Class
AGC_BlightNodeDissolve_C
: AUWEGameplayCueNotify_BurstLatent : AGameplayCueNotify_Actor : AActor : UObject0x00x0944
Members 18
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | UberGraphFrame | FPointerToUberGraphFrame | Transient+2 flags | {} | |
| 0x04 | ArmDissolve_AttractionForce_33D6783D488531927C9E9CBFBAE35884 | float | 4 flags | 0 | |
| 0x04 | ArmDissolve_Dissolve_33D6783D488531927C9E9CBFBAE35884 | float | 4 flags | 0 | |
| 0x01 | ArmDissolve__Direction_33D6783D488531927C9E9CBFBAE35884 | ETimelineDirection | 4 flags | Forward | |
| 0x08E1 | 0x07 | padding / unreflected | |||
| 0x08 | ArmDissolve | UTimelineComponent* | 5 flags | nullptr | |
| 0x04 | PustuleBurst_LightIntensity_C218D1AA4B86F01DD5E4C5A4389142DA | float | 4 flags | 0 | |
| 0x04 | PustuleBurst_PetalBurst_C218D1AA4B86F01DD5E4C5A4389142DA | float | 4 flags | 0 | |
| 0x04 | PustuleBurst_Burst_C218D1AA4B86F01DD5E4C5A4389142DA | float | 4 flags | 0 | |
| 0x01 | PustuleBurst__Direction_C218D1AA4B86F01DD5E4C5A4389142DA | ETimelineDirection | 4 flags | Forward | |
| 0x08FD | 0x03 | padding / unreflected | |||
| 0x08 | PustuleBurst | UTimelineComponent* | 5 flags | nullptr | |
| 0x08 | PustuleMID | UMaterialInstanceDynamic* | 6 flags | nullptr | |
| 0x08 | ArmMID | UMaterialInstanceDynamic* | 6 flags | nullptr | |
| 0x08 | PetalMId | UMaterialInstanceDynamic* | 6 flags | nullptr | |
| 0x04 | Intensity | float | 7 flags | 0 | |
| 0x0924 | 0x04 | padding / unreflected | |||
| 0x08 | SpawnedBlightNode | ABP_BlightNodeDamagePoint_C* | 7 flags | nullptr | |
| 0x08 | OriginalBlightActor | ABP_BlightNodeDamagePoint_C* | 7 flags | nullptr | |
| 0x08 | SpawnedBlightActor | ABP_BlightNodeDamagePoint_DissolveActor_C* | 7 flags | nullptr | |
| 0x04 | Intensity_2 | float | 7 flags | 0 | |
Inherited from AUWEGameplayCueNotify_BurstLatent 4
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x88 | DefaultSpawnCondition | FUWEGameplayCueNotify_SpawnCondition | Protected+5 flags | {LocallyControlledSource=InstigatorActor, LocallyControlled… | |
| 0x40 | DefaultPlacementInfo | FUWEGameplayCueNotify_PlacementInfo | Protected+6 flags | {SocketName=None, AttachPolicy=AttachToTarget, AttachmentRu… | |
| 0x3E8 | BurstEffects | FUWEGameplayCueNotify_BurstEffects | Protected+5 flags | {BurstCameraShakeEvents=[], ForceFeedbackEvents=[], BurstFM… | |
| 0xF0 | BurstSpawnResults | FUWEGameplayCueNotify_SpawnResult | Protected+4 flags | {FMODAudioComponents=[], CameraShakeComponents=[], ForceFee… |
Inherited from AGameplayCueNotify_Actor 13
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x01 | bAutoDestroyOnRemove | bool | 7 flags | false | |
| 0x02C1 | 0x03 | padding / unreflected | |||
| 0x04 | AutoDestroyDelay | float | 6 flags | 0 | |
| 0x01 | WarnIfTimelineIsStillRunning | bool | 6 flags | true | |
| 0x01 | WarnIfLatentActionIsStillRunning | bool | 6 flags | true | |
| 0x02CA | 0x02 | padding / unreflected | |||
| 0x08 | GameplayCueTag | FGameplayTag | 5 flags | {TagName=None} | |
| 0x08 | GameplayCueName | FName | 6 flags | None | |
| 0x01 | bAutoAttachToOwner | bool | 7 flags | false | |
| 0x01 | IsOverride | bool | 7 flags | true | |
| 0x01 | bUniqueInstancePerInstigator | bool | 7 flags | false | |
| 0x01 | bUniqueInstancePerSourceObject | bool | 7 flags | false | |
| 0x01 | bAllowMultipleOnActiveEvents | bool | 7 flags | true | |
| 0x01 | bAllowMultipleWhileActiveEvents | bool | 7 flags | true | |
| 0x02E2 | 0x02 | padding / unreflected | |||
| 0x04 | NumPreallocatedInstances | int32 | 7 flags | 0 | |
Inherited from AActor 80
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x30 | PrimaryActorTick | FActorTickFunction | 3 flags | {} | |
| 0x01 | bNetTemporary : 1bit 0 | bool | 3 flags | false | |
| 0x01 | bOnlyRelevantToOwner : 1bit 2 | bool | 7 flags | false | |
| 0x01 | bAlwaysRelevant : 1bit 3 | bool | 6 flags | false | |
| 0x01 | bReplicateMovement : 1bit 4 | bool | NetRepNotify+5 flags | false | |
| 0x01 | bCallPreReplication : 1bit 5 | bool | 6 flags | true | |
| 0x01 | bCallPreReplicationForReplay : 1bit 6 | bool | 6 flags | true | |
| 0x01 | bHidden : 1bit 7 | bool | Net+7 flags | false | |
| 0x01 | bTearOff : 1bit 0 | bool | Net+3 flags | false | |
| 0x01 | bForceNetAddressable : 1bit 1 | bool | 3 flags | false | |
| 0x01 | bExchangedRoles : 1bit 2 | bool | Transient+3 flags | false | |
| 0x01 | bNetLoadOnClient : 1bit 3 | bool | 4 flags | true | |
| 0x01 | bNetUseOwnerRelevancy : 1bit 4 | bool | 6 flags | false | |
| 0x01 | bRelevantForNetworkReplays : 1bit 5 | bool | 3 flags | true | |
| 0x01 | bRelevantForLevelBounds : 1bit 6 | bool | 5 flags | true | |
| 0x01 | bReplayRewindable : 1bit 7 | bool | 6 flags | false | |
| 0x01 | bAllowTickBeforeBeginPlay : 1bit 0 | bool | 5 flags | false | |
| 0x01 | bAutoDestroyWhenFinished : 1bit 1 | bool | 4 flags | false | |
| 0x01 | bCanBeDamaged : 1bit 2 | bool | Net+6 flags | true | |
| 0x01 | bBlockInput : 1bit 3 | bool | 5 flags | false | |
| 0x01 | bCollideWhenPlacing : 1bit 4 | bool | 3 flags | false | |
| 0x01 | bFindCameraComponentWhenViewTarget : 1bit 5 | bool | 6 flags | true | |
| 0x01 | bGenerateOverlapEventsDuringLevelStreaming : 1bit 6 | bool | 5 flags | false | |
| 0x01 | bIgnoresOriginShifting : 1bit 7 | bool | 5 flags | false | |
| 0x01 | bEnableAutoLODGeneration : 1bit 0 | bool | 5 flags | true | |
| 0x01 | bIsEditorOnlyActor : 1bit 1 | bool | 5 flags | false | |
| 0x01 | bReplicates : 1bit 3 | bool | Protected+7 flags | false | |
| 0x01 | bCanBeInCluster : 1bit 4 | bool | Protected+5 flags | false | |
| 0x01 | bAllowReceiveTickEventOnDedicatedServer : 1bit 5 | bool | Protected+3 flags | true | |
| 0x01 | bReplicateUsingRegisteredSubObjectList : 1bit 7 | bool | Protected+9 flags | false | |
| 0x0064 | 0x01 | padding / unreflected | |||
| 0x01 | bActorEnableCollision : 1bit 0 | bool | 3 flags | true | |
| 0x01 | bActorIsBeingDestroyed : 1bit 1 | bool | Transient+4 flags | false | |
| 0x0066 | 0x01 | padding / unreflected | |||
| 0x01 | bAsyncPhysicsTickEnabled : 1bit 0 | bool | Protected+4 flags | false | |
| 0x01 | UpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | Protected+6 flags | UseConfigDefault | |
| 0x01 | DefaultUpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | 8 flags | OnlyUpdateMovable | |
| 0x01 | RemoteRole | ENetRole | NetTransient+8 flags | ROLE_None | |
| 0x006B | 0x01 | padding / unreflected | |||
| 0x04 | InitialLifeSpan | float | 8 flags | 0 | |
| 0x04 | CustomTimeDilation | float | 7 flags | 1 | |
| 0x04 | RayTracingGroupId | int32 | 5 flags | -1 | |
| 0x60 | AttachmentReplication | FRepAttachment | NetTransient+5 flags | {AttachParent=nullptr, LocationOffset={}, RelativeScale3D={… | |
| 0x88 | ReplicatedMovement | FRepMovement | NetRepNotify+5 flags | {LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,… | |
| 0x08 | Owner | AActor* | NetRepNotify+6 flags | nullptr | |
| 0x08 | NetDriverName | FName | Protected+5 flags | GameNetDriver | |
| 0x01 | Role | ENetRole | Net+8 flags | ROLE_Authority | |
| 0x01 | NetDormancy | ENetDormancy | 9 flags | DORM_Awake | |
| 0x01 | SpawnCollisionHandlingMethod | ESpawnActorCollisionHandlingMethod | 7 flags | AlwaysSpawn | |
| 0x01 | AutoReceiveInput | EAutoReceiveInput | 6 flags | Disabled | |
| 0x04 | InputPriority | int32 | 6 flags | 0 | |
| 0x0178 | 0x08 | padding / unreflected | |||
| 0x08 | InputComponent | UInputComponent* | 9 flags | nullptr | |
| 0x04 | NetTag | int32 | Transient+5 flags | 0 | |
| 0x04 | NetCullDistanceSquared | float | 8 flags | 2.25e+08 | |
| 0x04 | NetUpdateFrequency | float | 8 flags | 100 | |
| 0x04 | MinNetUpdateFrequency | float | 8 flags | 2 | |
| 0x04 | NetPriority | float | 8 flags | 1 | |
| 0x01 | PhysicsReplicationMode | EPhysicsReplicationMode | 7 flags | Default | |
| 0x019D | 0x0B | padding / unreflected | |||
| 0x08 | Instigator | APawn* | NetRepNotify+8 flags | nullptr | |
| 0x10 | Children | TArray<AActor*> | Transient+4 flags | [] | |
| 0x08 | RootComponent | USceneComponent* | Protected+10 flags | nullptr | |
| 0x01C8 | 0x08 | padding / unreflected | |||
| 0x10 | Layers | TArray<FName> | 4 flags | [] | |
| 0x10 | UWEActorID | FGuid | NetRepNotify+8 flags | {A=0, B=0, C=0, D=0} | |
| 0x08 | ParentComponent | TWeakObjectPtr<UChildActorComponent> | 8 flags | nullptr | |
| 0x10 | Tags | TArray<FName> | 5 flags | [] | |
| 0x01 | OnTakeAnyDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakePointDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakeRadialDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorBeginOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorEndOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnBeginCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnClicked | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnReleased | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchBegin | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnd | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnter | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchLeave | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorHit | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnDestroyed | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndPlay | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x0218 | 0x80 | padding / unreflected | |||
| 0x10 | InstanceComponents | TArray<UActorComponent*> | 6 flags | [] | |
| 0x10 | BlueprintCreatedComponents | TArray<UActorComponent*> | 8 flags | [] | |
Functions 7
| Signature | Flags | Native | Params |
|---|---|---|---|
void PustuleBurst__FinishedFunc()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_GC_BlightNodeDissolve(2915);0x000Freturn;0x0011// end of script | 0x00 | ||
void PustuleBurst__UpdateFunc()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_GC_BlightNodeDissolve(85);0x000Freturn;0x0011// end of script | 0x00 | ||
void ArmDissolve__FinishedFunc()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_GC_BlightNodeDissolve(2920);0x000Freturn;0x0011// end of script | 0x00 | ||
void ArmDissolve__UpdateFunc()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_GC_BlightNodeDissolve(2834);0x000Freturn;0x0011// end of script | 0x00 | ||
void OnBurst(AActor* Target, FGameplayCueParameters& Parameters, FUWEGameplayCueNotify_SpawnResult& SpawnResults)Script6 statements · 72 bytes of bytecode0x0000PersistentFrame.K2Node_Event_Target = Target;0x0012PersistentFrame.K2Node_Event_Parameters = Parameters;0x0024PersistentFrame.K2Node_Event_SpawnResults = SpawnResults;0x0036ExecuteUbergraph_GC_BlightNodeDissolve(1481);0x0045return;0x0047// end of script | EventProtected | 0x1D0 | |
void ReceiveDestroyed()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_GC_BlightNodeDissolve(2839);0x000Freturn;0x0011// end of script | EventPublic | 0x00 | |
void ExecuteUbergraph_GC_BlightNodeDissolve(int32 EntryPoint)Script92 statements · 2,974 bytes of bytecode0x0000PushFlow(Label_0B9B);0x0005goto [EntryPoint];0x000FSpawnedBlightActor.K2_DestroyActor();0x0033PopFlow();0x0034Label_0034:0x0034PustuleBurst.PlayFromStart();0x0054PopFlow();0x0055K2Node_MakeStruct_MaterialParameterInfo.Name = FName(DissolveAmount);0x007DK2Node_MakeStruct_MaterialParameterInfo.Association = 1;0x009AK2Node_MakeStruct_MaterialParameterInfo.Index = 1;0x00BAPustuleMID.SetScalarParameterValueByInfo(K2Node_MakeStruct_MaterialParameterInfo, PustuleBurst_Burst_C218D1AA4B86F01DD5E4C5A4389142DA);0x00ECK2Node_MakeStruct_MaterialParameterInfo_2.Name = FName(DissolveAmount);0x0114K2Node_MakeStruct_MaterialParameterInfo_2.Association = 1;0x0131K2Node_MakeStruct_MaterialParameterInfo_2.Index = 0;0x0151PetalMId.SetScalarParameterValueByInfo(K2Node_MakeStruct_MaterialParameterInfo_2, PustuleBurst_PetalBurst_C218D1AA4B86F01DD5E4C5A4389142DA);0x0183CallFunc_Multiply_DoubleDouble_A_ImplicitCast_1 = Cast<4>(PustuleBurst_LightIntensity_C218D1AA4B86F01DD5E4C5A4389142DA);0x01A0CallFunc_Multiply_DoubleDouble_B_ImplicitCast = Cast<4>(Intensity);0x01BDCallFunc_Multiply_DoubleDouble_ReturnValue = Multiply_DoubleDouble(CallFunc_Multiply_DoubleDouble_A_ImplicitCast_1, CallFunc_Multiply_DoubleDouble_B_ImplicitCast);0x01EBCallFunc_SetIntensity_NewIntensity_ImplicitCast = Cast<3>(CallFunc_Multiply_DoubleDouble_ReturnValue);0x0208SpawnedBlightActor.PointLight.SetIntensity(CallFunc_SetIntensity_NewIntensity_ImplicitCast);0x0247CallFunc_Multiply_DoubleDouble_A_ImplicitCast = Cast<4>(PustuleBurst_LightIntensity_C218D1AA4B86F01DD5E4C5A4389142DA);0x0264CallFunc_Multiply_DoubleDouble_B_ImplicitCast_1 = Cast<4>(Intensity_2);0x0281CallFunc_Multiply_DoubleDouble_ReturnValue_1 = Multiply_DoubleDouble(CallFunc_Multiply_DoubleDouble_A_ImplicitCast, CallFunc_Multiply_DoubleDouble_B_ImplicitCast_1);0x02AFCallFunc_SetIntensity_NewIntensity_ImplicitCast_1 = Cast<3>(CallFunc_Multiply_DoubleDouble_ReturnValue_1);0x02CCSpawnedBlightActor.shadowcasting.SetIntensity(CallFunc_SetIntensity_NewIntensity_ImplicitCast_1);0x030BPopFlow();0x030CLabel_030C:0x030CPushFlow(Label_0034);0x0311PushFlow(Label_04BC);0x0316PushFlow(Label_03D7);0x031BCallFunc_GetMaterial_ReturnValue = SpawnedBlightActor.Pustule.GetMaterial(0);0x0364CallFunc_CreateDynamicMaterialInstance_ReturnValue_2 = SpawnedBlightActor.Pustule.CreateDynamicMaterialInstance(0, CallFunc_GetMaterial_ReturnValue, FName(None));0x03C3PustuleMID = CallFunc_CreateDynamicMaterialInstance_ReturnValue_2;0x03D6PopFlow();0x03D7Label_03D7:0x03D7CallFunc_CreateDynamicMaterialInstance_ReturnValue_1 = SpawnedBlightActor.SM_BlightDamagePoint_Arm_01a.CreateDynamicMaterialInstance(0, /Game/Art/Environment/Biome/Generic/Blight/Materials/MI_BlightWebNoWindNodeDissolve_NoWPO_01a.MI_BlightWebNoWindNodeDissolve_NoWPO_01a, FName(None));0x0436ArmMID = CallFunc_CreateDynamicMaterialInstance_ReturnValue_1;0x0449CallFunc_CreateDynamicMaterialInstance_ReturnValue = SpawnedBlightActor.SM_BlightDamagePoint_PetalsOpen_01a.CreateDynamicMaterialInstance(0, /Game/Art/Environment/Biome/Generic/Blight/Materials/MI_BlightPetal_01a.MI_BlightPetal_01a, FName(None));0x04A8PetalMId = CallFunc_CreateDynamicMaterialInstance_ReturnValue;0x04BBPopFlow();0x04BCLabel_04BC:0x04BCIntensity = OriginalBlightActor.PointLight.Intensity;0x0503Intensity_2 = OriginalBlightActor.PointLight_ShadowCasting.Intensity;0x054ASpawnedBlightActor.PointLight.SetIntensity(Intensity);0x0589SpawnedBlightActor.shadowcasting.SetIntensity(Intensity_2);0x05C8PopFlow();0x05C9BreakGameplayCueParameters(K2Node_Event_Parameters, CallFunc_BreakGameplayCueParameters_NormalizedMagnitude, CallFunc_BreakGameplayCueParameters_RawMagnitude, CallFunc_BreakGameplayCueParameters_EffectContext, CallFunc_BreakGameplayCueParameters_MatchedTagName, CallFunc_BreakGameplayCueParameters_OriginalTag, CallFunc_BreakGameplayCueParameters_AggregatedSourceTags, CallFunc_BreakGameplayCueParameters_AggregatedTargetTags, CallFunc_BreakGameplayCueParameters_Location, CallFunc_BreakGameplayCueParameters_Normal, CallFunc_BreakGameplayCueParameters_Instigator, CallFunc_BreakGameplayCueParameters_EffectCauser, CallFunc_BreakGameplayCueParameters_SourceObject, CallFunc_BreakGameplayCueParameters_PhysicalMaterial, CallFunc_BreakGameplayCueParameters_GameplayEffectLevel, CallFunc_BreakGameplayCueParameters_AbilityLevel, CallFunc_BreakGameplayCueParameters_TargetAttachComponent, CallFunc_BreakGameplayCueParameters_bReplicateLocationWhenUsingMinimalRepProxy);0x0675K2Node_DynamicCast_AsBP_Blight_Node_Damage_Point = Cast<BP_BlightNodeDamagePoint_C>(CallFunc_BreakGameplayCueParameters_EffectCauser);0x0699K2Node_DynamicCast_bSuccess = Cast<1>(K2Node_DynamicCast_AsBP_Blight_Node_Damage_Point);0x06B6if (!(K2Node_DynamicCast_bSuccess)) PopFlow();0x06C0OriginalBlightActor = K2Node_DynamicCast_AsBP_Blight_Node_Damage_Point;0x06D3CallFunc_GetTransform_ReturnValue = OriginalBlightActor.GetTransform();0x0705CallFunc_BeginDeferredActorSpawnFromClass_ReturnValue = BeginDeferredActorSpawnFromClass(OriginalBlightActor, /Game/Blueprints/Blight/BP_BlightNodeDamagePoint_DissolveActor.BP_BlightNodeDamagePoint_DissolveActor_C, CallFunc_GetTransform_ReturnValue, 1, nullptr, 1);0x0739CallFunc_GetTransform_ReturnValue = OriginalBlightActor.GetTransform();0x076BCallFunc_FinishSpawningActor_ReturnValue = FinishSpawningActor(CallFunc_BeginDeferredActorSpawnFromClass_ReturnValue, CallFunc_GetTransform_ReturnValue, 1);0x0793SpawnedBlightActor = CallFunc_FinishSpawningActor_ReturnValue;0x07A6SpawnedBlightActor.NS_BlightSpores_Area.SetVariablePosition(FName(User.AttractPoint), OriginalBlightActor.InfectionCenterPoint);0x0808OriginalBlightActor.SetParticleInfectionCenterPoint(OriginalBlightActor.InfectionCenterPoint);0x084BOriginalBlightActor.SetParticleInfectionCenterPoint(OriginalBlightActor.InfectionCenterPoint);0x088EPushFlow(Label_030C);0x0893/Script/Engine.Default__KismetArrayLibrary.Array_Get(K2Node_Event_SpawnResults.UWEFxSystemComponents, 1, CallFunc_Array_Get_Item);0x08D3K2Node_DynamicCast_AsNiagara_Particle_System_Component = Cast<NiagaraComponent>(CallFunc_Array_Get_Item);0x08F7K2Node_DynamicCast_bSuccess_1 = Cast<1>(K2Node_DynamicCast_AsNiagara_Particle_System_Component);0x0914if (!(K2Node_DynamicCast_bSuccess_1)) PopFlow();0x091EK2Node_DynamicCast_AsNiagara_Particle_System_Component.SetVariableFloat(FName(Delay), 0.7f);0x0950CallFunc_K2_AttachToComponent_ReturnValue = K2Node_DynamicCast_AsNiagara_Particle_System_Component.K2_AttachToComponent(SpawnedBlightActor.SM_BlightDamagePoint_Arm_01a, FName(None), 0, 0, 0, true);0x09ADPopFlow();0x09AELabel_09AE:0x09AEK2Node_MakeStruct_MaterialParameterInfo_1.Name = FName(DissolveAmount);0x09D6K2Node_MakeStruct_MaterialParameterInfo_1.Association = 1;0x09F3K2Node_MakeStruct_MaterialParameterInfo_1.Index = 0;0x0A13ArmMID.SetScalarParameterValueByInfo(K2Node_MakeStruct_MaterialParameterInfo_1, ArmDissolve_Dissolve_33D6783D488531927C9E9CBFBAE35884);0x0A45SetScalarParameterValue(SpawnedBlightActor, /Game/Materials/MPC_SN2.MPC_SN2, FName(BlightCoreAttraction), ArmDissolve_AttractionForce_33D6783D488531927C9E9CBFBAE35884);0x0A77PopFlow();0x0A78Label_0A78:0x0A78ArmDissolve.PlayFromStart();0x0A98PopFlow();0x0A99Label_0A99:0x0A99SpawnedBlightActor.NS_BlightSpores_Area.Deactivate();0x0AD3Delay(SpawnedBlightActor, 10f, LatentActionInfo{0xF, -1910059831, FName(ExecuteUbergraph_GC_BlightNodeDissolve), this});0x0B11PopFlow();0x0B12goto Label_09AE;0x0B17CallFunc_IsValid_ReturnValue = IsValid(SpawnedBlightActor);0x0B34if (!(CallFunc_IsValid_ReturnValue)) PopFlow();0x0B3ESpawnedBlightActor.K2_DestroyActor();0x0B62PopFlow();0x0B63goto Label_0A78;0x0B68SetScalarParameterValue(SpawnedBlightActor, /Game/Materials/MPC_SN2.MPC_SN2, FName(BlightCoreAttraction), 0f);0x0B96goto Label_0A99;0x0B9BLabel_0B9B:0x0B9Breturn;0x0B9D// end of script | Final | 0x04 |