Zdexby TheHolyOneZ
9,486 classes
Class

ABP_OxygenReplenishBase_C

: AActor : UObject
/Game/Blueprints/World/OxygenReplenishArea/BP_OxygenReplenishBase.BP_OxygenReplenishBase_C 0x0320 (800 B) align 8 inherited 0x02C0 4 scripted vtable /Game/Blueprints/World/OxygenReplenishArea/BP_OxygenReplenishBase
0x00x0320

Members 3

OffsetSizeNameTypeFlagsDefault
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags{}
0x08DefaultSceneRootUSceneComponent*6 flagsnullptr
0x50HandleByActorTMap<AActor*, FActiveGameplayEffectHandle>4 flags<TMap>
Inherited from AActor 80
OffsetSizeNameTypeFlagsDefault
0x30PrimaryActorTickFActorTickFunction3 flags{}
0x01bNetTemporary : 1bit 0bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 2bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 3bool6 flagsfalse
0x01bReplicateMovement : 1bit 4boolNetRepNotify+5 flagsfalse
0x01bCallPreReplication : 1bit 5bool6 flagstrue
0x01bCallPreReplicationForReplay : 1bit 6bool6 flagstrue
0x01bHidden : 1bit 7boolNet+7 flagsfalse
0x01bTearOff : 1bit 0boolNet+3 flagsfalse
0x01bForceNetAddressable : 1bit 1bool3 flagsfalse
0x01bExchangedRoles : 1bit 2boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 3bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 4bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 5bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 6bool5 flagstrue
0x01bReplayRewindable : 1bit 7bool6 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 0bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 1bool4 flagsfalse
0x01bCanBeDamaged : 1bit 2boolNet+6 flagstrue
0x01bBlockInput : 1bit 3bool5 flagsfalse
0x01bCollideWhenPlacing : 1bit 4bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 5bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 6bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 7bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 0bool5 flagstrue
0x01bIsEditorOnlyActor : 1bit 1bool5 flagsfalse
0x01bReplicates : 1bit 3boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 4boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 5boolProtected+3 flagstrue
0x01bReplicateUsingRegisteredSubObjectList : 1bit 7boolProtected+9 flagsfalse
0x00640x01padding / unreflected
0x01bActorEnableCollision : 1bit 0bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 1boolTransient+4 flagsfalse
0x00660x01padding / unreflected
0x01bAsyncPhysicsTickEnabled : 1bit 0boolProtected+4 flagsfalse
0x01UpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethodProtected+6 flagsUseConfigDefault
0x01DefaultUpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethod8 flagsOnlyUpdateMovable
0x01RemoteRoleENetRoleNetTransient+8 flagsROLE_None
0x006B0x01padding / unreflected
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x04RayTracingGroupIdint325 flags-1
0x60AttachmentReplicationFRepAttachmentNetTransient+5 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x88ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x08OwnerAActor*NetRepNotify+6 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01RoleENetRoleNet+8 flagsROLE_Authority
0x01NetDormancyENetDormancy9 flagsDORM_Awake
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputEAutoReceiveInput6 flagsDisabled
0x04InputPriorityint326 flags0
0x01780x08padding / unreflected
0x08InputComponentUInputComponent*9 flagsnullptr
0x04NetTagint32Transient+5 flags0
0x04NetCullDistanceSquaredfloat8 flags2.25e+08
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x01PhysicsReplicationModeEPhysicsReplicationMode7 flagsDefault
0x019D0x0Bpadding / unreflected
0x08InstigatorAPawn*NetRepNotify+8 flagsnullptr
0x10ChildrenTArray<AActor*>Transient+4 flags[]
0x08RootComponentUSceneComponent*Protected+10 flagsnullptr
0x01C80x08padding / unreflected
0x10LayersTArray<FName>4 flags[]
0x10UWEActorIDFGuidNetRepNotify+8 flags{A=0, B=0, C=0, D=0}
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flagsnullptr
0x10TagsTArray<FName>5 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x02180x80padding / unreflected
0x10InstanceComponentsTArray<UActorComponent*>6 flags[]
0x10BlueprintCreatedComponentsTArray<UActorComponent*>8 flags[]

Functions 4

SignatureFlagsNativeParams
void ReceiveActorBeginOverlap(AActor* OtherActor)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_Event_OtherActor_1 = OtherActor;0x0012ExecuteUbergraph_BP_OxygenReplenishBase(757);0x0021return;0x0023// end of script
EventPublic0x08
void ReceiveActorEndOverlap(AActor* OtherActor)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_Event_OtherActor = OtherActor;0x0012ExecuteUbergraph_BP_OxygenReplenishBase(355);0x0021return;0x0023// end of script
EventPublic0x08
void ApplyOxygenReplenish(AActor* OverlappedActor)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_CustomEvent_OverlappedActor = OverlappedActor;0x0012ExecuteUbergraph_BP_OxygenReplenishBase(15);0x0021return;0x0023// end of script
0x08
void ExecuteUbergraph_BP_OxygenReplenishBase(int32 EntryPoint)
Script35 statements · 784 bytes of bytecode
0x0000PushFlow(Label_030D);0x0005goto [EntryPoint];0x000FCallFunc_HasAuthority_ReturnValue = HasAuthority();0x0023if (!(CallFunc_HasAuthority_ReturnValue)) PopFlow();0x002DCallFunc_Map_Contains_ReturnValue = /Script/Engine.Default__BlueprintMapLibrary.Map_Contains(HandleByActor, K2Node_CustomEvent_OverlappedActor);0x0069if (!(CallFunc_Map_Contains_ReturnValue)) goto Label_0078;0x0077PopFlow();0x0078Label_0078:0x0078CallFunc_GetAbilitySystemComponent_ReturnValue = GetAbilitySystemComponent(K2Node_CustomEvent_OverlappedActor);0x0095CallFunc_IsValid_ReturnValue = IsValid(CallFunc_GetAbilitySystemComponent_ReturnValue);0x00B2if (!(CallFunc_IsValid_ReturnValue)) PopFlow();0x00BCCallFunc_GetAbilitySystemComponent_ReturnValue = GetAbilitySystemComponent(K2Node_CustomEvent_OverlappedActor);0x00D9CallFunc_BP_ApplyGameplayEffectToSelf_ReturnValue = CallFunc_GetAbilitySystemComponent_ReturnValue.BP_ApplyGameplayEffectToSelf(/Game/Blueprints/World/OxygenReplenishArea/GE_OxygenReplenish.GE_OxygenReplenish_C, 0f, GameplayEffectContextHandle{});0x0127/Script/Engine.Default__BlueprintMapLibrary.Map_Add(HandleByActor, K2Node_CustomEvent_OverlappedActor, CallFunc_BP_ApplyGameplayEffectToSelf_ReturnValue);0x0162PopFlow();0x0163CallFunc_HasAuthority_ReturnValue_1 = HasAuthority();0x0177if (!(CallFunc_HasAuthority_ReturnValue_1)) PopFlow();0x0181PushFlow(Label_02B8);0x0186CallFunc_GetAbilitySystemComponent_ReturnValue_1 = GetAbilitySystemComponent(K2Node_Event_OtherActor);0x01A3CallFunc_IsValid_ReturnValue_1 = IsValid(CallFunc_GetAbilitySystemComponent_ReturnValue_1);0x01C0if (!(CallFunc_IsValid_ReturnValue_1)) PopFlow();0x01CACallFunc_Map_Find_ReturnValue = /Script/Engine.Default__BlueprintMapLibrary.Map_Find(HandleByActor, K2Node_Event_OtherActor, CallFunc_Map_Find_Value);0x020Fif (!(CallFunc_Map_Find_ReturnValue)) PopFlow();0x0219CallFunc_GetAbilitySystemComponent_ReturnValue_1 = GetAbilitySystemComponent(K2Node_Event_OtherActor);0x0236CallFunc_Map_Find_ReturnValue = /Script/Engine.Default__BlueprintMapLibrary.Map_Find(HandleByActor, K2Node_Event_OtherActor, CallFunc_Map_Find_Value);0x027BCallFunc_RemoveActiveGameplayEffect_ReturnValue = CallFunc_GetAbilitySystemComponent_ReturnValue_1.RemoveActiveGameplayEffect(CallFunc_Map_Find_Value, -1);0x02B7PopFlow();0x02B8Label_02B8:0x02B8CallFunc_Map_Remove_ReturnValue = /Script/Engine.Default__BlueprintMapLibrary.Map_Remove(HandleByActor, K2Node_Event_OtherActor);0x02F4PopFlow();0x02F5ApplyOxygenReplenish(K2Node_Event_OtherActor_1);0x030CPopFlow();0x030DLabel_030D:0x030Dreturn;0x030F// end of script
Final0x04

Subclasses 1