Zdexby TheHolyOneZ
9,486 classes
/Game/GameplayCueNotifies/Blight/GC_BlightNodeDissolve.GC_BlightNodeDissolve_C 0x0944 (2,372 B) align 8 inherited 0x08D0 7 scripted vtable /Game/GameplayCueNotifies/Blight/GC_BlightNodeDissolve
0x00x0944

Members 18

OffsetSizeNameTypeFlagsDefault
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags{}
0x04ArmDissolve_AttractionForce_33D6783D488531927C9E9CBFBAE35884float4 flags0
0x04ArmDissolve_Dissolve_33D6783D488531927C9E9CBFBAE35884float4 flags0
0x01ArmDissolve__Direction_33D6783D488531927C9E9CBFBAE35884ETimelineDirection4 flagsForward
0x08E10x07padding / unreflected
0x08ArmDissolveUTimelineComponent*5 flagsnullptr
0x04PustuleBurst_LightIntensity_C218D1AA4B86F01DD5E4C5A4389142DAfloat4 flags0
0x04PustuleBurst_PetalBurst_C218D1AA4B86F01DD5E4C5A4389142DAfloat4 flags0
0x04PustuleBurst_Burst_C218D1AA4B86F01DD5E4C5A4389142DAfloat4 flags0
0x01PustuleBurst__Direction_C218D1AA4B86F01DD5E4C5A4389142DAETimelineDirection4 flagsForward
0x08FD0x03padding / unreflected
0x08PustuleBurstUTimelineComponent*5 flagsnullptr
0x08PustuleMIDUMaterialInstanceDynamic*6 flagsnullptr
0x08ArmMIDUMaterialInstanceDynamic*6 flagsnullptr
0x08PetalMIdUMaterialInstanceDynamic*6 flagsnullptr
0x04Intensityfloat7 flags0
0x09240x04padding / unreflected
0x08SpawnedBlightNodeABP_BlightNodeDamagePoint_C*7 flagsnullptr
0x08OriginalBlightActorABP_BlightNodeDamagePoint_C*7 flagsnullptr
0x08SpawnedBlightActorABP_BlightNodeDamagePoint_DissolveActor_C*7 flagsnullptr
0x04Intensity_2float7 flags0
Inherited from AUWEGameplayCueNotify_BurstLatent 4
OffsetSizeNameTypeFlagsDefault
0x88DefaultSpawnConditionFUWEGameplayCueNotify_SpawnConditionProtected+5 flags{LocallyControlledSource=InstigatorActor, LocallyControlled…
0x40DefaultPlacementInfoFUWEGameplayCueNotify_PlacementInfoProtected+6 flags{SocketName=None, AttachPolicy=AttachToTarget, AttachmentRu…
0x3E8BurstEffectsFUWEGameplayCueNotify_BurstEffectsProtected+5 flags{BurstCameraShakeEvents=[], ForceFeedbackEvents=[], BurstFM…
0xF0BurstSpawnResultsFUWEGameplayCueNotify_SpawnResultProtected+4 flags{FMODAudioComponents=[], CameraShakeComponents=[], ForceFee…
Inherited from AGameplayCueNotify_Actor 13
OffsetSizeNameTypeFlagsDefault
0x01bAutoDestroyOnRemovebool7 flagsfalse
0x02C10x03padding / unreflected
0x04AutoDestroyDelayfloat6 flags0
0x01WarnIfTimelineIsStillRunningbool6 flagstrue
0x01WarnIfLatentActionIsStillRunningbool6 flagstrue
0x02CA0x02padding / unreflected
0x08GameplayCueTagFGameplayTag5 flags{TagName=None}
0x08GameplayCueNameFName6 flagsNone
0x01bAutoAttachToOwnerbool7 flagsfalse
0x01IsOverridebool7 flagstrue
0x01bUniqueInstancePerInstigatorbool7 flagsfalse
0x01bUniqueInstancePerSourceObjectbool7 flagsfalse
0x01bAllowMultipleOnActiveEventsbool7 flagstrue
0x01bAllowMultipleWhileActiveEventsbool7 flagstrue
0x02E20x02padding / unreflected
0x04NumPreallocatedInstancesint327 flags0
Inherited from AActor 80
OffsetSizeNameTypeFlagsDefault
0x30PrimaryActorTickFActorTickFunction3 flags{}
0x01bNetTemporary : 1bit 0bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 2bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 3bool6 flagsfalse
0x01bReplicateMovement : 1bit 4boolNetRepNotify+5 flagsfalse
0x01bCallPreReplication : 1bit 5bool6 flagstrue
0x01bCallPreReplicationForReplay : 1bit 6bool6 flagstrue
0x01bHidden : 1bit 7boolNet+7 flagsfalse
0x01bTearOff : 1bit 0boolNet+3 flagsfalse
0x01bForceNetAddressable : 1bit 1bool3 flagsfalse
0x01bExchangedRoles : 1bit 2boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 3bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 4bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 5bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 6bool5 flagstrue
0x01bReplayRewindable : 1bit 7bool6 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 0bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 1bool4 flagsfalse
0x01bCanBeDamaged : 1bit 2boolNet+6 flagstrue
0x01bBlockInput : 1bit 3bool5 flagsfalse
0x01bCollideWhenPlacing : 1bit 4bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 5bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 6bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 7bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 0bool5 flagstrue
0x01bIsEditorOnlyActor : 1bit 1bool5 flagsfalse
0x01bReplicates : 1bit 3boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 4boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 5boolProtected+3 flagstrue
0x01bReplicateUsingRegisteredSubObjectList : 1bit 7boolProtected+9 flagsfalse
0x00640x01padding / unreflected
0x01bActorEnableCollision : 1bit 0bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 1boolTransient+4 flagsfalse
0x00660x01padding / unreflected
0x01bAsyncPhysicsTickEnabled : 1bit 0boolProtected+4 flagsfalse
0x01UpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethodProtected+6 flagsUseConfigDefault
0x01DefaultUpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethod8 flagsOnlyUpdateMovable
0x01RemoteRoleENetRoleNetTransient+8 flagsROLE_None
0x006B0x01padding / unreflected
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x04RayTracingGroupIdint325 flags-1
0x60AttachmentReplicationFRepAttachmentNetTransient+5 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x88ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x08OwnerAActor*NetRepNotify+6 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01RoleENetRoleNet+8 flagsROLE_Authority
0x01NetDormancyENetDormancy9 flagsDORM_Awake
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputEAutoReceiveInput6 flagsDisabled
0x04InputPriorityint326 flags0
0x01780x08padding / unreflected
0x08InputComponentUInputComponent*9 flagsnullptr
0x04NetTagint32Transient+5 flags0
0x04NetCullDistanceSquaredfloat8 flags2.25e+08
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x01PhysicsReplicationModeEPhysicsReplicationMode7 flagsDefault
0x019D0x0Bpadding / unreflected
0x08InstigatorAPawn*NetRepNotify+8 flagsnullptr
0x10ChildrenTArray<AActor*>Transient+4 flags[]
0x08RootComponentUSceneComponent*Protected+10 flagsnullptr
0x01C80x08padding / unreflected
0x10LayersTArray<FName>4 flags[]
0x10UWEActorIDFGuidNetRepNotify+8 flags{A=0, B=0, C=0, D=0}
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flagsnullptr
0x10TagsTArray<FName>5 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x02180x80padding / unreflected
0x10InstanceComponentsTArray<UActorComponent*>6 flags[]
0x10BlueprintCreatedComponentsTArray<UActorComponent*>8 flags[]

Functions 7

SignatureFlagsNativeParams
void PustuleBurst__FinishedFunc()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_GC_BlightNodeDissolve(2915);0x000Freturn;0x0011// end of script
0x00
void PustuleBurst__UpdateFunc()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_GC_BlightNodeDissolve(85);0x000Freturn;0x0011// end of script
0x00
void ArmDissolve__FinishedFunc()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_GC_BlightNodeDissolve(2920);0x000Freturn;0x0011// end of script
0x00
void ArmDissolve__UpdateFunc()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_GC_BlightNodeDissolve(2834);0x000Freturn;0x0011// end of script
0x00
void OnBurst(AActor* Target, FGameplayCueParameters& Parameters, FUWEGameplayCueNotify_SpawnResult& SpawnResults)
Script6 statements · 72 bytes of bytecode
0x0000PersistentFrame.K2Node_Event_Target = Target;0x0012PersistentFrame.K2Node_Event_Parameters = Parameters;0x0024PersistentFrame.K2Node_Event_SpawnResults = SpawnResults;0x0036ExecuteUbergraph_GC_BlightNodeDissolve(1481);0x0045return;0x0047// end of script
EventProtected0x1D0
void ReceiveDestroyed()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_GC_BlightNodeDissolve(2839);0x000Freturn;0x0011// end of script
EventPublic0x00
void ExecuteUbergraph_GC_BlightNodeDissolve(int32 EntryPoint)
Script92 statements · 2,974 bytes of bytecode
0x0000PushFlow(Label_0B9B);0x0005goto [EntryPoint];0x000FSpawnedBlightActor.K2_DestroyActor();0x0033PopFlow();0x0034Label_0034:0x0034PustuleBurst.PlayFromStart();0x0054PopFlow();0x0055K2Node_MakeStruct_MaterialParameterInfo.Name = FName(DissolveAmount);0x007DK2Node_MakeStruct_MaterialParameterInfo.Association = 1;0x009AK2Node_MakeStruct_MaterialParameterInfo.Index = 1;0x00BAPustuleMID.SetScalarParameterValueByInfo(K2Node_MakeStruct_MaterialParameterInfo, PustuleBurst_Burst_C218D1AA4B86F01DD5E4C5A4389142DA);0x00ECK2Node_MakeStruct_MaterialParameterInfo_2.Name = FName(DissolveAmount);0x0114K2Node_MakeStruct_MaterialParameterInfo_2.Association = 1;0x0131K2Node_MakeStruct_MaterialParameterInfo_2.Index = 0;0x0151PetalMId.SetScalarParameterValueByInfo(K2Node_MakeStruct_MaterialParameterInfo_2, PustuleBurst_PetalBurst_C218D1AA4B86F01DD5E4C5A4389142DA);0x0183CallFunc_Multiply_DoubleDouble_A_ImplicitCast_1 = Cast<4>(PustuleBurst_LightIntensity_C218D1AA4B86F01DD5E4C5A4389142DA);0x01A0CallFunc_Multiply_DoubleDouble_B_ImplicitCast = Cast<4>(Intensity);0x01BDCallFunc_Multiply_DoubleDouble_ReturnValue = Multiply_DoubleDouble(CallFunc_Multiply_DoubleDouble_A_ImplicitCast_1, CallFunc_Multiply_DoubleDouble_B_ImplicitCast);0x01EBCallFunc_SetIntensity_NewIntensity_ImplicitCast = Cast<3>(CallFunc_Multiply_DoubleDouble_ReturnValue);0x0208SpawnedBlightActor.PointLight.SetIntensity(CallFunc_SetIntensity_NewIntensity_ImplicitCast);0x0247CallFunc_Multiply_DoubleDouble_A_ImplicitCast = Cast<4>(PustuleBurst_LightIntensity_C218D1AA4B86F01DD5E4C5A4389142DA);0x0264CallFunc_Multiply_DoubleDouble_B_ImplicitCast_1 = Cast<4>(Intensity_2);0x0281CallFunc_Multiply_DoubleDouble_ReturnValue_1 = Multiply_DoubleDouble(CallFunc_Multiply_DoubleDouble_A_ImplicitCast, CallFunc_Multiply_DoubleDouble_B_ImplicitCast_1);0x02AFCallFunc_SetIntensity_NewIntensity_ImplicitCast_1 = Cast<3>(CallFunc_Multiply_DoubleDouble_ReturnValue_1);0x02CCSpawnedBlightActor.shadowcasting.SetIntensity(CallFunc_SetIntensity_NewIntensity_ImplicitCast_1);0x030BPopFlow();0x030CLabel_030C:0x030CPushFlow(Label_0034);0x0311PushFlow(Label_04BC);0x0316PushFlow(Label_03D7);0x031BCallFunc_GetMaterial_ReturnValue = SpawnedBlightActor.Pustule.GetMaterial(0);0x0364CallFunc_CreateDynamicMaterialInstance_ReturnValue_2 = SpawnedBlightActor.Pustule.CreateDynamicMaterialInstance(0, CallFunc_GetMaterial_ReturnValue, FName(None));0x03C3PustuleMID = CallFunc_CreateDynamicMaterialInstance_ReturnValue_2;0x03D6PopFlow();0x03D7Label_03D7:0x03D7CallFunc_CreateDynamicMaterialInstance_ReturnValue_1 = SpawnedBlightActor.SM_BlightDamagePoint_Arm_01a.CreateDynamicMaterialInstance(0, /Game/Art/Environment/Biome/Generic/Blight/Materials/MI_BlightWebNoWindNodeDissolve_NoWPO_01a.MI_BlightWebNoWindNodeDissolve_NoWPO_01a, FName(None));0x0436ArmMID = CallFunc_CreateDynamicMaterialInstance_ReturnValue_1;0x0449CallFunc_CreateDynamicMaterialInstance_ReturnValue = SpawnedBlightActor.SM_BlightDamagePoint_PetalsOpen_01a.CreateDynamicMaterialInstance(0, /Game/Art/Environment/Biome/Generic/Blight/Materials/MI_BlightPetal_01a.MI_BlightPetal_01a, FName(None));0x04A8PetalMId = CallFunc_CreateDynamicMaterialInstance_ReturnValue;0x04BBPopFlow();0x04BCLabel_04BC:0x04BCIntensity = OriginalBlightActor.PointLight.Intensity;0x0503Intensity_2 = OriginalBlightActor.PointLight_ShadowCasting.Intensity;0x054ASpawnedBlightActor.PointLight.SetIntensity(Intensity);0x0589SpawnedBlightActor.shadowcasting.SetIntensity(Intensity_2);0x05C8PopFlow();0x05C9BreakGameplayCueParameters(K2Node_Event_Parameters, CallFunc_BreakGameplayCueParameters_NormalizedMagnitude, CallFunc_BreakGameplayCueParameters_RawMagnitude, CallFunc_BreakGameplayCueParameters_EffectContext, CallFunc_BreakGameplayCueParameters_MatchedTagName, CallFunc_BreakGameplayCueParameters_OriginalTag, CallFunc_BreakGameplayCueParameters_AggregatedSourceTags, CallFunc_BreakGameplayCueParameters_AggregatedTargetTags, CallFunc_BreakGameplayCueParameters_Location, CallFunc_BreakGameplayCueParameters_Normal, CallFunc_BreakGameplayCueParameters_Instigator, CallFunc_BreakGameplayCueParameters_EffectCauser, CallFunc_BreakGameplayCueParameters_SourceObject, CallFunc_BreakGameplayCueParameters_PhysicalMaterial, CallFunc_BreakGameplayCueParameters_GameplayEffectLevel, CallFunc_BreakGameplayCueParameters_AbilityLevel, CallFunc_BreakGameplayCueParameters_TargetAttachComponent, CallFunc_BreakGameplayCueParameters_bReplicateLocationWhenUsingMinimalRepProxy);0x0675K2Node_DynamicCast_AsBP_Blight_Node_Damage_Point = Cast<BP_BlightNodeDamagePoint_C>(CallFunc_BreakGameplayCueParameters_EffectCauser);0x0699K2Node_DynamicCast_bSuccess = Cast<1>(K2Node_DynamicCast_AsBP_Blight_Node_Damage_Point);0x06B6if (!(K2Node_DynamicCast_bSuccess)) PopFlow();0x06C0OriginalBlightActor = K2Node_DynamicCast_AsBP_Blight_Node_Damage_Point;0x06D3CallFunc_GetTransform_ReturnValue = OriginalBlightActor.GetTransform();0x0705CallFunc_BeginDeferredActorSpawnFromClass_ReturnValue = BeginDeferredActorSpawnFromClass(OriginalBlightActor, /Game/Blueprints/Blight/BP_BlightNodeDamagePoint_DissolveActor.BP_BlightNodeDamagePoint_DissolveActor_C, CallFunc_GetTransform_ReturnValue, 1, nullptr, 1);0x0739CallFunc_GetTransform_ReturnValue = OriginalBlightActor.GetTransform();0x076BCallFunc_FinishSpawningActor_ReturnValue = FinishSpawningActor(CallFunc_BeginDeferredActorSpawnFromClass_ReturnValue, CallFunc_GetTransform_ReturnValue, 1);0x0793SpawnedBlightActor = CallFunc_FinishSpawningActor_ReturnValue;0x07A6SpawnedBlightActor.NS_BlightSpores_Area.SetVariablePosition(FName(User.AttractPoint), OriginalBlightActor.InfectionCenterPoint);0x0808OriginalBlightActor.SetParticleInfectionCenterPoint(OriginalBlightActor.InfectionCenterPoint);0x084BOriginalBlightActor.SetParticleInfectionCenterPoint(OriginalBlightActor.InfectionCenterPoint);0x088EPushFlow(Label_030C);0x0893/Script/Engine.Default__KismetArrayLibrary.Array_Get(K2Node_Event_SpawnResults.UWEFxSystemComponents, 1, CallFunc_Array_Get_Item);0x08D3K2Node_DynamicCast_AsNiagara_Particle_System_Component = Cast<NiagaraComponent>(CallFunc_Array_Get_Item);0x08F7K2Node_DynamicCast_bSuccess_1 = Cast<1>(K2Node_DynamicCast_AsNiagara_Particle_System_Component);0x0914if (!(K2Node_DynamicCast_bSuccess_1)) PopFlow();0x091EK2Node_DynamicCast_AsNiagara_Particle_System_Component.SetVariableFloat(FName(Delay), 0.7f);0x0950CallFunc_K2_AttachToComponent_ReturnValue = K2Node_DynamicCast_AsNiagara_Particle_System_Component.K2_AttachToComponent(SpawnedBlightActor.SM_BlightDamagePoint_Arm_01a, FName(None), 0, 0, 0, true);0x09ADPopFlow();0x09AELabel_09AE:0x09AEK2Node_MakeStruct_MaterialParameterInfo_1.Name = FName(DissolveAmount);0x09D6K2Node_MakeStruct_MaterialParameterInfo_1.Association = 1;0x09F3K2Node_MakeStruct_MaterialParameterInfo_1.Index = 0;0x0A13ArmMID.SetScalarParameterValueByInfo(K2Node_MakeStruct_MaterialParameterInfo_1, ArmDissolve_Dissolve_33D6783D488531927C9E9CBFBAE35884);0x0A45SetScalarParameterValue(SpawnedBlightActor, /Game/Materials/MPC_SN2.MPC_SN2, FName(BlightCoreAttraction), ArmDissolve_AttractionForce_33D6783D488531927C9E9CBFBAE35884);0x0A77PopFlow();0x0A78Label_0A78:0x0A78ArmDissolve.PlayFromStart();0x0A98PopFlow();0x0A99Label_0A99:0x0A99SpawnedBlightActor.NS_BlightSpores_Area.Deactivate();0x0AD3Delay(SpawnedBlightActor, 10f, LatentActionInfo{0xF, -1910059831, FName(ExecuteUbergraph_GC_BlightNodeDissolve), this});0x0B11PopFlow();0x0B12goto Label_09AE;0x0B17CallFunc_IsValid_ReturnValue = IsValid(SpawnedBlightActor);0x0B34if (!(CallFunc_IsValid_ReturnValue)) PopFlow();0x0B3ESpawnedBlightActor.K2_DestroyActor();0x0B62PopFlow();0x0B63goto Label_0A78;0x0B68SetScalarParameterValue(SpawnedBlightActor, /Game/Materials/MPC_SN2.MPC_SN2, FName(BlightCoreAttraction), 0f);0x0B96goto Label_0A99;0x0B9BLabel_0B9B:0x0B9Breturn;0x0B9D// end of script
Final0x04