Zdexby TheHolyOneZ
9,486 classes
Class

ABP_Scannable_BaseClass_C

: AActor : UObject
/Game/Blueprints/NarrativeBPs/Scannables/BP_Scannable_BaseClass.BP_Scannable_BaseClass_C 0x02E9 (745 B) align 8 inherited 0x02C0 3 scripted vtable /Game/Blueprints/NarrativeBPs/Scannables/BP_Scannable_BaseClass
0x00x02E9

Members 6

OffsetSizeNameTypeFlagsDefault
0x08BPC_GlintableUBPC_Glintable_C*6 flagsnullptr
0x08UWEAbilitySystemUUWEAbilitySystemComponent*6 flagsnullptr
0x08BaseMeshUStaticMeshComponent*6 flagsnullptr
0x08SceneUSceneComponent*6 flagsnullptr
0x08UWEAssetDataUUWEAssetDataComponent*6 flagsnullptr
0x01CachedInteractionDisabledbool7 flagsfalse
Inherited from AActor 80
OffsetSizeNameTypeFlagsDefault
0x30PrimaryActorTickFActorTickFunction3 flags{}
0x01bNetTemporary : 1bit 0bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 2bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 3bool6 flagsfalse
0x01bReplicateMovement : 1bit 4boolNetRepNotify+5 flagsfalse
0x01bCallPreReplication : 1bit 5bool6 flagstrue
0x01bCallPreReplicationForReplay : 1bit 6bool6 flagstrue
0x01bHidden : 1bit 7boolNet+7 flagsfalse
0x01bTearOff : 1bit 0boolNet+3 flagsfalse
0x01bForceNetAddressable : 1bit 1bool3 flagsfalse
0x01bExchangedRoles : 1bit 2boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 3bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 4bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 5bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 6bool5 flagstrue
0x01bReplayRewindable : 1bit 7bool6 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 0bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 1bool4 flagsfalse
0x01bCanBeDamaged : 1bit 2boolNet+6 flagstrue
0x01bBlockInput : 1bit 3bool5 flagsfalse
0x01bCollideWhenPlacing : 1bit 4bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 5bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 6bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 7bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 0bool5 flagstrue
0x01bIsEditorOnlyActor : 1bit 1bool5 flagsfalse
0x01bReplicates : 1bit 3boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 4boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 5boolProtected+3 flagstrue
0x01bReplicateUsingRegisteredSubObjectList : 1bit 7boolProtected+9 flagsfalse
0x00640x01padding / unreflected
0x01bActorEnableCollision : 1bit 0bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 1boolTransient+4 flagsfalse
0x00660x01padding / unreflected
0x01bAsyncPhysicsTickEnabled : 1bit 0boolProtected+4 flagsfalse
0x01UpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethodProtected+6 flagsUseConfigDefault
0x01DefaultUpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethod8 flagsOnlyUpdateMovable
0x01RemoteRoleENetRoleNetTransient+8 flagsROLE_None
0x006B0x01padding / unreflected
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x04RayTracingGroupIdint325 flags-1
0x60AttachmentReplicationFRepAttachmentNetTransient+5 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x88ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x08OwnerAActor*NetRepNotify+6 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01RoleENetRoleNet+8 flagsROLE_Authority
0x01NetDormancyENetDormancy9 flagsDORM_Awake
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputEAutoReceiveInput6 flagsDisabled
0x04InputPriorityint326 flags0
0x01780x08padding / unreflected
0x08InputComponentUInputComponent*9 flagsnullptr
0x04NetTagint32Transient+5 flags0
0x04NetCullDistanceSquaredfloat8 flags2.25e+08
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x01PhysicsReplicationModeEPhysicsReplicationMode7 flagsDefault
0x019D0x0Bpadding / unreflected
0x08InstigatorAPawn*NetRepNotify+8 flagsnullptr
0x10ChildrenTArray<AActor*>Transient+4 flags[]
0x08RootComponentUSceneComponent*Protected+10 flagsnullptr
0x01C80x08padding / unreflected
0x10LayersTArray<FName>4 flags[]
0x10UWEActorIDFGuidNetRepNotify+8 flags{A=0, B=0, C=0, D=0}
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flagsnullptr
0x10TagsTArray<FName>5 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x02180x80padding / unreflected
0x10InstanceComponentsTArray<UActorComponent*>6 flags[]
0x10BlueprintCreatedComponentsTArray<UActorComponent*>8 flags[]

Functions 3

SignatureFlagsNativeParams
FInteractionInfo GetInteractionInfo(AActor* HoverActor, AActor* ForActor, UPrimitiveComponent* HoverComponent, const FHitResult& HitResult, const FString& ReturnValue_PrimaryText, FGameplayTag& ReturnValue_InteractionType, const bool& ReturnValue_bHighlightTarget, FGameplayTag& ReturnValue_Reason, FText& ReturnValue_TextInputOverride)
Script13 statements · 365 bytes of bytecode
0x0000K2Node_MakeStruct_InteractionInfo.PrimaryText = "";0x001DK2Node_MakeStruct_InteractionInfo.InteractionType = GameplayTag{FName(None)};0x0053K2Node_MakeStruct_InteractionInfo.bHighlightTarget = true;0x0067K2Node_MakeStruct_InteractionInfo.Reason = GameplayTag{FName(None)};0x009DK2Node_MakeStruct_InteractionInfo.TextInputOverride = FText();0x00BAReturnValue = K2Node_MakeStruct_InteractionInfo;0x00D5ReturnValue_PrimaryText = "";0x00E9ReturnValue_InteractionType = GameplayTag{FName(None)};0x0116ReturnValue_bHighlightTarget = false;0x0121ReturnValue_Reason = GameplayTag{FName(None)};0x014EReturnValue_TextInputOverride = FText();0x0162return ReturnValue;0x016C// end of script
Public0x188
float InteractionDistance()
Script3 statements · 34 bytes of bytecode
0x0000ReturnValue = 0f;0x0017return ReturnValue;0x0021// end of script
Public0x04
bool IsInteractDisabled(AActor* HoverActor, AActor* ForActor, float Distance, UPrimitiveComponent* HoverComponent, const FHitResult& HitResult)
Script15 statements · 200 bytes of bytecode
0x0000if (!(CachedInteractionDisabled)) goto Label_001E;0x000EReturnValue = false;0x0019goto Label_00BD;0x001ELabel_001E:0x001ECallFunc_GetPlayerEventCountAsset_ReturnValue = GetPlayerEventCountAsset(ForActor, GameplayTag{FName(EventTracker.Equip)}, /Game/Data/ItemType/Tools/DA_Scanner_ItemType.DA_Scanner_ItemType);0x0067CallFunc_Greater_IntInt_ReturnValue = Greater_IntInt(CallFunc_GetPlayerEventCountAsset_ReturnValue, 0);0x0089if (!(CallFunc_Greater_IntInt_ReturnValue)) goto Label_00B2;0x0097CachedInteractionDisabled = true;0x00A2ReturnValue = false;0x00ADgoto Label_00BD;0x00B2Label_00B2:0x00B2ReturnValue = false;0x00BDLabel_00BD:0x00BDreturn ReturnValue;0x00C7// end of script
Public0x121

Subclasses 52

ABP_Axum_Jar_Scannable_CABP_Axum_Jar_Small_Scannable_CABP_Axum_Jar_Tall_Scannable_CABP_Axum_TreeRelic_Scannable_CABP_AxumWallLamp_Scannable_CABP_BatteryCharger_Scannable_CABP_Biobed_Scan_CABP_BiobedFragmentA_Scan_CABP_BiobedFragmentB_Scan_CABP_BioLab_Fragment_CABP_Bioreactor_Scannable_CABP_BuilderTool_Scannable_CABP_CeilingLight_Rectangle_Scannable_CABP_ChairDining_Scannable_CABP_ChairLab_Scannable_CABP_Display_TimeOfDay_Scannable_CABP_Flashlight_Scan_CABP_FloorLocker_Scannable_CABP_HydroelectricTurbine_Scannable_CABP_Interior_LightWall_Long_Scannable_CABP_Interior_LightWall_Small_Scannable_CABP_Lighting_Alterra_Spotlight_01_CABP_OfficeTable01_Scannable_CABP_OR_AB01_Planter_01A_CABP_Poster_Community01_Scannable_CABP_Poster_Community03_Scannable_CABP_Poster_KeepSwimming_Scannable_CABP_Poster_PaintedTree_Scannable_CABP_Poster_PioneerProgram_Scannable_CABP_Poster_Reprinting_Scannable_CABP_Poster_ScoutRay_Scannable_CABP_Poster_Wanted_Scannable_CABP_PowerCellTerminal_Scannable_CABP_PowerGridCapacitor_Scan_CABP_Processor_Scannable_CABP_RepairTool_Scannable_CABP_ScannerStation_Scannable_CABP_ScannerV2_Scannable_CABP_Shelf_S_A_Scannable_CABP_SingleBed_Scannable_CABP_SonicResonator_Scan_CABP_Spotlight_Scannable_CABP_Stool_Scannable_CABP_Tadpole_Fragment_01_CABP_Tadpole_Fragment_02_CABP_Tadpole_ScoutRay_Fragment_CABP_Tailing_Jar_Coral_Scannable_CABP_Tailing_Jar_Coral_Small_Scannable_CABP_Transmitter_Scannable_CABP_TrashCan_Scannable_CABP_WakeMaker_Scan_CABP_WorkLightCarryable_Scannable_C