbilitySystem.UWEHealthSetComponent);0x04B4CallFunc_IsValid_ReturnValue_1 = IsValid(CallFunc_GetComponentByClass_ReturnValue_2);0x04D1if (!(CallFunc_IsValid_ReturnValue_1)) PopFlow();0x04DBK2Node_CreateDelegate_OutputDelegate.Bind(this, OnHealthChanged_Event);0x04F2CallFunc_GetComponentByClass_ReturnValue_2 = K2Node_Event_Target.GetComponentByClass(/Script/UWEAbilitySystem.UWEHealthSetComponent);0x0525CallFunc_GetComponentByClass_ReturnValue_2.OnHealthChanged -= K2Node_CreateDelegate_OutputDelegate;0x054EPopFlow();0x054FLabel_054F:0x054Freturn;0x0551// end of script
Final0x04