Class
ABP_BlightNodeDamagePoint_C
: ASN2BlightNodeDamagePoint : AUWEGameplayActor : AActor : UObject0x00x03D0
Members 21
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | UberGraphFrame | FPointerToUberGraphFrame | Transient+2 flags | {} | |
| 0x08 | SkeletalMesh | USkeletalMeshComponent* | 6 flags | nullptr | |
| 0x08 | canker_idle_loop | UUWEFMODAudioComponent* | 6 flags | nullptr | |
| 0x08 | PointLight_ShadowCasting | UPointLightComponent* | 6 flags | nullptr | |
| 0x08 | PointLight | UPointLightComponent* | 6 flags | nullptr | |
| 0x08 | NS_BlightSpores_Area | UNiagaraComponent* | 6 flags | nullptr | |
| 0x08 | SM_BlightDamagePoint_Arm_01a | UStaticMeshComponent* | 6 flags | nullptr | |
| 0x08 | Pustule | UStaticMeshComponent* | 6 flags | nullptr | |
| 0x08 | UWEAssetData | UUWEAssetDataComponent* | 6 flags | nullptr | |
| 0x04 | CloseTimeline_Close_BB68A25C482F5B01BFC040A8A4708FAC | float | 4 flags | 0 | |
| 0x01 | CloseTimeline__Direction_BB68A25C482F5B01BFC040A8A4708FAC | ETimelineDirection | 4 flags | Forward | |
| 0x0365 | 0x03 | padding / unreflected | |||
| 0x08 | CloseTimeline | UTimelineComponent* | 5 flags | nullptr | |
| 0x18 | InfectionCenterPoint | FVector | 7 flags | {X=0, Y=0, Z=0} | |
| 0x08 | OpenScanData | UUWEScanData* | 6 flags | /Game/Data/ScanData/Flora/DA_BlightCanker_ScanData.DA_Bligh… | |
| 0x08 | ClosedScanData | UUWEScanData* | 6 flags | /Game/Data/ScanData/Flora/DA_BlightCanker_Closed_ScanData.D… | |
| 0x01 | VisualOnly | bool | Net+7 flags | false | |
| 0x0399 | 0x07 | padding / unreflected | |||
| 0x08 | DestroyedMoment_StoryGoal | UUWEStoryGoal* | 6 flags | /Game/Data/Narrative/StoryGoals/DA_Player_Blight_BlightCank… | |
| 0x10 | DestroyedMoment_DialogOptions | TArray<UUWEDialogueNode*> | 3 flags | [1 item] | |
| 0x08 | BlightNodeDestroyedStimulus | FActiveGameplayEffectHandle | 5 flags | {Handle=-1, bPassedFiltersAndWasExecuted=false} | |
| 0x08 | ABP | UABP_BlightDamagePoint_01_C* | 6 flags | nullptr | |
| 0x08 | OpenCloseThreshold | double | 7 flags | 0.05 | |
Inherited from ASN2BlightNodeDamagePoint 4
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x10 | OnBroken | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x10 | OnInvincibilityChanged | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | Broken | bool | NetRepNotify+6 flags | false | |
| 0x02F9 | 0x07 | padding / unreflected | |||
| 0x08 | SaveComponent | UUWESaveComponent* | 7 flags | /Script/Subnautica2.Default__SN2BlightNodeDamagePoint.SaveC… | |
Inherited from AUWEGameplayActor 2
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | AbilitySystemData | UUWEAbilitySystemData* | 12 flags | /Script/UWEGameplay.Default__UWEGameplayActor.AbilitySystem… | |
| 0x08 | UWEAbilitySystemComponent | UUWEAbilitySystemComponent* | 12 flags | /Script/UWEGameplay.Default__UWEGameplayActor.UWEAbilitySys… |
Inherited from AActor 80
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x30 | PrimaryActorTick | FActorTickFunction | 3 flags | {} | |
| 0x01 | bNetTemporary : 1bit 0 | bool | 3 flags | false | |
| 0x01 | bOnlyRelevantToOwner : 1bit 2 | bool | 7 flags | false | |
| 0x01 | bAlwaysRelevant : 1bit 3 | bool | 6 flags | false | |
| 0x01 | bReplicateMovement : 1bit 4 | bool | NetRepNotify+5 flags | false | |
| 0x01 | bCallPreReplication : 1bit 5 | bool | 6 flags | true | |
| 0x01 | bCallPreReplicationForReplay : 1bit 6 | bool | 6 flags | true | |
| 0x01 | bHidden : 1bit 7 | bool | Net+7 flags | false | |
| 0x01 | bTearOff : 1bit 0 | bool | Net+3 flags | false | |
| 0x01 | bForceNetAddressable : 1bit 1 | bool | 3 flags | false | |
| 0x01 | bExchangedRoles : 1bit 2 | bool | Transient+3 flags | false | |
| 0x01 | bNetLoadOnClient : 1bit 3 | bool | 4 flags | true | |
| 0x01 | bNetUseOwnerRelevancy : 1bit 4 | bool | 6 flags | false | |
| 0x01 | bRelevantForNetworkReplays : 1bit 5 | bool | 3 flags | true | |
| 0x01 | bRelevantForLevelBounds : 1bit 6 | bool | 5 flags | true | |
| 0x01 | bReplayRewindable : 1bit 7 | bool | 6 flags | false | |
| 0x01 | bAllowTickBeforeBeginPlay : 1bit 0 | bool | 5 flags | false | |
| 0x01 | bAutoDestroyWhenFinished : 1bit 1 | bool | 4 flags | false | |
| 0x01 | bCanBeDamaged : 1bit 2 | bool | Net+6 flags | true | |
| 0x01 | bBlockInput : 1bit 3 | bool | 5 flags | false | |
| 0x01 | bCollideWhenPlacing : 1bit 4 | bool | 3 flags | false | |
| 0x01 | bFindCameraComponentWhenViewTarget : 1bit 5 | bool | 6 flags | true | |
| 0x01 | bGenerateOverlapEventsDuringLevelStreaming : 1bit 6 | bool | 5 flags | false | |
| 0x01 | bIgnoresOriginShifting : 1bit 7 | bool | 5 flags | false | |
| 0x01 | bEnableAutoLODGeneration : 1bit 0 | bool | 5 flags | true | |
| 0x01 | bIsEditorOnlyActor : 1bit 1 | bool | 5 flags | false | |
| 0x01 | bReplicates : 1bit 3 | bool | Protected+7 flags | false | |
| 0x01 | bCanBeInCluster : 1bit 4 | bool | Protected+5 flags | false | |
| 0x01 | bAllowReceiveTickEventOnDedicatedServer : 1bit 5 | bool | Protected+3 flags | true | |
| 0x01 | bReplicateUsingRegisteredSubObjectList : 1bit 7 | bool | Protected+9 flags | false | |
| 0x0064 | 0x01 | padding / unreflected | |||
| 0x01 | bActorEnableCollision : 1bit 0 | bool | 3 flags | true | |
| 0x01 | bActorIsBeingDestroyed : 1bit 1 | bool | Transient+4 flags | false | |
| 0x0066 | 0x01 | padding / unreflected | |||
| 0x01 | bAsyncPhysicsTickEnabled : 1bit 0 | bool | Protected+4 flags | false | |
| 0x01 | UpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | Protected+6 flags | UseConfigDefault | |
| 0x01 | DefaultUpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | 8 flags | OnlyUpdateMovable | |
| 0x01 | RemoteRole | ENetRole | NetTransient+8 flags | ROLE_None | |
| 0x006B | 0x01 | padding / unreflected | |||
| 0x04 | InitialLifeSpan | float | 8 flags | 0 | |
| 0x04 | CustomTimeDilation | float | 7 flags | 1 | |
| 0x04 | RayTracingGroupId | int32 | 5 flags | -1 | |
| 0x60 | AttachmentReplication | FRepAttachment | NetTransient+5 flags | {AttachParent=nullptr, LocationOffset={}, RelativeScale3D={… | |
| 0x88 | ReplicatedMovement | FRepMovement | NetRepNotify+5 flags | {LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,… | |
| 0x08 | Owner | AActor* | NetRepNotify+6 flags | nullptr | |
| 0x08 | NetDriverName | FName | Protected+5 flags | GameNetDriver | |
| 0x01 | Role | ENetRole | Net+8 flags | ROLE_Authority | |
| 0x01 | NetDormancy | ENetDormancy | 9 flags | DORM_Awake | |
| 0x01 | SpawnCollisionHandlingMethod | ESpawnActorCollisionHandlingMethod | 7 flags | AlwaysSpawn | |
| 0x01 | AutoReceiveInput | EAutoReceiveInput | 6 flags | Disabled | |
| 0x04 | InputPriority | int32 | 6 flags | 0 | |
| 0x0178 | 0x08 | padding / unreflected | |||
| 0x08 | InputComponent | UInputComponent* | 9 flags | nullptr | |
| 0x04 | NetTag | int32 | Transient+5 flags | 0 | |
| 0x04 | NetCullDistanceSquared | float | 8 flags | 2.25e+08 | |
| 0x04 | NetUpdateFrequency | float | 8 flags | 100 | |
| 0x04 | MinNetUpdateFrequency | float | 8 flags | 2 | |
| 0x04 | NetPriority | float | 8 flags | 1 | |
| 0x01 | PhysicsReplicationMode | EPhysicsReplicationMode | 7 flags | Default | |
| 0x019D | 0x0B | padding / unreflected | |||
| 0x08 | Instigator | APawn* | NetRepNotify+8 flags | nullptr | |
| 0x10 | Children | TArray<AActor*> | Transient+4 flags | [] | |
| 0x08 | RootComponent | USceneComponent* | Protected+10 flags | nullptr | |
| 0x01C8 | 0x08 | padding / unreflected | |||
| 0x10 | Layers | TArray<FName> | 4 flags | [] | |
| 0x10 | UWEActorID | FGuid | NetRepNotify+8 flags | {A=0, B=0, C=0, D=0} | |
| 0x08 | ParentComponent | TWeakObjectPtr<UChildActorComponent> | 8 flags | nullptr | |
| 0x10 | Tags | TArray<FName> | 5 flags | [] | |
| 0x01 | OnTakeAnyDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakePointDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakeRadialDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorBeginOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorEndOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnBeginCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnClicked | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnReleased | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchBegin | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnd | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnter | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchLeave | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorHit | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnDestroyed | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndPlay | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x0218 | 0x80 | padding / unreflected | |||
| 0x10 | InstanceComponents | TArray<UActorComponent*> | 6 flags | [] | |
| 0x10 | BlueprintCreatedComponents | TArray<UActorComponent*> | 8 flags | [] | |
Functions 13
| Signature | Flags | Native | Params |
|---|---|---|---|
void SwapScanData(const UUWEActorDataAsset*& ScanDataToRemove, UUWEActorDataAsset* ScanDataToAdd)Script11 statements · 353 bytes of bytecode0x0000CallFunc_GetAssetUserDataOfClass_ReturnValue = UWEAssetData.GetAssetUserDataOfClass(/Script/UWEAssetRegistry.UWEAssetUserData);0x0038K2Node_DynamicCast_AsUWEAsset_User_Data = Cast<UWEAssetUserData>(CallFunc_GetAssetUserDataOfClass_ReturnValue);0x005CK2Node_DynamicCast_bSuccess = Cast<1>(K2Node_DynamicCast_AsUWEAsset_User_Data);0x0079if (!(K2Node_DynamicCast_bSuccess)) goto Label_015E;0x0087CallFunc_Array_RemoveItem_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_RemoveItem(K2Node_DynamicCast_AsUWEAsset_User_Data.DataAssets, ScanDataToRemove);0x00D9CallFunc_IsValid_ReturnValue = IsValid(ScanDataToAdd);0x00F6if (!(CallFunc_IsValid_ReturnValue)) goto Label_015E;0x0104CallFunc_Array_AddUnique_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_AddUnique(K2Node_DynamicCast_AsUWEAsset_User_Data.DataAssets, ScanDataToAdd);0x015ELabel_015E:0x015Ereturn;0x0160// end of script | Public | 0x10 | |
void CloseTimeline__FinishedFunc()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_BP_BlightNodeDamagePoint(2186);0x000Freturn;0x0011// end of script | 0x00 | ||
void CloseTimeline__UpdateFunc()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_BP_BlightNodeDamagePoint(1894);0x000Freturn;0x0011// end of script | 0x00 | ||
void ReceiveBeginPlay()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_BP_BlightNodeDamagePoint(504);0x000Freturn;0x0011// end of script | EventProtected | 0x00 | |
void OnInvincibilityChanged_Event(bool bInvincible)Script4 statements · 36 bytes of bytecode0x0000PersistentFrame.K2Node_CustomEvent_bInvincible = bInvincible;0x0012ExecuteUbergraph_BP_BlightNodeDamagePoint(1038);0x0021return;0x0023// end of script | 0x01 | ||
void UpdateInvincibilityVisuals(bool Invincible)Script4 statements · 36 bytes of bytecode0x0000PersistentFrame.K2Node_CustomEvent_Invincible = Invincible;0x0012ExecuteUbergraph_BP_BlightNodeDamagePoint(1085);0x0021return;0x0023// end of script | 0x01 | ||
void SetInfectionCenterPoint(const FTransform& CenterPoint)Script4 statements · 36 bytes of bytecode0x0000PersistentFrame.K2Node_Event_CenterPoint = CenterPoint;0x0012ExecuteUbergraph_BP_BlightNodeDamagePoint(1340);0x0021return;0x0023// end of script | EventPublic | 0x60 | |
void SetParticleInfectionCenterPoint(const FVector& InfectionCenterPoint)Script4 statements · 36 bytes of bytecode0x0000PersistentFrame.K2Node_CustomEvent_InfectionCenterPoint = InfectionCenterPoint;0x0012ExecuteUbergraph_BP_BlightNodeDamagePoint(1410);0x0021return;0x0023// end of script | 0x18 | ||
void OnNodeBroken(ASN2BlightNodeDamagePoint* DamagePoint, AActor* Instigator)Script5 statements · 54 bytes of bytecode0x0000PersistentFrame.K2Node_CustomEvent_DamagePoint = DamagePoint;0x0012PersistentFrame.K2Node_CustomEvent_Instigator = Instigator;0x0024ExecuteUbergraph_BP_BlightNodeDamagePoint(1745);0x0033return;0x0035// end of script | 0x10 | ||
void ReceiveEndPlay(const EEndPlayReason& EndPlayReason)Script4 statements · 36 bytes of bytecode0x0000PersistentFrame.K2Node_Event_EndPlayReason = EndPlayReason;0x0012ExecuteUbergraph_BP_BlightNodeDamagePoint(1822);0x0021return;0x0023// end of script | EventProtected | 0x01 | |
void StartOpenCloseAnimations(bool Closed?)Script4 statements · 36 bytes of bytecode0x0000PersistentFrame.K2Node_CustomEvent_Closed__1 = Closed?;0x0012ExecuteUbergraph_BP_BlightNodeDamagePoint(2135);0x0021return;0x0023// end of script | 0x01 | ||
void CankerOpenClosed(bool Closed?)Script4 statements · 36 bytes of bytecode0x0000PersistentFrame.K2Node_CustomEvent_Closed_ = Closed?;0x0012ExecuteUbergraph_BP_BlightNodeDamagePoint(2255);0x0021return;0x0023// end of script | 0x01 | ||
void ExecuteUbergraph_BP_BlightNodeDamagePoint(int32 EntryPoint)Script151 statements · 2,259 bytes of bytecode0x0000PushFlow(Label_08D0);0x0005goto [EntryPoint];0x000FLabel_000F:0x000FCankerOpenClosed(false);0x001EPopFlow();0x001FLabel_001F:0x001Fif (!(Temp_bool_IsClosed_Variable)) goto Label_002E;0x002DPopFlow();0x002ELabel_002E:0x002ETemp_bool_IsClosed_Variable = true;0x0039CallFunc_BP_ApplyGameplayEffectToSelf_ReturnValue = UWEAbilitySystemComponent.BP_ApplyGameplayEffectToSelf(/Game/Blueprints/Blight/GameplayEffect/GE_BlightNodeClosed.GE_BlightNodeClosed_C, 0f, GameplayEffectContextHandle{});0x0087CankerOpenClosed(true);0x0096PopFlow();0x0097Label_0097:0x0097Temp_bool_Has_Been_Initd_Variable = true;0x00A2PopFlow();0x00A3Label_00A3:0x00A3Temp_bool_Has_Been_Initd_Variable = true;0x00AEif (!(false)) PopFlow();0x00B0Temp_bool_IsClosed_Variable = true;0x00BBPopFlow();0x00BCLabel_00BC:0x00BCif (!(Temp_bool_Has_Been_Initd_Variable)) goto Label_00A3;0x00CAPopFlow();0x00CBLabel_00CB:0x00CBTemp_bool_IsClosed_Variable = false;0x00D6goto Label_0097;0x00DBLabel_00DB:0x00DBPushFlow(Label_001F);0x00E0goto Label_00BC;0x00E5Label_00E5:0x00E5CloseTimeline.Reverse();0x0105PopFlow();0x0106Label_0106:0x0106if (!(Temp_bool_IsClosed_Variable_1)) goto Label_0115;0x0114PopFlow();0x0115Label_0115:0x0115Temp_bool_IsClosed_Variable_1 = true;0x0120CallFunc_RemoveActiveEffectsWithGrantedTags_ReturnValue = UWEAbilitySystemComponent.RemoveActiveEffectsWithGrantedTags(GameplayTagContainer{{GameplayTag{FName(Breakable.BlightNodeClosed)}}});0x0189goto Label_000F;0x018ELabel_018E:0x018ETemp_bool_IsClosed_Variable_1 = true;0x0199PopFlow();0x019ALabel_019A:0x019ATemp_bool_IsClosed_Variable_1 = false;0x01A5Temp_bool_Has_Been_Initd_Variable_1 = true;0x01B0PopFlow();0x01B1Label_01B1:0x01B1CloseTimeline.Play();0x01D1PopFlow();0x01D2Label_01D2:0x01D2PushFlow(Label_0106);0x01D7if (!(Temp_bool_Has_Been_Initd_Variable_1)) goto Label_01E6;0x01E5PopFlow();0x01E6Label_01E6:0x01E6Temp_bool_Has_Been_Initd_Variable_1 = true;0x01F1if (!(false)) PopFlow();0x01F3goto Label_018E;0x01F8CallFunc_GetAnimInstance_ReturnValue = SkeletalMesh.GetAnimInstance();0x0222K2Node_DynamicCast_AsABP_Blight_Damage_Point_01 = Cast<ABP_BlightDamagePoint_01_C>(CallFunc_GetAnimInstance_ReturnValue);0x0246K2Node_DynamicCast_bSuccess_1 = Cast<1>(K2Node_DynamicCast_AsABP_Blight_Damage_Point_01);0x0263if (!(K2Node_DynamicCast_bSuccess_1)) PopFlow();0x026DABP = K2Node_DynamicCast_AsABP_Blight_Damage_Point_01;0x0280CallFunc_IsInvincible_ReturnValue_2 = IsInvincible();0x0294CallFunc_SelectFloat_ReturnValue = SelectFloat(1, 0, CallFunc_IsInvincible_ReturnValue_2);0x02CBABP.OpenClose = CallFunc_SelectFloat_ReturnValue;0x02FCif (!(VisualOnly)) goto Label_0341;0x030ACallFunc_IsInvincible_ReturnValue_1 = IsInvincible();0x031EUpdateInvincibilityVisuals(CallFunc_IsInvincible_ReturnValue_1);0x0335SetActorEnableCollision(false);0x0340PopFlow();0x0341Label_0341:0x0341PushFlow(Label_038E);0x0346CallFunc_IsValid_ReturnValue_1 = IsValid(canker_idle_loop);0x0363if (!(CallFunc_IsValid_ReturnValue_1)) PopFlow();0x036Dcanker_idle_loop.Play();0x038DPopFlow();0x038ELabel_038E:0x038EK2Node_CreateDelegate_OutputDelegate.Bind(this, OnInvincibilityChanged_Event);0x03A5OnInvincibilityChanged += K2Node_CreateDelegate_OutputDelegate;0x03B8CallFunc_IsInvincible_ReturnValue = IsInvincible();0x03CCUpdateInvincibilityVisuals(CallFunc_IsInvincible_ReturnValue);0x03E3K2Node_CreateDelegate_OutputDelegate_1.Bind(this, OnNodeBroken);0x03FAOnBroken += K2Node_CreateDelegate_OutputDelegate_1;0x040DPopFlow();0x040EStartOpenCloseAnimations(K2Node_CustomEvent_bInvincible);0x0425UpdateInvincibilityVisuals(K2Node_CustomEvent_bInvincible);0x043CPopFlow();0x043DPushFlow(Label_0471);0x0442if (!(K2Node_CustomEvent_Invincible)) goto Label_051B;0x0450SwapScanData(OpenScanData, ClosedScanData);0x0470PopFlow();0x0471Label_0471:0x0471if (!(VisualOnly)) goto Label_0480;0x047FPopFlow();0x0480Label_0480:0x0480CallFunc_IsValid_ReturnValue_4 = IsValid(canker_idle_loop);0x049Dif (!(CallFunc_IsValid_ReturnValue_4)) PopFlow();0x04A7if (!(K2Node_CustomEvent_Invincible)) goto Label_04E8;0x04B5canker_idle_loop.SetParameter(FName(canker_closed), 1f);0x04E7PopFlow();0x04E8Label_04E8:0x04E8canker_idle_loop.SetParameter(FName(canker_closed), 0f);0x051APopFlow();0x051BLabel_051B:0x051BSwapScanData(ClosedScanData, OpenScanData);0x053BPopFlow();0x053CBreakTransform(K2Node_Event_CenterPoint, CallFunc_BreakTransform_Location, CallFunc_BreakTransform_Rotation, CallFunc_BreakTransform_Scale);0x056ASetParticleInfectionCenterPoint(CallFunc_BreakTransform_Location);0x0581PopFlow();0x0582InfectionCenterPoint = K2Node_CustomEvent_InfectionCenterPoint;0x059DNS_BlightSpores_Area.SetVariablePosition(FName(User.AttractPoint), InfectionCenterPoint);0x05D3PopFlow();0x05D4Label_05D4:0x05D4CallFunc_HasAuthority_ReturnValue = HasAuthority();0x05E8if (!(CallFunc_HasAuthority_ReturnValue)) PopFlow();0x05F2K2Node_DynamicCast_AsPawn = Cast<Pawn>(K2Node_CustomEvent_Instigator);0x0616K2Node_DynamicCast_bSuccess = Cast<1>(K2Node_DynamicCast_AsPawn);0x0633if (!(K2Node_DynamicCast_bSuccess)) PopFlow();0x063DCallFunc_IsValid_ReturnValue = IsValid(K2Node_DynamicCast_AsPawn.PlayerState);0x0670if (!(CallFunc_IsValid_ReturnValue)) PopFlow();0x067A/Game/Blueprints/Blight/BPFL_BlightHelperFunctions.Default__BPFL_BlightHelperFunctions_C.UnlockPlayerStoryGoalOrRandomReturnDialog(K2Node_DynamicCast_AsPawn.PlayerState, DestroyedMoment_StoryGoal, Temp_object_Variable, this);0x06D0PopFlow();0x06D1PushFlow(Label_05D4);0x06D6CallFunc_IsValid_ReturnValue_2 = IsValid(canker_idle_loop);0x06F3if (!(CallFunc_IsValid_ReturnValue_2)) PopFlow();0x06FDcanker_idle_loop.Stop();0x071DPopFlow();0x071ECallFunc_IsValid_ReturnValue_3 = IsValid(canker_idle_loop);0x073Bif (!(CallFunc_IsValid_ReturnValue_3)) PopFlow();0x0745canker_idle_loop.Stop();0x0765PopFlow();0x0766K2Node_VariableSet_OpenClose_ImplicitCast = Cast<4>(CloseTimeline_Close_BB68A25C482F5B01BFC040A8A4708FAC);0x0783ABP.OpenClose = K2Node_VariableSet_OpenClose_ImplicitCast;0x07B4PushFlow(Label_0808);0x07B9CallFunc_GreaterEqual_DoubleDouble_ReturnValue = GreaterEqual_DoubleDouble(ABP.OpenClose, OpenCloseThreshold);0x07F5if (!(CallFunc_GreaterEqual_DoubleDouble_ReturnValue)) goto Label_00CB;0x0803goto Label_00DB;0x0808Label_0808:0x0808CallFunc_LessEqual_DoubleDouble_ReturnValue = LessEqual_DoubleDouble(ABP.OpenClose, OpenCloseThreshold);0x0844if (!(CallFunc_LessEqual_DoubleDouble_ReturnValue)) goto Label_019A;0x0852goto Label_01D2;0x0857CloseTimeline.Stop();0x0877if (!(K2Node_CustomEvent_Closed__1)) goto Label_00E5;0x0885goto Label_01B1;0x088APopFlow();0x088BK2Node_MathExpression_ReturnValue = Multiply_DoubleDouble(ABP.OpenClose, 3);0x08CFPopFlow();0x08D0Label_08D0:0x08D0return;0x08D2// end of script | Final | 0x04 |