Class
AGC_Player_Submerged_C
: AUWEGameplayCueNotify_Looping : AGameplayCueNotify_Actor : AActor : UObject0x00x1758
Members 2
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | UberGraphFrame | FPointerToUberGraphFrame | Transient+2 flags | {} | |
| 0x08 | As BP SN2Player Character | ABP_SN2PlayerCharacter_C* | 7 flags | nullptr |
Inherited from AUWEGameplayCueNotify_Looping 11
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x88 | DefaultSpawnCondition | FUWEGameplayCueNotify_SpawnCondition | Protected+5 flags | {LocallyControlledSource=InstigatorActor, LocallyControlled… | |
| 0x40 | DefaultPlacementInfo | FUWEGameplayCueNotify_PlacementInfo | Protected+6 flags | {SocketName=None, AttachPolicy=AttachToTarget, AttachmentRu… | |
| 0x3E8 | ApplicationEffects | FUWEGameplayCueNotify_BurstEffects | Protected+5 flags | {BurstCameraShakeEvents=[], ForceFeedbackEvents=[], BurstFM… | |
| 0xF0 | ApplicationSpawnResults | FUWEGameplayCueNotify_SpawnResult | Protected+4 flags | {FMODAudioComponents=[], CameraShakeComponents=[], ForceFee… | |
| 0x2F0 | LoopingEffects | FUWEGameplayCueNotify_LoopingEffects | Protected+5 flags | {LoopingCameraShakeEvents=[], ForceFeedbackEvents=[], Loopi… | |
| 0xF0 | LoopingSpawnResults | FUWEGameplayCueNotify_SpawnResult | Protected+4 flags | {FMODAudioComponents=[], CameraShakeComponents=[], ForceFee… | |
| 0x3E8 | RecurringEffects | FUWEGameplayCueNotify_BurstEffects | Protected+5 flags | {BurstCameraShakeEvents=[], ForceFeedbackEvents=[], BurstFM… | |
| 0xF0 | RecurringSpawnResults | FUWEGameplayCueNotify_SpawnResult | Protected+4 flags | {FMODAudioComponents=[], CameraShakeComponents=[], ForceFee… | |
| 0x3E8 | RemovalEffects | FUWEGameplayCueNotify_BurstEffects | Protected+5 flags | {BurstCameraShakeEvents=[], ForceFeedbackEvents=[], BurstFM… | |
| 0xF0 | RemovalSpawnResults | FUWEGameplayCueNotify_SpawnResult | Protected+4 flags | {FMODAudioComponents=[], CameraShakeComponents=[], ForceFee… | |
| 0x1660 | 0x04 | padding / unreflected | |||
| 0x08 | CurrentTarget | TWeakObjectPtr<AActor> | Protected+6 flags | nullptr | |
Inherited from AGameplayCueNotify_Actor 13
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x01 | bAutoDestroyOnRemove | bool | 7 flags | false | |
| 0x02C1 | 0x03 | padding / unreflected | |||
| 0x04 | AutoDestroyDelay | float | 6 flags | 0 | |
| 0x01 | WarnIfTimelineIsStillRunning | bool | 6 flags | true | |
| 0x01 | WarnIfLatentActionIsStillRunning | bool | 6 flags | true | |
| 0x02CA | 0x02 | padding / unreflected | |||
| 0x08 | GameplayCueTag | FGameplayTag | 5 flags | {TagName=None} | |
| 0x08 | GameplayCueName | FName | 6 flags | None | |
| 0x01 | bAutoAttachToOwner | bool | 7 flags | false | |
| 0x01 | IsOverride | bool | 7 flags | true | |
| 0x01 | bUniqueInstancePerInstigator | bool | 7 flags | false | |
| 0x01 | bUniqueInstancePerSourceObject | bool | 7 flags | false | |
| 0x01 | bAllowMultipleOnActiveEvents | bool | 7 flags | true | |
| 0x01 | bAllowMultipleWhileActiveEvents | bool | 7 flags | true | |
| 0x02E2 | 0x02 | padding / unreflected | |||
| 0x04 | NumPreallocatedInstances | int32 | 7 flags | 0 | |
Inherited from AActor 80
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x30 | PrimaryActorTick | FActorTickFunction | 3 flags | {} | |
| 0x01 | bNetTemporary : 1bit 0 | bool | 3 flags | false | |
| 0x01 | bOnlyRelevantToOwner : 1bit 2 | bool | 7 flags | false | |
| 0x01 | bAlwaysRelevant : 1bit 3 | bool | 6 flags | false | |
| 0x01 | bReplicateMovement : 1bit 4 | bool | NetRepNotify+5 flags | false | |
| 0x01 | bCallPreReplication : 1bit 5 | bool | 6 flags | true | |
| 0x01 | bCallPreReplicationForReplay : 1bit 6 | bool | 6 flags | true | |
| 0x01 | bHidden : 1bit 7 | bool | Net+7 flags | false | |
| 0x01 | bTearOff : 1bit 0 | bool | Net+3 flags | false | |
| 0x01 | bForceNetAddressable : 1bit 1 | bool | 3 flags | false | |
| 0x01 | bExchangedRoles : 1bit 2 | bool | Transient+3 flags | false | |
| 0x01 | bNetLoadOnClient : 1bit 3 | bool | 4 flags | true | |
| 0x01 | bNetUseOwnerRelevancy : 1bit 4 | bool | 6 flags | false | |
| 0x01 | bRelevantForNetworkReplays : 1bit 5 | bool | 3 flags | true | |
| 0x01 | bRelevantForLevelBounds : 1bit 6 | bool | 5 flags | true | |
| 0x01 | bReplayRewindable : 1bit 7 | bool | 6 flags | false | |
| 0x01 | bAllowTickBeforeBeginPlay : 1bit 0 | bool | 5 flags | false | |
| 0x01 | bAutoDestroyWhenFinished : 1bit 1 | bool | 4 flags | false | |
| 0x01 | bCanBeDamaged : 1bit 2 | bool | Net+6 flags | true | |
| 0x01 | bBlockInput : 1bit 3 | bool | 5 flags | false | |
| 0x01 | bCollideWhenPlacing : 1bit 4 | bool | 3 flags | false | |
| 0x01 | bFindCameraComponentWhenViewTarget : 1bit 5 | bool | 6 flags | true | |
| 0x01 | bGenerateOverlapEventsDuringLevelStreaming : 1bit 6 | bool | 5 flags | false | |
| 0x01 | bIgnoresOriginShifting : 1bit 7 | bool | 5 flags | false | |
| 0x01 | bEnableAutoLODGeneration : 1bit 0 | bool | 5 flags | true | |
| 0x01 | bIsEditorOnlyActor : 1bit 1 | bool | 5 flags | false | |
| 0x01 | bReplicates : 1bit 3 | bool | Protected+7 flags | false | |
| 0x01 | bCanBeInCluster : 1bit 4 | bool | Protected+5 flags | false | |
| 0x01 | bAllowReceiveTickEventOnDedicatedServer : 1bit 5 | bool | Protected+3 flags | true | |
| 0x01 | bReplicateUsingRegisteredSubObjectList : 1bit 7 | bool | Protected+9 flags | false | |
| 0x0064 | 0x01 | padding / unreflected | |||
| 0x01 | bActorEnableCollision : 1bit 0 | bool | 3 flags | true | |
| 0x01 | bActorIsBeingDestroyed : 1bit 1 | bool | Transient+4 flags | false | |
| 0x0066 | 0x01 | padding / unreflected | |||
| 0x01 | bAsyncPhysicsTickEnabled : 1bit 0 | bool | Protected+4 flags | false | |
| 0x01 | UpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | Protected+6 flags | UseConfigDefault | |
| 0x01 | DefaultUpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | 8 flags | OnlyUpdateMovable | |
| 0x01 | RemoteRole | ENetRole | NetTransient+8 flags | ROLE_None | |
| 0x006B | 0x01 | padding / unreflected | |||
| 0x04 | InitialLifeSpan | float | 8 flags | 0 | |
| 0x04 | CustomTimeDilation | float | 7 flags | 1 | |
| 0x04 | RayTracingGroupId | int32 | 5 flags | -1 | |
| 0x60 | AttachmentReplication | FRepAttachment | NetTransient+5 flags | {AttachParent=nullptr, LocationOffset={}, RelativeScale3D={… | |
| 0x88 | ReplicatedMovement | FRepMovement | NetRepNotify+5 flags | {LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,… | |
| 0x08 | Owner | AActor* | NetRepNotify+6 flags | nullptr | |
| 0x08 | NetDriverName | FName | Protected+5 flags | GameNetDriver | |
| 0x01 | Role | ENetRole | Net+8 flags | ROLE_Authority | |
| 0x01 | NetDormancy | ENetDormancy | 9 flags | DORM_Awake | |
| 0x01 | SpawnCollisionHandlingMethod | ESpawnActorCollisionHandlingMethod | 7 flags | AlwaysSpawn | |
| 0x01 | AutoReceiveInput | EAutoReceiveInput | 6 flags | Disabled | |
| 0x04 | InputPriority | int32 | 6 flags | 0 | |
| 0x0178 | 0x08 | padding / unreflected | |||
| 0x08 | InputComponent | UInputComponent* | 9 flags | nullptr | |
| 0x04 | NetTag | int32 | Transient+5 flags | 0 | |
| 0x04 | NetCullDistanceSquared | float | 8 flags | 2.25e+08 | |
| 0x04 | NetUpdateFrequency | float | 8 flags | 100 | |
| 0x04 | MinNetUpdateFrequency | float | 8 flags | 2 | |
| 0x04 | NetPriority | float | 8 flags | 1 | |
| 0x01 | PhysicsReplicationMode | EPhysicsReplicationMode | 7 flags | Default | |
| 0x019D | 0x0B | padding / unreflected | |||
| 0x08 | Instigator | APawn* | NetRepNotify+8 flags | nullptr | |
| 0x10 | Children | TArray<AActor*> | Transient+4 flags | [] | |
| 0x08 | RootComponent | USceneComponent* | Protected+10 flags | nullptr | |
| 0x01C8 | 0x08 | padding / unreflected | |||
| 0x10 | Layers | TArray<FName> | 4 flags | [] | |
| 0x10 | UWEActorID | FGuid | NetRepNotify+8 flags | {A=0, B=0, C=0, D=0} | |
| 0x08 | ParentComponent | TWeakObjectPtr<UChildActorComponent> | 8 flags | nullptr | |
| 0x10 | Tags | TArray<FName> | 5 flags | [] | |
| 0x01 | OnTakeAnyDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakePointDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakeRadialDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorBeginOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorEndOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnBeginCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnClicked | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnReleased | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchBegin | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnd | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnter | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchLeave | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorHit | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnDestroyed | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndPlay | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x0218 | 0x80 | padding / unreflected | |||
| 0x10 | InstanceComponents | TArray<UActorComponent*> | 6 flags | [] | |
| 0x10 | BlueprintCreatedComponents | TArray<UActorComponent*> | 8 flags | [] | |
Functions 5
| Signature | Flags | Native | Params |
|---|---|---|---|
void OnApplication(AActor* Target, FGameplayCueParameters& Parameters, FUWEGameplayCueNotify_SpawnResult& SpawnResults)Script6 statements · 72 bytes of bytecode0x0000PersistentFrame.K2Node_Event_Target_3 = Target;0x0012PersistentFrame.K2Node_Event_Parameters_3 = Parameters;0x0024PersistentFrame.K2Node_Event_SpawnResults_3 = SpawnResults;0x0036ExecuteUbergraph_GC_Player_Submerged(1583);0x0045return;0x0047// end of script | EventProtected | 0x1D0 | |
void OnRemoval(AActor* Target, FGameplayCueParameters& Parameters, FUWEGameplayCueNotify_SpawnResult& SpawnResults)Script6 statements · 72 bytes of bytecode0x0000PersistentFrame.K2Node_Event_Target_2 = Target;0x0012PersistentFrame.K2Node_Event_Parameters_2 = Parameters;0x0024PersistentFrame.K2Node_Event_SpawnResults_2 = SpawnResults;0x0036ExecuteUbergraph_GC_Player_Submerged(1868);0x0045return;0x0047// end of script | EventProtected | 0x1D0 | |
void OnRecurring(AActor* Target, FGameplayCueParameters& Parameters, FUWEGameplayCueNotify_SpawnResult& SpawnResults)Script6 statements · 72 bytes of bytecode0x0000PersistentFrame.K2Node_Event_Target_1 = Target;0x0012PersistentFrame.K2Node_Event_Parameters_1 = Parameters;0x0024PersistentFrame.K2Node_Event_SpawnResults_1 = SpawnResults;0x0036ExecuteUbergraph_GC_Player_Submerged(2111);0x0045return;0x0047// end of script | EventProtected | 0x1D0 | |
void OnLoopingStart(AActor* Target, FGameplayCueParameters& Parameters, FUWEGameplayCueNotify_SpawnResult& SpawnResults)Script6 statements · 72 bytes of bytecode0x0000PersistentFrame.K2Node_Event_Target = Target;0x0012PersistentFrame.K2Node_Event_Parameters = Parameters;0x0024PersistentFrame.K2Node_Event_SpawnResults = SpawnResults;0x0036ExecuteUbergraph_GC_Player_Submerged(2281);0x0045return;0x0047// end of script | EventProtected | 0x1D0 | |
void ExecuteUbergraph_GC_Player_Submerged(int32 EntryPoint)Script97 statements · 2,289 bytes of bytecode0x0000PushFlow(Label_08EE);0x0005goto [EntryPoint];0x000FLabel_000F:0x000FPushFlow(Label_00E3);0x0014/Script/Engine.Default__KismetArrayLibrary.Array_Get(K2Node_Event_SpawnResults.UWEFxSystemComponents, 1, CallFunc_Array_Get_Item_3);0x0054K2Node_DynamicCast_AsNiagara_Particle_System_Component_1 = Cast<NiagaraComponent>(CallFunc_Array_Get_Item_3);0x0078K2Node_DynamicCast_bSuccess_4 = Cast<1>(K2Node_DynamicCast_AsNiagara_Particle_System_Component_1);0x0095if (!(K2Node_DynamicCast_bSuccess_4)) PopFlow();0x009FK2Node_MakeArray_Array = {FName(hand_l)};0x00B7SetSkeletalMeshDataInterfaceSamplingRegions(K2Node_DynamicCast_AsNiagara_Particle_System_Component_1, "Skeletal Mesh", K2Node_MakeArray_Array);0x00E2PopFlow();0x00E3Label_00E3:0x00E3/Script/Engine.Default__KismetArrayLibrary.Array_Get(K2Node_Event_SpawnResults.UWEFxSystemComponents, 2, CallFunc_Array_Get_Item_2);0x0123K2Node_DynamicCast_AsNiagara_Particle_System_Component = Cast<NiagaraComponent>(CallFunc_Array_Get_Item_2);0x0147K2Node_DynamicCast_bSuccess_3 = Cast<1>(K2Node_DynamicCast_AsNiagara_Particle_System_Component);0x0164if (!(K2Node_DynamicCast_bSuccess_3)) PopFlow();0x016EK2Node_MakeArray_Array_1 = {FName(hand_r)};0x0186SetSkeletalMeshDataInterfaceSamplingRegions(K2Node_DynamicCast_AsNiagara_Particle_System_Component, "Skeletal Mesh", K2Node_MakeArray_Array_1);0x01B1PopFlow();0x01B2Label_01B2:0x01B2Temp_int_Array_Index_Variable = 0;0x01C9Label_01C9:0x01C9CallFunc_Array_Length_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_Length(CallFunc_GetAllWidgetsOfClass_FoundWidgets);0x0204CallFunc_Less_IntInt_ReturnValue_1 = Less_IntInt(Temp_int_Loop_Counter_Variable_1, CallFunc_Array_Length_ReturnValue);0x022Aif (!(CallFunc_Less_IntInt_ReturnValue_1)) PopFlow();0x0234Temp_int_Array_Index_Variable = Temp_int_Loop_Counter_Variable_1;0x024FPushFlow(Label_039B);0x0254/Script/Engine.Default__KismetArrayLibrary.Array_Get(CallFunc_GetAllWidgetsOfClass_FoundWidgets, Temp_int_Array_Index_Variable, CallFunc_Array_Get_Item);0x028FCallFunc_GetOwningPlayer_ReturnValue = CallFunc_Array_Get_Item.GetOwningPlayer();0x02BDCallFunc_GetInstigatorController_ReturnValue_1 = As BP SN2Player Character.GetInstigatorController();0x02E7CallFunc_EqualEqual_ObjectObject_ReturnValue_1 = EqualEqual_ObjectObject(CallFunc_GetOwningPlayer_ReturnValue, CallFunc_GetInstigatorController_ReturnValue_1);0x030Dif (!(CallFunc_EqualEqual_ObjectObject_ReturnValue_1)) PopFlow();0x0317/Script/Engine.Default__KismetArrayLibrary.Array_Get(CallFunc_GetAllWidgetsOfClass_FoundWidgets, Temp_int_Array_Index_Variable, CallFunc_Array_Get_Item);0x0352CallFunc_Array_Get_Item.DMI_Oxygen.SetScalarParameterValue(FName(ShowBubbles), 1f);0x039APopFlow();0x039BLabel_039B:0x039BCallFunc_Add_IntInt_ReturnValue_1 = Add_IntInt(Temp_int_Loop_Counter_Variable_1, 1);0x03C5Temp_int_Loop_Counter_Variable_1 = CallFunc_Add_IntInt_ReturnValue_1;0x03E0goto Label_01C9;0x03E5Label_03E5:0x03E5Temp_int_Loop_Counter_Variable = 0;0x03FCTemp_int_Array_Index_Variable_1 = 0;0x0413Label_0413:0x0413CallFunc_Array_Length_ReturnValue_1 = /Script/Engine.Default__KismetArrayLibrary.Array_Length(CallFunc_GetAllWidgetsOfClass_FoundWidgets_1);0x044ECallFunc_Less_IntInt_ReturnValue = Less_IntInt(Temp_int_Loop_Counter_Variable, CallFunc_Array_Length_ReturnValue_1);0x0474if (!(CallFunc_Less_IntInt_ReturnValue)) PopFlow();0x047ETemp_int_Array_Index_Variable_1 = Temp_int_Loop_Counter_Variable;0x0499PushFlow(Label_05E5);0x049ECallFunc_GetInstigatorController_ReturnValue = K2Node_DynamicCast_AsBP_SN2Player_Character_1.GetInstigatorController();0x04C8/Script/Engine.Default__KismetArrayLibrary.Array_Get(CallFunc_GetAllWidgetsOfClass_FoundWidgets_1, Temp_int_Array_Index_Variable_1, CallFunc_Array_Get_Item_1);0x0503CallFunc_GetOwningPlayer_ReturnValue_1 = CallFunc_Array_Get_Item_1.GetOwningPlayer();0x0531CallFunc_EqualEqual_ObjectObject_ReturnValue = EqualEqual_ObjectObject(CallFunc_GetOwningPlayer_ReturnValue_1, CallFunc_GetInstigatorController_ReturnValue);0x0557if (!(CallFunc_EqualEqual_ObjectObject_ReturnValue)) PopFlow();0x0561/Script/Engine.Default__KismetArrayLibrary.Array_Get(CallFunc_GetAllWidgetsOfClass_FoundWidgets_1, Temp_int_Array_Index_Variable_1, CallFunc_Array_Get_Item_1);0x059CCallFunc_Array_Get_Item_1.DMI_Oxygen.SetScalarParameterValue(FName(ShowBubbles), 0f);0x05E4PopFlow();0x05E5Label_05E5:0x05E5CallFunc_Add_IntInt_ReturnValue = Add_IntInt(Temp_int_Loop_Counter_Variable, 1);0x060FTemp_int_Loop_Counter_Variable = CallFunc_Add_IntInt_ReturnValue;0x062Agoto Label_0413;0x062FK2Node_DynamicCast_AsBP_SN2Player_Character = Cast<BP_SN2PlayerCharacter_C>(K2Node_Event_Target_3);0x0653K2Node_DynamicCast_bSuccess = Cast<1>(K2Node_DynamicCast_AsBP_SN2Player_Character);0x0670if (!(K2Node_DynamicCast_bSuccess)) PopFlow();0x067AAs BP SN2Player Character = K2Node_DynamicCast_AsBP_SN2Player_Character;0x068DPushFlow(Label_06ED);0x0692CallFunc_GetAllWidgetsOfClass_FoundWidgets = {};0x069D/Script/UMG.Default__WidgetBlueprintLibrary.GetAllWidgetsOfClass(this, CallFunc_GetAllWidgetsOfClass_FoundWidgets, /Game/Blueprints/UI/HUD/WBP_HUD_RadialBars.WBP_HUD_RadialBars_C, false);0x06D1Temp_int_Loop_Counter_Variable_1 = 0;0x06E8goto Label_01B2;0x06EDLabel_06ED:0x06EDCallFunc_IsLocallyControlled_ReturnValue_2 = As BP SN2Player Character.IsLocallyControlled();0x071Bif (!(CallFunc_IsLocallyControlled_ReturnValue_2)) PopFlow();0x0725SetScalarParameterValue(this, /Game/Materials/MPC_SN2.MPC_SN2, FName(UnderwaterBlurOn), 1f);0x074BPopFlow();0x074CK2Node_DynamicCast_AsBP_SN2Player_Character_1 = Cast<BP_SN2PlayerCharacter_C>(K2Node_Event_Target_2);0x0770K2Node_DynamicCast_bSuccess_1 = Cast<1>(K2Node_DynamicCast_AsBP_SN2Player_Character_1);0x078Dif (!(K2Node_DynamicCast_bSuccess_1)) PopFlow();0x0797PushFlow(Label_07E0);0x079CCallFunc_GetAllWidgetsOfClass_FoundWidgets_1 = {};0x07A7/Script/UMG.Default__WidgetBlueprintLibrary.GetAllWidgetsOfClass(this, CallFunc_GetAllWidgetsOfClass_FoundWidgets_1, /Game/Blueprints/UI/HUD/WBP_HUD_RadialBars.WBP_HUD_RadialBars_C, false);0x07DBgoto Label_03E5;0x07E0Label_07E0:0x07E0CallFunc_IsLocallyControlled_ReturnValue = K2Node_DynamicCast_AsBP_SN2Player_Character_1.IsLocallyControlled();0x080Eif (!(CallFunc_IsLocallyControlled_ReturnValue)) PopFlow();0x0818SetScalarParameterValue(this, /Game/Materials/MPC_SN2.MPC_SN2, FName(UnderwaterBlurOn), 0f);0x083EPopFlow();0x083FK2Node_DynamicCast_AsBP_SN2Player_Character_2 = Cast<BP_SN2PlayerCharacter_C>(K2Node_Event_Target_1);0x0863K2Node_DynamicCast_bSuccess_2 = Cast<1>(K2Node_DynamicCast_AsBP_SN2Player_Character_2);0x0880if (!(K2Node_DynamicCast_bSuccess_2)) PopFlow();0x088ACallFunc_IsLocallyControlled_ReturnValue_1 = K2Node_DynamicCast_AsBP_SN2Player_Character_2.IsLocallyControlled();0x08B8if (!(CallFunc_IsLocallyControlled_ReturnValue_1)) PopFlow();0x08C2SetScalarParameterValue(this, /Game/Materials/MPC_SN2.MPC_SN2, FName(UnderwaterBlurOn), 1f);0x08E8PopFlow();0x08E9goto Label_000F;0x08EELabel_08EE:0x08EEreturn;0x08F0// end of script | Final | 0x04 |