0x00x0549
Members 3
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | UberGraphFrame | FPointerToUberGraphFrame | Transient+2 flags | {} | |
| 0x08 | SwimBoostEffect | FActiveGameplayEffectHandle | 5 flags | {Handle=-1, bPassedFiltersAndWasExecuted=false} | |
| 0x01 | HasSwimBoost | bool | 7 flags | false |
Inherited from UUWEGameplayAbility 22
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x10 | OnTaskDeactivated | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | bRestartOnPossess | bool | 8 flags | false | |
| 0x01 | bCanEverShowInputPrompt | bool | 7 flags | true | |
| 0x03C2 | 0x02 | padding / unreflected | |||
| 0x04 | GenericCost | float | 8 flags | 0 | |
| 0x04 | GenericCooldown | float | 8 flags | 0 | |
| 0x01 | bWaitAbilityEndWhenUnequipping | bool | 8 flags | false | |
| 0x03CD | 0x03 | padding / unreflected | |||
| 0x04 | MaxDistance | float | 10 flags | 0 | |
| 0x03D4 | 0x04 | padding / unreflected | |||
| 0x08 | InputAction | UInputAction* | 10 flags | nullptr | |
| 0x08 | AbilityTag | FGameplayTag | 7 flags | {TagName=None} | |
| 0x20 | GrantedTags | FGameplayTagContainer | 5 flags | {GameplayTags=[], ParentTags=[]} | |
| 0x0408 | 0x10 | padding / unreflected | |||
| 0x68 | AbilityInfoData | FAbilityInfoData | Protected+5 flags | {PrimaryTextKeys=[], SecondaryTextKeys=[], TextInputOverrid… | |
| 0x01 | ActivationPolicy | EUWEAbilityActivationPolicy | Protected+9 flags | OnInputTriggered | |
| 0x01 | ActivationGroup | EUWEAbilityActivationGroup | Protected+9 flags | Independent | |
| 0x0482 | 0x02 | padding / unreflected | |||
| 0x04 | Priority | int32 | Protected+9 flags | 0 | |
| 0x01 | bInputPromptOnlyWhenActivatable | bool | Protected+9 flags | false | |
| 0x0489 | 0x07 | padding / unreflected | |||
| 0x10 | ActivationConditions | TArray<UUWEAbilityCondition*> | Protected+10 flags | [] | |
| 0x10 | InputPrompts | TArray<FUWEAbilityInputPrompt> | Protected+7 flags | [] | |
| 0x10 | AttachedEffects | TArray<TSubclassOf<UGameplayEffect>> | Protected+7 flags | [] | |
| 0x04C0 | 0x08 | padding / unreflected | |||
| 0x01 | bCanBeSaved | bool | Protected+9 flags | false | |
| 0x01 | bHasSaveProperties | bool | Protected+9 flags | false | |
| 0x01 | bUWEIsAbilityEnding | bool | 5 flags | false | |
| 0x04CB | 0x15 | padding / unreflected | |||
| 0x08 | OptionalGameplayEventData | UUWEBaseGameplayEventData* | 8 flags | nullptr | |
Inherited from UGameplayAbility 30
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x20 | AbilityTags | FGameplayTagContainer | 3 flags | {GameplayTags=[], ParentTags=[]} | |
| 0x01 | bReplicateInputDirectly | bool | 7 flags | false | |
| 0x01 | RemoteInstanceEnded | bool | 5 flags | false | |
| 0x00D2 | 0x04 | padding / unreflected | |||
| 0x01 | ReplicationPolicy | EGameplayAbilityReplicationPolicy | Protected+7 flags | ReplicateNo | |
| 0x01 | InstancingPolicy | EGameplayAbilityInstancingPolicy | Protected+7 flags | InstancedPerExecution | |
| 0x01 | bServerRespectsRemoteAbilityCancellation | bool | Protected+7 flags | true | |
| 0x01 | bRetriggerInstancedAbility | bool | Protected+7 flags | false | |
| 0x00DA | 0x02 | padding / unreflected | |||
| 0x14 | CurrentActivationInfo | FGameplayAbilityActivationInfo | Protected+4 flags | {ActivationMode=Authority, bCanBeEndedByOtherInstance=false… | |
| 0xB0 | CurrentEventData | FGameplayEventData | Protected+3 flags | {EventTag={TagName=None}, Instigator=nullptr, Target=nullpt… | |
| 0x01 | NetExecutionPolicy | EGameplayAbilityNetExecutionPolicy | Protected+7 flags | LocalPredicted | |
| 0x01 | NetSecurityPolicy | EGameplayAbilityNetSecurityPolicy | Protected+7 flags | ClientOrServer | |
| 0x01A2 | 0x06 | padding / unreflected | |||
| 0x08 | CostGameplayEffectClass | TSubclassOf<UGameplayEffect> | Protected+7 flags | nullptr | |
| 0x10 | AbilityTriggers | TArray<FAbilityTriggerData> | Protected+4 flags | [] | |
| 0x08 | CooldownGameplayEffectClass | TSubclassOf<UGameplayEffect> | Protected+7 flags | nullptr | |
| 0x20 | CancelAbilitiesWithTag | FGameplayTagContainer | Protected+3 flags | {GameplayTags=[], ParentTags=[]} | |
| 0x20 | BlockAbilitiesWithTag | FGameplayTagContainer | Protected+3 flags | {GameplayTags=[], ParentTags=[]} | |
| 0x20 | ActivationOwnedTags | FGameplayTagContainer | Protected+3 flags | {GameplayTags=[], ParentTags=[]} | |
| 0x20 | ActivationRequiredTags | FGameplayTagContainer | Protected+3 flags | {GameplayTags=[], ParentTags=[]} | |
| 0x20 | ActivationBlockedTags | FGameplayTagContainer | Protected+3 flags | {GameplayTags=[], ParentTags=[]} | |
| 0x20 | SourceRequiredTags | FGameplayTagContainer | Protected+3 flags | {GameplayTags=[], ParentTags=[]} | |
| 0x20 | SourceBlockedTags | FGameplayTagContainer | Protected+3 flags | {GameplayTags=[], ParentTags=[]} | |
| 0x20 | TargetRequiredTags | FGameplayTagContainer | Protected+3 flags | {GameplayTags=[], ParentTags=[]} | |
| 0x20 | TargetBlockedTags | FGameplayTagContainer | Protected+3 flags | {GameplayTags=[], ParentTags=[]} | |
| 0x02E8 | 0x20 | padding / unreflected | |||
| 0x10 | ActiveTasks | TArray<UGameplayTask*> | Protected+4 flags | [] | |
| 0x0318 | 0x10 | padding / unreflected | |||
| 0x08 | CurrentMontage | UAnimMontage* | Protected+6 flags | nullptr | |
| 0x0330 | 0x60 | padding / unreflected | |||
| 0x01 | bIsActive | bool | Protected+5 flags | false | |
| 0x01 | bIsAbilityEnding | bool | Protected+5 flags | false | |
| 0x01 | bIsCancelable | bool | Protected+5 flags | false | |
| 0x01 | bIsBlockingOtherAbilities | bool | Protected+5 flags | false | |
| 0x0394 | 0x14 | padding / unreflected | |||
| 0x01 | bMarkPendingKillOnAbilityEnd | bool | Protected+7 flags | false | |
Functions 6
| Signature | Flags | Native | Params |
|---|---|---|---|
void UpdateMoveCue()Script14 statements · 446 bytes of bytecode0x0000CallFunc_GetAbilitySystemComponentFromActorInfo_ReturnValue = GetAbilitySystemComponentFromActorInfo();0x0014CallFunc_HasMatchingGameplayTag_ReturnValue = CallFunc_GetAbilitySystemComponentFromActorInfo_ReturnValue.HasMatchingGameplayTag(GameplayTag{FName(Movement.Water.Submerged)});0x005ECallFunc_GetGameplayAttributeValue_ReturnValue = CallFunc_GetAbilitySystemComponentFromActorInfo_ReturnValue.GetGameplayAttributeValue(GameplayAttribute{"Energy", FieldPath("/Script/UWEAbilitySystem.UWEMechanicalAttributeSet:Energy"), /Script/UWEAbilitySystem.UWEMechanicalAttributeSet}, CallFunc_GetGameplayAttributeValue_bFound);0x00F4CallFunc_NearlyEqual_FloatFloat_A_ImplicitCast = Cast<4>(CallFunc_GetGameplayAttributeValue_ReturnValue);0x0111CallFunc_NearlyEqual_FloatFloat_ReturnValue = NearlyEqual_FloatFloat(CallFunc_NearlyEqual_FloatFloat_A_ImplicitCast, 0, 1e-06);0x0140CallFunc_Not_PreBool_ReturnValue = Not_PreBool(CallFunc_NearlyEqual_FloatFloat_ReturnValue);0x015DCallFunc_BooleanAND_ReturnValue = BooleanAND(CallFunc_HasMatchingGameplayTag_ReturnValue, CallFunc_Not_PreBool_ReturnValue);0x0183if (!(CallFunc_BooleanAND_ReturnValue)) goto Label_0196;0x0191goto Label_01BB;0x0196Label_0196:0x0196UWERemoveGameplayCue(GameplayTag{FName(GameplayCue.Tools.Wakemaker.Movement)});0x01BBLabel_01BB:0x01BBreturn;0x01BD// end of script | Public | 0x00 | |
void OnDepleted_1190AE1849A8BC7631BD8C80804AA089()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_GA_Wakemaker(1461);0x000Freturn;0x0011// end of script | 0x00 | ||
void OnRestored_C1F0AFE14449303EEAE7788E74A3C6DB()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_GA_Wakemaker(350);0x000Freturn;0x0011// end of script | 0x00 | ||
void K2_CommitExecute()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_GA_Wakemaker(897);0x000Freturn;0x0011// end of script | EventPublic | 0x00 | |
void K2_OnEndAbility(bool bWasCancelled)Script4 statements · 36 bytes of bytecode0x0000PersistentFrame.K2Node_Event_bWasCancelled = bWasCancelled;0x0012ExecuteUbergraph_GA_Wakemaker(1335);0x0021return;0x0023// end of script | EventProtected | 0x01 | |
void ExecuteUbergraph_GA_Wakemaker(int32 EntryPoint)Script50 statements · 1,469 bytes of bytecode0x0000goto [EntryPoint];0x000ALabel_000A:0x000AK2_CancelAbility();0x0014goto Label_05BA;0x0019Label_0019:0x0019CallFunc_WaitEnergyDepleted_ReturnValue = WaitEnergyDepleted(this);0x002ECallFunc_IsValid_ReturnValue = IsValid(CallFunc_WaitEnergyDepleted_ReturnValue);0x004Bif (!(CallFunc_IsValid_ReturnValue)) goto Label_00B9;0x0059K2Node_CreateDelegate_OutputDelegate_1.Bind(this, OnDepleted_1190AE1849A8BC7631BD8C80804AA089);0x0070CallFunc_WaitEnergyDepleted_ReturnValue.OnDepleted += K2Node_CreateDelegate_OutputDelegate_1;0x0099CallFunc_WaitEnergyDepleted_ReturnValue.ReadyForActivation();0x00B9Label_00B9:0x00B9CallFunc_WaitEnergyRestored_ReturnValue = WaitEnergyRestored(this);0x00CECallFunc_IsValid_ReturnValue_1 = IsValid(CallFunc_WaitEnergyRestored_ReturnValue);0x00EBif (!(CallFunc_IsValid_ReturnValue_1)) goto Label_05BA;0x00F9K2Node_CreateDelegate_OutputDelegate.Bind(this, OnRestored_C1F0AFE14449303EEAE7788E74A3C6DB);0x0110CallFunc_WaitEnergyRestored_ReturnValue.OnRestored += K2Node_CreateDelegate_OutputDelegate;0x0139CallFunc_WaitEnergyRestored_ReturnValue.ReadyForActivation();0x0159goto Label_05BA;0x015ECallFunc_GetAbilitySystemComponentFromActorInfo_ReturnValue = GetAbilitySystemComponentFromActorInfo();0x0172CallFunc_IsValid_ReturnValue_2 = IsValid(CallFunc_GetAbilitySystemComponentFromActorInfo_ReturnValue);0x018Fif (!(CallFunc_IsValid_ReturnValue_2)) goto Label_000A;0x019DCallFunc_GetAbilitySystemComponentFromActorInfo_ReturnValue = GetAbilitySystemComponentFromActorInfo();0x01B1CallFunc_BP_ApplyGameplayEffectToSelf_ReturnValue = CallFunc_GetAbilitySystemComponentFromActorInfo_ReturnValue.BP_ApplyGameplayEffectToSelf(/Game/Blueprints/AbilitySystem/Effects/Equipment/GE_WakeMakerSpeedBoost.GE_WakeMakerSpeedBoost_C, 0f, GameplayEffectContextHandle{});0x01FFSwimBoostEffect = CallFunc_BP_ApplyGameplayEffectToSelf_ReturnValue;0x021ACallFunc_GetToolFromAbilityActorInfo_ReturnValue_1 = GetToolFromAbilityActorInfo(this);0x022FCallFunc_GetEquippedMesh_ReturnValue_1 = CallFunc_GetToolFromAbilityActorInfo_ReturnValue_1.GetEquippedMesh();0x025DCallFunc_MakeGameplayCueParameters_ReturnValue_1 = MakeGameplayCueParameters(0f, 0f, GameplayEffectContextHandle{}, GameplayTag{FName(None)}, GameplayTag{FName(None)}, GameplayTagContainer{{}}, GameplayTagContainer{{}}, FVector(0, 0, 0), FVector(0, 0, 0), nullptr, nullptr, nullptr, nullptr, 1, 1, CallFunc_GetEquippedMesh_ReturnValue_1, false);0x0349K2_AddGameplayCueWithParams(GameplayTag{FName(GameplayCue.Tools.Wakemaker.Movement)}, CallFunc_MakeGameplayCueParameters_ReturnValue_1, true);0x037Cgoto Label_05BA;0x0381CallFunc_GetToolFromAbilityActorInfo_ReturnValue = GetToolFromAbilityActorInfo(this);0x0396CallFunc_IsValid_ReturnValue_3 = IsValid(CallFunc_GetToolFromAbilityActorInfo_ReturnValue);0x03B3if (!(CallFunc_IsValid_ReturnValue_3)) goto Label_0528;0x03C1CallFunc_GetToolFromAbilityActorInfo_ReturnValue = GetToolFromAbilityActorInfo(this);0x03D6CallFunc_GetEquippedMesh_ReturnValue = CallFunc_GetToolFromAbilityActorInfo_ReturnValue.GetEquippedMesh();0x0404CallFunc_MakeGameplayCueParameters_ReturnValue = MakeGameplayCueParameters(0f, 0f, GameplayEffectContextHandle{}, GameplayTag{FName(None)}, GameplayTag{FName(None)}, GameplayTagContainer{{}}, GameplayTagContainer{{}}, FVector(0, 0, 0), FVector(0, 0, 0), nullptr, nullptr, nullptr, nullptr, 1, 1, CallFunc_GetEquippedMesh_ReturnValue, false);0x04F0K2_AddGameplayCueWithParams(GameplayTag{FName(GameplayCue.Tools.Wakemaker.Movement)}, CallFunc_MakeGameplayCueParameters_ReturnValue, true);0x0523goto Label_0019;0x0528Label_0528:0x0528K2_CancelAbility();0x0532goto Label_05BA;0x0537Label_0537:0x0537CallFunc_GetAbilitySystemComponentFromActorInfo_ReturnValue = GetAbilitySystemComponentFromActorInfo();0x054BCallFunc_RemoveActiveGameplayEffect_ReturnValue = CallFunc_GetAbilitySystemComponentFromActorInfo_ReturnValue.RemoveActiveGameplayEffect(SwimBoostEffect, -1);0x0587K2_RemoveGameplayCue(GameplayTag{FName(GameplayCue.Tools.Wakemaker.Movement)});0x05B0goto Label_05BA;0x05B5goto Label_0537;0x05BALabel_05BA:0x05BAreturn;0x05BC// end of script | Final | 0x04 |