Zdexby TheHolyOneZ
9,486 classes
Class

UUWESeedGrowerComponent

: USceneComponent : UActorComponent : UObject
/Script/UWEFarming.UWESeedGrowerComponent 0x03F0 (1,008 B) align 16 inherited 0x0250 vtable /Script/UWEFarming
implements IUWESaveObject
0x00x03F0

Members 29

OffsetSizeNameTypeFlagsDefault
0x02500x08padding / unreflected
0x10OnSeedSpawnedFMulticastScriptDelegate4 flags<delegate>
0x10OnSeedRemovedFMulticastScriptDelegate4 flags<delegate>
0x10OnSeedPickedUpFMulticastScriptDelegate4 flags<delegate>
0x10OnSeedDroppedFMulticastScriptDelegate4 flags<delegate>
0x10OnSeedRipenedFMulticastScriptDelegate4 flags<delegate>
0x28SeedClassTSoftClassPtr<AActor>Protected+7 flags<SoftClassProperty>
0x10SeedClassVariancesTArray<TSoftClassPtr<AActor>>Protected+6 flags[]
0x01SpawnTypeEUWESeedSpawnTypeProtected+8 flagsRepeat
0x01bStartsGrownboolProtected+8 flagstrue
0x01HighPrioritySpawnboolProtected+8 flagsfalse
0x02E30x01padding / unreflected
0x04SpawnRatefloatProtected+8 flags120
0x04SpawnTimeVariancefloatProtected+8 flags40
0x04RipenTimefloatProtected+9 flags80
0x01RipenFunctionEUWEGrowthFunctionProtected+8 flagsEaseOut
0x02F10x07padding / unreflected
0x18OffsetLocationFVectorProtected+8 flags{X=0, Y=0, Z=0}
0x04MinScalefloatProtected+6 flags0
0x03140x04padding / unreflected
0x08ReplicatorUUWESeedGrowerReplicatorComponent*Transient+8 flagsnullptr
0x01bInitiallySpawnedbool6 flagsfalse
0x01bSeedPresentbool9 flagsfalse
0x03220x06padding / unreflected
0x08SaveHandleUUWESaveHandle*6 flagsnullptr
0x04SpawnTimerStartTimefloat6 flags0
0x04SpawnedSeedClassIndexint329 flags-1
0x18GrowthDataFUWEGrowthData4 flags{TimeStarted=-1, Growth=0, GrowthMultiplier=1, OverrideRipe…
0x03500x48padding / unreflected
0x10SpawnSeedWithTagsTArray<FName>4 flags[]
0x03A80x04padding / unreflected
0x01ShowRipeningProgressbool7 flagsfalse
0x03AD0x03padding / unreflected
0x10SeedProgressFormatTextFText3 flags<FText>
0x10SeedProgressPrimaryHintKeyFString5 flags""
0x08SeedProgressInteractComponentUUWESeedProgressInteractComponent*Transient+8 flagsnullptr
0x18SeedProgressScaleFVector7 flags{X=1, Y=1, Z=1}
Inherited from USceneComponent 31
OffsetSizeNameTypeFlagsDefault
0x08PhysicsVolumeTWeakObjectPtr<APhysicsVolume>Transient+6 flagsnullptr
0x08AttachParentUSceneComponent*NetRepNotify+8 flagsnullptr
0x08AttachSocketNameFNameNetRepNotify+5 flagsNone
0x00E00x08padding / unreflected
0x10AttachChildrenTArray<USceneComponent*>NetTransient+7 flags[]
0x10ClientAttachedChildrenTArray<USceneComponent*>Transient+6 flags[]
0x01080x40padding / unreflected
0x18RelativeLocationFVectorNetRepNotify+8 flags{X=0, Y=0, Z=0}
0x18RelativeRotationFRotatorNetRepNotify+7 flags{Pitch=0, Yaw=0, Roll=0}
0x18RelativeScale3DFVectorNetRepNotify+8 flags{X=1, Y=1, Z=1}
0x18ComponentVelocityFVector5 flags{X=0, Y=0, Z=0}
0x01bComponentToWorldUpdated : 1bit 0boolTransient+3 flagsfalse
0x01bAbsoluteLocation : 1bit 2boolNetRepNotify+6 flagsfalse
0x01bAbsoluteRotation : 1bit 3boolNetRepNotify+6 flagsfalse
0x01bAbsoluteScale : 1bit 4boolNetRepNotify+6 flagsfalse
0x01bVisible : 1bit 5boolNetRepNotify+6 flagstrue
0x01bShouldBeAttached : 1bit 6boolNetTransient+3 flagsfalse
0x01bShouldSnapLocationWhenAttached : 1bit 7boolNetTransient+3 flagsfalse
0x01bShouldSnapRotationWhenAttached : 1bit 0boolNetTransient+3 flagsfalse
0x01bShouldSnapScaleWhenAttached : 1bit 1boolNetTransient+3 flagsfalse
0x01bShouldUpdatePhysicsVolume : 1bit 2bool6 flagsfalse
0x01bHiddenInGame : 1bit 3bool7 flagsfalse
0x01bBoundsChangeTriggersStreamingDataRebuild : 1bit 4bool3 flagsfalse
0x01bUseAttachParentBound : 1bit 5bool6 flagsfalse
0x01bComputeFastLocalBounds : 1bit 6bool3 flagsfalse
0x01bComputeBoundsOnceForGame : 1bit 7bool3 flagsfalse
0x01bComputedBoundsOnceForGame : 1bit 0bool3 flagsfalse
0x01bIsNotRenderAttachmentRoot : 1bit 2bool3 flagsfalse
0x01MobilityEComponentMobilityNet+8 flagsMovable
0x01DetailModeEDetailMode9 flagsDM_Low
0x01CastShadowDetailModeEDetailMode8 flagsDM_Low
0x01PhysicsVolumeChangedDelegateFMulticastScriptDelegate4 flags<delegate>
0x01OnComponentAttachmentChangedFMulticastScriptDelegate4 flags<delegate>
Inherited from UActorComponent 15
OffsetSizeNameTypeFlagsDefault
0x30PrimaryComponentTickFActorComponentTickFunction3 flags{}
0x10ComponentTagsTArray<FName>4 flags[]
0x10AssetUserDataTArray<UAssetUserData*>Protected+8 flags[]
0x00900x04padding / unreflected
0x04UCSSerializationIndexint325 flags-1
0x00980x04padding / unreflected
0x01bNetAddressable : 1bit 5boolProtected+3 flagsfalse
0x01bReplicateUsingRegisteredSubObjectList : 1bit 6boolProtected+9 flagsfalse
0x01bReplicates : 1bit 7boolNet+7 flagsfalse
0x009D0x01padding / unreflected
0x01bAutoActivate : 1bit 3bool6 flagsfalse
0x01bIsActive : 1bit 4boolNetTransient+4 flagsfalse
0x01bEditableWhenInherited : 1bit 5bool5 flagstrue
0x01bCanEverAffectNavigation : 1bit 7boolProtected+6 flagsfalse
0x01bIsEditorOnly : 1bit 1bool6 flagsfalse
0x00A00x19padding / unreflected
0x01CreationMethodEComponentCreationMethod5 flagsNative
0x01OnComponentActivatedFMulticastScriptDelegate4 flags<delegate>
0x01OnComponentDeactivatedFMulticastScriptDelegate4 flags<delegate>

Functions 24

SignatureFlagsNativeParams
void TryDropSeed(bool bGrowNewSeed)NativePublic0x01
void TryDestroySeed(bool bGrowNewSeed)NativePublic0x01
void StopSpawnTimer()FinalNative+1 flags0x00
void StartSpawnTimer()FinalNative+1 flags0x00
void SpawnSeed(bool bSpawnFullyRipened)NativePublic0x01
bool ShowProgress()FinalNative+1 flags0x01
void SetGrowthRate(float NewGrowthRate)FinalNative+1 flags0x04
void SeedSpawnedDelegate__DelegateSignature(AActor* Seed)Public0x08
void SeedRipedDelegate__DelegateSignature(AActor* Seed)Public0x08
void SeedRemovedDelegate__DelegateSignature(AActor* Seed)Public0x08
void SeedPickedUpDelegate__DelegateSignature(UUWESeedGrowerComponent* SeedGrower, AActor* Seed)Public0x10
void SeedDroppedDelegate__DelegateSignature(UUWESeedGrowerComponent* SeedGrower, AActor* Seed)Public0x10
void OnSetLifeSpanSeed()FinalNative+1 flags0x00
void OnPickedUpSeed(AActor* PickupActor)FinalNative+1 flags0x08
void OnPhysicsWakeSeed(UPrimitiveComponent* WakingComponent, const FName& BoneName)FinalNative+1 flags0x10
void OnOwnerDied(AActor* SourceActor, AActor* TargetActor)FinalNative+1 flags0x10
void OnDestroySeed(AActor* DestroyedActor)FinalNative+1 flags0x08
bool IsPlantFullyGrown()FinalNative+1 flags0x01
bool IsInFarmTray()FinalNative+1 flags0x01
bool HasSeed()FinalNative+1 flags0x01
bool HasFullyRipenedSeed()FinalNative+1 flags0x01
float GetTimeRemaining()FinalNative+1 flags0x04
AActor* GetSeedActor()FinalNative+1 flags0x08
float GetRipenedAmount()FinalNative+1 flags0x04

Used by 22

types with a member, parameter or interface of this type