Class
AGC_Player_InRadiation_C
: AUWEGameplayCueNotify_Looping : AGameplayCueNotify_Actor : AActor : UObject0x00x1760
Members 3
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | UberGraphFrame | FPointerToUberGraphFrame | Transient+2 flags | {} | |
| 0x08 | As BP SN2Player Character | ABP_SN2PlayerCharacter_C* | 7 flags | nullptr | |
| 0x08 | GeigerSound | FFMODEventInstance | 6 flags | {} |
Inherited from AUWEGameplayCueNotify_Looping 11
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x88 | DefaultSpawnCondition | FUWEGameplayCueNotify_SpawnCondition | Protected+5 flags | {LocallyControlledSource=InstigatorActor, LocallyControlled… | |
| 0x40 | DefaultPlacementInfo | FUWEGameplayCueNotify_PlacementInfo | Protected+6 flags | {SocketName=None, AttachPolicy=AttachToTarget, AttachmentRu… | |
| 0x3E8 | ApplicationEffects | FUWEGameplayCueNotify_BurstEffects | Protected+5 flags | {BurstCameraShakeEvents=[], ForceFeedbackEvents=[], BurstFM… | |
| 0xF0 | ApplicationSpawnResults | FUWEGameplayCueNotify_SpawnResult | Protected+4 flags | {FMODAudioComponents=[], CameraShakeComponents=[], ForceFee… | |
| 0x2F0 | LoopingEffects | FUWEGameplayCueNotify_LoopingEffects | Protected+5 flags | {LoopingCameraShakeEvents=[], ForceFeedbackEvents=[], Loopi… | |
| 0xF0 | LoopingSpawnResults | FUWEGameplayCueNotify_SpawnResult | Protected+4 flags | {FMODAudioComponents=[], CameraShakeComponents=[], ForceFee… | |
| 0x3E8 | RecurringEffects | FUWEGameplayCueNotify_BurstEffects | Protected+5 flags | {BurstCameraShakeEvents=[], ForceFeedbackEvents=[], BurstFM… | |
| 0xF0 | RecurringSpawnResults | FUWEGameplayCueNotify_SpawnResult | Protected+4 flags | {FMODAudioComponents=[], CameraShakeComponents=[], ForceFee… | |
| 0x3E8 | RemovalEffects | FUWEGameplayCueNotify_BurstEffects | Protected+5 flags | {BurstCameraShakeEvents=[], ForceFeedbackEvents=[], BurstFM… | |
| 0xF0 | RemovalSpawnResults | FUWEGameplayCueNotify_SpawnResult | Protected+4 flags | {FMODAudioComponents=[], CameraShakeComponents=[], ForceFee… | |
| 0x1660 | 0x04 | padding / unreflected | |||
| 0x08 | CurrentTarget | TWeakObjectPtr<AActor> | Protected+6 flags | nullptr | |
Inherited from AGameplayCueNotify_Actor 13
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x01 | bAutoDestroyOnRemove | bool | 7 flags | false | |
| 0x02C1 | 0x03 | padding / unreflected | |||
| 0x04 | AutoDestroyDelay | float | 6 flags | 0 | |
| 0x01 | WarnIfTimelineIsStillRunning | bool | 6 flags | true | |
| 0x01 | WarnIfLatentActionIsStillRunning | bool | 6 flags | true | |
| 0x02CA | 0x02 | padding / unreflected | |||
| 0x08 | GameplayCueTag | FGameplayTag | 5 flags | {TagName=None} | |
| 0x08 | GameplayCueName | FName | 6 flags | None | |
| 0x01 | bAutoAttachToOwner | bool | 7 flags | false | |
| 0x01 | IsOverride | bool | 7 flags | true | |
| 0x01 | bUniqueInstancePerInstigator | bool | 7 flags | false | |
| 0x01 | bUniqueInstancePerSourceObject | bool | 7 flags | false | |
| 0x01 | bAllowMultipleOnActiveEvents | bool | 7 flags | true | |
| 0x01 | bAllowMultipleWhileActiveEvents | bool | 7 flags | true | |
| 0x02E2 | 0x02 | padding / unreflected | |||
| 0x04 | NumPreallocatedInstances | int32 | 7 flags | 0 | |
Inherited from AActor 80
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x30 | PrimaryActorTick | FActorTickFunction | 3 flags | {} | |
| 0x01 | bNetTemporary : 1bit 0 | bool | 3 flags | false | |
| 0x01 | bOnlyRelevantToOwner : 1bit 2 | bool | 7 flags | false | |
| 0x01 | bAlwaysRelevant : 1bit 3 | bool | 6 flags | false | |
| 0x01 | bReplicateMovement : 1bit 4 | bool | NetRepNotify+5 flags | false | |
| 0x01 | bCallPreReplication : 1bit 5 | bool | 6 flags | true | |
| 0x01 | bCallPreReplicationForReplay : 1bit 6 | bool | 6 flags | true | |
| 0x01 | bHidden : 1bit 7 | bool | Net+7 flags | false | |
| 0x01 | bTearOff : 1bit 0 | bool | Net+3 flags | false | |
| 0x01 | bForceNetAddressable : 1bit 1 | bool | 3 flags | false | |
| 0x01 | bExchangedRoles : 1bit 2 | bool | Transient+3 flags | false | |
| 0x01 | bNetLoadOnClient : 1bit 3 | bool | 4 flags | true | |
| 0x01 | bNetUseOwnerRelevancy : 1bit 4 | bool | 6 flags | false | |
| 0x01 | bRelevantForNetworkReplays : 1bit 5 | bool | 3 flags | true | |
| 0x01 | bRelevantForLevelBounds : 1bit 6 | bool | 5 flags | true | |
| 0x01 | bReplayRewindable : 1bit 7 | bool | 6 flags | false | |
| 0x01 | bAllowTickBeforeBeginPlay : 1bit 0 | bool | 5 flags | false | |
| 0x01 | bAutoDestroyWhenFinished : 1bit 1 | bool | 4 flags | false | |
| 0x01 | bCanBeDamaged : 1bit 2 | bool | Net+6 flags | true | |
| 0x01 | bBlockInput : 1bit 3 | bool | 5 flags | false | |
| 0x01 | bCollideWhenPlacing : 1bit 4 | bool | 3 flags | false | |
| 0x01 | bFindCameraComponentWhenViewTarget : 1bit 5 | bool | 6 flags | true | |
| 0x01 | bGenerateOverlapEventsDuringLevelStreaming : 1bit 6 | bool | 5 flags | false | |
| 0x01 | bIgnoresOriginShifting : 1bit 7 | bool | 5 flags | false | |
| 0x01 | bEnableAutoLODGeneration : 1bit 0 | bool | 5 flags | true | |
| 0x01 | bIsEditorOnlyActor : 1bit 1 | bool | 5 flags | false | |
| 0x01 | bReplicates : 1bit 3 | bool | Protected+7 flags | false | |
| 0x01 | bCanBeInCluster : 1bit 4 | bool | Protected+5 flags | false | |
| 0x01 | bAllowReceiveTickEventOnDedicatedServer : 1bit 5 | bool | Protected+3 flags | true | |
| 0x01 | bReplicateUsingRegisteredSubObjectList : 1bit 7 | bool | Protected+9 flags | false | |
| 0x0064 | 0x01 | padding / unreflected | |||
| 0x01 | bActorEnableCollision : 1bit 0 | bool | 3 flags | true | |
| 0x01 | bActorIsBeingDestroyed : 1bit 1 | bool | Transient+4 flags | false | |
| 0x0066 | 0x01 | padding / unreflected | |||
| 0x01 | bAsyncPhysicsTickEnabled : 1bit 0 | bool | Protected+4 flags | false | |
| 0x01 | UpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | Protected+6 flags | UseConfigDefault | |
| 0x01 | DefaultUpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | 8 flags | OnlyUpdateMovable | |
| 0x01 | RemoteRole | ENetRole | NetTransient+8 flags | ROLE_None | |
| 0x006B | 0x01 | padding / unreflected | |||
| 0x04 | InitialLifeSpan | float | 8 flags | 0 | |
| 0x04 | CustomTimeDilation | float | 7 flags | 1 | |
| 0x04 | RayTracingGroupId | int32 | 5 flags | -1 | |
| 0x60 | AttachmentReplication | FRepAttachment | NetTransient+5 flags | {AttachParent=nullptr, LocationOffset={}, RelativeScale3D={… | |
| 0x88 | ReplicatedMovement | FRepMovement | NetRepNotify+5 flags | {LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,… | |
| 0x08 | Owner | AActor* | NetRepNotify+6 flags | nullptr | |
| 0x08 | NetDriverName | FName | Protected+5 flags | GameNetDriver | |
| 0x01 | Role | ENetRole | Net+8 flags | ROLE_Authority | |
| 0x01 | NetDormancy | ENetDormancy | 9 flags | DORM_Awake | |
| 0x01 | SpawnCollisionHandlingMethod | ESpawnActorCollisionHandlingMethod | 7 flags | AlwaysSpawn | |
| 0x01 | AutoReceiveInput | EAutoReceiveInput | 6 flags | Disabled | |
| 0x04 | InputPriority | int32 | 6 flags | 0 | |
| 0x0178 | 0x08 | padding / unreflected | |||
| 0x08 | InputComponent | UInputComponent* | 9 flags | nullptr | |
| 0x04 | NetTag | int32 | Transient+5 flags | 0 | |
| 0x04 | NetCullDistanceSquared | float | 8 flags | 2.25e+08 | |
| 0x04 | NetUpdateFrequency | float | 8 flags | 100 | |
| 0x04 | MinNetUpdateFrequency | float | 8 flags | 2 | |
| 0x04 | NetPriority | float | 8 flags | 1 | |
| 0x01 | PhysicsReplicationMode | EPhysicsReplicationMode | 7 flags | Default | |
| 0x019D | 0x0B | padding / unreflected | |||
| 0x08 | Instigator | APawn* | NetRepNotify+8 flags | nullptr | |
| 0x10 | Children | TArray<AActor*> | Transient+4 flags | [] | |
| 0x08 | RootComponent | USceneComponent* | Protected+10 flags | nullptr | |
| 0x01C8 | 0x08 | padding / unreflected | |||
| 0x10 | Layers | TArray<FName> | 4 flags | [] | |
| 0x10 | UWEActorID | FGuid | NetRepNotify+8 flags | {A=0, B=0, C=0, D=0} | |
| 0x08 | ParentComponent | TWeakObjectPtr<UChildActorComponent> | 8 flags | nullptr | |
| 0x10 | Tags | TArray<FName> | 5 flags | [] | |
| 0x01 | OnTakeAnyDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakePointDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakeRadialDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorBeginOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorEndOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnBeginCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnClicked | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnReleased | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchBegin | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnd | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnter | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchLeave | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorHit | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnDestroyed | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndPlay | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x0218 | 0x80 | padding / unreflected | |||
| 0x10 | InstanceComponents | TArray<UActorComponent*> | 6 flags | [] | |
| 0x10 | BlueprintCreatedComponents | TArray<UActorComponent*> | 8 flags | [] | |
Functions 4
| Signature | Flags | Native | Params |
|---|---|---|---|
void OnRemoval(AActor* Target, FGameplayCueParameters& Parameters, FUWEGameplayCueNotify_SpawnResult& SpawnResults)Script6 statements · 72 bytes of bytecode0x0000PersistentFrame.K2Node_Event_Target_2 = Target;0x0012PersistentFrame.K2Node_Event_Parameters_2 = Parameters;0x0024PersistentFrame.K2Node_Event_SpawnResults_2 = SpawnResults;0x0036ExecuteUbergraph_GC_Player_InRadiation(53);0x0045return;0x0047// end of script | EventProtected | 0x1D0 | |
void OnLoopingStart(AActor* Target, FGameplayCueParameters& Parameters, FUWEGameplayCueNotify_SpawnResult& SpawnResults)Script6 statements · 72 bytes of bytecode0x0000PersistentFrame.K2Node_Event_Target_1 = Target;0x0012PersistentFrame.K2Node_Event_Parameters_1 = Parameters;0x0024PersistentFrame.K2Node_Event_SpawnResults_1 = SpawnResults;0x0036ExecuteUbergraph_GC_Player_InRadiation(217);0x0045return;0x0047// end of script | EventProtected | 0x1D0 | |
void OnRecurring(AActor* Target, FGameplayCueParameters& Parameters, FUWEGameplayCueNotify_SpawnResult& SpawnResults)Script6 statements · 72 bytes of bytecode0x0000PersistentFrame.K2Node_Event_Target = Target;0x0012PersistentFrame.K2Node_Event_Parameters = Parameters;0x0024PersistentFrame.K2Node_Event_SpawnResults = SpawnResults;0x0036ExecuteUbergraph_GC_Player_InRadiation(446);0x0045return;0x0047// end of script | EventProtected | 0x1D0 | |
void ExecuteUbergraph_GC_Player_InRadiation(int32 EntryPoint)Script44 statements · 1,732 bytes of bytecode0x0000goto [EntryPoint];0x000ALabel_000A:0x000ASetScalarParameterValue(this, /Game/Materials/MPC_SN2.MPC_SN2, FName(normalizedRadiationLevel), 0f);0x0030goto Label_06C1;0x0035K2Node_DynamicCast_AsBP_SN2Player_Character = Cast<BP_SN2PlayerCharacter_C>(K2Node_Event_Target_2);0x0059K2Node_DynamicCast_bSuccess = Cast<1>(K2Node_DynamicCast_AsBP_SN2Player_Character);0x0076if (!(K2Node_DynamicCast_bSuccess)) goto Label_06C1;0x0084CallFunc_IsLocallyControlled_ReturnValue = K2Node_DynamicCast_AsBP_SN2Player_Character.IsLocallyControlled();0x00B2if (!(CallFunc_IsLocallyControlled_ReturnValue)) goto Label_06C1;0x00C0EventInstanceStop(GeigerSound, true);0x00D4goto Label_000A;0x00D9K2Node_DynamicCast_AsBP_SN2Player_Character_1 = Cast<BP_SN2PlayerCharacter_C>(K2Node_Event_Target_1);0x00FDK2Node_DynamicCast_bSuccess_1 = Cast<1>(K2Node_DynamicCast_AsBP_SN2Player_Character_1);0x011Aif (!(K2Node_DynamicCast_bSuccess_1)) goto Label_06C1;0x0128As BP SN2Player Character = K2Node_DynamicCast_AsBP_SN2Player_Character_1;0x013BCallFunc_IsLocallyControlled_ReturnValue_2 = As BP SN2Player Character.IsLocallyControlled();0x0169if (!(CallFunc_IsLocallyControlled_ReturnValue_2)) goto Label_06C1;0x0177CallFunc_PlayEvent2D_ReturnValue = PlayEvent2D(this, /Game/FMOD/Events/sfx/player/player_radiation_loop.player_radiation_loop, true);0x019EGeigerSound = CallFunc_PlayEvent2D_ReturnValue;0x01B9goto Label_06C1;0x01BECallFunc_IsLocallyControlled_ReturnValue_1 = As BP SN2Player Character.IsLocallyControlled();0x01ECif (!(CallFunc_IsLocallyControlled_ReturnValue_1)) goto Label_06C1;0x01FACallFunc_GetUWEAbilitySystemComponentFromActor_ReturnValue = GetUWEAbilitySystemComponentFromActor(As BP SN2Player Character, true);0x0218CallFunc_GetGameplayAttributeValue_ReturnValue = CallFunc_GetUWEAbilitySystemComponentFromActor_ReturnValue.GetGameplayAttributeValue(GameplayAttribute{"RadiationThreshold", FieldPath("/Script/UWEAbilitySystem.UWEHealthAttributeSet:RadiationThreshold"), /Script/UWEAbilitySystem.UWEHealthAttributeSet}, CallFunc_GetGameplayAttributeValue_bFound);0x02C2CallFunc_GetGameplayAttributeValue_ReturnValue_1 = CallFunc_GetUWEAbilitySystemComponentFromActor_ReturnValue.GetGameplayAttributeValue(GameplayAttribute{"RadiationAbsorbed", FieldPath("/Script/UWEAbilitySystem.UWEHealthAttributeSet:RadiationAbsorbed"), /Script/UWEAbilitySystem.UWEHealthAttributeSet}, CallFunc_GetGameplayAttributeValue_bFound_1);0x036ACallFunc_Divide_DoubleDouble_A_ImplicitCast = Cast<4>(CallFunc_GetGameplayAttributeValue_ReturnValue_1);0x0387CallFunc_Divide_DoubleDouble_B_ImplicitCast = Cast<4>(CallFunc_GetGameplayAttributeValue_ReturnValue);0x03A4CallFunc_Divide_DoubleDouble_ReturnValue = Divide_DoubleDouble(CallFunc_Divide_DoubleDouble_A_ImplicitCast, CallFunc_Divide_DoubleDouble_B_ImplicitCast);0x03D2CallFunc_FMin_ReturnValue = FMin(CallFunc_Divide_DoubleDouble_ReturnValue, 1);0x0400CallFunc_SetScalarParameterValue_ParameterValue_ImplicitCast = Cast<3>(CallFunc_FMin_ReturnValue);0x041DSetScalarParameterValue(this, /Game/Materials/MPC_SN2.MPC_SN2, FName(normalizedRadiationLevel), CallFunc_SetScalarParameterValue_ParameterValue_ImplicitCast);0x0447CallFunc_GetUWEAbilitySystemComponentFromActor_ReturnValue = GetUWEAbilitySystemComponentFromActor(As BP SN2Player Character, true);0x0465CallFunc_GetGameplayAttributeValue_ReturnValue = CallFunc_GetUWEAbilitySystemComponentFromActor_ReturnValue.GetGameplayAttributeValue(GameplayAttribute{"RadiationThreshold", FieldPath("/Script/UWEAbilitySystem.UWEHealthAttributeSet:RadiationThreshold"), /Script/UWEAbilitySystem.UWEHealthAttributeSet}, CallFunc_GetGameplayAttributeValue_bFound);0x050FCallFunc_GetGameplayAttributeValue_ReturnValue_1 = CallFunc_GetUWEAbilitySystemComponentFromActor_ReturnValue.GetGameplayAttributeValue(GameplayAttribute{"RadiationAbsorbed", FieldPath("/Script/UWEAbilitySystem.UWEHealthAttributeSet:RadiationAbsorbed"), /Script/UWEAbilitySystem.UWEHealthAttributeSet}, CallFunc_GetGameplayAttributeValue_bFound_1);0x05B7CallFunc_Divide_DoubleDouble_A_ImplicitCast = Cast<4>(CallFunc_GetGameplayAttributeValue_ReturnValue_1);0x05D4CallFunc_Divide_DoubleDouble_B_ImplicitCast = Cast<4>(CallFunc_GetGameplayAttributeValue_ReturnValue);0x05F1CallFunc_Divide_DoubleDouble_ReturnValue = Divide_DoubleDouble(CallFunc_Divide_DoubleDouble_A_ImplicitCast, CallFunc_Divide_DoubleDouble_B_ImplicitCast);0x061FCallFunc_FMin_ReturnValue = FMin(CallFunc_Divide_DoubleDouble_ReturnValue, 1);0x064DCallFunc_Multiply_DoubleDouble_ReturnValue = Multiply_DoubleDouble(CallFunc_FMin_ReturnValue, 2);0x067BCallFunc_EventInstanceSetParameter_Value_ImplicitCast = Cast<3>(CallFunc_Multiply_DoubleDouble_ReturnValue);0x0698EventInstanceSetParameter(GeigerSound, FName(radiation_level), CallFunc_EventInstanceSetParameter_Value_ImplicitCast);0x06C1Label_06C1:0x06C1return;0x06C3// end of script | Final | 0x04 |