0x00x0548
Members 2
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | UberGraphFrame | FPointerToUberGraphFrame | Transient+2 flags | {} | |
| 0x08 | StimulusEffect | FActiveGameplayEffectHandle | 5 flags | {Handle=-1, bPassedFiltersAndWasExecuted=false} |
Inherited from UUWEGameplayAbility 22
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x10 | OnTaskDeactivated | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | bRestartOnPossess | bool | 8 flags | false | |
| 0x01 | bCanEverShowInputPrompt | bool | 7 flags | true | |
| 0x03C2 | 0x02 | padding / unreflected | |||
| 0x04 | GenericCost | float | 8 flags | 0 | |
| 0x04 | GenericCooldown | float | 8 flags | 0 | |
| 0x01 | bWaitAbilityEndWhenUnequipping | bool | 8 flags | false | |
| 0x03CD | 0x03 | padding / unreflected | |||
| 0x04 | MaxDistance | float | 10 flags | 0 | |
| 0x03D4 | 0x04 | padding / unreflected | |||
| 0x08 | InputAction | UInputAction* | 10 flags | nullptr | |
| 0x08 | AbilityTag | FGameplayTag | 7 flags | {TagName=None} | |
| 0x20 | GrantedTags | FGameplayTagContainer | 5 flags | {GameplayTags=[], ParentTags=[]} | |
| 0x0408 | 0x10 | padding / unreflected | |||
| 0x68 | AbilityInfoData | FAbilityInfoData | Protected+5 flags | {PrimaryTextKeys=[], SecondaryTextKeys=[], TextInputOverrid… | |
| 0x01 | ActivationPolicy | EUWEAbilityActivationPolicy | Protected+9 flags | OnInputTriggered | |
| 0x01 | ActivationGroup | EUWEAbilityActivationGroup | Protected+9 flags | Independent | |
| 0x0482 | 0x02 | padding / unreflected | |||
| 0x04 | Priority | int32 | Protected+9 flags | 0 | |
| 0x01 | bInputPromptOnlyWhenActivatable | bool | Protected+9 flags | false | |
| 0x0489 | 0x07 | padding / unreflected | |||
| 0x10 | ActivationConditions | TArray<UUWEAbilityCondition*> | Protected+10 flags | [] | |
| 0x10 | InputPrompts | TArray<FUWEAbilityInputPrompt> | Protected+7 flags | [] | |
| 0x10 | AttachedEffects | TArray<TSubclassOf<UGameplayEffect>> | Protected+7 flags | [] | |
| 0x04C0 | 0x08 | padding / unreflected | |||
| 0x01 | bCanBeSaved | bool | Protected+9 flags | false | |
| 0x01 | bHasSaveProperties | bool | Protected+9 flags | false | |
| 0x01 | bUWEIsAbilityEnding | bool | 5 flags | false | |
| 0x04CB | 0x15 | padding / unreflected | |||
| 0x08 | OptionalGameplayEventData | UUWEBaseGameplayEventData* | 8 flags | nullptr | |
Inherited from UGameplayAbility 30
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x20 | AbilityTags | FGameplayTagContainer | 3 flags | {GameplayTags=[], ParentTags=[]} | |
| 0x01 | bReplicateInputDirectly | bool | 7 flags | false | |
| 0x01 | RemoteInstanceEnded | bool | 5 flags | false | |
| 0x00D2 | 0x04 | padding / unreflected | |||
| 0x01 | ReplicationPolicy | EGameplayAbilityReplicationPolicy | Protected+7 flags | ReplicateNo | |
| 0x01 | InstancingPolicy | EGameplayAbilityInstancingPolicy | Protected+7 flags | InstancedPerExecution | |
| 0x01 | bServerRespectsRemoteAbilityCancellation | bool | Protected+7 flags | true | |
| 0x01 | bRetriggerInstancedAbility | bool | Protected+7 flags | false | |
| 0x00DA | 0x02 | padding / unreflected | |||
| 0x14 | CurrentActivationInfo | FGameplayAbilityActivationInfo | Protected+4 flags | {ActivationMode=Authority, bCanBeEndedByOtherInstance=false… | |
| 0xB0 | CurrentEventData | FGameplayEventData | Protected+3 flags | {EventTag={TagName=None}, Instigator=nullptr, Target=nullpt… | |
| 0x01 | NetExecutionPolicy | EGameplayAbilityNetExecutionPolicy | Protected+7 flags | LocalPredicted | |
| 0x01 | NetSecurityPolicy | EGameplayAbilityNetSecurityPolicy | Protected+7 flags | ClientOrServer | |
| 0x01A2 | 0x06 | padding / unreflected | |||
| 0x08 | CostGameplayEffectClass | TSubclassOf<UGameplayEffect> | Protected+7 flags | nullptr | |
| 0x10 | AbilityTriggers | TArray<FAbilityTriggerData> | Protected+4 flags | [] | |
| 0x08 | CooldownGameplayEffectClass | TSubclassOf<UGameplayEffect> | Protected+7 flags | nullptr | |
| 0x20 | CancelAbilitiesWithTag | FGameplayTagContainer | Protected+3 flags | {GameplayTags=[], ParentTags=[]} | |
| 0x20 | BlockAbilitiesWithTag | FGameplayTagContainer | Protected+3 flags | {GameplayTags=[], ParentTags=[]} | |
| 0x20 | ActivationOwnedTags | FGameplayTagContainer | Protected+3 flags | {GameplayTags=[], ParentTags=[]} | |
| 0x20 | ActivationRequiredTags | FGameplayTagContainer | Protected+3 flags | {GameplayTags=[], ParentTags=[]} | |
| 0x20 | ActivationBlockedTags | FGameplayTagContainer | Protected+3 flags | {GameplayTags=[], ParentTags=[]} | |
| 0x20 | SourceRequiredTags | FGameplayTagContainer | Protected+3 flags | {GameplayTags=[], ParentTags=[]} | |
| 0x20 | SourceBlockedTags | FGameplayTagContainer | Protected+3 flags | {GameplayTags=[], ParentTags=[]} | |
| 0x20 | TargetRequiredTags | FGameplayTagContainer | Protected+3 flags | {GameplayTags=[], ParentTags=[]} | |
| 0x20 | TargetBlockedTags | FGameplayTagContainer | Protected+3 flags | {GameplayTags=[], ParentTags=[]} | |
| 0x02E8 | 0x20 | padding / unreflected | |||
| 0x10 | ActiveTasks | TArray<UGameplayTask*> | Protected+4 flags | [] | |
| 0x0318 | 0x10 | padding / unreflected | |||
| 0x08 | CurrentMontage | UAnimMontage* | Protected+6 flags | nullptr | |
| 0x0330 | 0x60 | padding / unreflected | |||
| 0x01 | bIsActive | bool | Protected+5 flags | false | |
| 0x01 | bIsAbilityEnding | bool | Protected+5 flags | false | |
| 0x01 | bIsCancelable | bool | Protected+5 flags | false | |
| 0x01 | bIsBlockingOtherAbilities | bool | Protected+5 flags | false | |
| 0x0394 | 0x14 | padding / unreflected | |||
| 0x01 | bMarkPendingKillOnAbilityEnd | bool | Protected+7 flags | false | |
Functions 9
| Signature | Flags | Native | Params |
|---|---|---|---|
void PlayLightsOffCue()Script3 statements · 58 bytes of bytecode0x0000K2_ExecuteGameplayCue(GameplayTag{FName(GameplayCue.Tadpole.LightsOff)}, GameplayEffectContextHandle{});0x0037return;0x0039// end of script | Public | 0x00 | |
void PlayLightsOnCue()Script3 statements · 58 bytes of bytecode0x0000K2_ExecuteGameplayCue(GameplayTag{FName(GameplayCue.Tadpole.LightsOn)}, GameplayEffectContextHandle{});0x0037return;0x0039// end of script | Public | 0x00 | |
void UpdateLightCue()Script23 statements · 909 bytes of bytecode0x0000CallFunc_GetLoopingCuesComponentFromAbilityActorInfo_ReturnValue_1 = GetLoopingCuesComponentFromAbilityActorInfo(this);0x0015CallFunc_GetLoopingCuesComponentFromAbilityActorInfo_ReturnValue_1.RemoveAnyCue(GameplayTag{FName(GameplayCue.Tadpole.Light)});0x0050CallFunc_GetAvatarActorFromActorInfo_ReturnValue_1 = GetAvatarActorFromActorInfo();0x0064K2Node_DynamicCast_AsSN2Tadpole = Cast<SN2Tadpole>(CallFunc_GetAvatarActorFromActorInfo_ReturnValue_1);0x0088K2Node_DynamicCast_bSuccess = Cast<1>(K2Node_DynamicCast_AsSN2Tadpole);0x00A5if (!(K2Node_DynamicCast_bSuccess)) goto Label_038A;0x00B3CallFunc_GetVehicleChassisDataForActor_ReturnValue = GetVehicleChassisDataForActor(K2Node_DynamicCast_AsSN2Tadpole.CurrentChassis);0x00E6CallFunc_IsValid_ReturnValue = IsValid(CallFunc_GetVehicleChassisDataForActor_ReturnValue);0x0103if (!(CallFunc_IsValid_ReturnValue)) goto Label_033A;0x0111CallFunc_GetAvatarActorFromActorInfo_ReturnValue = GetAvatarActorFromActorInfo();0x0125CallFunc_GetLoopingCuesComponentFromAbilityActorInfo_ReturnValue = GetLoopingCuesComponentFromAbilityActorInfo(this);0x013ACallFunc_GetComponentByClass_ReturnValue = K2Node_DynamicCast_AsSN2Tadpole.GetComponentByClass(/Script/Engine.SkeletalMeshComponent);0x016DCallFunc_GetVehicleChassisDataForActor_ReturnValue = GetVehicleChassisDataForActor(K2Node_DynamicCast_AsSN2Tadpole.CurrentChassis);0x01A0CallFunc_GetComponentByClass_ReturnValue_1 = K2Node_DynamicCast_AsSN2Tadpole.CurrentChassis.GetComponentByClass(/Script/Engine.SkeletalMeshComponent);0x01E9CallFunc_MakeGameplayCueParameters_ReturnValue = MakeGameplayCueParameters(0f, 0f, GameplayEffectContextHandle{}, GameplayTag{FName(None)}, GameplayTag{FName(None)}, GameplayTagContainer{{}}, GameplayTagContainer{{}}, FVector(0, 0, 0), FVector(0, 0, 0), CallFunc_GetAvatarActorFromActorInfo_ReturnValue, CallFunc_GetAvatarActorFromActorInfo_ReturnValue, CallFunc_GetComponentByClass_ReturnValue_1, nullptr, 1, 1, CallFunc_GetComponentByClass_ReturnValue, false);0x02EDCallFunc_GetLoopingCuesComponentFromAbilityActorInfo_ReturnValue.AddCue(CallFunc_GetVehicleChassisDataForActor_ReturnValue.LightCue, CallFunc_MakeGameplayCueParameters_ReturnValue);0x0335goto Label_038A;0x033ALabel_033A:0x033ACallFunc_GetLoopingCuesComponentFromAbilityActorInfo_ReturnValue_2 = GetLoopingCuesComponentFromAbilityActorInfo(this);0x034FCallFunc_GetLoopingCuesComponentFromAbilityActorInfo_ReturnValue_2.AddCueNoParams(GameplayTag{FName(GameplayCue.Tadpole.Light.Default)});0x038ALabel_038A:0x038Areturn;0x038C// end of script | Public | 0x00 | |
void OnPress_ACA1615D49E2901DD84630B487589038(float TimeWaited)Script4 statements · 36 bytes of bytecode0x0000PersistentFrame.K2Node_CustomEvent_TimeWaited = TimeWaited;0x0012ExecuteUbergraph_GA_TadpoleLights(1610);0x0021return;0x0023// end of script | 0x04 | ||
void OnTagRequirementsFailed_F307CEEB4445C2AE81C729B00B310196()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_GA_TadpoleLights(481);0x000Freturn;0x0011// end of script | 0x00 | ||
void K2_ActivateAbility()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_GA_TadpoleLights(500);0x000Freturn;0x0011// end of script | EventProtected | 0x00 | |
void K2_OnEndAbility(bool bWasCancelled)Script4 statements · 36 bytes of bytecode0x0000PersistentFrame.K2Node_Event_bWasCancelled = bWasCancelled;0x0012ExecuteUbergraph_GA_TadpoleLights(1125);0x0021return;0x0023// end of script | EventProtected | 0x01 | |
void OnChassChanged(AActor* Chassis)Script4 statements · 36 bytes of bytecode0x0000PersistentFrame.K2Node_CustomEvent_Chassis = Chassis;0x0012ExecuteUbergraph_GA_TadpoleLights(1591);0x0021return;0x0023// end of script | 0x08 | ||
void ExecuteUbergraph_GA_TadpoleLights(int32 EntryPoint)Script76 statements · 1,645 bytes of bytecode0x0000goto [EntryPoint];0x000ALabel_000A:0x000ACallFunc_WaitInputPress_ReturnValue = WaitInputPress(this, false);0x0020CallFunc_IsValid_ReturnValue = IsValid(CallFunc_WaitInputPress_ReturnValue);0x003Dif (!(CallFunc_IsValid_ReturnValue)) goto Label_00AB;0x004BK2Node_CreateDelegate_OutputDelegate_2.Bind(this, OnPress_ACA1615D49E2901DD84630B487589038);0x0062CallFunc_WaitInputPress_ReturnValue.OnPress += K2Node_CreateDelegate_OutputDelegate_2;0x008BCallFunc_WaitInputPress_ReturnValue.ReadyForActivation();0x00ABLabel_00AB:0x00ABCallFunc_WaitTagRequirementsFailed_ReturnValue = WaitTagRequirementsFailed(this, FName(None));0x00CDCallFunc_IsValid_ReturnValue_1 = IsValid(CallFunc_WaitTagRequirementsFailed_ReturnValue);0x00EAif (!(CallFunc_IsValid_ReturnValue_1)) goto Label_066A;0x00F8K2Node_CreateDelegate_OutputDelegate_1.Bind(this, OnTagRequirementsFailed_F307CEEB4445C2AE81C729B00B310196);0x010FCallFunc_WaitTagRequirementsFailed_ReturnValue.OnTagRequirementsFailed += K2Node_CreateDelegate_OutputDelegate_1;0x0138CallFunc_WaitTagRequirementsFailed_ReturnValue.ReadyForActivation();0x0158goto Label_066A;0x015DLabel_015D:0x015DCallFunc_GetAbilitySystemComponentFromActorInfo_ReturnValue = GetAbilitySystemComponentFromActorInfo();0x0171CallFunc_HasMatchingGameplayTag_ReturnValue = CallFunc_GetAbilitySystemComponentFromActorInfo_ReturnValue.HasMatchingGameplayTag(GameplayTag{FName(Character.State.ModalWidgetIsActive)});0x01BBif (!(CallFunc_HasMatchingGameplayTag_ReturnValue)) goto Label_01CE;0x01C9goto Label_066A;0x01CELabel_01CE:0x01CEK2_EndAbility();0x01DCgoto Label_066A;0x01E1K2_EndAbility();0x01EFgoto Label_066A;0x01F4CallFunc_GetAbilitySystemComponentFromActorInfo_ReturnValue_2 = GetAbilitySystemComponentFromActorInfo();0x0208CallFunc_HasMatchingGameplayTag_ReturnValue_1 = CallFunc_GetAbilitySystemComponentFromActorInfo_ReturnValue_2.HasMatchingGameplayTag(GameplayTag{FName(Character.State.ModalWidgetIsActive)});0x0252if (!(CallFunc_HasMatchingGameplayTag_ReturnValue_1)) goto Label_026F;0x0260K2_CancelAbility();0x026Agoto Label_066A;0x026FLabel_026F:0x026FCallFunc_K2_CommitAbility_ReturnValue = K2_CommitAbility();0x0287if (!(CallFunc_K2_CommitAbility_ReturnValue)) goto Label_0456;0x0295K2_ExecuteGameplayCue(GameplayTag{FName(GameplayCue.Tadpole.LightsOn)}, GameplayEffectContextHandle{});0x02CCUpdateLightCue();0x02DACallFunc_GetAvatarActorFromActorInfo_ReturnValue = GetAvatarActorFromActorInfo();0x02EECallFunc_ApplyStimulusEffect_ReturnValue = ApplyStimulusEffect(CallFunc_GetAvatarActorFromActorInfo_ReturnValue, GameplayTagContainer{{GameplayTag{FName(StimulusType.Light.Vehicle.Tadpole)}}}, /Game/Blueprints/AbilitySystem/Effects/Stimulus/Vehicle/GE_TadpoleLightStimulus.GE_TadpoleLightStimulus_C);0x0353StimulusEffect = CallFunc_ApplyStimulusEffect_ReturnValue;0x036ECallFunc_GetAvatarActorFromActorInfo_ReturnValue_1 = GetAvatarActorFromActorInfo();0x0382K2Node_DynamicCast_AsSN2Tadpole = Cast<SN2Tadpole>(CallFunc_GetAvatarActorFromActorInfo_ReturnValue_1);0x03A6K2Node_DynamicCast_bSuccess = Cast<1>(K2Node_DynamicCast_AsSN2Tadpole);0x03C3if (!(K2Node_DynamicCast_bSuccess)) goto Label_066A;0x03D1K2Node_CreateDelegate_OutputDelegate.Bind(this, OnChassChanged);0x03E8K2Node_DynamicCast_AsSN2Tadpole.OnChassisAttach += K2Node_CreateDelegate_OutputDelegate;0x0411K2Node_CreateDelegate_OutputDelegate.Bind(this, OnChassChanged);0x0428K2Node_DynamicCast_AsSN2Tadpole.OnChassisDetach += K2Node_CreateDelegate_OutputDelegate;0x0451goto Label_000A;0x0456Label_0456:0x0456K2_CancelAbility();0x0460goto Label_066A;0x0465if (!(K2Node_Event_bWasCancelled)) goto Label_05AB;0x0473Label_0473:0x0473CallFunc_GetAbilitySystemComponentFromActorInfo_ReturnValue_1 = GetAbilitySystemComponentFromActorInfo();0x0487CallFunc_RemoveActiveGameplayEffect_ReturnValue = CallFunc_GetAbilitySystemComponentFromActorInfo_ReturnValue_1.RemoveActiveGameplayEffect(StimulusEffect, -1);0x04C3CallFunc_GetAvatarActorFromActorInfo_ReturnValue_2 = GetAvatarActorFromActorInfo();0x04D7K2Node_DynamicCast_AsSN2Tadpole_1 = Cast<SN2Tadpole>(CallFunc_GetAvatarActorFromActorInfo_ReturnValue_2);0x04FBK2Node_DynamicCast_bSuccess_1 = Cast<1>(K2Node_DynamicCast_AsSN2Tadpole_1);0x0518if (!(K2Node_DynamicCast_bSuccess_1)) goto Label_066A;0x0526K2Node_CreateDelegate_OutputDelegate.Bind(this, OnChassChanged);0x053DK2Node_DynamicCast_AsSN2Tadpole_1.OnChassisAttach -= K2Node_CreateDelegate_OutputDelegate;0x0566K2Node_CreateDelegate_OutputDelegate.Bind(this, OnChassChanged);0x057DK2Node_DynamicCast_AsSN2Tadpole_1.OnChassisDetach -= K2Node_CreateDelegate_OutputDelegate;0x05A6goto Label_066A;0x05ABLabel_05AB:0x05ABCallFunc_GetLoopingCuesComponentFromAbilityActorInfo_ReturnValue = GetLoopingCuesComponentFromAbilityActorInfo(this);0x05C0CallFunc_GetLoopingCuesComponentFromAbilityActorInfo_ReturnValue.RemoveAnyCue(GameplayTag{FName(GameplayCue.Tadpole.Light)});0x05FBK2_ExecuteGameplayCue(GameplayTag{FName(GameplayCue.Tadpole.LightsOff)}, GameplayEffectContextHandle{});0x0632goto Label_0473;0x0637UpdateLightCue();0x0645goto Label_066A;0x064ATemp_real_Variable = K2Node_CustomEvent_TimeWaited;0x0665goto Label_015D;0x066ALabel_066A:0x066Areturn;0x066C// end of script | Final | 0x04 |