Zdexby TheHolyOneZ
9,486 classes
Class

ABP_BlightNodeDamagePoint_C

: ASN2BlightNodeDamagePoint : AUWEGameplayActor : AActor : UObject
/Game/Blueprints/Blight/BP_BlightNodeDamagePoint.BP_BlightNodeDamagePoint_C 0x03D0 (976 B) align 8 inherited 0x0318 13 scripted vtable /Game/Blueprints/Blight/BP_BlightNodeDamagePoint
0x00x03D0

Members 21

OffsetSizeNameTypeFlagsDefault
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags{}
0x08SkeletalMeshUSkeletalMeshComponent*6 flagsnullptr
0x08canker_idle_loopUUWEFMODAudioComponent*6 flagsnullptr
0x08PointLight_ShadowCastingUPointLightComponent*6 flagsnullptr
0x08PointLightUPointLightComponent*6 flagsnullptr
0x08NS_BlightSpores_AreaUNiagaraComponent*6 flagsnullptr
0x08SM_BlightDamagePoint_Arm_01aUStaticMeshComponent*6 flagsnullptr
0x08PustuleUStaticMeshComponent*6 flagsnullptr
0x08UWEAssetDataUUWEAssetDataComponent*6 flagsnullptr
0x04CloseTimeline_Close_BB68A25C482F5B01BFC040A8A4708FACfloat4 flags0
0x01CloseTimeline__Direction_BB68A25C482F5B01BFC040A8A4708FACETimelineDirection4 flagsForward
0x03650x03padding / unreflected
0x08CloseTimelineUTimelineComponent*5 flagsnullptr
0x18InfectionCenterPointFVector7 flags{X=0, Y=0, Z=0}
0x08OpenScanDataUUWEScanData*6 flags/Game/Data/ScanData/Flora/DA_BlightCanker_ScanData.DA_Bligh…
0x08ClosedScanDataUUWEScanData*6 flags/Game/Data/ScanData/Flora/DA_BlightCanker_Closed_ScanData.D…
0x01VisualOnlyboolNet+7 flagsfalse
0x03990x07padding / unreflected
0x08DestroyedMoment_StoryGoalUUWEStoryGoal*6 flags/Game/Data/Narrative/StoryGoals/DA_Player_Blight_BlightCank…
0x10DestroyedMoment_DialogOptionsTArray<UUWEDialogueNode*>3 flags[1 item]
0x08BlightNodeDestroyedStimulusFActiveGameplayEffectHandle5 flags{Handle=-1, bPassedFiltersAndWasExecuted=false}
0x08ABPUABP_BlightDamagePoint_01_C*6 flagsnullptr
0x08OpenCloseThresholddouble7 flags0.05
Inherited from ASN2BlightNodeDamagePoint 4
OffsetSizeNameTypeFlagsDefault
0x10OnBrokenFMulticastScriptDelegate4 flags<delegate>
0x10OnInvincibilityChangedFMulticastScriptDelegate4 flags<delegate>
0x01BrokenboolNetRepNotify+6 flagsfalse
0x02F90x07padding / unreflected
0x08SaveComponentUUWESaveComponent*7 flags/Script/Subnautica2.Default__SN2BlightNodeDamagePoint.SaveC…
Inherited from AUWEGameplayActor 2
OffsetSizeNameTypeFlagsDefault
0x08AbilitySystemDataUUWEAbilitySystemData*12 flags/Script/UWEGameplay.Default__UWEGameplayActor.AbilitySystem…
0x08UWEAbilitySystemComponentUUWEAbilitySystemComponent*12 flags/Script/UWEGameplay.Default__UWEGameplayActor.UWEAbilitySys…
Inherited from AActor 80
OffsetSizeNameTypeFlagsDefault
0x30PrimaryActorTickFActorTickFunction3 flags{}
0x01bNetTemporary : 1bit 0bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 2bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 3bool6 flagsfalse
0x01bReplicateMovement : 1bit 4boolNetRepNotify+5 flagsfalse
0x01bCallPreReplication : 1bit 5bool6 flagstrue
0x01bCallPreReplicationForReplay : 1bit 6bool6 flagstrue
0x01bHidden : 1bit 7boolNet+7 flagsfalse
0x01bTearOff : 1bit 0boolNet+3 flagsfalse
0x01bForceNetAddressable : 1bit 1bool3 flagsfalse
0x01bExchangedRoles : 1bit 2boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 3bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 4bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 5bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 6bool5 flagstrue
0x01bReplayRewindable : 1bit 7bool6 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 0bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 1bool4 flagsfalse
0x01bCanBeDamaged : 1bit 2boolNet+6 flagstrue
0x01bBlockInput : 1bit 3bool5 flagsfalse
0x01bCollideWhenPlacing : 1bit 4bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 5bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 6bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 7bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 0bool5 flagstrue
0x01bIsEditorOnlyActor : 1bit 1bool5 flagsfalse
0x01bReplicates : 1bit 3boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 4boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 5boolProtected+3 flagstrue
0x01bReplicateUsingRegisteredSubObjectList : 1bit 7boolProtected+9 flagsfalse
0x00640x01padding / unreflected
0x01bActorEnableCollision : 1bit 0bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 1boolTransient+4 flagsfalse
0x00660x01padding / unreflected
0x01bAsyncPhysicsTickEnabled : 1bit 0boolProtected+4 flagsfalse
0x01UpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethodProtected+6 flagsUseConfigDefault
0x01DefaultUpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethod8 flagsOnlyUpdateMovable
0x01RemoteRoleENetRoleNetTransient+8 flagsROLE_None
0x006B0x01padding / unreflected
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x04RayTracingGroupIdint325 flags-1
0x60AttachmentReplicationFRepAttachmentNetTransient+5 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x88ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x08OwnerAActor*NetRepNotify+6 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01RoleENetRoleNet+8 flagsROLE_Authority
0x01NetDormancyENetDormancy9 flagsDORM_Awake
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputEAutoReceiveInput6 flagsDisabled
0x04InputPriorityint326 flags0
0x01780x08padding / unreflected
0x08InputComponentUInputComponent*9 flagsnullptr
0x04NetTagint32Transient+5 flags0
0x04NetCullDistanceSquaredfloat8 flags2.25e+08
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x01PhysicsReplicationModeEPhysicsReplicationMode7 flagsDefault
0x019D0x0Bpadding / unreflected
0x08InstigatorAPawn*NetRepNotify+8 flagsnullptr
0x10ChildrenTArray<AActor*>Transient+4 flags[]
0x08RootComponentUSceneComponent*Protected+10 flagsnullptr
0x01C80x08padding / unreflected
0x10LayersTArray<FName>4 flags[]
0x10UWEActorIDFGuidNetRepNotify+8 flags{A=0, B=0, C=0, D=0}
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flagsnullptr
0x10TagsTArray<FName>5 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x02180x80padding / unreflected
0x10InstanceComponentsTArray<UActorComponent*>6 flags[]
0x10BlueprintCreatedComponentsTArray<UActorComponent*>8 flags[]

Functions 13

SignatureFlagsNativeParams
void SwapScanData(const UUWEActorDataAsset*& ScanDataToRemove, UUWEActorDataAsset* ScanDataToAdd)
Script11 statements · 353 bytes of bytecode
0x0000CallFunc_GetAssetUserDataOfClass_ReturnValue = UWEAssetData.GetAssetUserDataOfClass(/Script/UWEAssetRegistry.UWEAssetUserData);0x0038K2Node_DynamicCast_AsUWEAsset_User_Data = Cast<UWEAssetUserData>(CallFunc_GetAssetUserDataOfClass_ReturnValue);0x005CK2Node_DynamicCast_bSuccess = Cast<1>(K2Node_DynamicCast_AsUWEAsset_User_Data);0x0079if (!(K2Node_DynamicCast_bSuccess)) goto Label_015E;0x0087CallFunc_Array_RemoveItem_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_RemoveItem(K2Node_DynamicCast_AsUWEAsset_User_Data.DataAssets, ScanDataToRemove);0x00D9CallFunc_IsValid_ReturnValue = IsValid(ScanDataToAdd);0x00F6if (!(CallFunc_IsValid_ReturnValue)) goto Label_015E;0x0104CallFunc_Array_AddUnique_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_AddUnique(K2Node_DynamicCast_AsUWEAsset_User_Data.DataAssets, ScanDataToAdd);0x015ELabel_015E:0x015Ereturn;0x0160// end of script
Public0x10
void CloseTimeline__FinishedFunc()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_BlightNodeDamagePoint(2186);0x000Freturn;0x0011// end of script
0x00
void CloseTimeline__UpdateFunc()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_BlightNodeDamagePoint(1894);0x000Freturn;0x0011// end of script
0x00
void ReceiveBeginPlay()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_BlightNodeDamagePoint(504);0x000Freturn;0x0011// end of script
EventProtected0x00
void OnInvincibilityChanged_Event(bool bInvincible)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_CustomEvent_bInvincible = bInvincible;0x0012ExecuteUbergraph_BP_BlightNodeDamagePoint(1038);0x0021return;0x0023// end of script
0x01
void UpdateInvincibilityVisuals(bool Invincible)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_CustomEvent_Invincible = Invincible;0x0012ExecuteUbergraph_BP_BlightNodeDamagePoint(1085);0x0021return;0x0023// end of script
0x01
void SetInfectionCenterPoint(const FTransform& CenterPoint)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_Event_CenterPoint = CenterPoint;0x0012ExecuteUbergraph_BP_BlightNodeDamagePoint(1340);0x0021return;0x0023// end of script
EventPublic0x60
void SetParticleInfectionCenterPoint(const FVector& InfectionCenterPoint)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_CustomEvent_InfectionCenterPoint = InfectionCenterPoint;0x0012ExecuteUbergraph_BP_BlightNodeDamagePoint(1410);0x0021return;0x0023// end of script
0x18
void OnNodeBroken(ASN2BlightNodeDamagePoint* DamagePoint, AActor* Instigator)
Script5 statements · 54 bytes of bytecode
0x0000PersistentFrame.K2Node_CustomEvent_DamagePoint = DamagePoint;0x0012PersistentFrame.K2Node_CustomEvent_Instigator = Instigator;0x0024ExecuteUbergraph_BP_BlightNodeDamagePoint(1745);0x0033return;0x0035// end of script
0x10
void ReceiveEndPlay(const EEndPlayReason& EndPlayReason)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_Event_EndPlayReason = EndPlayReason;0x0012ExecuteUbergraph_BP_BlightNodeDamagePoint(1822);0x0021return;0x0023// end of script
EventProtected0x01
void StartOpenCloseAnimations(bool Closed?)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_CustomEvent_Closed__1 = Closed?;0x0012ExecuteUbergraph_BP_BlightNodeDamagePoint(2135);0x0021return;0x0023// end of script
0x01
void CankerOpenClosed(bool Closed?)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_CustomEvent_Closed_ = Closed?;0x0012ExecuteUbergraph_BP_BlightNodeDamagePoint(2255);0x0021return;0x0023// end of script
0x01
void ExecuteUbergraph_BP_BlightNodeDamagePoint(int32 EntryPoint)
Script151 statements · 2,259 bytes of bytecode
0x0000PushFlow(Label_08D0);0x0005goto [EntryPoint];0x000FLabel_000F:0x000FCankerOpenClosed(false);0x001EPopFlow();0x001FLabel_001F:0x001Fif (!(Temp_bool_IsClosed_Variable)) goto Label_002E;0x002DPopFlow();0x002ELabel_002E:0x002ETemp_bool_IsClosed_Variable = true;0x0039CallFunc_BP_ApplyGameplayEffectToSelf_ReturnValue = UWEAbilitySystemComponent.BP_ApplyGameplayEffectToSelf(/Game/Blueprints/Blight/GameplayEffect/GE_BlightNodeClosed.GE_BlightNodeClosed_C, 0f, GameplayEffectContextHandle{});0x0087CankerOpenClosed(true);0x0096PopFlow();0x0097Label_0097:0x0097Temp_bool_Has_Been_Initd_Variable = true;0x00A2PopFlow();0x00A3Label_00A3:0x00A3Temp_bool_Has_Been_Initd_Variable = true;0x00AEif (!(false)) PopFlow();0x00B0Temp_bool_IsClosed_Variable = true;0x00BBPopFlow();0x00BCLabel_00BC:0x00BCif (!(Temp_bool_Has_Been_Initd_Variable)) goto Label_00A3;0x00CAPopFlow();0x00CBLabel_00CB:0x00CBTemp_bool_IsClosed_Variable = false;0x00D6goto Label_0097;0x00DBLabel_00DB:0x00DBPushFlow(Label_001F);0x00E0goto Label_00BC;0x00E5Label_00E5:0x00E5CloseTimeline.Reverse();0x0105PopFlow();0x0106Label_0106:0x0106if (!(Temp_bool_IsClosed_Variable_1)) goto Label_0115;0x0114PopFlow();0x0115Label_0115:0x0115Temp_bool_IsClosed_Variable_1 = true;0x0120CallFunc_RemoveActiveEffectsWithGrantedTags_ReturnValue = UWEAbilitySystemComponent.RemoveActiveEffectsWithGrantedTags(GameplayTagContainer{{GameplayTag{FName(Breakable.BlightNodeClosed)}}});0x0189goto Label_000F;0x018ELabel_018E:0x018ETemp_bool_IsClosed_Variable_1 = true;0x0199PopFlow();0x019ALabel_019A:0x019ATemp_bool_IsClosed_Variable_1 = false;0x01A5Temp_bool_Has_Been_Initd_Variable_1 = true;0x01B0PopFlow();0x01B1Label_01B1:0x01B1CloseTimeline.Play();0x01D1PopFlow();0x01D2Label_01D2:0x01D2PushFlow(Label_0106);0x01D7if (!(Temp_bool_Has_Been_Initd_Variable_1)) goto Label_01E6;0x01E5PopFlow();0x01E6Label_01E6:0x01E6Temp_bool_Has_Been_Initd_Variable_1 = true;0x01F1if (!(false)) PopFlow();0x01F3goto Label_018E;0x01F8CallFunc_GetAnimInstance_ReturnValue = SkeletalMesh.GetAnimInstance();0x0222K2Node_DynamicCast_AsABP_Blight_Damage_Point_01 = Cast<ABP_BlightDamagePoint_01_C>(CallFunc_GetAnimInstance_ReturnValue);0x0246K2Node_DynamicCast_bSuccess_1 = Cast<1>(K2Node_DynamicCast_AsABP_Blight_Damage_Point_01);0x0263if (!(K2Node_DynamicCast_bSuccess_1)) PopFlow();0x026DABP = K2Node_DynamicCast_AsABP_Blight_Damage_Point_01;0x0280CallFunc_IsInvincible_ReturnValue_2 = IsInvincible();0x0294CallFunc_SelectFloat_ReturnValue = SelectFloat(1, 0, CallFunc_IsInvincible_ReturnValue_2);0x02CBABP.OpenClose = CallFunc_SelectFloat_ReturnValue;0x02FCif (!(VisualOnly)) goto Label_0341;0x030ACallFunc_IsInvincible_ReturnValue_1 = IsInvincible();0x031EUpdateInvincibilityVisuals(CallFunc_IsInvincible_ReturnValue_1);0x0335SetActorEnableCollision(false);0x0340PopFlow();0x0341Label_0341:0x0341PushFlow(Label_038E);0x0346CallFunc_IsValid_ReturnValue_1 = IsValid(canker_idle_loop);0x0363if (!(CallFunc_IsValid_ReturnValue_1)) PopFlow();0x036Dcanker_idle_loop.Play();0x038DPopFlow();0x038ELabel_038E:0x038EK2Node_CreateDelegate_OutputDelegate.Bind(this, OnInvincibilityChanged_Event);0x03A5OnInvincibilityChanged += K2Node_CreateDelegate_OutputDelegate;0x03B8CallFunc_IsInvincible_ReturnValue = IsInvincible();0x03CCUpdateInvincibilityVisuals(CallFunc_IsInvincible_ReturnValue);0x03E3K2Node_CreateDelegate_OutputDelegate_1.Bind(this, OnNodeBroken);0x03FAOnBroken += K2Node_CreateDelegate_OutputDelegate_1;0x040DPopFlow();0x040EStartOpenCloseAnimations(K2Node_CustomEvent_bInvincible);0x0425UpdateInvincibilityVisuals(K2Node_CustomEvent_bInvincible);0x043CPopFlow();0x043DPushFlow(Label_0471);0x0442if (!(K2Node_CustomEvent_Invincible)) goto Label_051B;0x0450SwapScanData(OpenScanData, ClosedScanData);0x0470PopFlow();0x0471Label_0471:0x0471if (!(VisualOnly)) goto Label_0480;0x047FPopFlow();0x0480Label_0480:0x0480CallFunc_IsValid_ReturnValue_4 = IsValid(canker_idle_loop);0x049Dif (!(CallFunc_IsValid_ReturnValue_4)) PopFlow();0x04A7if (!(K2Node_CustomEvent_Invincible)) goto Label_04E8;0x04B5canker_idle_loop.SetParameter(FName(canker_closed), 1f);0x04E7PopFlow();0x04E8Label_04E8:0x04E8canker_idle_loop.SetParameter(FName(canker_closed), 0f);0x051APopFlow();0x051BLabel_051B:0x051BSwapScanData(ClosedScanData, OpenScanData);0x053BPopFlow();0x053CBreakTransform(K2Node_Event_CenterPoint, CallFunc_BreakTransform_Location, CallFunc_BreakTransform_Rotation, CallFunc_BreakTransform_Scale);0x056ASetParticleInfectionCenterPoint(CallFunc_BreakTransform_Location);0x0581PopFlow();0x0582InfectionCenterPoint = K2Node_CustomEvent_InfectionCenterPoint;0x059DNS_BlightSpores_Area.SetVariablePosition(FName(User.AttractPoint), InfectionCenterPoint);0x05D3PopFlow();0x05D4Label_05D4:0x05D4CallFunc_HasAuthority_ReturnValue = HasAuthority();0x05E8if (!(CallFunc_HasAuthority_ReturnValue)) PopFlow();0x05F2K2Node_DynamicCast_AsPawn = Cast<Pawn>(K2Node_CustomEvent_Instigator);0x0616K2Node_DynamicCast_bSuccess = Cast<1>(K2Node_DynamicCast_AsPawn);0x0633if (!(K2Node_DynamicCast_bSuccess)) PopFlow();0x063DCallFunc_IsValid_ReturnValue = IsValid(K2Node_DynamicCast_AsPawn.PlayerState);0x0670if (!(CallFunc_IsValid_ReturnValue)) PopFlow();0x067A/Game/Blueprints/Blight/BPFL_BlightHelperFunctions.Default__BPFL_BlightHelperFunctions_C.UnlockPlayerStoryGoalOrRandomReturnDialog(K2Node_DynamicCast_AsPawn.PlayerState, DestroyedMoment_StoryGoal, Temp_object_Variable, this);0x06D0PopFlow();0x06D1PushFlow(Label_05D4);0x06D6CallFunc_IsValid_ReturnValue_2 = IsValid(canker_idle_loop);0x06F3if (!(CallFunc_IsValid_ReturnValue_2)) PopFlow();0x06FDcanker_idle_loop.Stop();0x071DPopFlow();0x071ECallFunc_IsValid_ReturnValue_3 = IsValid(canker_idle_loop);0x073Bif (!(CallFunc_IsValid_ReturnValue_3)) PopFlow();0x0745canker_idle_loop.Stop();0x0765PopFlow();0x0766K2Node_VariableSet_OpenClose_ImplicitCast = Cast<4>(CloseTimeline_Close_BB68A25C482F5B01BFC040A8A4708FAC);0x0783ABP.OpenClose = K2Node_VariableSet_OpenClose_ImplicitCast;0x07B4PushFlow(Label_0808);0x07B9CallFunc_GreaterEqual_DoubleDouble_ReturnValue = GreaterEqual_DoubleDouble(ABP.OpenClose, OpenCloseThreshold);0x07F5if (!(CallFunc_GreaterEqual_DoubleDouble_ReturnValue)) goto Label_00CB;0x0803goto Label_00DB;0x0808Label_0808:0x0808CallFunc_LessEqual_DoubleDouble_ReturnValue = LessEqual_DoubleDouble(ABP.OpenClose, OpenCloseThreshold);0x0844if (!(CallFunc_LessEqual_DoubleDouble_ReturnValue)) goto Label_019A;0x0852goto Label_01D2;0x0857CloseTimeline.Stop();0x0877if (!(K2Node_CustomEvent_Closed__1)) goto Label_00E5;0x0885goto Label_01B1;0x088APopFlow();0x088BK2Node_MathExpression_ReturnValue = Multiply_DoubleDouble(ABP.OpenClose, 3);0x08CFPopFlow();0x08D0Label_08D0:0x08D0return;0x08D2// end of script
Final0x04

Used by 1

types with a member, parameter or interface of this type