Zdexby TheHolyOneZ
9,486 classes
Class

UMovementUtils

: UBlueprintFunctionLibrary : UObject
/Script/Mover.MovementUtils 0x0028 (40 B) align 8 inherited 0x0028 vtable /Script/Mover
0x00x0028

Members 0

OffsetSizeNameTypeFlagsDefault
No reflected members.

Functions 24

SignatureFlagsNativeParams
bool TrySafeMoveUpdatedComponentNoMovementRecord(FMovingComponentSet& MovingComps, const FVector& Delta, FQuat& NewRotation, bool bSweep, FHitResult& OutHit, const ETeleportType& Teleport)FinalNative+2 flags0x15A
bool TrySafeMoveUpdatedComponent(FMovingComponentSet& MovingComps, const FVector& Delta, FQuat& NewRotation, bool bSweep, FHitResult& OutHit, const ETeleportType& Teleport, FMovementRecord& MoveRecord)FinalNative+2 flags0x1A9
float TrySafeMoveAndSlideUpdatedComponentNoMovementRecord(FMovingComponentSet& MovingComps, const FVector& Delta, FQuat& NewRotation, bool bSweep, FHitResult& OutHit, const ETeleportType& Teleport, bool bSlideAlongSurface)FinalNative+2 flags0x160
float TrySafeMoveAndSlideUpdatedComponent(FMovingComponentSet& MovingComps, const FVector& Delta, FQuat& NewRotation, bool bSweep, FHitResult& OutHit, const ETeleportType& Teleport, FMovementRecord& MoveRecord, bool bSlideAlongSurface)FinalNative+2 flags0x1B0
float TryMoveToSlideAlongSurfaceNoMovementRecord(FMovingComponentSet& MovingComps, const FVector& Delta, float PctOfDeltaToMove, const FQuat& Rotation, const FVector& Normal, FHitResult& Hit, bool bHandleImpact)FinalNative+2 flags0x180
float TryMoveToSlideAlongSurface(FMovingComponentSet& MovingComps, const FVector& Delta, float PctOfDeltaToMove, const FQuat& Rotation, const FVector& Normal, FHitResult& Hit, bool bHandleImpact, FMovementRecord& MoveRecord)FinalNative+2 flags0x1CC
bool TestEncroachmentAndAdjust(UMoverComponent* MoverComp, const FVector& TestLocation, const FRotator& TestRotation, const FVector& OutProposedAdjustment)FinalNative+2 flags0x51
bool TestEncroachment(UMoverComponent* MoverComp, const FVector& TestLocation, const FRotator& TestRotation)FinalNative+2 flags0x39
FVector ProjectToGravityFloor(const FVector& Vector, const FVector& UpDirection)FinalNative+2 flags0x48
bool IsExceedingMaxSpeed(const FVector& Velocity, float InMaxSpeed)FinalNative+2 flags0x1D
bool IsAngularVelocityZero(const FRotator& AngularVelocity)FinalNative+2 flags0x19
FVector GetGravityVerticalComponent(const FVector& Vector, const FVector& UpDirection)FinalNative+2 flags0x48
bool FindTeleportSpot(UMoverComponent* MoverComp, const FVector& TestLocation, const FRotator& TestRotation)FinalNative+2 flags0x39
FVector DeduceUpDirectionFromGravity(const FVector& GravityAcceleration)FinalNative+2 flags0x30
FVector ConstrainToPlane(const FVector& Vector, const FPlane& MovementPlane, bool bMaintainMagnitude)FinalNative+2 flags0x60
FVector ComputeVelocityFromPositions(const FVector& FromPos, const FVector& ToPos, float DeltaSeconds)FinalNative+2 flags0x50
FVector ComputeVelocityFromGravity(const FVector& GravityAccel, float DeltaSeconds)FinalNative+2 flags0x38
FVector ComputeVelocity(FComputeVelocityParams& InParams)FinalNative+2 flags0x88
FVector ComputeSlideDelta(FMovingComponentSet& MovingComps, const FVector& Delta, float PctOfDeltaToMove, const FVector& Normal, FHitResult& Hit)FinalNative+2 flags0x168
FVector ComputeDirectionIntent(const FVector& MoveInput, const EMoveInputType& MoveInputType, float MaxSpeed)FinalNative+2 flags0x38
FVector ComputeCombinedVelocity(FComputeCombinedVelocityParams& InParams)FinalNative+2 flags0x88
FRotator ComputeAngularVelocity(const FRotator& From, const FRotator& To, FQuat& WorldToGravity, float DeltaSeconds, float TurningRateLimit)FinalNative+2 flags0x70
bool CanEscapeGravity(const FVector& PriorVelocity, const FVector& NewVelocity, const FVector& GravityAccel, float DeltaSeconds)FinalNative+2 flags0x4D
FRotator ApplyGravityToOrientationIntent(const FRotator& IntendedOrientation, FQuat& WorldToGravity, bool bStayVertical)FinalNative+2 flags0x60