Class
ABP_SN2GameState_C
: ASN2GameState : AUWEGameStateBase : AGameStateBase : AInfo : AActor : UObject0x00x0530
Members 10
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | UberGraphFrame | FPointerToUberGraphFrame | Transient+2 flags | {} | |
| 0x08 | UWESave | UUWESaveComponent* | 6 flags | nullptr | |
| 0x08 | BPC_WorldBlocker | UBPC_WorldBlocker_C* | 6 flags | nullptr | |
| 0x08 | DefaultSceneRoot | USceneComponent* | 6 flags | nullptr | |
| 0x04 | SaveBlockHandle | FUWESaveBlockingHandle | 4 flags | {} | |
| 0x04DC | 0x04 | padding / unreflected | |||
| 0x10 | OnCharacterSelected | FMulticastScriptDelegate | BlueprintCallable+5 flags | <delegate> | |
| 0x10 | UsedCharacters | TArray<int32> | NetRepNotify+4 flags | [] | |
| 0x10 | UsedCharactersByName | TArray<FString> | NetRepNotify+4 flags | [] | |
| 0x10 | OnUsedCharactersReplicated | FMulticastScriptDelegate | BlueprintCallable+5 flags | <delegate> | |
| 0x10 | OnUsedCharactersByNameReplicated | FMulticastScriptDelegate | BlueprintCallable+5 flags | <delegate> | |
Inherited from ASN2GameState 18
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | GameplayTimeComponent | UUWEGameplayTimeComponent* | Net+10 flags | /Script/Subnautica2.Default__SN2GameState.GameplayTimeCompo… | |
| 0x08 | TimeOfDayComponent | UUWETimeOfDayComponent* | Net+10 flags | /Script/Subnautica2.Default__SN2GameState.TimeOfDayComponent | |
| 0x10 | GameSessionId | FString | NetRepNotify+7 flags | "931C13BE493356F1E91ECFBC49360BB5" | |
| 0x04 | SonarGameId | int32 | Net+9 flags | -1 | |
| 0x0414 | 0x04 | padding / unreflected | |||
| 0x28 | PlayerCharacter | TSoftClassPtr<ASN2PlayerCharacter> | 7 flags | <SoftClassProperty> | |
| 0x04 | ServerBuildNumber | int32 | NetProtected+9 flags | -1 | |
| 0x0444 | 0x04 | padding / unreflected | |||
| 0x08 | StoryGoalContainerComponent | UUWEStoryGoalContainerComponent* | Protected+12 flags | /Script/Subnautica2.Default__SN2GameState.StoryGoalContaine… | |
| 0x0450 | 0x08 | padding / unreflected | |||
| 0x08 | GameConfigComponent | UUWEGameConfigComponent* | Protected+12 flags | /Script/Subnautica2.Default__SN2GameState.GameConfigCompone… | |
| 0x08 | DynamicEventsStateComponent | UUWEDynamicEventsStateComponent* | NetProtected+10 flags | /Script/Subnautica2.Default__SN2GameState.DynamicEventsStat… | |
| 0x08 | SculpturalBaseDebugComponent | UUWESculpturalBaseDebugComponent* | Protected+12 flags | /Script/Subnautica2.Default__SN2GameState.SculpturalBaseDeb… | |
| 0x08 | SculpturalBaseGlobalsComponent | UUWESculpturalBaseGlobalsComponent* | Protected+12 flags | /Script/Subnautica2.Default__SN2GameState.SculpturalBaseGlo… | |
| 0x08 | PingSystemComponent | UUWEPingSystemComponent* | NetProtected+12 flags | /Script/Subnautica2.Default__SN2GameState.PingSystemCompone… | |
| 0x08 | UWEAbilitySystemComponent | UUWEAbilitySystemComponent* | Protected+12 flags | /Script/Subnautica2.Default__SN2GameState.UWEAbilitySystemC… | |
| 0x08 | EventTracker | UUWEEventTrackerComponent* | Protected+10 flags | /Script/Subnautica2.Default__SN2GameState.EventTracker | |
| 0x08 | BlightNodesGameStateComponent | USN2BlightNodesGameStateComponent* | Protected+10 flags | /Script/Subnautica2.Default__SN2GameState.BlightNodesGameSt… | |
| 0x08 | ScannedActorsGameStateComponent | UUWEScannedActorsGameStateComponent* | Protected+10 flags | /Script/Subnautica2.Default__SN2GameState.ScannedActorsGame… | |
| 0x08 | BuilderItemsCullingComponent | UUWEBuilderItemsCullingComponent* | Protected+10 flags | /Script/Subnautica2.Default__SN2GameState.BuilderItemsCulli… | |
| 0x08 | TimeOfDayComponentClass | TSubclassOf<UUWETimeOfDayComponent> | 7 flags | nullptr | |
Inherited from AUWEGameStateBase 10
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x10 | OnPlayerStartCompleted | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x10 | OnGlobalTagAdded | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x10 | OnGlobalTagRemoved | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x20 | GlobalGameplayTags | FGameplayTagContainer | NetRepNotify+7 flags | {GameplayTags=[], ParentTags=[]} | |
| 0x08 | SaveHandle | UUWESaveHandle* | Protected+6 flags | nullptr | |
| 0x08 | GameTimeCustomSaveInfo | UUWEGameTimeCustomSaveInfo* | Protected+6 flags | /Script/UWEGameplay.Default__UWEGameStateBase.GameTimeInfo | |
| 0x50 | StoredPlayerTransforms | TMap<int32, FTransform> | Protected+2 flags | <TMap> | |
| 0x10 | CurrentGameModeAlias | FString | NetProtected+3 flags | "" | |
| 0x01 | VoiceChatMode | EUWEVoiceChatMode | NetRepNotify+6 flags | NotSet | |
| 0x01 | bPlayerTransformsLocked | bool | Protected+7 flags | false |
Inherited from AGameStateBase 9
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | GameModeClass | TSubclassOf<AGameModeBase> | NetTransient+8 flags | nullptr | |
| 0x08 | AuthorityGameMode | AGameModeBase* | Transient+8 flags | nullptr | |
| 0x08 | SpectatorClass | TSubclassOf<ASpectatorPawn> | NetTransient+8 flags | nullptr | |
| 0x10 | PlayerArray | TArray<APlayerState*> | Transient+6 flags | [] | |
| 0x01 | bReplicatedHasBegunPlay | bool | NetTransient+7 flags | false | |
| 0x02E9 | 0x03 | padding / unreflected | |||
| 0x04 | ReplicatedWorldTimeSeconds | float | NetTransient+7 flags | 0 | |
| 0x08 | ReplicatedWorldTimeSecondsDouble | double | NetTransient+7 flags | 0 | |
| 0x04 | ServerWorldTimeSecondsDelta | float | TransientProtected+5 flags | 0 | |
| 0x04 | ServerWorldTimeSecondsUpdateFrequency | float | Protected+7 flags | 0.1 | |
Inherited from AActor 80
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x30 | PrimaryActorTick | FActorTickFunction | 3 flags | {} | |
| 0x01 | bNetTemporary : 1bit 0 | bool | 3 flags | false | |
| 0x01 | bOnlyRelevantToOwner : 1bit 2 | bool | 7 flags | false | |
| 0x01 | bAlwaysRelevant : 1bit 3 | bool | 6 flags | false | |
| 0x01 | bReplicateMovement : 1bit 4 | bool | NetRepNotify+5 flags | false | |
| 0x01 | bCallPreReplication : 1bit 5 | bool | 6 flags | true | |
| 0x01 | bCallPreReplicationForReplay : 1bit 6 | bool | 6 flags | true | |
| 0x01 | bHidden : 1bit 7 | bool | Net+7 flags | false | |
| 0x01 | bTearOff : 1bit 0 | bool | Net+3 flags | false | |
| 0x01 | bForceNetAddressable : 1bit 1 | bool | 3 flags | false | |
| 0x01 | bExchangedRoles : 1bit 2 | bool | Transient+3 flags | false | |
| 0x01 | bNetLoadOnClient : 1bit 3 | bool | 4 flags | true | |
| 0x01 | bNetUseOwnerRelevancy : 1bit 4 | bool | 6 flags | false | |
| 0x01 | bRelevantForNetworkReplays : 1bit 5 | bool | 3 flags | true | |
| 0x01 | bRelevantForLevelBounds : 1bit 6 | bool | 5 flags | true | |
| 0x01 | bReplayRewindable : 1bit 7 | bool | 6 flags | false | |
| 0x01 | bAllowTickBeforeBeginPlay : 1bit 0 | bool | 5 flags | false | |
| 0x01 | bAutoDestroyWhenFinished : 1bit 1 | bool | 4 flags | false | |
| 0x01 | bCanBeDamaged : 1bit 2 | bool | Net+6 flags | true | |
| 0x01 | bBlockInput : 1bit 3 | bool | 5 flags | false | |
| 0x01 | bCollideWhenPlacing : 1bit 4 | bool | 3 flags | false | |
| 0x01 | bFindCameraComponentWhenViewTarget : 1bit 5 | bool | 6 flags | true | |
| 0x01 | bGenerateOverlapEventsDuringLevelStreaming : 1bit 6 | bool | 5 flags | false | |
| 0x01 | bIgnoresOriginShifting : 1bit 7 | bool | 5 flags | false | |
| 0x01 | bEnableAutoLODGeneration : 1bit 0 | bool | 5 flags | true | |
| 0x01 | bIsEditorOnlyActor : 1bit 1 | bool | 5 flags | false | |
| 0x01 | bReplicates : 1bit 3 | bool | Protected+7 flags | false | |
| 0x01 | bCanBeInCluster : 1bit 4 | bool | Protected+5 flags | false | |
| 0x01 | bAllowReceiveTickEventOnDedicatedServer : 1bit 5 | bool | Protected+3 flags | true | |
| 0x01 | bReplicateUsingRegisteredSubObjectList : 1bit 7 | bool | Protected+9 flags | false | |
| 0x0064 | 0x01 | padding / unreflected | |||
| 0x01 | bActorEnableCollision : 1bit 0 | bool | 3 flags | true | |
| 0x01 | bActorIsBeingDestroyed : 1bit 1 | bool | Transient+4 flags | false | |
| 0x0066 | 0x01 | padding / unreflected | |||
| 0x01 | bAsyncPhysicsTickEnabled : 1bit 0 | bool | Protected+4 flags | false | |
| 0x01 | UpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | Protected+6 flags | UseConfigDefault | |
| 0x01 | DefaultUpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | 8 flags | OnlyUpdateMovable | |
| 0x01 | RemoteRole | ENetRole | NetTransient+8 flags | ROLE_None | |
| 0x006B | 0x01 | padding / unreflected | |||
| 0x04 | InitialLifeSpan | float | 8 flags | 0 | |
| 0x04 | CustomTimeDilation | float | 7 flags | 1 | |
| 0x04 | RayTracingGroupId | int32 | 5 flags | -1 | |
| 0x60 | AttachmentReplication | FRepAttachment | NetTransient+5 flags | {AttachParent=nullptr, LocationOffset={}, RelativeScale3D={… | |
| 0x88 | ReplicatedMovement | FRepMovement | NetRepNotify+5 flags | {LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,… | |
| 0x08 | Owner | AActor* | NetRepNotify+6 flags | nullptr | |
| 0x08 | NetDriverName | FName | Protected+5 flags | GameNetDriver | |
| 0x01 | Role | ENetRole | Net+8 flags | ROLE_Authority | |
| 0x01 | NetDormancy | ENetDormancy | 9 flags | DORM_Awake | |
| 0x01 | SpawnCollisionHandlingMethod | ESpawnActorCollisionHandlingMethod | 7 flags | AlwaysSpawn | |
| 0x01 | AutoReceiveInput | EAutoReceiveInput | 6 flags | Disabled | |
| 0x04 | InputPriority | int32 | 6 flags | 0 | |
| 0x0178 | 0x08 | padding / unreflected | |||
| 0x08 | InputComponent | UInputComponent* | 9 flags | nullptr | |
| 0x04 | NetTag | int32 | Transient+5 flags | 0 | |
| 0x04 | NetCullDistanceSquared | float | 8 flags | 2.25e+08 | |
| 0x04 | NetUpdateFrequency | float | 8 flags | 100 | |
| 0x04 | MinNetUpdateFrequency | float | 8 flags | 2 | |
| 0x04 | NetPriority | float | 8 flags | 1 | |
| 0x01 | PhysicsReplicationMode | EPhysicsReplicationMode | 7 flags | Default | |
| 0x019D | 0x0B | padding / unreflected | |||
| 0x08 | Instigator | APawn* | NetRepNotify+8 flags | nullptr | |
| 0x10 | Children | TArray<AActor*> | Transient+4 flags | [] | |
| 0x08 | RootComponent | USceneComponent* | Protected+10 flags | nullptr | |
| 0x01C8 | 0x08 | padding / unreflected | |||
| 0x10 | Layers | TArray<FName> | 4 flags | [] | |
| 0x10 | UWEActorID | FGuid | NetRepNotify+8 flags | {A=0, B=0, C=0, D=0} | |
| 0x08 | ParentComponent | TWeakObjectPtr<UChildActorComponent> | 8 flags | nullptr | |
| 0x10 | Tags | TArray<FName> | 5 flags | [] | |
| 0x01 | OnTakeAnyDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakePointDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakeRadialDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorBeginOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorEndOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnBeginCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnClicked | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnReleased | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchBegin | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnd | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnter | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchLeave | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorHit | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnDestroyed | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndPlay | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x0218 | 0x80 | padding / unreflected | |||
| 0x10 | InstanceComponents | TArray<UActorComponent*> | 6 flags | [] | |
| 0x10 | BlueprintCreatedComponents | TArray<UActorComponent*> | 8 flags | [] | |
Functions 9
| Signature | Flags | Native | Params |
|---|---|---|---|
void OnRep_UsedCharactersByName()Script3 statements · 22 bytes of bytecode0x0000OnUsedCharactersByNameReplicated.Broadcast();0x0013return;0x0015// end of script | 0x00 | ||
void OnRep_UsedCharacters()Script3 statements · 22 bytes of bytecode0x0000OnUsedCharactersReplicated.Broadcast();0x0013return;0x0015// end of script | 0x00 | ||
void BP_OnGlobalTagAdded(const FGameplayTag& Tag)Script4 statements · 36 bytes of bytecode0x0000PersistentFrame.K2Node_Event_Tag_1 = Tag;0x0012ExecuteUbergraph_BP_SN2GameState(704);0x0021return;0x0023// end of script | EventPublic | 0x08 | |
void BP_OnGlobalTagRemoved(const FGameplayTag& Tag)Script4 statements · 36 bytes of bytecode0x0000PersistentFrame.K2Node_Event_Tag = Tag;0x0012ExecuteUbergraph_BP_SN2GameState(628);0x0021return;0x0023// end of script | EventPublic | 0x08 | |
void RegisterCharacterSelected(int32 CharacterIndex, const FString& PlayerName)Script5 statements · 54 bytes of bytecode0x0000PersistentFrame.K2Node_CustomEvent_CharacterIndex = CharacterIndex;0x0012PersistentFrame.K2Node_CustomEvent_PlayerName = PlayerName;0x0024ExecuteUbergraph_BP_SN2GameState(140);0x0033return;0x0035// end of script | 0x18 | ||
void ExecuteUbergraph_BP_SN2GameState(int32 EntryPoint)Script28 statements · 783 bytes of bytecode0x0000goto [EntryPoint];0x000ALabel_000A:0x000ACallFunc_BlockSaving_ReturnValue = /Script/UWESaveSystem.Default__UWESaveGameStatics.BlockSaving(false);0x003DSaveBlockHandle = CallFunc_BlockSaving_ReturnValue;0x0058goto Label_030C;0x005DLabel_005D:0x005D/Script/UWESaveSystem.Default__UWESaveGameStatics.UnblockSaving(SaveBlockHandle, true);0x0087goto Label_030C;0x008CCallFunc_Array_Contains_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_Contains(UsedCharactersByName, K2Node_CustomEvent_PlayerName);0x00C8if (!(CallFunc_Array_Contains_ReturnValue)) goto Label_01C2;0x00D6CallFunc_Array_Find_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_Find(UsedCharactersByName, K2Node_CustomEvent_PlayerName);0x011A/Script/Engine.Default__KismetArrayLibrary.Array_Remove(UsedCharacters, CallFunc_Array_Find_ReturnValue);0x014CCallFunc_Array_Find_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_Find(UsedCharactersByName, K2Node_CustomEvent_PlayerName);0x0190/Script/Engine.Default__KismetArrayLibrary.Array_Remove(UsedCharactersByName, CallFunc_Array_Find_ReturnValue);0x01C2Label_01C2:0x01C2CallFunc_Array_Add_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_Add(UsedCharacters, K2Node_CustomEvent_CharacterIndex);0x0206CallFunc_Array_Add_ReturnValue_1 = /Script/Engine.Default__KismetArrayLibrary.Array_Add(UsedCharactersByName, K2Node_CustomEvent_PlayerName);0x024AOnCharacterSelected.Broadcast(K2Node_CustomEvent_CharacterIndex, K2Node_CustomEvent_PlayerName);0x026Fgoto Label_030C;0x0274CallFunc_MatchesTag_ReturnValue = MatchesTag(K2Node_Event_Tag, GameplayTag{FName(Gamestate.LifepodAscending)}, true);0x02ADif (!(CallFunc_MatchesTag_ReturnValue)) goto Label_030C;0x02BBgoto Label_005D;0x02C0CallFunc_MatchesTag_ReturnValue_1 = MatchesTag(K2Node_Event_Tag_1, GameplayTag{FName(Gamestate.LifepodAscending)}, true);0x02F9if (!(CallFunc_MatchesTag_ReturnValue_1)) goto Label_030C;0x0307goto Label_000A;0x030CLabel_030C:0x030Creturn;0x030E// end of script | Final | 0x04 | |
void OnUsedCharactersByNameReplicated__DelegateSignature()Script2 statements · 3 bytes of bytecode0x0000return;0x0002// end of script | Public | 0x00 | |
void OnUsedCharactersReplicated__DelegateSignature()Script2 statements · 3 bytes of bytecode0x0000return;0x0002// end of script | Public | 0x00 | |
void OnCharacterSelected__DelegateSignature(int32 CharacterIndex, const FString& PlayerName)Script2 statements · 3 bytes of bytecode0x0000return;0x0002// end of script | Public | 0x18 |