Zdexby TheHolyOneZ
9,486 classes
Class

UCharacterMoverComponent

: UMoverComponent : UActorComponent : UObject
/Script/Mover.CharacterMoverComponent 0x0500 (1,280 B) align 16 inherited 0x04F0 vtable /Script/Mover
0x00x0500

Members 4

OffsetSizeNameTypeFlagsDefault
0x10OnStanceChangedFMulticastScriptDelegate4 flags<delegate>
0x04F80x02padding / unreflected
0x01bWantsToCrouch : 1bit 0boolTransientProtected+5 flagsfalse
0x01bHandleJump : 1bit 1boolProtected+5 flagstrue
0x01bHandleStanceChanges : 1bit 2boolProtected+5 flagstrue
0x04FB0x05unreflected bytes to end of UCharacterMoverComponent
Inherited from UMoverComponent 29
OffsetSizeNameTypeFlagsDefault
0x10OnPreSimulationTickFMulticastScriptDelegate4 flags<delegate>
0x10OnPostMovementFMulticastScriptDelegate3 flags<delegate>
0x10OnPostSimulationTickFMulticastScriptDelegate4 flags<delegate>
0x10OnPostSimulationRollbackFMulticastScriptDelegate4 flags<delegate>
0x10OnMovementModeChangedFMulticastScriptDelegate4 flags<delegate>
0x10OnPostFinalizeFMulticastScriptDelegate4 flags<delegate>
0x01200x10padding / unreflected
0x08BackendClassTSubclassOf<UActorComponent>7 flags/Script/Mover.MoverNetworkPredictionLiaisonComponent
0x50MovementModesTMap<FName, UBaseMovementMode*>8 flags<TMap>
0x08StartingMovementModeFName8 flagsNone
0x10TransitionsTArray<UBaseMovementModeTransition*>8 flags[]
0x10PersistentSyncStateDataTypesTArray<FMoverDataPersistence>4 flags[1 item]
0x08InputProducerUObject*8 flagsnullptr
0x08MovementMixerUMovementMixer*8 flagsnullptr
0x01C00x20padding / unreflected
0x10OnPreMovementFMulticastScriptDelegateProtected+4 flags<delegate>
0x01F00x08padding / unreflected
0x08UpdatedComponentUSceneComponent*TransientProtected+8 flagsnullptr
0x08UpdatedCompAsPrimitiveUPrimitiveComponent*TransientProtected+8 flagsnullptr
0x08PrimaryVisualComponentUSceneComponent*TransientProtected+8 flagsnullptr
0x02100x1C0padding / unreflected
0x10BackendLiaisonCompTScriptInterface<IMoverBackendLiaisonInterface>TransientProtected+6 flags<InterfaceProperty>
0x03E00x38padding / unreflected
0x08ModeFSMUMovementModeStateMachine*TransientProtected+6 flagsnullptr
0x08SimBlackboardUMoverBlackboard*TransientProtected+6 flagsnullptr
0x10SharedSettingsTArray<UObject*>9 flags[]
0x18GravityAccelOverrideFVector7 flags{X=0, Y=0, Z=0}
0x38PlanarConstraintFPlanarConstraint4 flags{bConstrainToPlane=false, PlaneConstraintNormal={X=1, Y=0, …
0x01SmoothingModeEMoverSmoothingMode7 flagsVisualComponentOffset
0x01bHasGravityOverridebool7 flagsfalse
0x01bUseDeferredGroupMovementbool7 flagsfalse
0x048B0x05padding / unreflected
0x20WorldToGravityTransformFQuat8 flags{X=0, Y=0, Z=0, W=0}
0x20GravityToWorldTransformFQuat8 flags{X=0, Y=0, Z=0, W=0}
0x01bSupportsKinematicBasedMovementboolProtected+7 flagstrue
Inherited from UActorComponent 15
OffsetSizeNameTypeFlagsDefault
0x30PrimaryComponentTickFActorComponentTickFunction3 flags{}
0x10ComponentTagsTArray<FName>4 flags[]
0x10AssetUserDataTArray<UAssetUserData*>Protected+8 flags[]
0x00900x04padding / unreflected
0x04UCSSerializationIndexint325 flags-1
0x00980x04padding / unreflected
0x01bNetAddressable : 1bit 5boolProtected+3 flagsfalse
0x01bReplicateUsingRegisteredSubObjectList : 1bit 6boolProtected+9 flagsfalse
0x01bReplicates : 1bit 7boolNet+7 flagsfalse
0x009D0x01padding / unreflected
0x01bAutoActivate : 1bit 3bool6 flagsfalse
0x01bIsActive : 1bit 4boolNetTransient+4 flagsfalse
0x01bEditableWhenInherited : 1bit 5bool5 flagstrue
0x01bCanEverAffectNavigation : 1bit 7boolProtected+6 flagsfalse
0x01bIsEditorOnly : 1bit 1bool6 flagsfalse
0x00A00x19padding / unreflected
0x01CreationMethodEComponentCreationMethod5 flagsNative
0x01OnComponentActivatedFMulticastScriptDelegate4 flags<delegate>
0x01OnComponentDeactivatedFMulticastScriptDelegate4 flags<delegate>

Functions 17

SignatureFlagsNativeParams
void UnCrouch()NativePublic0x00
void SetHandleStanceChanges(bool bInHandleStanceChanges)FinalNative+1 flags0x01
void SetHandleJump(bool bInHandleJump)FinalNative+1 flags0x01
void OnMoverPreSimulationTick(FMoverTimeStep& TimeStep, FMoverInputCmdContext& InputCmd)NativeProtected0x20
bool Jump()NativePublic0x01
bool IsSwimming()NativePublic0x01
bool IsSlopeSliding()NativePublic0x01
bool IsOnGround()NativePublic0x01
bool IsFlying()NativePublic0x01
bool IsFalling()NativePublic0x01
bool IsCrouching()NativePublic0x01
bool IsAirborne()NativePublic0x01
bool GetHandleStanceChanges()FinalNative+1 flags0x01
bool GetHandleJump()FinalNative+1 flags0x01
void Crouch()NativePublic0x00
bool CanCrouch()NativePublic0x01
bool CanActorJump()NativePublic0x01

Subclasses 1