Zdexby TheHolyOneZ
9,486 classes
Class

ABP_SN2GameState_C

: ASN2GameState : AUWEGameStateBase : AGameStateBase : AInfo : AActor : UObject
/Game/Blueprints/Core/BP_SN2GameState.BP_SN2GameState_C 0x0530 (1,328 B) align 8 inherited 0x04B8 9 scripted vtable /Game/Blueprints/Core/BP_SN2GameState
0x00x0530

Members 10

OffsetSizeNameTypeFlagsDefault
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags{}
0x08UWESaveUUWESaveComponent*6 flagsnullptr
0x08BPC_WorldBlockerUBPC_WorldBlocker_C*6 flagsnullptr
0x08DefaultSceneRootUSceneComponent*6 flagsnullptr
0x04SaveBlockHandleFUWESaveBlockingHandle4 flags{}
0x04DC0x04padding / unreflected
0x10OnCharacterSelectedFMulticastScriptDelegateBlueprintCallable+5 flags<delegate>
0x10UsedCharactersTArray<int32>NetRepNotify+4 flags[]
0x10UsedCharactersByNameTArray<FString>NetRepNotify+4 flags[]
0x10OnUsedCharactersReplicatedFMulticastScriptDelegateBlueprintCallable+5 flags<delegate>
0x10OnUsedCharactersByNameReplicatedFMulticastScriptDelegateBlueprintCallable+5 flags<delegate>
Inherited from ASN2GameState 18
OffsetSizeNameTypeFlagsDefault
0x08GameplayTimeComponentUUWEGameplayTimeComponent*Net+10 flags/Script/Subnautica2.Default__SN2GameState.GameplayTimeCompo…
0x08TimeOfDayComponentUUWETimeOfDayComponent*Net+10 flags/Script/Subnautica2.Default__SN2GameState.TimeOfDayComponent
0x10GameSessionIdFStringNetRepNotify+7 flags"931C13BE493356F1E91ECFBC49360BB5"
0x04SonarGameIdint32Net+9 flags-1
0x04140x04padding / unreflected
0x28PlayerCharacterTSoftClassPtr<ASN2PlayerCharacter>7 flags<SoftClassProperty>
0x04ServerBuildNumberint32NetProtected+9 flags-1
0x04440x04padding / unreflected
0x08StoryGoalContainerComponentUUWEStoryGoalContainerComponent*Protected+12 flags/Script/Subnautica2.Default__SN2GameState.StoryGoalContaine…
0x04500x08padding / unreflected
0x08GameConfigComponentUUWEGameConfigComponent*Protected+12 flags/Script/Subnautica2.Default__SN2GameState.GameConfigCompone…
0x08DynamicEventsStateComponentUUWEDynamicEventsStateComponent*NetProtected+10 flags/Script/Subnautica2.Default__SN2GameState.DynamicEventsStat…
0x08SculpturalBaseDebugComponentUUWESculpturalBaseDebugComponent*Protected+12 flags/Script/Subnautica2.Default__SN2GameState.SculpturalBaseDeb…
0x08SculpturalBaseGlobalsComponentUUWESculpturalBaseGlobalsComponent*Protected+12 flags/Script/Subnautica2.Default__SN2GameState.SculpturalBaseGlo…
0x08PingSystemComponentUUWEPingSystemComponent*NetProtected+12 flags/Script/Subnautica2.Default__SN2GameState.PingSystemCompone…
0x08UWEAbilitySystemComponentUUWEAbilitySystemComponent*Protected+12 flags/Script/Subnautica2.Default__SN2GameState.UWEAbilitySystemC…
0x08EventTrackerUUWEEventTrackerComponent*Protected+10 flags/Script/Subnautica2.Default__SN2GameState.EventTracker
0x08BlightNodesGameStateComponentUSN2BlightNodesGameStateComponent*Protected+10 flags/Script/Subnautica2.Default__SN2GameState.BlightNodesGameSt…
0x08ScannedActorsGameStateComponentUUWEScannedActorsGameStateComponent*Protected+10 flags/Script/Subnautica2.Default__SN2GameState.ScannedActorsGame…
0x08BuilderItemsCullingComponentUUWEBuilderItemsCullingComponent*Protected+10 flags/Script/Subnautica2.Default__SN2GameState.BuilderItemsCulli…
0x08TimeOfDayComponentClassTSubclassOf<UUWETimeOfDayComponent>7 flagsnullptr
Inherited from AUWEGameStateBase 10
OffsetSizeNameTypeFlagsDefault
0x10OnPlayerStartCompletedFMulticastScriptDelegate4 flags<delegate>
0x10OnGlobalTagAddedFMulticastScriptDelegate4 flags<delegate>
0x10OnGlobalTagRemovedFMulticastScriptDelegate4 flags<delegate>
0x20GlobalGameplayTagsFGameplayTagContainerNetRepNotify+7 flags{GameplayTags=[], ParentTags=[]}
0x08SaveHandleUUWESaveHandle*Protected+6 flagsnullptr
0x08GameTimeCustomSaveInfoUUWEGameTimeCustomSaveInfo*Protected+6 flags/Script/UWEGameplay.Default__UWEGameStateBase.GameTimeInfo
0x50StoredPlayerTransformsTMap<int32, FTransform>Protected+2 flags<TMap>
0x10CurrentGameModeAliasFStringNetProtected+3 flags""
0x01VoiceChatModeEUWEVoiceChatModeNetRepNotify+6 flagsNotSet
0x01bPlayerTransformsLockedboolProtected+7 flagsfalse
Inherited from AGameStateBase 9
OffsetSizeNameTypeFlagsDefault
0x08GameModeClassTSubclassOf<AGameModeBase>NetTransient+8 flagsnullptr
0x08AuthorityGameModeAGameModeBase*Transient+8 flagsnullptr
0x08SpectatorClassTSubclassOf<ASpectatorPawn>NetTransient+8 flagsnullptr
0x10PlayerArrayTArray<APlayerState*>Transient+6 flags[]
0x01bReplicatedHasBegunPlayboolNetTransient+7 flagsfalse
0x02E90x03padding / unreflected
0x04ReplicatedWorldTimeSecondsfloatNetTransient+7 flags0
0x08ReplicatedWorldTimeSecondsDoubledoubleNetTransient+7 flags0
0x04ServerWorldTimeSecondsDeltafloatTransientProtected+5 flags0
0x04ServerWorldTimeSecondsUpdateFrequencyfloatProtected+7 flags0.1
Inherited from AActor 80
OffsetSizeNameTypeFlagsDefault
0x30PrimaryActorTickFActorTickFunction3 flags{}
0x01bNetTemporary : 1bit 0bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 2bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 3bool6 flagsfalse
0x01bReplicateMovement : 1bit 4boolNetRepNotify+5 flagsfalse
0x01bCallPreReplication : 1bit 5bool6 flagstrue
0x01bCallPreReplicationForReplay : 1bit 6bool6 flagstrue
0x01bHidden : 1bit 7boolNet+7 flagsfalse
0x01bTearOff : 1bit 0boolNet+3 flagsfalse
0x01bForceNetAddressable : 1bit 1bool3 flagsfalse
0x01bExchangedRoles : 1bit 2boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 3bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 4bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 5bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 6bool5 flagstrue
0x01bReplayRewindable : 1bit 7bool6 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 0bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 1bool4 flagsfalse
0x01bCanBeDamaged : 1bit 2boolNet+6 flagstrue
0x01bBlockInput : 1bit 3bool5 flagsfalse
0x01bCollideWhenPlacing : 1bit 4bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 5bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 6bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 7bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 0bool5 flagstrue
0x01bIsEditorOnlyActor : 1bit 1bool5 flagsfalse
0x01bReplicates : 1bit 3boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 4boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 5boolProtected+3 flagstrue
0x01bReplicateUsingRegisteredSubObjectList : 1bit 7boolProtected+9 flagsfalse
0x00640x01padding / unreflected
0x01bActorEnableCollision : 1bit 0bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 1boolTransient+4 flagsfalse
0x00660x01padding / unreflected
0x01bAsyncPhysicsTickEnabled : 1bit 0boolProtected+4 flagsfalse
0x01UpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethodProtected+6 flagsUseConfigDefault
0x01DefaultUpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethod8 flagsOnlyUpdateMovable
0x01RemoteRoleENetRoleNetTransient+8 flagsROLE_None
0x006B0x01padding / unreflected
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x04RayTracingGroupIdint325 flags-1
0x60AttachmentReplicationFRepAttachmentNetTransient+5 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x88ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x08OwnerAActor*NetRepNotify+6 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01RoleENetRoleNet+8 flagsROLE_Authority
0x01NetDormancyENetDormancy9 flagsDORM_Awake
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputEAutoReceiveInput6 flagsDisabled
0x04InputPriorityint326 flags0
0x01780x08padding / unreflected
0x08InputComponentUInputComponent*9 flagsnullptr
0x04NetTagint32Transient+5 flags0
0x04NetCullDistanceSquaredfloat8 flags2.25e+08
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x01PhysicsReplicationModeEPhysicsReplicationMode7 flagsDefault
0x019D0x0Bpadding / unreflected
0x08InstigatorAPawn*NetRepNotify+8 flagsnullptr
0x10ChildrenTArray<AActor*>Transient+4 flags[]
0x08RootComponentUSceneComponent*Protected+10 flagsnullptr
0x01C80x08padding / unreflected
0x10LayersTArray<FName>4 flags[]
0x10UWEActorIDFGuidNetRepNotify+8 flags{A=0, B=0, C=0, D=0}
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flagsnullptr
0x10TagsTArray<FName>5 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x02180x80padding / unreflected
0x10InstanceComponentsTArray<UActorComponent*>6 flags[]
0x10BlueprintCreatedComponentsTArray<UActorComponent*>8 flags[]

Functions 9

SignatureFlagsNativeParams
void OnRep_UsedCharactersByName()
Script3 statements · 22 bytes of bytecode
0x0000OnUsedCharactersByNameReplicated.Broadcast();0x0013return;0x0015// end of script
0x00
void OnRep_UsedCharacters()
Script3 statements · 22 bytes of bytecode
0x0000OnUsedCharactersReplicated.Broadcast();0x0013return;0x0015// end of script
0x00
void BP_OnGlobalTagAdded(const FGameplayTag& Tag)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_Event_Tag_1 = Tag;0x0012ExecuteUbergraph_BP_SN2GameState(704);0x0021return;0x0023// end of script
EventPublic0x08
void BP_OnGlobalTagRemoved(const FGameplayTag& Tag)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_Event_Tag = Tag;0x0012ExecuteUbergraph_BP_SN2GameState(628);0x0021return;0x0023// end of script
EventPublic0x08
void RegisterCharacterSelected(int32 CharacterIndex, const FString& PlayerName)
Script5 statements · 54 bytes of bytecode
0x0000PersistentFrame.K2Node_CustomEvent_CharacterIndex = CharacterIndex;0x0012PersistentFrame.K2Node_CustomEvent_PlayerName = PlayerName;0x0024ExecuteUbergraph_BP_SN2GameState(140);0x0033return;0x0035// end of script
0x18
void ExecuteUbergraph_BP_SN2GameState(int32 EntryPoint)
Script28 statements · 783 bytes of bytecode
0x0000goto [EntryPoint];0x000ALabel_000A:0x000ACallFunc_BlockSaving_ReturnValue = /Script/UWESaveSystem.Default__UWESaveGameStatics.BlockSaving(false);0x003DSaveBlockHandle = CallFunc_BlockSaving_ReturnValue;0x0058goto Label_030C;0x005DLabel_005D:0x005D/Script/UWESaveSystem.Default__UWESaveGameStatics.UnblockSaving(SaveBlockHandle, true);0x0087goto Label_030C;0x008CCallFunc_Array_Contains_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_Contains(UsedCharactersByName, K2Node_CustomEvent_PlayerName);0x00C8if (!(CallFunc_Array_Contains_ReturnValue)) goto Label_01C2;0x00D6CallFunc_Array_Find_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_Find(UsedCharactersByName, K2Node_CustomEvent_PlayerName);0x011A/Script/Engine.Default__KismetArrayLibrary.Array_Remove(UsedCharacters, CallFunc_Array_Find_ReturnValue);0x014CCallFunc_Array_Find_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_Find(UsedCharactersByName, K2Node_CustomEvent_PlayerName);0x0190/Script/Engine.Default__KismetArrayLibrary.Array_Remove(UsedCharactersByName, CallFunc_Array_Find_ReturnValue);0x01C2Label_01C2:0x01C2CallFunc_Array_Add_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_Add(UsedCharacters, K2Node_CustomEvent_CharacterIndex);0x0206CallFunc_Array_Add_ReturnValue_1 = /Script/Engine.Default__KismetArrayLibrary.Array_Add(UsedCharactersByName, K2Node_CustomEvent_PlayerName);0x024AOnCharacterSelected.Broadcast(K2Node_CustomEvent_CharacterIndex, K2Node_CustomEvent_PlayerName);0x026Fgoto Label_030C;0x0274CallFunc_MatchesTag_ReturnValue = MatchesTag(K2Node_Event_Tag, GameplayTag{FName(Gamestate.LifepodAscending)}, true);0x02ADif (!(CallFunc_MatchesTag_ReturnValue)) goto Label_030C;0x02BBgoto Label_005D;0x02C0CallFunc_MatchesTag_ReturnValue_1 = MatchesTag(K2Node_Event_Tag_1, GameplayTag{FName(Gamestate.LifepodAscending)}, true);0x02F9if (!(CallFunc_MatchesTag_ReturnValue_1)) goto Label_030C;0x0307goto Label_000A;0x030CLabel_030C:0x030Creturn;0x030E// end of script
Final0x04
void OnUsedCharactersByNameReplicated__DelegateSignature()
Script2 statements · 3 bytes of bytecode
0x0000return;0x0002// end of script
Public0x00
void OnUsedCharactersReplicated__DelegateSignature()
Script2 statements · 3 bytes of bytecode
0x0000return;0x0002// end of script
Public0x00
void OnCharacterSelected__DelegateSignature(int32 CharacterIndex, const FString& PlayerName)
Script2 statements · 3 bytes of bytecode
0x0000return;0x0002// end of script
Public0x18