| void UnbindProcessGeneratedMovement() | FinalNative+1 flags | | 0x00 |
| bool TryGetFloorCheckHitResult(FHitResult& OutHitResult) | NativePublic | | 0x101 |
| void SetUseDeferredGroupMovement(bool bEnable) | FinalNative+1 flags | | 0x01 |
| void SetUpdatedComponent(USceneComponent* NewUpdatedComponent) | FinalNative+1 flags | | 0x08 |
| void SetPrimaryVisualComponent(USceneComponent* SceneComponent) | FinalNative+1 flags | | 0x08 |
| void SetPlanarConstraint(FPlanarConstraint& InConstraint) | FinalNative+1 flags | | 0x38 |
| void SetGravityOverride(bool bOverrideGravity, const FVector& GravityAcceleration) | FinalNative+1 flags | | 0x20 |
| void SetBaseVisualComponentTransform(FTransform& ComponentTransform) | FinalNative+1 flags | | 0x60 |
| bool RemoveMovementMode(const FName& ModeName) | FinalNative+1 flags | | 0x09 |
| void RemoveGameplayTags(FGameplayTagContainer& TagsToRemove) | FinalNative+1 flags | | 0x20 |
| void RemoveGameplayTag(const FGameplayTag& TagToRemove) | FinalNative+1 flags | | 0x08 |
| void QueueNextMode(const FName& DesiredModeName, bool bShouldReenter) | FinalNative+1 flags | | 0x09 |
| void PhysicsVolumeChanged(APhysicsVolume* NewVolume) | NativeProtected | | 0x08 |
| void OnBeginOverlap(UPrimitiveComponent* OverlappedComp, AActor* Other, UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, FHitResult& SweepResult) | NativePublic | | 0x120 |
| FMovementModifierHandle K2_QueueMovementModifier(const int32& MoveAsRawData) | FinalNative+1 flags | | 0x06 |
| void K2_QueueLayeredMove(const int32& MoveAsRawData) | FinalNative+1 flags | | 0x04 |
| void K2_QueueInstantMovementEffect(const int32& EffectAsRawData) | FinalNative+1 flags | | 0x04 |
| void K2_FindMovementModifier(const FMovementModifierHandle& ModifierHandle, const bool& bFoundModifier, const int32& TargetAsRawBytes) | FinalNative+1 flags | | 0x08 |
| void K2_FindActiveLayeredMove(const bool& DidSucceed, const int32& TargetAsRawBytes) | FinalNative+1 flags | | 0x08 |
| bool IsUsingDeferredGroupMovement() | FinalNative+1 flags | | 0x01 |
| bool IsModifierActiveOrQueued(FMovementModifierHandle& ModifierHandle) | FinalNative+1 flags | | 0x03 |
| bool HasValidCachedState() | FinalNative+1 flags | | 0x01 |
| bool HasValidCachedInputCmd() | FinalNative+1 flags | | 0x01 |
| bool HasGameplayTagInState(FMoverSyncState& SyncState, const FGameplayTag& TagToFind, bool bExactMatch) | FinalNative+1 flags | | 0x82 |
| bool HasGameplayTag(const FGameplayTag& TagToFind, bool bExactMatch) | FinalNative+1 flags | | 0x0A |
| void HandleImpact(FMoverOnImpactParams& ImpactParams) | FinalNative+1 flags | | 0x120 |
| FVector GetVelocity() | FinalNative+1 flags | | 0x18 |
| FVector GetUpDirection() | FinalNative+1 flags | | 0x18 |
| USceneComponent* GetUpdatedComponent() | FinalNative+1 flags | | 0x08 |
| FRotator GetTargetOrientation() | FinalNative+1 flags | | 0x18 |
| FMoverSyncState GetSyncState() | FinalNative+1 flags | | 0x78 |
| UMoverBlackboard* GetSimBlackboard() | FinalNative+1 flags | | 0x08 |
| USceneComponent* GetPrimaryVisualComponent() | FinalNative+1 flags | | 0x08 |
| TArray<FTrajectorySampleInfo> GetPredictedTrajectory(const FMoverPredictTrajectoryParams& PredictionParams) | FinalNative+1 flags | | 0xC8 |
| FPlanarConstraint GetPlanarConstraint() | FinalNative+1 flags | | 0x38 |
| FName GetMovementModeName() | FinalNative+1 flags | | 0x08 |
| UBaseMovementMode* GetMovementMode() | FinalNative+1 flags | | 0x08 |
| FVector GetMovementIntent() | FinalNative+1 flags | | 0x18 |
| FName GetMovementBaseBoneName() | FinalNative+1 flags | | 0x08 |
| UPrimitiveComponent* GetMovementBase() | FinalNative+1 flags | | 0x08 |
| FMoverTimeStep GetLastTimeStep() | FinalNative+1 flags | | 0x10 |
| FMoverInputCmdContext GetLastInputCmd() | FinalNative+1 flags | | 0x10 |
| FVector GetGravityAcceleration() | FinalNative+1 flags | | 0x18 |
| TArray<FTrajectorySampleInfo> GetFutureTrajectory(float FutureSeconds, float SamplesPerSecond) | FinalNative+1 flags | | 0x18 |
| FTransform GetBaseVisualComponentTransform() | FinalNative+1 flags | | 0x60 |
| UObject* FindSharedSettings_Mutable_BP(TSubclassOf<UObject> SharedSetting) | FinalNative+1 flags | | 0x10 |
| UObject* FindSharedSettings_BP(TSubclassOf<UObject> SharedSetting) | FinalNative+1 flags | | 0x10 |
| UBaseMovementMode* FindMovementModeByName(const FName& MovementModeName) | FinalNative+1 flags | | 0x10 |
| UBaseMovementMode* FindMovementMode(TSubclassOf<UBaseMovementMode> MovementMode) | FinalNative+1 flags | | 0x10 |
| void CancelModifierFromHandle(const FMovementModifierHandle& ModifierHandle) | FinalNative+1 flags | | 0x02 |
| void BindProcessGeneratedMovement(const FScriptDelegate& ProcessGeneratedMovementEvent) | FinalNative+1 flags | | 0x10 |
| bool AddMovementModeFromObject(const FName& ModeName, UBaseMovementMode* MovementMode) | FinalNative+1 flags | | 0x11 |
| UBaseMovementMode* AddMovementModeFromClass(const FName& ModeName, TSubclassOf<UBaseMovementMode> MovementMode) | FinalNative+1 flags | | 0x18 |
| void AddGameplayTags(FGameplayTagContainer& TagsToAdd) | FinalNative+1 flags | | 0x20 |
| void AddGameplayTag(const FGameplayTag& TagToAdd) | FinalNative+1 flags | | 0x08 |