Class
AGC_WelderOnline_C
: AUWEGameplayCueNotify_Looping : AGameplayCueNotify_Actor : AActor : UObject0x00x17D0
Members 17
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | UberGraphFrame | FPointerToUberGraphFrame | Transient+2 flags | {} | |
| 0x08 | HologramLight | UPointLightComponent* | 6 flags | nullptr | |
| 0x10 | Timeline_ColorFade_401012F54BF85C7942A1D8AD8B26AAF4 | FLinearColor | 4 flags | {R=0, G=0, B=0, A=0} | |
| 0x04 | Timeline_FadeIn_401012F54BF85C7942A1D8AD8B26AAF4 | float | 4 flags | 0 | |
| 0x01 | Timeline__Direction_401012F54BF85C7942A1D8AD8B26AAF4 | ETimelineDirection | 4 flags | Forward | |
| 0x176D | 0x03 | padding / unreflected | |||
| 0x08 | Timeline | UTimelineComponent* | 5 flags | nullptr | |
| 0x10 | Timeline_FadeIn_1_ColorFade_5003A6D14C5CA838B8B067BC9D171EF8 | FLinearColor | 4 flags | {R=0, G=0, B=0, A=0} | |
| 0x04 | Timeline_FadeIn_1_FadeIn_5003A6D14C5CA838B8B067BC9D171EF8 | float | 4 flags | 0 | |
| 0x01 | Timeline_FadeIn_1__Direction_5003A6D14C5CA838B8B067BC9D171EF8 | ETimelineDirection | 4 flags | Forward | |
| 0x178D | 0x03 | padding / unreflected | |||
| 0x08 | Timeline_FadeIn_1 | UTimelineComponent* | 5 flags | nullptr | |
| 0x04 | HologramLightColor | FColor | 7 flags | {B=255, G=207, R=94, A=255} | |
| 0x179C | 0x04 | padding / unreflected | |||
| 0x10 | Particles | TArray<UFXSystemComponent*> | 4 flags | [] | |
| 0x04 | HologramLightColor_NoEnergy | FColor | 7 flags | {B=0, G=48, R=255, A=255} | |
| 0x04 | HologramLightColor_FullyScanned | FColor | 7 flags | {B=102, G=223, R=135, A=255} | |
| 0x08 | ParametersInstigator | AActor* | 7 flags | nullptr | |
| 0x01 | HasEnergy | bool | 7 flags | true | |
| 0x17C1 | 0x07 | padding / unreflected | |||
| 0x08 | As BP Welder | ABP_RepairTool_C* | 7 flags | nullptr | |
Inherited from AUWEGameplayCueNotify_Looping 11
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x88 | DefaultSpawnCondition | FUWEGameplayCueNotify_SpawnCondition | Protected+5 flags | {LocallyControlledSource=InstigatorActor, LocallyControlled… | |
| 0x40 | DefaultPlacementInfo | FUWEGameplayCueNotify_PlacementInfo | Protected+6 flags | {SocketName=None, AttachPolicy=AttachToTarget, AttachmentRu… | |
| 0x3E8 | ApplicationEffects | FUWEGameplayCueNotify_BurstEffects | Protected+5 flags | {BurstCameraShakeEvents=[], ForceFeedbackEvents=[], BurstFM… | |
| 0xF0 | ApplicationSpawnResults | FUWEGameplayCueNotify_SpawnResult | Protected+4 flags | {FMODAudioComponents=[], CameraShakeComponents=[], ForceFee… | |
| 0x2F0 | LoopingEffects | FUWEGameplayCueNotify_LoopingEffects | Protected+5 flags | {LoopingCameraShakeEvents=[], ForceFeedbackEvents=[], Loopi… | |
| 0xF0 | LoopingSpawnResults | FUWEGameplayCueNotify_SpawnResult | Protected+4 flags | {FMODAudioComponents=[], CameraShakeComponents=[], ForceFee… | |
| 0x3E8 | RecurringEffects | FUWEGameplayCueNotify_BurstEffects | Protected+5 flags | {BurstCameraShakeEvents=[], ForceFeedbackEvents=[], BurstFM… | |
| 0xF0 | RecurringSpawnResults | FUWEGameplayCueNotify_SpawnResult | Protected+4 flags | {FMODAudioComponents=[], CameraShakeComponents=[], ForceFee… | |
| 0x3E8 | RemovalEffects | FUWEGameplayCueNotify_BurstEffects | Protected+5 flags | {BurstCameraShakeEvents=[], ForceFeedbackEvents=[], BurstFM… | |
| 0xF0 | RemovalSpawnResults | FUWEGameplayCueNotify_SpawnResult | Protected+4 flags | {FMODAudioComponents=[], CameraShakeComponents=[], ForceFee… | |
| 0x1660 | 0x04 | padding / unreflected | |||
| 0x08 | CurrentTarget | TWeakObjectPtr<AActor> | Protected+6 flags | nullptr | |
Inherited from AGameplayCueNotify_Actor 13
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x01 | bAutoDestroyOnRemove | bool | 7 flags | false | |
| 0x02C1 | 0x03 | padding / unreflected | |||
| 0x04 | AutoDestroyDelay | float | 6 flags | 0 | |
| 0x01 | WarnIfTimelineIsStillRunning | bool | 6 flags | true | |
| 0x01 | WarnIfLatentActionIsStillRunning | bool | 6 flags | true | |
| 0x02CA | 0x02 | padding / unreflected | |||
| 0x08 | GameplayCueTag | FGameplayTag | 5 flags | {TagName=None} | |
| 0x08 | GameplayCueName | FName | 6 flags | None | |
| 0x01 | bAutoAttachToOwner | bool | 7 flags | false | |
| 0x01 | IsOverride | bool | 7 flags | true | |
| 0x01 | bUniqueInstancePerInstigator | bool | 7 flags | false | |
| 0x01 | bUniqueInstancePerSourceObject | bool | 7 flags | false | |
| 0x01 | bAllowMultipleOnActiveEvents | bool | 7 flags | true | |
| 0x01 | bAllowMultipleWhileActiveEvents | bool | 7 flags | true | |
| 0x02E2 | 0x02 | padding / unreflected | |||
| 0x04 | NumPreallocatedInstances | int32 | 7 flags | 0 | |
Inherited from AActor 80
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x30 | PrimaryActorTick | FActorTickFunction | 3 flags | {} | |
| 0x01 | bNetTemporary : 1bit 0 | bool | 3 flags | false | |
| 0x01 | bOnlyRelevantToOwner : 1bit 2 | bool | 7 flags | false | |
| 0x01 | bAlwaysRelevant : 1bit 3 | bool | 6 flags | false | |
| 0x01 | bReplicateMovement : 1bit 4 | bool | NetRepNotify+5 flags | false | |
| 0x01 | bCallPreReplication : 1bit 5 | bool | 6 flags | true | |
| 0x01 | bCallPreReplicationForReplay : 1bit 6 | bool | 6 flags | true | |
| 0x01 | bHidden : 1bit 7 | bool | Net+7 flags | false | |
| 0x01 | bTearOff : 1bit 0 | bool | Net+3 flags | false | |
| 0x01 | bForceNetAddressable : 1bit 1 | bool | 3 flags | false | |
| 0x01 | bExchangedRoles : 1bit 2 | bool | Transient+3 flags | false | |
| 0x01 | bNetLoadOnClient : 1bit 3 | bool | 4 flags | true | |
| 0x01 | bNetUseOwnerRelevancy : 1bit 4 | bool | 6 flags | false | |
| 0x01 | bRelevantForNetworkReplays : 1bit 5 | bool | 3 flags | true | |
| 0x01 | bRelevantForLevelBounds : 1bit 6 | bool | 5 flags | true | |
| 0x01 | bReplayRewindable : 1bit 7 | bool | 6 flags | false | |
| 0x01 | bAllowTickBeforeBeginPlay : 1bit 0 | bool | 5 flags | false | |
| 0x01 | bAutoDestroyWhenFinished : 1bit 1 | bool | 4 flags | false | |
| 0x01 | bCanBeDamaged : 1bit 2 | bool | Net+6 flags | true | |
| 0x01 | bBlockInput : 1bit 3 | bool | 5 flags | false | |
| 0x01 | bCollideWhenPlacing : 1bit 4 | bool | 3 flags | false | |
| 0x01 | bFindCameraComponentWhenViewTarget : 1bit 5 | bool | 6 flags | true | |
| 0x01 | bGenerateOverlapEventsDuringLevelStreaming : 1bit 6 | bool | 5 flags | false | |
| 0x01 | bIgnoresOriginShifting : 1bit 7 | bool | 5 flags | false | |
| 0x01 | bEnableAutoLODGeneration : 1bit 0 | bool | 5 flags | true | |
| 0x01 | bIsEditorOnlyActor : 1bit 1 | bool | 5 flags | false | |
| 0x01 | bReplicates : 1bit 3 | bool | Protected+7 flags | false | |
| 0x01 | bCanBeInCluster : 1bit 4 | bool | Protected+5 flags | false | |
| 0x01 | bAllowReceiveTickEventOnDedicatedServer : 1bit 5 | bool | Protected+3 flags | true | |
| 0x01 | bReplicateUsingRegisteredSubObjectList : 1bit 7 | bool | Protected+9 flags | false | |
| 0x0064 | 0x01 | padding / unreflected | |||
| 0x01 | bActorEnableCollision : 1bit 0 | bool | 3 flags | true | |
| 0x01 | bActorIsBeingDestroyed : 1bit 1 | bool | Transient+4 flags | false | |
| 0x0066 | 0x01 | padding / unreflected | |||
| 0x01 | bAsyncPhysicsTickEnabled : 1bit 0 | bool | Protected+4 flags | false | |
| 0x01 | UpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | Protected+6 flags | UseConfigDefault | |
| 0x01 | DefaultUpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | 8 flags | OnlyUpdateMovable | |
| 0x01 | RemoteRole | ENetRole | NetTransient+8 flags | ROLE_None | |
| 0x006B | 0x01 | padding / unreflected | |||
| 0x04 | InitialLifeSpan | float | 8 flags | 0 | |
| 0x04 | CustomTimeDilation | float | 7 flags | 1 | |
| 0x04 | RayTracingGroupId | int32 | 5 flags | -1 | |
| 0x60 | AttachmentReplication | FRepAttachment | NetTransient+5 flags | {AttachParent=nullptr, LocationOffset={}, RelativeScale3D={… | |
| 0x88 | ReplicatedMovement | FRepMovement | NetRepNotify+5 flags | {LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,… | |
| 0x08 | Owner | AActor* | NetRepNotify+6 flags | nullptr | |
| 0x08 | NetDriverName | FName | Protected+5 flags | GameNetDriver | |
| 0x01 | Role | ENetRole | Net+8 flags | ROLE_Authority | |
| 0x01 | NetDormancy | ENetDormancy | 9 flags | DORM_Awake | |
| 0x01 | SpawnCollisionHandlingMethod | ESpawnActorCollisionHandlingMethod | 7 flags | AlwaysSpawn | |
| 0x01 | AutoReceiveInput | EAutoReceiveInput | 6 flags | Disabled | |
| 0x04 | InputPriority | int32 | 6 flags | 0 | |
| 0x0178 | 0x08 | padding / unreflected | |||
| 0x08 | InputComponent | UInputComponent* | 9 flags | nullptr | |
| 0x04 | NetTag | int32 | Transient+5 flags | 0 | |
| 0x04 | NetCullDistanceSquared | float | 8 flags | 2.25e+08 | |
| 0x04 | NetUpdateFrequency | float | 8 flags | 100 | |
| 0x04 | MinNetUpdateFrequency | float | 8 flags | 2 | |
| 0x04 | NetPriority | float | 8 flags | 1 | |
| 0x01 | PhysicsReplicationMode | EPhysicsReplicationMode | 7 flags | Default | |
| 0x019D | 0x0B | padding / unreflected | |||
| 0x08 | Instigator | APawn* | NetRepNotify+8 flags | nullptr | |
| 0x10 | Children | TArray<AActor*> | Transient+4 flags | [] | |
| 0x08 | RootComponent | USceneComponent* | Protected+10 flags | nullptr | |
| 0x01C8 | 0x08 | padding / unreflected | |||
| 0x10 | Layers | TArray<FName> | 4 flags | [] | |
| 0x10 | UWEActorID | FGuid | NetRepNotify+8 flags | {A=0, B=0, C=0, D=0} | |
| 0x08 | ParentComponent | TWeakObjectPtr<UChildActorComponent> | 8 flags | nullptr | |
| 0x10 | Tags | TArray<FName> | 5 flags | [] | |
| 0x01 | OnTakeAnyDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakePointDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakeRadialDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorBeginOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorEndOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnBeginCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnClicked | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnReleased | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchBegin | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnd | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnter | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchLeave | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorHit | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnDestroyed | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndPlay | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x0218 | 0x80 | padding / unreflected | |||
| 0x10 | InstanceComponents | TArray<UActorComponent*> | 6 flags | [] | |
| 0x10 | BlueprintCreatedComponents | TArray<UActorComponent*> | 8 flags | [] | |
Functions 11
| Signature | Flags | Native | Params |
|---|---|---|---|
void initHologramLight(USceneComponent* Tool)Script10 statements · 201 bytes of bytecode0x0000CallFunc_IsValid_ReturnValue = IsValid(HologramLight);0x001Dif (!(CallFunc_IsValid_ReturnValue)) goto Label_0030;0x002Bgoto Label_00C6;0x0030Label_0030:0x0030CallFunc_K2_AttachToComponent_ReturnValue = HologramLight.K2_AttachToComponent(Tool, FName(HologramFX), 2, 2, 1, true);0x0077CallFunc_Conv_ColorToLinearColor_ReturnValue = Conv_ColorToLinearColor(HologramLightColor);0x009CHologramLight.SetLightColor(CallFunc_Conv_ColorToLinearColor_ReturnValue, true);0x00C6Label_00C6:0x00C6return;0x00C8// end of script | Public | 0x08 | |
void Timeline_FadeIn_1__FinishedFunc()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_GC_WelderOnline(10);0x000Freturn;0x0011// end of script | 0x00 | ||
void Timeline_FadeIn_1__UpdateFunc()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_GC_WelderOnline(2150);0x000Freturn;0x0011// end of script | 0x00 | ||
void Timeline__FinishedFunc()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_GC_WelderOnline(2145);0x000Freturn;0x0011// end of script | 0x00 | ||
void Timeline__UpdateFunc()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_GC_WelderOnline(1831);0x000Freturn;0x0011// end of script | 0x00 | ||
void OnLoopingStart(AActor* Target, FGameplayCueParameters& Parameters, FUWEGameplayCueNotify_SpawnResult& SpawnResults)Script6 statements · 72 bytes of bytecode0x0000PersistentFrame.K2Node_Event_Target = Target;0x0012PersistentFrame.K2Node_Event_Parameters = Parameters;0x0024PersistentFrame.K2Node_Event_SpawnResults = SpawnResults;0x0036ExecuteUbergraph_GC_WelderOnline(276);0x0045return;0x0047// end of script | EventProtected | 0x1D0 | |
void EnergyEmpty()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_GC_WelderOnline(973);0x000Freturn;0x0011// end of script | 0x00 | ||
void EnergyRefilled()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_GC_WelderOnline(1100);0x000Freturn;0x0011// end of script | 0x00 | ||
void OnAmmoLoaded()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_GC_WelderOnline(2194);0x000Freturn;0x0011// end of script | 0x00 | ||
void OnAmmoReleased()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_GC_WelderOnline(2199);0x000Freturn;0x0011// end of script | 0x00 | ||
void ExecuteUbergraph_GC_WelderOnline(int32 EntryPoint)Script68 statements · 2,236 bytes of bytecode0x0000goto [EntryPoint];0x000Agoto Label_08B9;0x000FLabel_000F:0x000FK2Node_CreateDelegate_OutputDelegate.Bind(this, EnergyEmpty);0x0026As BP Welder.OnEnergyEmpty += K2Node_CreateDelegate_OutputDelegate;0x004FK2Node_CreateDelegate_OutputDelegate_1.Bind(this, EnergyRefilled);0x0066As BP Welder.OnEnergyRefilled += K2Node_CreateDelegate_OutputDelegate_1;0x008FK2Node_CreateDelegate_OutputDelegate_2.Bind(this, OnAmmoLoaded);0x00A6As BP Welder.OnAmmoLoaded += K2Node_CreateDelegate_OutputDelegate_2;0x00CFK2Node_CreateDelegate_OutputDelegate_3.Bind(this, OnAmmoReleased);0x00E6As BP Welder.OnAmmoReleased += K2Node_CreateDelegate_OutputDelegate_3;0x010Fgoto Label_08B9;0x0114BreakGameplayCueParameters(K2Node_Event_Parameters, CallFunc_BreakGameplayCueParameters_NormalizedMagnitude, CallFunc_BreakGameplayCueParameters_RawMagnitude, CallFunc_BreakGameplayCueParameters_EffectContext, CallFunc_BreakGameplayCueParameters_MatchedTagName, CallFunc_BreakGameplayCueParameters_OriginalTag, CallFunc_BreakGameplayCueParameters_AggregatedSourceTags, CallFunc_BreakGameplayCueParameters_AggregatedTargetTags, CallFunc_BreakGameplayCueParameters_Location, CallFunc_BreakGameplayCueParameters_Normal, CallFunc_BreakGameplayCueParameters_Instigator, CallFunc_BreakGameplayCueParameters_EffectCauser, CallFunc_BreakGameplayCueParameters_SourceObject, CallFunc_BreakGameplayCueParameters_PhysicalMaterial, CallFunc_BreakGameplayCueParameters_GameplayEffectLevel, CallFunc_BreakGameplayCueParameters_AbilityLevel, CallFunc_BreakGameplayCueParameters_TargetAttachComponent, CallFunc_BreakGameplayCueParameters_bReplicateLocationWhenUsingMinimalRepProxy);0x01C0ParametersInstigator = CallFunc_BreakGameplayCueParameters_Instigator;0x01D3Particles = K2Node_Event_SpawnResults.UWEFxSystemComponents;0x01F7BreakGameplayCueParameters(K2Node_Event_Parameters, CallFunc_BreakGameplayCueParameters_NormalizedMagnitude, CallFunc_BreakGameplayCueParameters_RawMagnitude, CallFunc_BreakGameplayCueParameters_EffectContext, CallFunc_BreakGameplayCueParameters_MatchedTagName, CallFunc_BreakGameplayCueParameters_OriginalTag, CallFunc_BreakGameplayCueParameters_AggregatedSourceTags, CallFunc_BreakGameplayCueParameters_AggregatedTargetTags, CallFunc_BreakGameplayCueParameters_Location, CallFunc_BreakGameplayCueParameters_Normal, CallFunc_BreakGameplayCueParameters_Instigator, CallFunc_BreakGameplayCueParameters_EffectCauser, CallFunc_BreakGameplayCueParameters_SourceObject, CallFunc_BreakGameplayCueParameters_PhysicalMaterial, CallFunc_BreakGameplayCueParameters_GameplayEffectLevel, CallFunc_BreakGameplayCueParameters_AbilityLevel, CallFunc_BreakGameplayCueParameters_TargetAttachComponent, CallFunc_BreakGameplayCueParameters_bReplicateLocationWhenUsingMinimalRepProxy);0x02A3initHologramLight(CallFunc_BreakGameplayCueParameters_TargetAttachComponent);0x02BABreakGameplayCueParameters(K2Node_Event_Parameters, CallFunc_BreakGameplayCueParameters_NormalizedMagnitude, CallFunc_BreakGameplayCueParameters_RawMagnitude, CallFunc_BreakGameplayCueParameters_EffectContext, CallFunc_BreakGameplayCueParameters_MatchedTagName, CallFunc_BreakGameplayCueParameters_OriginalTag, CallFunc_BreakGameplayCueParameters_AggregatedSourceTags, CallFunc_BreakGameplayCueParameters_AggregatedTargetTags, CallFunc_BreakGameplayCueParameters_Location, CallFunc_BreakGameplayCueParameters_Normal, CallFunc_BreakGameplayCueParameters_Instigator, CallFunc_BreakGameplayCueParameters_EffectCauser, CallFunc_BreakGameplayCueParameters_SourceObject, CallFunc_BreakGameplayCueParameters_PhysicalMaterial, CallFunc_BreakGameplayCueParameters_GameplayEffectLevel, CallFunc_BreakGameplayCueParameters_AbilityLevel, CallFunc_BreakGameplayCueParameters_TargetAttachComponent, CallFunc_BreakGameplayCueParameters_bReplicateLocationWhenUsingMinimalRepProxy);0x0366K2Node_DynamicCast_AsBP_Repair_Tool = Cast<BP_RepairTool_C>(CallFunc_BreakGameplayCueParameters_EffectCauser);0x038AK2Node_DynamicCast_bSuccess = Cast<1>(K2Node_DynamicCast_AsBP_Repair_Tool);0x03A7if (!(K2Node_DynamicCast_bSuccess)) goto Label_08B9;0x03B5As BP Welder = K2Node_DynamicCast_AsBP_Repair_Tool;0x03C8goto Label_000F;0x03CDHasEnergy = false;0x03D8CallFunc_Conv_ColorToLinearColor_ReturnValue_2 = Conv_ColorToLinearColor(HologramLightColor_NoEnergy);0x03FDHologramLight.SetLightColor(CallFunc_Conv_ColorToLinearColor_ReturnValue_2, true);0x0427Timeline_FadeIn_1.PlayFromStart();0x0447goto Label_08B9;0x044CHasEnergy = true;0x0457/Script/Engine.Default__KismetArrayLibrary.Array_Get(Particles, 0, CallFunc_Array_Get_Item_1);0x048ECallFunc_IsValid_ReturnValue_1 = IsValid(CallFunc_Array_Get_Item_1);0x04ABif (!(CallFunc_IsValid_ReturnValue_1)) goto Label_08B9;0x04B9CallFunc_Conv_ColorToLinearColor_ReturnValue_3 = Conv_ColorToLinearColor(HologramLightColor);0x04DEHologramLight.SetLightColor(CallFunc_Conv_ColorToLinearColor_ReturnValue_3, true);0x0508/Script/Engine.Default__KismetArrayLibrary.Array_Get(Particles, 0, CallFunc_Array_Get_Item_2);0x053FCallFunc_Array_Get_Item_2.SetHiddenInGame(false, false);0x0561Timeline.PlayFromStart();0x0581goto Label_08B9;0x0586Label_0586:0x0586/Script/Engine.Default__KismetArrayLibrary.Array_Get(Particles, 0, CallFunc_Array_Get_Item);0x05BDCallFunc_Array_Get_Item.SetFloatParameter(FName(FadeIn), Timeline_FadeIn_1_FadeIn_5003A6D14C5CA838B8B067BC9D171EF8);0x05F7goto Label_08B9;0x05FCLabel_05FC:0x05FC/Script/Engine.Default__KismetArrayLibrary.Array_Get(Particles, 0, CallFunc_Array_Get_Item);0x0633CallFunc_IsValid_ReturnValue = IsValid(CallFunc_Array_Get_Item);0x0650if (!(CallFunc_IsValid_ReturnValue)) goto Label_08B9;0x065E/Script/Engine.Default__KismetArrayLibrary.Array_Get(Particles, 0, CallFunc_Array_Get_Item);0x0695CallFunc_Conv_ColorToLinearColor_ReturnValue_1 = Conv_ColorToLinearColor(HologramLightColor_NoEnergy);0x06BACallFunc_Multiply_LinearColorLinearColor_ReturnValue_1 = Multiply_LinearColorLinearColor(CallFunc_Conv_ColorToLinearColor_ReturnValue_1, Timeline_FadeIn_1_ColorFade_5003A6D14C5CA838B8B067BC9D171EF8);0x06E8CallFunc_Array_Get_Item.SetColorParameter(FName(Color), CallFunc_Multiply_LinearColorLinearColor_ReturnValue_1);0x0722goto Label_0586;0x0727CallFunc_Conv_ColorToLinearColor_ReturnValue = Conv_ColorToLinearColor(HologramLightColor);0x074CCallFunc_Multiply_LinearColorLinearColor_ReturnValue = Multiply_LinearColorLinearColor(CallFunc_Conv_ColorToLinearColor_ReturnValue, Timeline_ColorFade_401012F54BF85C7942A1D8AD8B26AAF4);0x077A/Script/Engine.Default__KismetArrayLibrary.Array_Get(Particles, 0, CallFunc_Array_Get_Item_2);0x07B1CallFunc_Array_Get_Item_2.SetColorParameter(FName(Color), CallFunc_Multiply_LinearColorLinearColor_ReturnValue);0x07EB/Script/Engine.Default__KismetArrayLibrary.Array_Get(Particles, 0, CallFunc_Array_Get_Item_2);0x0822CallFunc_Array_Get_Item_2.SetFloatParameter(FName(FadeIn), Timeline_FadeIn_401012F54BF85C7942A1D8AD8B26AAF4);0x085Cgoto Label_08B9;0x0861goto Label_08B9;0x0866goto Label_05FC;0x086BLabel_086B:0x086BHologramLight.SetVisibility(true, false);0x088Dgoto Label_08B9;0x0892goto Label_086B;0x0897HologramLight.SetVisibility(false, false);0x08B9Label_08B9:0x08B9return;0x08BB// end of script | Final | 0x04 |