Zdexby TheHolyOneZ
9,486 classes
Class

UGA_TadpoleLights_C

: UUWEGameplayAbility : UGameplayAbility : UObject
/Game/Blueprints/AbilitySystem/Abilities/Tadpole/GA_TadpoleLights.GA_TadpoleLights_C 0x0548 (1,352 B) align 8 inherited 0x0538 9 scripted vtable /Game/Blueprints/AbilitySystem/Abilities/Tadpole/GA_TadpoleLights
0x00x0548

Members 2

OffsetSizeNameTypeFlagsDefault
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags{}
0x08StimulusEffectFActiveGameplayEffectHandle5 flags{Handle=-1, bPassedFiltersAndWasExecuted=false}
Inherited from UUWEGameplayAbility 22
OffsetSizeNameTypeFlagsDefault
0x10OnTaskDeactivatedFMulticastScriptDelegate4 flags<delegate>
0x01bRestartOnPossessbool8 flagsfalse
0x01bCanEverShowInputPromptbool7 flagstrue
0x03C20x02padding / unreflected
0x04GenericCostfloat8 flags0
0x04GenericCooldownfloat8 flags0
0x01bWaitAbilityEndWhenUnequippingbool8 flagsfalse
0x03CD0x03padding / unreflected
0x04MaxDistancefloat10 flags0
0x03D40x04padding / unreflected
0x08InputActionUInputAction*10 flagsnullptr
0x08AbilityTagFGameplayTag7 flags{TagName=None}
0x20GrantedTagsFGameplayTagContainer5 flags{GameplayTags=[], ParentTags=[]}
0x04080x10padding / unreflected
0x68AbilityInfoDataFAbilityInfoDataProtected+5 flags{PrimaryTextKeys=[], SecondaryTextKeys=[], TextInputOverrid…
0x01ActivationPolicyEUWEAbilityActivationPolicyProtected+9 flagsOnInputTriggered
0x01ActivationGroupEUWEAbilityActivationGroupProtected+9 flagsIndependent
0x04820x02padding / unreflected
0x04Priorityint32Protected+9 flags0
0x01bInputPromptOnlyWhenActivatableboolProtected+9 flagsfalse
0x04890x07padding / unreflected
0x10ActivationConditionsTArray<UUWEAbilityCondition*>Protected+10 flags[]
0x10InputPromptsTArray<FUWEAbilityInputPrompt>Protected+7 flags[]
0x10AttachedEffectsTArray<TSubclassOf<UGameplayEffect>>Protected+7 flags[]
0x04C00x08padding / unreflected
0x01bCanBeSavedboolProtected+9 flagsfalse
0x01bHasSavePropertiesboolProtected+9 flagsfalse
0x01bUWEIsAbilityEndingbool5 flagsfalse
0x04CB0x15padding / unreflected
0x08OptionalGameplayEventDataUUWEBaseGameplayEventData*8 flagsnullptr
Inherited from UGameplayAbility 30
OffsetSizeNameTypeFlagsDefault
0x20AbilityTagsFGameplayTagContainer3 flags{GameplayTags=[], ParentTags=[]}
0x01bReplicateInputDirectlybool7 flagsfalse
0x01RemoteInstanceEndedbool5 flagsfalse
0x00D20x04padding / unreflected
0x01ReplicationPolicyEGameplayAbilityReplicationPolicyProtected+7 flagsReplicateNo
0x01InstancingPolicyEGameplayAbilityInstancingPolicyProtected+7 flagsInstancedPerExecution
0x01bServerRespectsRemoteAbilityCancellationboolProtected+7 flagstrue
0x01bRetriggerInstancedAbilityboolProtected+7 flagsfalse
0x00DA0x02padding / unreflected
0x14CurrentActivationInfoFGameplayAbilityActivationInfoProtected+4 flags{ActivationMode=Authority, bCanBeEndedByOtherInstance=false…
0xB0CurrentEventDataFGameplayEventDataProtected+3 flags{EventTag={TagName=None}, Instigator=nullptr, Target=nullpt…
0x01NetExecutionPolicyEGameplayAbilityNetExecutionPolicyProtected+7 flagsLocalPredicted
0x01NetSecurityPolicyEGameplayAbilityNetSecurityPolicyProtected+7 flagsClientOrServer
0x01A20x06padding / unreflected
0x08CostGameplayEffectClassTSubclassOf<UGameplayEffect>Protected+7 flagsnullptr
0x10AbilityTriggersTArray<FAbilityTriggerData>Protected+4 flags[]
0x08CooldownGameplayEffectClassTSubclassOf<UGameplayEffect>Protected+7 flagsnullptr
0x20CancelAbilitiesWithTagFGameplayTagContainerProtected+3 flags{GameplayTags=[], ParentTags=[]}
0x20BlockAbilitiesWithTagFGameplayTagContainerProtected+3 flags{GameplayTags=[], ParentTags=[]}
0x20ActivationOwnedTagsFGameplayTagContainerProtected+3 flags{GameplayTags=[], ParentTags=[]}
0x20ActivationRequiredTagsFGameplayTagContainerProtected+3 flags{GameplayTags=[], ParentTags=[]}
0x20ActivationBlockedTagsFGameplayTagContainerProtected+3 flags{GameplayTags=[], ParentTags=[]}
0x20SourceRequiredTagsFGameplayTagContainerProtected+3 flags{GameplayTags=[], ParentTags=[]}
0x20SourceBlockedTagsFGameplayTagContainerProtected+3 flags{GameplayTags=[], ParentTags=[]}
0x20TargetRequiredTagsFGameplayTagContainerProtected+3 flags{GameplayTags=[], ParentTags=[]}
0x20TargetBlockedTagsFGameplayTagContainerProtected+3 flags{GameplayTags=[], ParentTags=[]}
0x02E80x20padding / unreflected
0x10ActiveTasksTArray<UGameplayTask*>Protected+4 flags[]
0x03180x10padding / unreflected
0x08CurrentMontageUAnimMontage*Protected+6 flagsnullptr
0x03300x60padding / unreflected
0x01bIsActiveboolProtected+5 flagsfalse
0x01bIsAbilityEndingboolProtected+5 flagsfalse
0x01bIsCancelableboolProtected+5 flagsfalse
0x01bIsBlockingOtherAbilitiesboolProtected+5 flagsfalse
0x03940x14padding / unreflected
0x01bMarkPendingKillOnAbilityEndboolProtected+7 flagsfalse

Functions 9

SignatureFlagsNativeParams
void PlayLightsOffCue()
Script3 statements · 58 bytes of bytecode
0x0000K2_ExecuteGameplayCue(GameplayTag{FName(GameplayCue.Tadpole.LightsOff)}, GameplayEffectContextHandle{});0x0037return;0x0039// end of script
Public0x00
void PlayLightsOnCue()
Script3 statements · 58 bytes of bytecode
0x0000K2_ExecuteGameplayCue(GameplayTag{FName(GameplayCue.Tadpole.LightsOn)}, GameplayEffectContextHandle{});0x0037return;0x0039// end of script
Public0x00
void UpdateLightCue()
Script23 statements · 909 bytes of bytecode
0x0000CallFunc_GetLoopingCuesComponentFromAbilityActorInfo_ReturnValue_1 = GetLoopingCuesComponentFromAbilityActorInfo(this);0x0015CallFunc_GetLoopingCuesComponentFromAbilityActorInfo_ReturnValue_1.RemoveAnyCue(GameplayTag{FName(GameplayCue.Tadpole.Light)});0x0050CallFunc_GetAvatarActorFromActorInfo_ReturnValue_1 = GetAvatarActorFromActorInfo();0x0064K2Node_DynamicCast_AsSN2Tadpole = Cast<SN2Tadpole>(CallFunc_GetAvatarActorFromActorInfo_ReturnValue_1);0x0088K2Node_DynamicCast_bSuccess = Cast<1>(K2Node_DynamicCast_AsSN2Tadpole);0x00A5if (!(K2Node_DynamicCast_bSuccess)) goto Label_038A;0x00B3CallFunc_GetVehicleChassisDataForActor_ReturnValue = GetVehicleChassisDataForActor(K2Node_DynamicCast_AsSN2Tadpole.CurrentChassis);0x00E6CallFunc_IsValid_ReturnValue = IsValid(CallFunc_GetVehicleChassisDataForActor_ReturnValue);0x0103if (!(CallFunc_IsValid_ReturnValue)) goto Label_033A;0x0111CallFunc_GetAvatarActorFromActorInfo_ReturnValue = GetAvatarActorFromActorInfo();0x0125CallFunc_GetLoopingCuesComponentFromAbilityActorInfo_ReturnValue = GetLoopingCuesComponentFromAbilityActorInfo(this);0x013ACallFunc_GetComponentByClass_ReturnValue = K2Node_DynamicCast_AsSN2Tadpole.GetComponentByClass(/Script/Engine.SkeletalMeshComponent);0x016DCallFunc_GetVehicleChassisDataForActor_ReturnValue = GetVehicleChassisDataForActor(K2Node_DynamicCast_AsSN2Tadpole.CurrentChassis);0x01A0CallFunc_GetComponentByClass_ReturnValue_1 = K2Node_DynamicCast_AsSN2Tadpole.CurrentChassis.GetComponentByClass(/Script/Engine.SkeletalMeshComponent);0x01E9CallFunc_MakeGameplayCueParameters_ReturnValue = MakeGameplayCueParameters(0f, 0f, GameplayEffectContextHandle{}, GameplayTag{FName(None)}, GameplayTag{FName(None)}, GameplayTagContainer{{}}, GameplayTagContainer{{}}, FVector(0, 0, 0), FVector(0, 0, 0), CallFunc_GetAvatarActorFromActorInfo_ReturnValue, CallFunc_GetAvatarActorFromActorInfo_ReturnValue, CallFunc_GetComponentByClass_ReturnValue_1, nullptr, 1, 1, CallFunc_GetComponentByClass_ReturnValue, false);0x02EDCallFunc_GetLoopingCuesComponentFromAbilityActorInfo_ReturnValue.AddCue(CallFunc_GetVehicleChassisDataForActor_ReturnValue.LightCue, CallFunc_MakeGameplayCueParameters_ReturnValue);0x0335goto Label_038A;0x033ALabel_033A:0x033ACallFunc_GetLoopingCuesComponentFromAbilityActorInfo_ReturnValue_2 = GetLoopingCuesComponentFromAbilityActorInfo(this);0x034FCallFunc_GetLoopingCuesComponentFromAbilityActorInfo_ReturnValue_2.AddCueNoParams(GameplayTag{FName(GameplayCue.Tadpole.Light.Default)});0x038ALabel_038A:0x038Areturn;0x038C// end of script
Public0x00
void OnPress_ACA1615D49E2901DD84630B487589038(float TimeWaited)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_CustomEvent_TimeWaited = TimeWaited;0x0012ExecuteUbergraph_GA_TadpoleLights(1610);0x0021return;0x0023// end of script
0x04
void OnTagRequirementsFailed_F307CEEB4445C2AE81C729B00B310196()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_GA_TadpoleLights(481);0x000Freturn;0x0011// end of script
0x00
void K2_ActivateAbility()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_GA_TadpoleLights(500);0x000Freturn;0x0011// end of script
EventProtected0x00
void K2_OnEndAbility(bool bWasCancelled)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_Event_bWasCancelled = bWasCancelled;0x0012ExecuteUbergraph_GA_TadpoleLights(1125);0x0021return;0x0023// end of script
EventProtected0x01
void OnChassChanged(AActor* Chassis)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_CustomEvent_Chassis = Chassis;0x0012ExecuteUbergraph_GA_TadpoleLights(1591);0x0021return;0x0023// end of script
0x08
void ExecuteUbergraph_GA_TadpoleLights(int32 EntryPoint)
Script76 statements · 1,645 bytes of bytecode
0x0000goto [EntryPoint];0x000ALabel_000A:0x000ACallFunc_WaitInputPress_ReturnValue = WaitInputPress(this, false);0x0020CallFunc_IsValid_ReturnValue = IsValid(CallFunc_WaitInputPress_ReturnValue);0x003Dif (!(CallFunc_IsValid_ReturnValue)) goto Label_00AB;0x004BK2Node_CreateDelegate_OutputDelegate_2.Bind(this, OnPress_ACA1615D49E2901DD84630B487589038);0x0062CallFunc_WaitInputPress_ReturnValue.OnPress += K2Node_CreateDelegate_OutputDelegate_2;0x008BCallFunc_WaitInputPress_ReturnValue.ReadyForActivation();0x00ABLabel_00AB:0x00ABCallFunc_WaitTagRequirementsFailed_ReturnValue = WaitTagRequirementsFailed(this, FName(None));0x00CDCallFunc_IsValid_ReturnValue_1 = IsValid(CallFunc_WaitTagRequirementsFailed_ReturnValue);0x00EAif (!(CallFunc_IsValid_ReturnValue_1)) goto Label_066A;0x00F8K2Node_CreateDelegate_OutputDelegate_1.Bind(this, OnTagRequirementsFailed_F307CEEB4445C2AE81C729B00B310196);0x010FCallFunc_WaitTagRequirementsFailed_ReturnValue.OnTagRequirementsFailed += K2Node_CreateDelegate_OutputDelegate_1;0x0138CallFunc_WaitTagRequirementsFailed_ReturnValue.ReadyForActivation();0x0158goto Label_066A;0x015DLabel_015D:0x015DCallFunc_GetAbilitySystemComponentFromActorInfo_ReturnValue = GetAbilitySystemComponentFromActorInfo();0x0171CallFunc_HasMatchingGameplayTag_ReturnValue = CallFunc_GetAbilitySystemComponentFromActorInfo_ReturnValue.HasMatchingGameplayTag(GameplayTag{FName(Character.State.ModalWidgetIsActive)});0x01BBif (!(CallFunc_HasMatchingGameplayTag_ReturnValue)) goto Label_01CE;0x01C9goto Label_066A;0x01CELabel_01CE:0x01CEK2_EndAbility();0x01DCgoto Label_066A;0x01E1K2_EndAbility();0x01EFgoto Label_066A;0x01F4CallFunc_GetAbilitySystemComponentFromActorInfo_ReturnValue_2 = GetAbilitySystemComponentFromActorInfo();0x0208CallFunc_HasMatchingGameplayTag_ReturnValue_1 = CallFunc_GetAbilitySystemComponentFromActorInfo_ReturnValue_2.HasMatchingGameplayTag(GameplayTag{FName(Character.State.ModalWidgetIsActive)});0x0252if (!(CallFunc_HasMatchingGameplayTag_ReturnValue_1)) goto Label_026F;0x0260K2_CancelAbility();0x026Agoto Label_066A;0x026FLabel_026F:0x026FCallFunc_K2_CommitAbility_ReturnValue = K2_CommitAbility();0x0287if (!(CallFunc_K2_CommitAbility_ReturnValue)) goto Label_0456;0x0295K2_ExecuteGameplayCue(GameplayTag{FName(GameplayCue.Tadpole.LightsOn)}, GameplayEffectContextHandle{});0x02CCUpdateLightCue();0x02DACallFunc_GetAvatarActorFromActorInfo_ReturnValue = GetAvatarActorFromActorInfo();0x02EECallFunc_ApplyStimulusEffect_ReturnValue = ApplyStimulusEffect(CallFunc_GetAvatarActorFromActorInfo_ReturnValue, GameplayTagContainer{{GameplayTag{FName(StimulusType.Light.Vehicle.Tadpole)}}}, /Game/Blueprints/AbilitySystem/Effects/Stimulus/Vehicle/GE_TadpoleLightStimulus.GE_TadpoleLightStimulus_C);0x0353StimulusEffect = CallFunc_ApplyStimulusEffect_ReturnValue;0x036ECallFunc_GetAvatarActorFromActorInfo_ReturnValue_1 = GetAvatarActorFromActorInfo();0x0382K2Node_DynamicCast_AsSN2Tadpole = Cast<SN2Tadpole>(CallFunc_GetAvatarActorFromActorInfo_ReturnValue_1);0x03A6K2Node_DynamicCast_bSuccess = Cast<1>(K2Node_DynamicCast_AsSN2Tadpole);0x03C3if (!(K2Node_DynamicCast_bSuccess)) goto Label_066A;0x03D1K2Node_CreateDelegate_OutputDelegate.Bind(this, OnChassChanged);0x03E8K2Node_DynamicCast_AsSN2Tadpole.OnChassisAttach += K2Node_CreateDelegate_OutputDelegate;0x0411K2Node_CreateDelegate_OutputDelegate.Bind(this, OnChassChanged);0x0428K2Node_DynamicCast_AsSN2Tadpole.OnChassisDetach += K2Node_CreateDelegate_OutputDelegate;0x0451goto Label_000A;0x0456Label_0456:0x0456K2_CancelAbility();0x0460goto Label_066A;0x0465if (!(K2Node_Event_bWasCancelled)) goto Label_05AB;0x0473Label_0473:0x0473CallFunc_GetAbilitySystemComponentFromActorInfo_ReturnValue_1 = GetAbilitySystemComponentFromActorInfo();0x0487CallFunc_RemoveActiveGameplayEffect_ReturnValue = CallFunc_GetAbilitySystemComponentFromActorInfo_ReturnValue_1.RemoveActiveGameplayEffect(StimulusEffect, -1);0x04C3CallFunc_GetAvatarActorFromActorInfo_ReturnValue_2 = GetAvatarActorFromActorInfo();0x04D7K2Node_DynamicCast_AsSN2Tadpole_1 = Cast<SN2Tadpole>(CallFunc_GetAvatarActorFromActorInfo_ReturnValue_2);0x04FBK2Node_DynamicCast_bSuccess_1 = Cast<1>(K2Node_DynamicCast_AsSN2Tadpole_1);0x0518if (!(K2Node_DynamicCast_bSuccess_1)) goto Label_066A;0x0526K2Node_CreateDelegate_OutputDelegate.Bind(this, OnChassChanged);0x053DK2Node_DynamicCast_AsSN2Tadpole_1.OnChassisAttach -= K2Node_CreateDelegate_OutputDelegate;0x0566K2Node_CreateDelegate_OutputDelegate.Bind(this, OnChassChanged);0x057DK2Node_DynamicCast_AsSN2Tadpole_1.OnChassisDetach -= K2Node_CreateDelegate_OutputDelegate;0x05A6goto Label_066A;0x05ABLabel_05AB:0x05ABCallFunc_GetLoopingCuesComponentFromAbilityActorInfo_ReturnValue = GetLoopingCuesComponentFromAbilityActorInfo(this);0x05C0CallFunc_GetLoopingCuesComponentFromAbilityActorInfo_ReturnValue.RemoveAnyCue(GameplayTag{FName(GameplayCue.Tadpole.Light)});0x05FBK2_ExecuteGameplayCue(GameplayTag{FName(GameplayCue.Tadpole.LightsOff)}, GameplayEffectContextHandle{});0x0632goto Label_0473;0x0637UpdateLightCue();0x0645goto Label_066A;0x064ATemp_real_Variable = K2Node_CustomEvent_TimeWaited;0x0665goto Label_015D;0x066ALabel_066A:0x066Areturn;0x066C// end of script
Final0x04