Zdexby TheHolyOneZ
9,486 classes
Class

UGC_ResourceNodeBreak_C

: UUWEGameplayCueNotify_Burst : UGameplayCueNotify_Static : UObject
/Game/GameplayCueNotifies/ResourceNodes/GC_ResourceNodeBreak.GC_ResourceNodeBreak_C 0x04F8 (1,272 B) align 8 inherited 0x04F0 1 scripted vtable /Game/GameplayCueNotifies/ResourceNodes/GC_ResourceNodeBreak
0x00x04F8

Members 1

OffsetSizeNameTypeFlagsDefault
0x08ActorToSpawnTSubclassOf<AActor>5 flagsnullptr
Inherited from UUWEGameplayCueNotify_Burst 3
OffsetSizeNameTypeFlagsDefault
0x88DefaultSpawnConditionFUWEGameplayCueNotify_SpawnConditionProtected+5 flags{LocallyControlledSource=InstigatorActor, LocallyControlled…
0x40DefaultPlacementInfoFUWEGameplayCueNotify_PlacementInfoProtected+6 flags{SocketName=None, AttachPolicy=AttachToTarget, AttachmentRu…
0x3E8BurstEffectsFUWEGameplayCueNotify_BurstEffectsProtected+5 flags{BurstCameraShakeEvents=[], ForceFeedbackEvents=[], BurstFM…
Inherited from UGameplayCueNotify_Static 3
OffsetSizeNameTypeFlagsDefault
0x08GameplayCueTagFGameplayTag5 flags{TagName=None}
0x08GameplayCueNameFName6 flagsNone
0x01IsOverridebool7 flagstrue

Functions 1

SignatureFlagsNativeParams
void OnBurst(AActor* Target, FGameplayCueParameters& Parameters, FUWEGameplayCueNotify_SpawnResult& SpawnResults)
Script17 statements · 763 bytes of bytecode
0x0000BreakGameplayCueParameters(Parameters, CallFunc_BreakGameplayCueParameters_NormalizedMagnitude, CallFunc_BreakGameplayCueParameters_RawMagnitude, CallFunc_BreakGameplayCueParameters_EffectContext, CallFunc_BreakGameplayCueParameters_MatchedTagName, CallFunc_BreakGameplayCueParameters_OriginalTag, CallFunc_BreakGameplayCueParameters_AggregatedSourceTags, CallFunc_BreakGameplayCueParameters_AggregatedTargetTags, CallFunc_BreakGameplayCueParameters_Location, CallFunc_BreakGameplayCueParameters_Normal, CallFunc_BreakGameplayCueParameters_Instigator, CallFunc_BreakGameplayCueParameters_EffectCauser, CallFunc_BreakGameplayCueParameters_SourceObject, CallFunc_BreakGameplayCueParameters_PhysicalMaterial, CallFunc_BreakGameplayCueParameters_GameplayEffectLevel, CallFunc_BreakGameplayCueParameters_AbilityLevel, CallFunc_BreakGameplayCueParameters_TargetAttachComponent, CallFunc_BreakGameplayCueParameters_bReplicateLocationWhenUsingMinimalRepProxy);0x00ACK2Node_DynamicCast_AsActor = Cast<Actor>(CallFunc_BreakGameplayCueParameters_SourceObject);0x00D0K2Node_DynamicCast_bSuccess = Cast<1>(K2Node_DynamicCast_AsActor);0x00EDif (!(K2Node_DynamicCast_bSuccess)) goto Label_02F8;0x00FBK2Node_DynamicCast_AsActor.SetActorEnableCollision(false);0x011CBreakGameplayCueParameters(Parameters, CallFunc_BreakGameplayCueParameters_NormalizedMagnitude, CallFunc_BreakGameplayCueParameters_RawMagnitude, CallFunc_BreakGameplayCueParameters_EffectContext, CallFunc_BreakGameplayCueParameters_MatchedTagName, CallFunc_BreakGameplayCueParameters_OriginalTag, CallFunc_BreakGameplayCueParameters_AggregatedSourceTags, CallFunc_BreakGameplayCueParameters_AggregatedTargetTags, CallFunc_BreakGameplayCueParameters_Location, CallFunc_BreakGameplayCueParameters_Normal, CallFunc_BreakGameplayCueParameters_Instigator, CallFunc_BreakGameplayCueParameters_EffectCauser, CallFunc_BreakGameplayCueParameters_SourceObject, CallFunc_BreakGameplayCueParameters_PhysicalMaterial, CallFunc_BreakGameplayCueParameters_GameplayEffectLevel, CallFunc_BreakGameplayCueParameters_AbilityLevel, CallFunc_BreakGameplayCueParameters_TargetAttachComponent, CallFunc_BreakGameplayCueParameters_bReplicateLocationWhenUsingMinimalRepProxy);0x01C8K2Node_DynamicCast_AsPawn = Cast<Pawn>(CallFunc_BreakGameplayCueParameters_Instigator);0x01ECK2Node_DynamicCast_bSuccess_1 = Cast<1>(K2Node_DynamicCast_AsPawn);0x0209if (!(K2Node_DynamicCast_bSuccess_1)) goto Label_02F8;0x0217CallFunc_GetTransform_ReturnValue = K2Node_DynamicCast_AsActor.GetTransform();0x0249CallFunc_BeginDeferredActorSpawnFromClass_ReturnValue = BeginDeferredActorSpawnFromClass(this, ActorToSpawn, CallFunc_GetTransform_ReturnValue, 0, nullptr, 1);0x0275SetObjectPropertyByName(CallFunc_BeginDeferredActorSpawnFromClass_ReturnValue, FName(Instigator), K2Node_DynamicCast_AsPawn);0x029ECallFunc_GetTransform_ReturnValue = K2Node_DynamicCast_AsActor.GetTransform();0x02D0CallFunc_FinishSpawningActor_ReturnValue = FinishSpawningActor(CallFunc_BeginDeferredActorSpawnFromClass_ReturnValue, CallFunc_GetTransform_ReturnValue, 1);0x02F8Label_02F8:0x02F8return;0x02FA// end of script
EventProtected0x1D0

Subclasses 25