Zdexby TheHolyOneZ
9,486 classes
/Game/GameplayCueNotifies/Player/GC_Player_Submerged.GC_Player_Submerged_C 0x1758 (5,976 B) align 8 inherited 0x1748 5 scripted vtable /Game/GameplayCueNotifies/Player/GC_Player_Submerged
0x00x1758

Members 2

OffsetSizeNameTypeFlagsDefault
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags{}
0x08As BP SN2Player CharacterABP_SN2PlayerCharacter_C*7 flagsnullptr
Inherited from AUWEGameplayCueNotify_Looping 11
OffsetSizeNameTypeFlagsDefault
0x88DefaultSpawnConditionFUWEGameplayCueNotify_SpawnConditionProtected+5 flags{LocallyControlledSource=InstigatorActor, LocallyControlled…
0x40DefaultPlacementInfoFUWEGameplayCueNotify_PlacementInfoProtected+6 flags{SocketName=None, AttachPolicy=AttachToTarget, AttachmentRu…
0x3E8ApplicationEffectsFUWEGameplayCueNotify_BurstEffectsProtected+5 flags{BurstCameraShakeEvents=[], ForceFeedbackEvents=[], BurstFM…
0xF0ApplicationSpawnResultsFUWEGameplayCueNotify_SpawnResultProtected+4 flags{FMODAudioComponents=[], CameraShakeComponents=[], ForceFee…
0x2F0LoopingEffectsFUWEGameplayCueNotify_LoopingEffectsProtected+5 flags{LoopingCameraShakeEvents=[], ForceFeedbackEvents=[], Loopi…
0xF0LoopingSpawnResultsFUWEGameplayCueNotify_SpawnResultProtected+4 flags{FMODAudioComponents=[], CameraShakeComponents=[], ForceFee…
0x3E8RecurringEffectsFUWEGameplayCueNotify_BurstEffectsProtected+5 flags{BurstCameraShakeEvents=[], ForceFeedbackEvents=[], BurstFM…
0xF0RecurringSpawnResultsFUWEGameplayCueNotify_SpawnResultProtected+4 flags{FMODAudioComponents=[], CameraShakeComponents=[], ForceFee…
0x3E8RemovalEffectsFUWEGameplayCueNotify_BurstEffectsProtected+5 flags{BurstCameraShakeEvents=[], ForceFeedbackEvents=[], BurstFM…
0xF0RemovalSpawnResultsFUWEGameplayCueNotify_SpawnResultProtected+4 flags{FMODAudioComponents=[], CameraShakeComponents=[], ForceFee…
0x16600x04padding / unreflected
0x08CurrentTargetTWeakObjectPtr<AActor>Protected+6 flagsnullptr
Inherited from AGameplayCueNotify_Actor 13
OffsetSizeNameTypeFlagsDefault
0x01bAutoDestroyOnRemovebool7 flagsfalse
0x02C10x03padding / unreflected
0x04AutoDestroyDelayfloat6 flags0
0x01WarnIfTimelineIsStillRunningbool6 flagstrue
0x01WarnIfLatentActionIsStillRunningbool6 flagstrue
0x02CA0x02padding / unreflected
0x08GameplayCueTagFGameplayTag5 flags{TagName=None}
0x08GameplayCueNameFName6 flagsNone
0x01bAutoAttachToOwnerbool7 flagsfalse
0x01IsOverridebool7 flagstrue
0x01bUniqueInstancePerInstigatorbool7 flagsfalse
0x01bUniqueInstancePerSourceObjectbool7 flagsfalse
0x01bAllowMultipleOnActiveEventsbool7 flagstrue
0x01bAllowMultipleWhileActiveEventsbool7 flagstrue
0x02E20x02padding / unreflected
0x04NumPreallocatedInstancesint327 flags0
Inherited from AActor 80
OffsetSizeNameTypeFlagsDefault
0x30PrimaryActorTickFActorTickFunction3 flags{}
0x01bNetTemporary : 1bit 0bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 2bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 3bool6 flagsfalse
0x01bReplicateMovement : 1bit 4boolNetRepNotify+5 flagsfalse
0x01bCallPreReplication : 1bit 5bool6 flagstrue
0x01bCallPreReplicationForReplay : 1bit 6bool6 flagstrue
0x01bHidden : 1bit 7boolNet+7 flagsfalse
0x01bTearOff : 1bit 0boolNet+3 flagsfalse
0x01bForceNetAddressable : 1bit 1bool3 flagsfalse
0x01bExchangedRoles : 1bit 2boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 3bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 4bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 5bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 6bool5 flagstrue
0x01bReplayRewindable : 1bit 7bool6 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 0bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 1bool4 flagsfalse
0x01bCanBeDamaged : 1bit 2boolNet+6 flagstrue
0x01bBlockInput : 1bit 3bool5 flagsfalse
0x01bCollideWhenPlacing : 1bit 4bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 5bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 6bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 7bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 0bool5 flagstrue
0x01bIsEditorOnlyActor : 1bit 1bool5 flagsfalse
0x01bReplicates : 1bit 3boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 4boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 5boolProtected+3 flagstrue
0x01bReplicateUsingRegisteredSubObjectList : 1bit 7boolProtected+9 flagsfalse
0x00640x01padding / unreflected
0x01bActorEnableCollision : 1bit 0bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 1boolTransient+4 flagsfalse
0x00660x01padding / unreflected
0x01bAsyncPhysicsTickEnabled : 1bit 0boolProtected+4 flagsfalse
0x01UpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethodProtected+6 flagsUseConfigDefault
0x01DefaultUpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethod8 flagsOnlyUpdateMovable
0x01RemoteRoleENetRoleNetTransient+8 flagsROLE_None
0x006B0x01padding / unreflected
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x04RayTracingGroupIdint325 flags-1
0x60AttachmentReplicationFRepAttachmentNetTransient+5 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x88ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x08OwnerAActor*NetRepNotify+6 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01RoleENetRoleNet+8 flagsROLE_Authority
0x01NetDormancyENetDormancy9 flagsDORM_Awake
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputEAutoReceiveInput6 flagsDisabled
0x04InputPriorityint326 flags0
0x01780x08padding / unreflected
0x08InputComponentUInputComponent*9 flagsnullptr
0x04NetTagint32Transient+5 flags0
0x04NetCullDistanceSquaredfloat8 flags2.25e+08
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x01PhysicsReplicationModeEPhysicsReplicationMode7 flagsDefault
0x019D0x0Bpadding / unreflected
0x08InstigatorAPawn*NetRepNotify+8 flagsnullptr
0x10ChildrenTArray<AActor*>Transient+4 flags[]
0x08RootComponentUSceneComponent*Protected+10 flagsnullptr
0x01C80x08padding / unreflected
0x10LayersTArray<FName>4 flags[]
0x10UWEActorIDFGuidNetRepNotify+8 flags{A=0, B=0, C=0, D=0}
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flagsnullptr
0x10TagsTArray<FName>5 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x02180x80padding / unreflected
0x10InstanceComponentsTArray<UActorComponent*>6 flags[]
0x10BlueprintCreatedComponentsTArray<UActorComponent*>8 flags[]

Functions 5

SignatureFlagsNativeParams
void OnApplication(AActor* Target, FGameplayCueParameters& Parameters, FUWEGameplayCueNotify_SpawnResult& SpawnResults)
Script6 statements · 72 bytes of bytecode
0x0000PersistentFrame.K2Node_Event_Target_3 = Target;0x0012PersistentFrame.K2Node_Event_Parameters_3 = Parameters;0x0024PersistentFrame.K2Node_Event_SpawnResults_3 = SpawnResults;0x0036ExecuteUbergraph_GC_Player_Submerged(1583);0x0045return;0x0047// end of script
EventProtected0x1D0
void OnRemoval(AActor* Target, FGameplayCueParameters& Parameters, FUWEGameplayCueNotify_SpawnResult& SpawnResults)
Script6 statements · 72 bytes of bytecode
0x0000PersistentFrame.K2Node_Event_Target_2 = Target;0x0012PersistentFrame.K2Node_Event_Parameters_2 = Parameters;0x0024PersistentFrame.K2Node_Event_SpawnResults_2 = SpawnResults;0x0036ExecuteUbergraph_GC_Player_Submerged(1868);0x0045return;0x0047// end of script
EventProtected0x1D0
void OnRecurring(AActor* Target, FGameplayCueParameters& Parameters, FUWEGameplayCueNotify_SpawnResult& SpawnResults)
Script6 statements · 72 bytes of bytecode
0x0000PersistentFrame.K2Node_Event_Target_1 = Target;0x0012PersistentFrame.K2Node_Event_Parameters_1 = Parameters;0x0024PersistentFrame.K2Node_Event_SpawnResults_1 = SpawnResults;0x0036ExecuteUbergraph_GC_Player_Submerged(2111);0x0045return;0x0047// end of script
EventProtected0x1D0
void OnLoopingStart(AActor* Target, FGameplayCueParameters& Parameters, FUWEGameplayCueNotify_SpawnResult& SpawnResults)
Script6 statements · 72 bytes of bytecode
0x0000PersistentFrame.K2Node_Event_Target = Target;0x0012PersistentFrame.K2Node_Event_Parameters = Parameters;0x0024PersistentFrame.K2Node_Event_SpawnResults = SpawnResults;0x0036ExecuteUbergraph_GC_Player_Submerged(2281);0x0045return;0x0047// end of script
EventProtected0x1D0
void ExecuteUbergraph_GC_Player_Submerged(int32 EntryPoint)
Script97 statements · 2,289 bytes of bytecode
0x0000PushFlow(Label_08EE);0x0005goto [EntryPoint];0x000FLabel_000F:0x000FPushFlow(Label_00E3);0x0014/Script/Engine.Default__KismetArrayLibrary.Array_Get(K2Node_Event_SpawnResults.UWEFxSystemComponents, 1, CallFunc_Array_Get_Item_3);0x0054K2Node_DynamicCast_AsNiagara_Particle_System_Component_1 = Cast<NiagaraComponent>(CallFunc_Array_Get_Item_3);0x0078K2Node_DynamicCast_bSuccess_4 = Cast<1>(K2Node_DynamicCast_AsNiagara_Particle_System_Component_1);0x0095if (!(K2Node_DynamicCast_bSuccess_4)) PopFlow();0x009FK2Node_MakeArray_Array = {FName(hand_l)};0x00B7SetSkeletalMeshDataInterfaceSamplingRegions(K2Node_DynamicCast_AsNiagara_Particle_System_Component_1, "Skeletal Mesh", K2Node_MakeArray_Array);0x00E2PopFlow();0x00E3Label_00E3:0x00E3/Script/Engine.Default__KismetArrayLibrary.Array_Get(K2Node_Event_SpawnResults.UWEFxSystemComponents, 2, CallFunc_Array_Get_Item_2);0x0123K2Node_DynamicCast_AsNiagara_Particle_System_Component = Cast<NiagaraComponent>(CallFunc_Array_Get_Item_2);0x0147K2Node_DynamicCast_bSuccess_3 = Cast<1>(K2Node_DynamicCast_AsNiagara_Particle_System_Component);0x0164if (!(K2Node_DynamicCast_bSuccess_3)) PopFlow();0x016EK2Node_MakeArray_Array_1 = {FName(hand_r)};0x0186SetSkeletalMeshDataInterfaceSamplingRegions(K2Node_DynamicCast_AsNiagara_Particle_System_Component, "Skeletal Mesh", K2Node_MakeArray_Array_1);0x01B1PopFlow();0x01B2Label_01B2:0x01B2Temp_int_Array_Index_Variable = 0;0x01C9Label_01C9:0x01C9CallFunc_Array_Length_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_Length(CallFunc_GetAllWidgetsOfClass_FoundWidgets);0x0204CallFunc_Less_IntInt_ReturnValue_1 = Less_IntInt(Temp_int_Loop_Counter_Variable_1, CallFunc_Array_Length_ReturnValue);0x022Aif (!(CallFunc_Less_IntInt_ReturnValue_1)) PopFlow();0x0234Temp_int_Array_Index_Variable = Temp_int_Loop_Counter_Variable_1;0x024FPushFlow(Label_039B);0x0254/Script/Engine.Default__KismetArrayLibrary.Array_Get(CallFunc_GetAllWidgetsOfClass_FoundWidgets, Temp_int_Array_Index_Variable, CallFunc_Array_Get_Item);0x028FCallFunc_GetOwningPlayer_ReturnValue = CallFunc_Array_Get_Item.GetOwningPlayer();0x02BDCallFunc_GetInstigatorController_ReturnValue_1 = As BP SN2Player Character.GetInstigatorController();0x02E7CallFunc_EqualEqual_ObjectObject_ReturnValue_1 = EqualEqual_ObjectObject(CallFunc_GetOwningPlayer_ReturnValue, CallFunc_GetInstigatorController_ReturnValue_1);0x030Dif (!(CallFunc_EqualEqual_ObjectObject_ReturnValue_1)) PopFlow();0x0317/Script/Engine.Default__KismetArrayLibrary.Array_Get(CallFunc_GetAllWidgetsOfClass_FoundWidgets, Temp_int_Array_Index_Variable, CallFunc_Array_Get_Item);0x0352CallFunc_Array_Get_Item.DMI_Oxygen.SetScalarParameterValue(FName(ShowBubbles), 1f);0x039APopFlow();0x039BLabel_039B:0x039BCallFunc_Add_IntInt_ReturnValue_1 = Add_IntInt(Temp_int_Loop_Counter_Variable_1, 1);0x03C5Temp_int_Loop_Counter_Variable_1 = CallFunc_Add_IntInt_ReturnValue_1;0x03E0goto Label_01C9;0x03E5Label_03E5:0x03E5Temp_int_Loop_Counter_Variable = 0;0x03FCTemp_int_Array_Index_Variable_1 = 0;0x0413Label_0413:0x0413CallFunc_Array_Length_ReturnValue_1 = /Script/Engine.Default__KismetArrayLibrary.Array_Length(CallFunc_GetAllWidgetsOfClass_FoundWidgets_1);0x044ECallFunc_Less_IntInt_ReturnValue = Less_IntInt(Temp_int_Loop_Counter_Variable, CallFunc_Array_Length_ReturnValue_1);0x0474if (!(CallFunc_Less_IntInt_ReturnValue)) PopFlow();0x047ETemp_int_Array_Index_Variable_1 = Temp_int_Loop_Counter_Variable;0x0499PushFlow(Label_05E5);0x049ECallFunc_GetInstigatorController_ReturnValue = K2Node_DynamicCast_AsBP_SN2Player_Character_1.GetInstigatorController();0x04C8/Script/Engine.Default__KismetArrayLibrary.Array_Get(CallFunc_GetAllWidgetsOfClass_FoundWidgets_1, Temp_int_Array_Index_Variable_1, CallFunc_Array_Get_Item_1);0x0503CallFunc_GetOwningPlayer_ReturnValue_1 = CallFunc_Array_Get_Item_1.GetOwningPlayer();0x0531CallFunc_EqualEqual_ObjectObject_ReturnValue = EqualEqual_ObjectObject(CallFunc_GetOwningPlayer_ReturnValue_1, CallFunc_GetInstigatorController_ReturnValue);0x0557if (!(CallFunc_EqualEqual_ObjectObject_ReturnValue)) PopFlow();0x0561/Script/Engine.Default__KismetArrayLibrary.Array_Get(CallFunc_GetAllWidgetsOfClass_FoundWidgets_1, Temp_int_Array_Index_Variable_1, CallFunc_Array_Get_Item_1);0x059CCallFunc_Array_Get_Item_1.DMI_Oxygen.SetScalarParameterValue(FName(ShowBubbles), 0f);0x05E4PopFlow();0x05E5Label_05E5:0x05E5CallFunc_Add_IntInt_ReturnValue = Add_IntInt(Temp_int_Loop_Counter_Variable, 1);0x060FTemp_int_Loop_Counter_Variable = CallFunc_Add_IntInt_ReturnValue;0x062Agoto Label_0413;0x062FK2Node_DynamicCast_AsBP_SN2Player_Character = Cast<BP_SN2PlayerCharacter_C>(K2Node_Event_Target_3);0x0653K2Node_DynamicCast_bSuccess = Cast<1>(K2Node_DynamicCast_AsBP_SN2Player_Character);0x0670if (!(K2Node_DynamicCast_bSuccess)) PopFlow();0x067AAs BP SN2Player Character = K2Node_DynamicCast_AsBP_SN2Player_Character;0x068DPushFlow(Label_06ED);0x0692CallFunc_GetAllWidgetsOfClass_FoundWidgets = {};0x069D/Script/UMG.Default__WidgetBlueprintLibrary.GetAllWidgetsOfClass(this, CallFunc_GetAllWidgetsOfClass_FoundWidgets, /Game/Blueprints/UI/HUD/WBP_HUD_RadialBars.WBP_HUD_RadialBars_C, false);0x06D1Temp_int_Loop_Counter_Variable_1 = 0;0x06E8goto Label_01B2;0x06EDLabel_06ED:0x06EDCallFunc_IsLocallyControlled_ReturnValue_2 = As BP SN2Player Character.IsLocallyControlled();0x071Bif (!(CallFunc_IsLocallyControlled_ReturnValue_2)) PopFlow();0x0725SetScalarParameterValue(this, /Game/Materials/MPC_SN2.MPC_SN2, FName(UnderwaterBlurOn), 1f);0x074BPopFlow();0x074CK2Node_DynamicCast_AsBP_SN2Player_Character_1 = Cast<BP_SN2PlayerCharacter_C>(K2Node_Event_Target_2);0x0770K2Node_DynamicCast_bSuccess_1 = Cast<1>(K2Node_DynamicCast_AsBP_SN2Player_Character_1);0x078Dif (!(K2Node_DynamicCast_bSuccess_1)) PopFlow();0x0797PushFlow(Label_07E0);0x079CCallFunc_GetAllWidgetsOfClass_FoundWidgets_1 = {};0x07A7/Script/UMG.Default__WidgetBlueprintLibrary.GetAllWidgetsOfClass(this, CallFunc_GetAllWidgetsOfClass_FoundWidgets_1, /Game/Blueprints/UI/HUD/WBP_HUD_RadialBars.WBP_HUD_RadialBars_C, false);0x07DBgoto Label_03E5;0x07E0Label_07E0:0x07E0CallFunc_IsLocallyControlled_ReturnValue = K2Node_DynamicCast_AsBP_SN2Player_Character_1.IsLocallyControlled();0x080Eif (!(CallFunc_IsLocallyControlled_ReturnValue)) PopFlow();0x0818SetScalarParameterValue(this, /Game/Materials/MPC_SN2.MPC_SN2, FName(UnderwaterBlurOn), 0f);0x083EPopFlow();0x083FK2Node_DynamicCast_AsBP_SN2Player_Character_2 = Cast<BP_SN2PlayerCharacter_C>(K2Node_Event_Target_1);0x0863K2Node_DynamicCast_bSuccess_2 = Cast<1>(K2Node_DynamicCast_AsBP_SN2Player_Character_2);0x0880if (!(K2Node_DynamicCast_bSuccess_2)) PopFlow();0x088ACallFunc_IsLocallyControlled_ReturnValue_1 = K2Node_DynamicCast_AsBP_SN2Player_Character_2.IsLocallyControlled();0x08B8if (!(CallFunc_IsLocallyControlled_ReturnValue_1)) PopFlow();0x08C2SetScalarParameterValue(this, /Game/Materials/MPC_SN2.MPC_SN2, FName(UnderwaterBlurOn), 1f);0x08E8PopFlow();0x08E9goto Label_000F;0x08EELabel_08EE:0x08EEreturn;0x08F0// end of script
Final0x04