Zdexby TheHolyOneZ
9,486 classes
Class

ABP_SonicResonator_C

: AUWEEnergyTool : AUWEBaseTool : AUWEBaseEquippable : AUWEBaseItem : AActor : UObject
/Game/Blueprints/Items/Tools/BP_SonicResonator.BP_SonicResonator_C 0x0554 (1,364 B) align 8 inherited 0x0508 10 scripted vtable /Game/Blueprints/Items/Tools/BP_SonicResonator
0x00x0554

Members 10

OffsetSizeNameTypeFlagsDefault
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags{}
0x08BPC_ToolBatteryMeshUBPC_ToolBatteryMesh_C*6 flagsnullptr
0x08UWEAbilitySystemUUWEAbilitySystemComponent*6 flagsnullptr
0x08UWEAssetDataUUWEAssetDataComponent*6 flagsnullptr
0x08TestConeOffsetdouble7 flags-50
0x08TestAngledouble7 flags35
0x08TestLengthdouble7 flags500
0x04TestDebugDurationfloat7 flags7
0x05440x04padding / unreflected
0x08DMI_EmissiveStripUMaterialInstanceDynamic*6 flagsnullptr
0x04EmissiveSlotIndexint327 flags0
Inherited from AUWEEnergyTool 22
OffsetSizeNameTypeFlagsDefault
0x10OnEnergyEmptyFMulticastScriptDelegate4 flags<delegate>
0x10OnEnergyRefilledFMulticastScriptDelegate4 flags<delegate>
0x10OnEnergyChangedFMulticastScriptDelegate4 flags<delegate>
0x10OnAmmoReleasedFMulticastScriptDelegate4 flags<delegate>
0x10OnAmmoLoadedFMulticastScriptDelegate4 flags<delegate>
0x10RequiredBatteriesTArray<FUWEToolBattery>6 flags[]
0x08BatteryTypeUUWEItemType*NetRepNotify+11 flagsnullptr
0x10BatteryItemIdFGuidNet+10 flags{A=0, B=0, C=0, D=0}
0x04EnergyLevelfloatNetRepNotify+10 flags-1
0x04MaxEnergyLevelfloatNetRepNotify+10 flags-1
0x08HologramScreenBackgroundUWidgetComponent*11 flags/Script/UWEEquipment.Default__UWEEnergyTool.HologramScreenB…
0x08HologramScreenForegroundUWidgetComponent*11 flags/Script/UWEEquipment.Default__UWEEnergyTool.HologramScreenF…
0x08DesiredHologramScreenParentSocketFName8 flagsHologramFX
0x01bCanShowReloadPromptbool8 flagstrue
0x04C10x03padding / unreflected
0x08AmmoLoadCueFGameplayTag5 flags{TagName=None}
0x08AmmoUnloadCueFGameplayTag5 flags{TagName=None}
0x08AmmoRefillCueFGameplayTag5 flags{TagName=None}
0x08AmmoEmptyCueFGameplayTag5 flags{TagName=None}
0x08AmmoLowCueFGameplayTag5 flags{TagName=None}
0x04AmmoLowThresholdfloat7 flags0.1
0x01AllowAmmoLowCuebool5 flagsfalse
0x04F10x07padding / unreflected
0x10DynamicMaterialInstancesTArray<UMaterialInstanceDynamic*>2 flags[]
Inherited from AUWEBaseEquippable 5
OffsetSizeNameTypeFlagsDefault
0x01bEquippableHasBeenPickedUp : 1bit 0bool7 flagsfalse
0x03D10x07padding / unreflected
0x08EquippedMeshUSkeletalMeshComponent*Protected+12 flags/Script/UWEInventory.Default__UWEBaseEquippable.EquippedMesh
0x28WidgetClassTSoftClassPtr<UCommonUserWidget>Protected+7 flags<SoftClassProperty>
0x08CurrentWidgetUCommonUserWidget*TransientProtected+10 flagsnullptr
0x04100x08padding / unreflected
0x08SaveComponentUUWESaveComponent*Protected+12 flagsnullptr
Inherited from AUWEBaseItem 25
OffsetSizeNameTypeFlagsDefault
0x10OnUnequippedDelegateFMulticastScriptDelegate4 flags<delegate>
0x10OnEquippedDelegateFMulticastScriptDelegate4 flags<delegate>
0x10OnDroppedDelegateFMulticastScriptDelegate4 flags<delegate>
0x10OnHolsteredDelegateFMulticastScriptDelegate4 flags<delegate>
0x10OnHolsteringDelegateFMulticastScriptDelegate4 flags<delegate>
0x10OnSetLifeSpanDelegateFMulticastScriptDelegate4 flags<delegate>
0x08PhysicsControllerUUWEChaosPhysicsController*12 flags/Script/UWEInventory.Default__UWEBaseItem.PhysicsController
0x08VolumeTrackerComponentUVolumeTrackerComponent*12 flags/Script/UWEInventory.Default__UWEBaseItem.VolumeTrackerComp…
0x10OnPostPickupItemFMulticastScriptDelegate4 flags<delegate>
0x04UWEItemMaxAutoPickupTimefloat6 flags1
0x04UWEItemMagnetismInterpSpeedfloat6 flags6
0x04UWEItemMagnetismDistancefloat6 flags50
0x04MagnetismMinDistancefloat6 flags0
0x04UWEItemMagnetismRemoteClientDelayfloat6 flags0.3
0x01PickupDisabledbool6 flagsfalse
0x01AutoPickupDisabledbool6 flagsfalse
0x03660x02padding / unreflected
0x08ItemTypeUUWEItemType*8 flagsnullptr
0x01bHasBeenPickedUp : 1bit 0bool6 flagsfalse
0x03710x03padding / unreflected
0x08EquippedByActorTWeakObjectPtr<AActor>8 flagsnullptr
0x037C0x04padding / unreflected
0x08MeshUStaticMeshComponent*Protected+12 flags/Script/UWEInventory.Default__UWEBaseItem.Mesh
0x10AbilitySpecHandlesTArray<FGameplayAbilitySpecHandle>Protected+4 flags[]
0x03980x04padding / unreflected
0x04ItemPickupCooldownfloatProtected+9 flags0.5
0x01bReplicatedSimulatePhysicsboolNetRepNotify+11 flagsfalse
0x01bReplicatedCollisionEnabledboolNetRepNotify+11 flagstrue
0x03A20x02padding / unreflected
0x08MagnetActorTWeakObjectPtr<AActor>6 flagsnullptr
Inherited from AActor 80
OffsetSizeNameTypeFlagsDefault
0x30PrimaryActorTickFActorTickFunction3 flags{}
0x01bNetTemporary : 1bit 0bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 2bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 3bool6 flagsfalse
0x01bReplicateMovement : 1bit 4boolNetRepNotify+5 flagsfalse
0x01bCallPreReplication : 1bit 5bool6 flagstrue
0x01bCallPreReplicationForReplay : 1bit 6bool6 flagstrue
0x01bHidden : 1bit 7boolNet+7 flagsfalse
0x01bTearOff : 1bit 0boolNet+3 flagsfalse
0x01bForceNetAddressable : 1bit 1bool3 flagsfalse
0x01bExchangedRoles : 1bit 2boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 3bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 4bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 5bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 6bool5 flagstrue
0x01bReplayRewindable : 1bit 7bool6 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 0bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 1bool4 flagsfalse
0x01bCanBeDamaged : 1bit 2boolNet+6 flagstrue
0x01bBlockInput : 1bit 3bool5 flagsfalse
0x01bCollideWhenPlacing : 1bit 4bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 5bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 6bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 7bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 0bool5 flagstrue
0x01bIsEditorOnlyActor : 1bit 1bool5 flagsfalse
0x01bReplicates : 1bit 3boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 4boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 5boolProtected+3 flagstrue
0x01bReplicateUsingRegisteredSubObjectList : 1bit 7boolProtected+9 flagsfalse
0x00640x01padding / unreflected
0x01bActorEnableCollision : 1bit 0bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 1boolTransient+4 flagsfalse
0x00660x01padding / unreflected
0x01bAsyncPhysicsTickEnabled : 1bit 0boolProtected+4 flagsfalse
0x01UpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethodProtected+6 flagsUseConfigDefault
0x01DefaultUpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethod8 flagsOnlyUpdateMovable
0x01RemoteRoleENetRoleNetTransient+8 flagsROLE_None
0x006B0x01padding / unreflected
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x04RayTracingGroupIdint325 flags-1
0x60AttachmentReplicationFRepAttachmentNetTransient+5 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x88ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x08OwnerAActor*NetRepNotify+6 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01RoleENetRoleNet+8 flagsROLE_Authority
0x01NetDormancyENetDormancy9 flagsDORM_Awake
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputEAutoReceiveInput6 flagsDisabled
0x04InputPriorityint326 flags0
0x01780x08padding / unreflected
0x08InputComponentUInputComponent*9 flagsnullptr
0x04NetTagint32Transient+5 flags0
0x04NetCullDistanceSquaredfloat8 flags2.25e+08
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x01PhysicsReplicationModeEPhysicsReplicationMode7 flagsDefault
0x019D0x0Bpadding / unreflected
0x08InstigatorAPawn*NetRepNotify+8 flagsnullptr
0x10ChildrenTArray<AActor*>Transient+4 flags[]
0x08RootComponentUSceneComponent*Protected+10 flagsnullptr
0x01C80x08padding / unreflected
0x10LayersTArray<FName>4 flags[]
0x10UWEActorIDFGuidNetRepNotify+8 flags{A=0, B=0, C=0, D=0}
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flagsnullptr
0x10TagsTArray<FName>5 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x02180x80padding / unreflected
0x10InstanceComponentsTArray<UActorComponent*>6 flags[]
0x10BlueprintCreatedComponentsTArray<UActorComponent*>8 flags[]

Functions 10

SignatureFlagsNativeParams
void UserConstructionScript()
Script14 statements · 476 bytes of bytecode
0x0000CallFunc_IsEditorPreviewWorld_ReturnValue = IsEditorPreviewWorld(this);0x0015if (!(CallFunc_IsEditorPreviewWorld_ReturnValue)) goto Label_01D9;0x0023CallFunc_MakeVector_ReturnValue = MakeVector(0, 90, 0);0x005ACallFunc_Normal_ReturnValue = Normal(CallFunc_MakeVector_ReturnValue, 1e-04f);0x0084CallFunc_Conv_DoubleToVector_ReturnValue = Conv_DoubleToVector(TestConeOffset);0x00A9CallFunc_Multiply_VectorVector_ReturnValue = Multiply_VectorVector(CallFunc_Normal_ReturnValue, CallFunc_Conv_DoubleToVector_ReturnValue);0x00D7CallFunc_Add_VectorVector_ReturnValue = Add_VectorVector(FVector(0, 0, 0), CallFunc_Multiply_VectorVector_ReturnValue);0x0115CallFunc_DrawDebugConeInDegrees_Length_ImplicitCast = Cast<3>(TestLength);0x0132CallFunc_DrawDebugConeInDegrees_AngleWidth_ImplicitCast = Cast<3>(TestAngle);0x014FCallFunc_DrawDebugConeInDegrees_AngleHeight_ImplicitCast = Cast<3>(TestAngle);0x016CDrawDebugConeInDegrees(this, CallFunc_Add_VectorVector_ReturnValue, CallFunc_Normal_ReturnValue, CallFunc_DrawDebugConeInDegrees_Length_ImplicitCast, CallFunc_DrawDebugConeInDegrees_AngleWidth_ImplicitCast, CallFunc_DrawDebugConeInDegrees_AngleHeight_ImplicitCast, 24, LinearColor{1f, 0.746243f, 0.35207f, 1f}, TestDebugDuration, 1f);0x01D9Label_01D9:0x01D9return;0x01DB// end of script
EventPublic0x00
void ReceiveBeginPlay()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_SonicResonator(358);0x000Freturn;0x0011// end of script
EventProtected0x00
void Equipped()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_SonicResonator(678);0x000Freturn;0x0011// end of script
0x00
void Unequipped()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_SonicResonator(1461);0x000Freturn;0x0011// end of script
0x00
void EnergyEmpty()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_SonicResonator(1590);0x000Freturn;0x0011// end of script
0x00
void EnergyRefilled()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_SonicResonator(1719);0x000Freturn;0x0011// end of script
0x00
void UpdateResonatorOnline()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_SonicResonator(1769);0x000Freturn;0x0011// end of script
0x00
void EnergyChanged(float PercentEnergy)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_CustomEvent_PercentEnergy = PercentEnergy;0x0012ExecuteUbergraph_BP_SonicResonator(2300);0x0021return;0x0023// end of script
0x04
void BPOnEquipVisibilityChanged(bool bNewVisible)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_Event_bNewVisible = bNewVisible;0x0012ExecuteUbergraph_BP_SonicResonator(2350);0x0021return;0x0023// end of script
EventPublic0x01
void ExecuteUbergraph_BP_SonicResonator(int32 EntryPoint)
Script90 statements · 2,372 bytes of bytecode
0x0000PushFlow(Label_0941);0x0005goto [EntryPoint];0x000FLabel_000F:0x000FDelay(this, 0.2f, LatentActionInfo{0x46, 109897087, FName(ExecuteUbergraph_BP_SonicResonator), this});0x0045PopFlow();0x0046Label_0046:0x0046BPOnEquipVisibilityChanged(K2Node_Event_bNewVisible);0x0059DelayUntilNextTick(this, LatentActionInfo{0x8B, -457162513, FName(ExecuteUbergraph_BP_SonicResonator), this});0x008APopFlow();0x008BUpdateResonatorOnline();0x0099PopFlow();0x009AUpdateResonatorOnline();0x00A8PopFlow();0x00A9UpdateResonatorOnline();0x00B7PopFlow();0x00B8Label_00B8:0x00B8K2Node_CreateDelegate_OutputDelegate.Bind(this, EnergyEmpty);0x00CFOnEnergyEmpty += K2Node_CreateDelegate_OutputDelegate;0x00E2K2Node_CreateDelegate_OutputDelegate_1.Bind(this, EnergyRefilled);0x00F9OnEnergyRefilled += K2Node_CreateDelegate_OutputDelegate_1;0x010CK2Node_CreateDelegate_OutputDelegate_2.Bind(this, EnergyChanged);0x0123OnEnergyChanged += K2Node_CreateDelegate_OutputDelegate_2;0x0136PopFlow();0x0137Label_0137:0x0137K2Node_CreateDelegate_OutputDelegate_3.Bind(this, Unequipped);0x014EOnUnequippedDelegate += K2Node_CreateDelegate_OutputDelegate_3;0x0161goto Label_00B8;0x0166PushFlow(Label_0277);0x016BCallFunc_GetMaterial_ReturnValue = EquippedMesh.GetMaterial(EmissiveSlotIndex);0x01A2CallFunc_IsValid_ReturnValue_1 = IsValid(CallFunc_GetMaterial_ReturnValue);0x01BFif (!(CallFunc_IsValid_ReturnValue_1)) PopFlow();0x01C9CallFunc_GetMaterial_ReturnValue = EquippedMesh.GetMaterial(EmissiveSlotIndex);0x0200CallFunc_CreateDynamicMaterialInstance_ReturnValue = CreateDynamicMaterialInstance(this, CallFunc_GetMaterial_ReturnValue, FName(EmissvieStrip), 0);0x022DDMI_EmissiveStrip = CallFunc_CreateDynamicMaterialInstance_ReturnValue;0x0240EquippedMesh.SetMaterial(EmissiveSlotIndex, DMI_EmissiveStrip);0x0276PopFlow();0x0277Label_0277:0x0277K2Node_CreateDelegate_OutputDelegate_4.Bind(this, Equipped);0x028EOnEquippedDelegate += K2Node_CreateDelegate_OutputDelegate_4;0x02A1goto Label_0137;0x02A6PopFlow();0x02A7Label_02A7:0x02A7CallFunc_GetOwner_ReturnValue = GetOwner();0x02BBCallFunc_MakeGameplayCueParameters_ReturnValue = MakeGameplayCueParameters(0f, 0f, GameplayEffectContextHandle{}, GameplayTag{FName(None)}, GameplayTag{FName(None)}, GameplayTagContainer{{}}, GameplayTagContainer{{}}, FVector(0, 0, 0), FVector(0, 0, 0), CallFunc_GetOwner_ReturnValue, this, nullptr, nullptr, 1, 1, EquippedMesh, false);0x03AFRemoveGameplayCue_NonReplicated(this, GameplayTag{FName(GameplayCue.Tools.SonicResonator.Online)}, CallFunc_MakeGameplayCueParameters_ReturnValue);0x03DEDMI_EmissiveStrip.SetVectorParameterValue(FName(EmissiveColor), LinearColor{0f, 0f, 0f, 1f});0x042DPopFlow();0x042ELabel_042E:0x042ECallFunc_GetOwner_ReturnValue = GetOwner();0x0442CallFunc_MakeGameplayCueParameters_ReturnValue = MakeGameplayCueParameters(0f, 0f, GameplayEffectContextHandle{}, GameplayTag{FName(None)}, GameplayTag{FName(None)}, GameplayTagContainer{{}}, GameplayTagContainer{{}}, FVector(0, 0, 0), FVector(0, 0, 0), CallFunc_GetOwner_ReturnValue, this, nullptr, nullptr, 1, 1, EquippedMesh, false);0x0536AddGameplayCue_NonReplicated(this, GameplayTag{FName(GameplayCue.Tools.SonicResonator.Online)}, CallFunc_MakeGameplayCueParameters_ReturnValue);0x0565DMI_EmissiveStrip.SetVectorParameterValue(FName(EmissiveColor), LinearColor{0.090842f, 1f, 0.745404f, 1f});0x05B4PopFlow();0x05B5UpdateResonatorOnline();0x05C3CallFunc_TryGetSonicResonatorFrequencyViewModel_ReturnValue = TryGetSonicResonatorFrequencyViewModel(this);0x05D8CallFunc_IsValid_ReturnValue = IsValid(CallFunc_TryGetSonicResonatorFrequencyViewModel_ReturnValue);0x05F5if (!(CallFunc_IsValid_ReturnValue)) PopFlow();0x05FFCallFunc_TryGetSonicResonatorFrequencyViewModel_ReturnValue = TryGetSonicResonatorFrequencyViewModel(this);0x0614CallFunc_TryGetSonicResonatorFrequencyViewModel_ReturnValue.SetIsCharged(false);0x0635PopFlow();0x0636UpdateResonatorOnline();0x0644CallFunc_TryGetSonicResonatorFrequencyViewModel_ReturnValue_1 = TryGetSonicResonatorFrequencyViewModel(this);0x0659CallFunc_IsValid_ReturnValue_3 = IsValid(CallFunc_TryGetSonicResonatorFrequencyViewModel_ReturnValue_1);0x0676if (!(CallFunc_IsValid_ReturnValue_3)) PopFlow();0x0680CallFunc_TryGetSonicResonatorFrequencyViewModel_ReturnValue_1 = TryGetSonicResonatorFrequencyViewModel(this);0x0695CallFunc_TryGetSonicResonatorFrequencyViewModel_ReturnValue_1.SetIsCharged(false);0x06B6PopFlow();0x06B7DelayUntilNextTick(this, LatentActionInfo{0xA9, -1739183818, FName(ExecuteUbergraph_BP_SonicResonator), this});0x06E8PopFlow();0x06E9CallFunc_IsEquipped_ReturnValue = IsEquipped();0x06FDif (!(CallFunc_IsEquipped_ReturnValue)) goto Label_02A7;0x070BCallFunc_GetBatteryType_ReturnValue = GetBatteryType();0x0723CallFunc_IsValid_ReturnValue_2 = IsValid(CallFunc_GetBatteryType_ReturnValue);0x0740if (!(CallFunc_IsValid_ReturnValue_2)) goto Label_02A7;0x074ECallFunc_HasEnergy_ReturnValue = HasEnergy();0x0762if (!(CallFunc_HasEnergy_ReturnValue)) goto Label_0775;0x0770goto Label_042E;0x0775Label_0775:0x0775CallFunc_GetOwner_ReturnValue = GetOwner();0x0789CallFunc_MakeGameplayCueParameters_ReturnValue = MakeGameplayCueParameters(0f, 0f, GameplayEffectContextHandle{}, GameplayTag{FName(None)}, GameplayTag{FName(None)}, GameplayTagContainer{{}}, GameplayTagContainer{{}}, FVector(0, 0, 0), FVector(0, 0, 0), CallFunc_GetOwner_ReturnValue, this, nullptr, nullptr, 1, 1, EquippedMesh, false);0x087DRemoveGameplayCue_NonReplicated(this, GameplayTag{FName(GameplayCue.Tools.SonicResonator.Online)}, CallFunc_MakeGameplayCueParameters_ReturnValue);0x08ACDMI_EmissiveStrip.SetVectorParameterValue(FName(EmissiveColor), LinearColor{1f, 0.011612f, 0f, 1f});0x08FBPopFlow();0x08FCDelayUntilNextTick(this, LatentActionInfo{0x9A, 1454152962, FName(ExecuteUbergraph_BP_SonicResonator), this});0x092DPopFlow();0x092Eif (!(K2Node_Event_bNewVisible)) goto Label_0046;0x093Cgoto Label_000F;0x0941Label_0941:0x0941return;0x0943// end of script
Final0x04

Used by 1

types with a member, parameter or interface of this type