Zdexby TheHolyOneZ
9,486 classes
Class

UGA_Wakemaker_C

: UUWEGameplayAbility : UGameplayAbility : UObject
/Game/Blueprints/AbilitySystem/Abilities/Wakemaker/GA_Wakemaker.GA_Wakemaker_C 0x0549 (1,353 B) align 8 inherited 0x0538 6 scripted vtable /Game/Blueprints/AbilitySystem/Abilities/Wakemaker/GA_Wakemaker
0x00x0549

Members 3

OffsetSizeNameTypeFlagsDefault
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags{}
0x08SwimBoostEffectFActiveGameplayEffectHandle5 flags{Handle=-1, bPassedFiltersAndWasExecuted=false}
0x01HasSwimBoostbool7 flagsfalse
Inherited from UUWEGameplayAbility 22
OffsetSizeNameTypeFlagsDefault
0x10OnTaskDeactivatedFMulticastScriptDelegate4 flags<delegate>
0x01bRestartOnPossessbool8 flagsfalse
0x01bCanEverShowInputPromptbool7 flagstrue
0x03C20x02padding / unreflected
0x04GenericCostfloat8 flags0
0x04GenericCooldownfloat8 flags0
0x01bWaitAbilityEndWhenUnequippingbool8 flagsfalse
0x03CD0x03padding / unreflected
0x04MaxDistancefloat10 flags0
0x03D40x04padding / unreflected
0x08InputActionUInputAction*10 flagsnullptr
0x08AbilityTagFGameplayTag7 flags{TagName=None}
0x20GrantedTagsFGameplayTagContainer5 flags{GameplayTags=[], ParentTags=[]}
0x04080x10padding / unreflected
0x68AbilityInfoDataFAbilityInfoDataProtected+5 flags{PrimaryTextKeys=[], SecondaryTextKeys=[], TextInputOverrid…
0x01ActivationPolicyEUWEAbilityActivationPolicyProtected+9 flagsOnInputTriggered
0x01ActivationGroupEUWEAbilityActivationGroupProtected+9 flagsIndependent
0x04820x02padding / unreflected
0x04Priorityint32Protected+9 flags0
0x01bInputPromptOnlyWhenActivatableboolProtected+9 flagsfalse
0x04890x07padding / unreflected
0x10ActivationConditionsTArray<UUWEAbilityCondition*>Protected+10 flags[]
0x10InputPromptsTArray<FUWEAbilityInputPrompt>Protected+7 flags[]
0x10AttachedEffectsTArray<TSubclassOf<UGameplayEffect>>Protected+7 flags[]
0x04C00x08padding / unreflected
0x01bCanBeSavedboolProtected+9 flagsfalse
0x01bHasSavePropertiesboolProtected+9 flagsfalse
0x01bUWEIsAbilityEndingbool5 flagsfalse
0x04CB0x15padding / unreflected
0x08OptionalGameplayEventDataUUWEBaseGameplayEventData*8 flagsnullptr
Inherited from UGameplayAbility 30
OffsetSizeNameTypeFlagsDefault
0x20AbilityTagsFGameplayTagContainer3 flags{GameplayTags=[], ParentTags=[]}
0x01bReplicateInputDirectlybool7 flagsfalse
0x01RemoteInstanceEndedbool5 flagsfalse
0x00D20x04padding / unreflected
0x01ReplicationPolicyEGameplayAbilityReplicationPolicyProtected+7 flagsReplicateNo
0x01InstancingPolicyEGameplayAbilityInstancingPolicyProtected+7 flagsInstancedPerExecution
0x01bServerRespectsRemoteAbilityCancellationboolProtected+7 flagstrue
0x01bRetriggerInstancedAbilityboolProtected+7 flagsfalse
0x00DA0x02padding / unreflected
0x14CurrentActivationInfoFGameplayAbilityActivationInfoProtected+4 flags{ActivationMode=Authority, bCanBeEndedByOtherInstance=false…
0xB0CurrentEventDataFGameplayEventDataProtected+3 flags{EventTag={TagName=None}, Instigator=nullptr, Target=nullpt…
0x01NetExecutionPolicyEGameplayAbilityNetExecutionPolicyProtected+7 flagsLocalPredicted
0x01NetSecurityPolicyEGameplayAbilityNetSecurityPolicyProtected+7 flagsClientOrServer
0x01A20x06padding / unreflected
0x08CostGameplayEffectClassTSubclassOf<UGameplayEffect>Protected+7 flagsnullptr
0x10AbilityTriggersTArray<FAbilityTriggerData>Protected+4 flags[]
0x08CooldownGameplayEffectClassTSubclassOf<UGameplayEffect>Protected+7 flagsnullptr
0x20CancelAbilitiesWithTagFGameplayTagContainerProtected+3 flags{GameplayTags=[], ParentTags=[]}
0x20BlockAbilitiesWithTagFGameplayTagContainerProtected+3 flags{GameplayTags=[], ParentTags=[]}
0x20ActivationOwnedTagsFGameplayTagContainerProtected+3 flags{GameplayTags=[], ParentTags=[]}
0x20ActivationRequiredTagsFGameplayTagContainerProtected+3 flags{GameplayTags=[], ParentTags=[]}
0x20ActivationBlockedTagsFGameplayTagContainerProtected+3 flags{GameplayTags=[], ParentTags=[]}
0x20SourceRequiredTagsFGameplayTagContainerProtected+3 flags{GameplayTags=[], ParentTags=[]}
0x20SourceBlockedTagsFGameplayTagContainerProtected+3 flags{GameplayTags=[], ParentTags=[]}
0x20TargetRequiredTagsFGameplayTagContainerProtected+3 flags{GameplayTags=[], ParentTags=[]}
0x20TargetBlockedTagsFGameplayTagContainerProtected+3 flags{GameplayTags=[], ParentTags=[]}
0x02E80x20padding / unreflected
0x10ActiveTasksTArray<UGameplayTask*>Protected+4 flags[]
0x03180x10padding / unreflected
0x08CurrentMontageUAnimMontage*Protected+6 flagsnullptr
0x03300x60padding / unreflected
0x01bIsActiveboolProtected+5 flagsfalse
0x01bIsAbilityEndingboolProtected+5 flagsfalse
0x01bIsCancelableboolProtected+5 flagsfalse
0x01bIsBlockingOtherAbilitiesboolProtected+5 flagsfalse
0x03940x14padding / unreflected
0x01bMarkPendingKillOnAbilityEndboolProtected+7 flagsfalse

Functions 6

SignatureFlagsNativeParams
void UpdateMoveCue()
Script14 statements · 446 bytes of bytecode
0x0000CallFunc_GetAbilitySystemComponentFromActorInfo_ReturnValue = GetAbilitySystemComponentFromActorInfo();0x0014CallFunc_HasMatchingGameplayTag_ReturnValue = CallFunc_GetAbilitySystemComponentFromActorInfo_ReturnValue.HasMatchingGameplayTag(GameplayTag{FName(Movement.Water.Submerged)});0x005ECallFunc_GetGameplayAttributeValue_ReturnValue = CallFunc_GetAbilitySystemComponentFromActorInfo_ReturnValue.GetGameplayAttributeValue(GameplayAttribute{"Energy", FieldPath("/Script/UWEAbilitySystem.UWEMechanicalAttributeSet:Energy"), /Script/UWEAbilitySystem.UWEMechanicalAttributeSet}, CallFunc_GetGameplayAttributeValue_bFound);0x00F4CallFunc_NearlyEqual_FloatFloat_A_ImplicitCast = Cast<4>(CallFunc_GetGameplayAttributeValue_ReturnValue);0x0111CallFunc_NearlyEqual_FloatFloat_ReturnValue = NearlyEqual_FloatFloat(CallFunc_NearlyEqual_FloatFloat_A_ImplicitCast, 0, 1e-06);0x0140CallFunc_Not_PreBool_ReturnValue = Not_PreBool(CallFunc_NearlyEqual_FloatFloat_ReturnValue);0x015DCallFunc_BooleanAND_ReturnValue = BooleanAND(CallFunc_HasMatchingGameplayTag_ReturnValue, CallFunc_Not_PreBool_ReturnValue);0x0183if (!(CallFunc_BooleanAND_ReturnValue)) goto Label_0196;0x0191goto Label_01BB;0x0196Label_0196:0x0196UWERemoveGameplayCue(GameplayTag{FName(GameplayCue.Tools.Wakemaker.Movement)});0x01BBLabel_01BB:0x01BBreturn;0x01BD// end of script
Public0x00
void OnDepleted_1190AE1849A8BC7631BD8C80804AA089()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_GA_Wakemaker(1461);0x000Freturn;0x0011// end of script
0x00
void OnRestored_C1F0AFE14449303EEAE7788E74A3C6DB()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_GA_Wakemaker(350);0x000Freturn;0x0011// end of script
0x00
void K2_CommitExecute()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_GA_Wakemaker(897);0x000Freturn;0x0011// end of script
EventPublic0x00
void K2_OnEndAbility(bool bWasCancelled)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_Event_bWasCancelled = bWasCancelled;0x0012ExecuteUbergraph_GA_Wakemaker(1335);0x0021return;0x0023// end of script
EventProtected0x01
void ExecuteUbergraph_GA_Wakemaker(int32 EntryPoint)
Script50 statements · 1,469 bytes of bytecode
0x0000goto [EntryPoint];0x000ALabel_000A:0x000AK2_CancelAbility();0x0014goto Label_05BA;0x0019Label_0019:0x0019CallFunc_WaitEnergyDepleted_ReturnValue = WaitEnergyDepleted(this);0x002ECallFunc_IsValid_ReturnValue = IsValid(CallFunc_WaitEnergyDepleted_ReturnValue);0x004Bif (!(CallFunc_IsValid_ReturnValue)) goto Label_00B9;0x0059K2Node_CreateDelegate_OutputDelegate_1.Bind(this, OnDepleted_1190AE1849A8BC7631BD8C80804AA089);0x0070CallFunc_WaitEnergyDepleted_ReturnValue.OnDepleted += K2Node_CreateDelegate_OutputDelegate_1;0x0099CallFunc_WaitEnergyDepleted_ReturnValue.ReadyForActivation();0x00B9Label_00B9:0x00B9CallFunc_WaitEnergyRestored_ReturnValue = WaitEnergyRestored(this);0x00CECallFunc_IsValid_ReturnValue_1 = IsValid(CallFunc_WaitEnergyRestored_ReturnValue);0x00EBif (!(CallFunc_IsValid_ReturnValue_1)) goto Label_05BA;0x00F9K2Node_CreateDelegate_OutputDelegate.Bind(this, OnRestored_C1F0AFE14449303EEAE7788E74A3C6DB);0x0110CallFunc_WaitEnergyRestored_ReturnValue.OnRestored += K2Node_CreateDelegate_OutputDelegate;0x0139CallFunc_WaitEnergyRestored_ReturnValue.ReadyForActivation();0x0159goto Label_05BA;0x015ECallFunc_GetAbilitySystemComponentFromActorInfo_ReturnValue = GetAbilitySystemComponentFromActorInfo();0x0172CallFunc_IsValid_ReturnValue_2 = IsValid(CallFunc_GetAbilitySystemComponentFromActorInfo_ReturnValue);0x018Fif (!(CallFunc_IsValid_ReturnValue_2)) goto Label_000A;0x019DCallFunc_GetAbilitySystemComponentFromActorInfo_ReturnValue = GetAbilitySystemComponentFromActorInfo();0x01B1CallFunc_BP_ApplyGameplayEffectToSelf_ReturnValue = CallFunc_GetAbilitySystemComponentFromActorInfo_ReturnValue.BP_ApplyGameplayEffectToSelf(/Game/Blueprints/AbilitySystem/Effects/Equipment/GE_WakeMakerSpeedBoost.GE_WakeMakerSpeedBoost_C, 0f, GameplayEffectContextHandle{});0x01FFSwimBoostEffect = CallFunc_BP_ApplyGameplayEffectToSelf_ReturnValue;0x021ACallFunc_GetToolFromAbilityActorInfo_ReturnValue_1 = GetToolFromAbilityActorInfo(this);0x022FCallFunc_GetEquippedMesh_ReturnValue_1 = CallFunc_GetToolFromAbilityActorInfo_ReturnValue_1.GetEquippedMesh();0x025DCallFunc_MakeGameplayCueParameters_ReturnValue_1 = MakeGameplayCueParameters(0f, 0f, GameplayEffectContextHandle{}, GameplayTag{FName(None)}, GameplayTag{FName(None)}, GameplayTagContainer{{}}, GameplayTagContainer{{}}, FVector(0, 0, 0), FVector(0, 0, 0), nullptr, nullptr, nullptr, nullptr, 1, 1, CallFunc_GetEquippedMesh_ReturnValue_1, false);0x0349K2_AddGameplayCueWithParams(GameplayTag{FName(GameplayCue.Tools.Wakemaker.Movement)}, CallFunc_MakeGameplayCueParameters_ReturnValue_1, true);0x037Cgoto Label_05BA;0x0381CallFunc_GetToolFromAbilityActorInfo_ReturnValue = GetToolFromAbilityActorInfo(this);0x0396CallFunc_IsValid_ReturnValue_3 = IsValid(CallFunc_GetToolFromAbilityActorInfo_ReturnValue);0x03B3if (!(CallFunc_IsValid_ReturnValue_3)) goto Label_0528;0x03C1CallFunc_GetToolFromAbilityActorInfo_ReturnValue = GetToolFromAbilityActorInfo(this);0x03D6CallFunc_GetEquippedMesh_ReturnValue = CallFunc_GetToolFromAbilityActorInfo_ReturnValue.GetEquippedMesh();0x0404CallFunc_MakeGameplayCueParameters_ReturnValue = MakeGameplayCueParameters(0f, 0f, GameplayEffectContextHandle{}, GameplayTag{FName(None)}, GameplayTag{FName(None)}, GameplayTagContainer{{}}, GameplayTagContainer{{}}, FVector(0, 0, 0), FVector(0, 0, 0), nullptr, nullptr, nullptr, nullptr, 1, 1, CallFunc_GetEquippedMesh_ReturnValue, false);0x04F0K2_AddGameplayCueWithParams(GameplayTag{FName(GameplayCue.Tools.Wakemaker.Movement)}, CallFunc_MakeGameplayCueParameters_ReturnValue, true);0x0523goto Label_0019;0x0528Label_0528:0x0528K2_CancelAbility();0x0532goto Label_05BA;0x0537Label_0537:0x0537CallFunc_GetAbilitySystemComponentFromActorInfo_ReturnValue = GetAbilitySystemComponentFromActorInfo();0x054BCallFunc_RemoveActiveGameplayEffect_ReturnValue = CallFunc_GetAbilitySystemComponentFromActorInfo_ReturnValue.RemoveActiveGameplayEffect(SwimBoostEffect, -1);0x0587K2_RemoveGameplayCue(GameplayTag{FName(GameplayCue.Tools.Wakemaker.Movement)});0x05B0goto Label_05BA;0x05B5goto Label_0537;0x05BALabel_05BA:0x05BAreturn;0x05BC// end of script
Final0x04