Zdexby TheHolyOneZ
9,486 classes
Class

AGC_Player_InRadiation_C

: AUWEGameplayCueNotify_Looping : AGameplayCueNotify_Actor : AActor : UObject
/Game/GameplayCueNotifies/Player/GC_Player_InRadiation.GC_Player_InRadiation_C 0x1760 (5,984 B) align 8 inherited 0x1748 4 scripted vtable /Game/GameplayCueNotifies/Player/GC_Player_InRadiation
0x00x1760

Members 3

OffsetSizeNameTypeFlagsDefault
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags{}
0x08As BP SN2Player CharacterABP_SN2PlayerCharacter_C*7 flagsnullptr
0x08GeigerSoundFFMODEventInstance6 flags{}
Inherited from AUWEGameplayCueNotify_Looping 11
OffsetSizeNameTypeFlagsDefault
0x88DefaultSpawnConditionFUWEGameplayCueNotify_SpawnConditionProtected+5 flags{LocallyControlledSource=InstigatorActor, LocallyControlled…
0x40DefaultPlacementInfoFUWEGameplayCueNotify_PlacementInfoProtected+6 flags{SocketName=None, AttachPolicy=AttachToTarget, AttachmentRu…
0x3E8ApplicationEffectsFUWEGameplayCueNotify_BurstEffectsProtected+5 flags{BurstCameraShakeEvents=[], ForceFeedbackEvents=[], BurstFM…
0xF0ApplicationSpawnResultsFUWEGameplayCueNotify_SpawnResultProtected+4 flags{FMODAudioComponents=[], CameraShakeComponents=[], ForceFee…
0x2F0LoopingEffectsFUWEGameplayCueNotify_LoopingEffectsProtected+5 flags{LoopingCameraShakeEvents=[], ForceFeedbackEvents=[], Loopi…
0xF0LoopingSpawnResultsFUWEGameplayCueNotify_SpawnResultProtected+4 flags{FMODAudioComponents=[], CameraShakeComponents=[], ForceFee…
0x3E8RecurringEffectsFUWEGameplayCueNotify_BurstEffectsProtected+5 flags{BurstCameraShakeEvents=[], ForceFeedbackEvents=[], BurstFM…
0xF0RecurringSpawnResultsFUWEGameplayCueNotify_SpawnResultProtected+4 flags{FMODAudioComponents=[], CameraShakeComponents=[], ForceFee…
0x3E8RemovalEffectsFUWEGameplayCueNotify_BurstEffectsProtected+5 flags{BurstCameraShakeEvents=[], ForceFeedbackEvents=[], BurstFM…
0xF0RemovalSpawnResultsFUWEGameplayCueNotify_SpawnResultProtected+4 flags{FMODAudioComponents=[], CameraShakeComponents=[], ForceFee…
0x16600x04padding / unreflected
0x08CurrentTargetTWeakObjectPtr<AActor>Protected+6 flagsnullptr
Inherited from AGameplayCueNotify_Actor 13
OffsetSizeNameTypeFlagsDefault
0x01bAutoDestroyOnRemovebool7 flagsfalse
0x02C10x03padding / unreflected
0x04AutoDestroyDelayfloat6 flags0
0x01WarnIfTimelineIsStillRunningbool6 flagstrue
0x01WarnIfLatentActionIsStillRunningbool6 flagstrue
0x02CA0x02padding / unreflected
0x08GameplayCueTagFGameplayTag5 flags{TagName=None}
0x08GameplayCueNameFName6 flagsNone
0x01bAutoAttachToOwnerbool7 flagsfalse
0x01IsOverridebool7 flagstrue
0x01bUniqueInstancePerInstigatorbool7 flagsfalse
0x01bUniqueInstancePerSourceObjectbool7 flagsfalse
0x01bAllowMultipleOnActiveEventsbool7 flagstrue
0x01bAllowMultipleWhileActiveEventsbool7 flagstrue
0x02E20x02padding / unreflected
0x04NumPreallocatedInstancesint327 flags0
Inherited from AActor 80
OffsetSizeNameTypeFlagsDefault
0x30PrimaryActorTickFActorTickFunction3 flags{}
0x01bNetTemporary : 1bit 0bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 2bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 3bool6 flagsfalse
0x01bReplicateMovement : 1bit 4boolNetRepNotify+5 flagsfalse
0x01bCallPreReplication : 1bit 5bool6 flagstrue
0x01bCallPreReplicationForReplay : 1bit 6bool6 flagstrue
0x01bHidden : 1bit 7boolNet+7 flagsfalse
0x01bTearOff : 1bit 0boolNet+3 flagsfalse
0x01bForceNetAddressable : 1bit 1bool3 flagsfalse
0x01bExchangedRoles : 1bit 2boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 3bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 4bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 5bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 6bool5 flagstrue
0x01bReplayRewindable : 1bit 7bool6 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 0bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 1bool4 flagsfalse
0x01bCanBeDamaged : 1bit 2boolNet+6 flagstrue
0x01bBlockInput : 1bit 3bool5 flagsfalse
0x01bCollideWhenPlacing : 1bit 4bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 5bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 6bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 7bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 0bool5 flagstrue
0x01bIsEditorOnlyActor : 1bit 1bool5 flagsfalse
0x01bReplicates : 1bit 3boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 4boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 5boolProtected+3 flagstrue
0x01bReplicateUsingRegisteredSubObjectList : 1bit 7boolProtected+9 flagsfalse
0x00640x01padding / unreflected
0x01bActorEnableCollision : 1bit 0bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 1boolTransient+4 flagsfalse
0x00660x01padding / unreflected
0x01bAsyncPhysicsTickEnabled : 1bit 0boolProtected+4 flagsfalse
0x01UpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethodProtected+6 flagsUseConfigDefault
0x01DefaultUpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethod8 flagsOnlyUpdateMovable
0x01RemoteRoleENetRoleNetTransient+8 flagsROLE_None
0x006B0x01padding / unreflected
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x04RayTracingGroupIdint325 flags-1
0x60AttachmentReplicationFRepAttachmentNetTransient+5 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x88ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x08OwnerAActor*NetRepNotify+6 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01RoleENetRoleNet+8 flagsROLE_Authority
0x01NetDormancyENetDormancy9 flagsDORM_Awake
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputEAutoReceiveInput6 flagsDisabled
0x04InputPriorityint326 flags0
0x01780x08padding / unreflected
0x08InputComponentUInputComponent*9 flagsnullptr
0x04NetTagint32Transient+5 flags0
0x04NetCullDistanceSquaredfloat8 flags2.25e+08
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x01PhysicsReplicationModeEPhysicsReplicationMode7 flagsDefault
0x019D0x0Bpadding / unreflected
0x08InstigatorAPawn*NetRepNotify+8 flagsnullptr
0x10ChildrenTArray<AActor*>Transient+4 flags[]
0x08RootComponentUSceneComponent*Protected+10 flagsnullptr
0x01C80x08padding / unreflected
0x10LayersTArray<FName>4 flags[]
0x10UWEActorIDFGuidNetRepNotify+8 flags{A=0, B=0, C=0, D=0}
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flagsnullptr
0x10TagsTArray<FName>5 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x02180x80padding / unreflected
0x10InstanceComponentsTArray<UActorComponent*>6 flags[]
0x10BlueprintCreatedComponentsTArray<UActorComponent*>8 flags[]

Functions 4

SignatureFlagsNativeParams
void OnRemoval(AActor* Target, FGameplayCueParameters& Parameters, FUWEGameplayCueNotify_SpawnResult& SpawnResults)
Script6 statements · 72 bytes of bytecode
0x0000PersistentFrame.K2Node_Event_Target_2 = Target;0x0012PersistentFrame.K2Node_Event_Parameters_2 = Parameters;0x0024PersistentFrame.K2Node_Event_SpawnResults_2 = SpawnResults;0x0036ExecuteUbergraph_GC_Player_InRadiation(53);0x0045return;0x0047// end of script
EventProtected0x1D0
void OnLoopingStart(AActor* Target, FGameplayCueParameters& Parameters, FUWEGameplayCueNotify_SpawnResult& SpawnResults)
Script6 statements · 72 bytes of bytecode
0x0000PersistentFrame.K2Node_Event_Target_1 = Target;0x0012PersistentFrame.K2Node_Event_Parameters_1 = Parameters;0x0024PersistentFrame.K2Node_Event_SpawnResults_1 = SpawnResults;0x0036ExecuteUbergraph_GC_Player_InRadiation(217);0x0045return;0x0047// end of script
EventProtected0x1D0
void OnRecurring(AActor* Target, FGameplayCueParameters& Parameters, FUWEGameplayCueNotify_SpawnResult& SpawnResults)
Script6 statements · 72 bytes of bytecode
0x0000PersistentFrame.K2Node_Event_Target = Target;0x0012PersistentFrame.K2Node_Event_Parameters = Parameters;0x0024PersistentFrame.K2Node_Event_SpawnResults = SpawnResults;0x0036ExecuteUbergraph_GC_Player_InRadiation(446);0x0045return;0x0047// end of script
EventProtected0x1D0
void ExecuteUbergraph_GC_Player_InRadiation(int32 EntryPoint)
Script44 statements · 1,732 bytes of bytecode
0x0000goto [EntryPoint];0x000ALabel_000A:0x000ASetScalarParameterValue(this, /Game/Materials/MPC_SN2.MPC_SN2, FName(normalizedRadiationLevel), 0f);0x0030goto Label_06C1;0x0035K2Node_DynamicCast_AsBP_SN2Player_Character = Cast<BP_SN2PlayerCharacter_C>(K2Node_Event_Target_2);0x0059K2Node_DynamicCast_bSuccess = Cast<1>(K2Node_DynamicCast_AsBP_SN2Player_Character);0x0076if (!(K2Node_DynamicCast_bSuccess)) goto Label_06C1;0x0084CallFunc_IsLocallyControlled_ReturnValue = K2Node_DynamicCast_AsBP_SN2Player_Character.IsLocallyControlled();0x00B2if (!(CallFunc_IsLocallyControlled_ReturnValue)) goto Label_06C1;0x00C0EventInstanceStop(GeigerSound, true);0x00D4goto Label_000A;0x00D9K2Node_DynamicCast_AsBP_SN2Player_Character_1 = Cast<BP_SN2PlayerCharacter_C>(K2Node_Event_Target_1);0x00FDK2Node_DynamicCast_bSuccess_1 = Cast<1>(K2Node_DynamicCast_AsBP_SN2Player_Character_1);0x011Aif (!(K2Node_DynamicCast_bSuccess_1)) goto Label_06C1;0x0128As BP SN2Player Character = K2Node_DynamicCast_AsBP_SN2Player_Character_1;0x013BCallFunc_IsLocallyControlled_ReturnValue_2 = As BP SN2Player Character.IsLocallyControlled();0x0169if (!(CallFunc_IsLocallyControlled_ReturnValue_2)) goto Label_06C1;0x0177CallFunc_PlayEvent2D_ReturnValue = PlayEvent2D(this, /Game/FMOD/Events/sfx/player/player_radiation_loop.player_radiation_loop, true);0x019EGeigerSound = CallFunc_PlayEvent2D_ReturnValue;0x01B9goto Label_06C1;0x01BECallFunc_IsLocallyControlled_ReturnValue_1 = As BP SN2Player Character.IsLocallyControlled();0x01ECif (!(CallFunc_IsLocallyControlled_ReturnValue_1)) goto Label_06C1;0x01FACallFunc_GetUWEAbilitySystemComponentFromActor_ReturnValue = GetUWEAbilitySystemComponentFromActor(As BP SN2Player Character, true);0x0218CallFunc_GetGameplayAttributeValue_ReturnValue = CallFunc_GetUWEAbilitySystemComponentFromActor_ReturnValue.GetGameplayAttributeValue(GameplayAttribute{"RadiationThreshold", FieldPath("/Script/UWEAbilitySystem.UWEHealthAttributeSet:RadiationThreshold"), /Script/UWEAbilitySystem.UWEHealthAttributeSet}, CallFunc_GetGameplayAttributeValue_bFound);0x02C2CallFunc_GetGameplayAttributeValue_ReturnValue_1 = CallFunc_GetUWEAbilitySystemComponentFromActor_ReturnValue.GetGameplayAttributeValue(GameplayAttribute{"RadiationAbsorbed", FieldPath("/Script/UWEAbilitySystem.UWEHealthAttributeSet:RadiationAbsorbed"), /Script/UWEAbilitySystem.UWEHealthAttributeSet}, CallFunc_GetGameplayAttributeValue_bFound_1);0x036ACallFunc_Divide_DoubleDouble_A_ImplicitCast = Cast<4>(CallFunc_GetGameplayAttributeValue_ReturnValue_1);0x0387CallFunc_Divide_DoubleDouble_B_ImplicitCast = Cast<4>(CallFunc_GetGameplayAttributeValue_ReturnValue);0x03A4CallFunc_Divide_DoubleDouble_ReturnValue = Divide_DoubleDouble(CallFunc_Divide_DoubleDouble_A_ImplicitCast, CallFunc_Divide_DoubleDouble_B_ImplicitCast);0x03D2CallFunc_FMin_ReturnValue = FMin(CallFunc_Divide_DoubleDouble_ReturnValue, 1);0x0400CallFunc_SetScalarParameterValue_ParameterValue_ImplicitCast = Cast<3>(CallFunc_FMin_ReturnValue);0x041DSetScalarParameterValue(this, /Game/Materials/MPC_SN2.MPC_SN2, FName(normalizedRadiationLevel), CallFunc_SetScalarParameterValue_ParameterValue_ImplicitCast);0x0447CallFunc_GetUWEAbilitySystemComponentFromActor_ReturnValue = GetUWEAbilitySystemComponentFromActor(As BP SN2Player Character, true);0x0465CallFunc_GetGameplayAttributeValue_ReturnValue = CallFunc_GetUWEAbilitySystemComponentFromActor_ReturnValue.GetGameplayAttributeValue(GameplayAttribute{"RadiationThreshold", FieldPath("/Script/UWEAbilitySystem.UWEHealthAttributeSet:RadiationThreshold"), /Script/UWEAbilitySystem.UWEHealthAttributeSet}, CallFunc_GetGameplayAttributeValue_bFound);0x050FCallFunc_GetGameplayAttributeValue_ReturnValue_1 = CallFunc_GetUWEAbilitySystemComponentFromActor_ReturnValue.GetGameplayAttributeValue(GameplayAttribute{"RadiationAbsorbed", FieldPath("/Script/UWEAbilitySystem.UWEHealthAttributeSet:RadiationAbsorbed"), /Script/UWEAbilitySystem.UWEHealthAttributeSet}, CallFunc_GetGameplayAttributeValue_bFound_1);0x05B7CallFunc_Divide_DoubleDouble_A_ImplicitCast = Cast<4>(CallFunc_GetGameplayAttributeValue_ReturnValue_1);0x05D4CallFunc_Divide_DoubleDouble_B_ImplicitCast = Cast<4>(CallFunc_GetGameplayAttributeValue_ReturnValue);0x05F1CallFunc_Divide_DoubleDouble_ReturnValue = Divide_DoubleDouble(CallFunc_Divide_DoubleDouble_A_ImplicitCast, CallFunc_Divide_DoubleDouble_B_ImplicitCast);0x061FCallFunc_FMin_ReturnValue = FMin(CallFunc_Divide_DoubleDouble_ReturnValue, 1);0x064DCallFunc_Multiply_DoubleDouble_ReturnValue = Multiply_DoubleDouble(CallFunc_FMin_ReturnValue, 2);0x067BCallFunc_EventInstanceSetParameter_Value_ImplicitCast = Cast<3>(CallFunc_Multiply_DoubleDouble_ReturnValue);0x0698EventInstanceSetParameter(GeigerSound, FName(radiation_level), CallFunc_EventInstanceSetParameter_Value_ImplicitCast);0x06C1Label_06C1:0x06C1return;0x06C3// end of script
Final0x04