0x00x00A9
Members 2
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | UberGraphFrame | FPointerToUberGraphFrame | Transient+2 flags | {} | |
| 0x01 | Is Enabled | bool | 6 flags | true |
Inherited from UActorComponent 15
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x30 | PrimaryComponentTick | FActorComponentTickFunction | 3 flags | {} | |
| 0x10 | ComponentTags | TArray<FName> | 4 flags | [] | |
| 0x10 | AssetUserData | TArray<UAssetUserData*> | Protected+7 flags | [] | |
| 0x0080 | 0x04 | padding / unreflected | |||
| 0x04 | UCSSerializationIndex | int32 | 5 flags | -1 | |
| 0x01 | bNetAddressable : 1bit 3 | bool | Protected+3 flags | false | |
| 0x01 | bReplicateUsingRegisteredSubObjectList : 1bit 4 | bool | Protected+9 flags | false | |
| 0x01 | bReplicates : 1bit 5 | bool | Net+7 flags | false | |
| 0x0089 | 0x01 | padding / unreflected | |||
| 0x01 | bAutoActivate : 1bit 1 | bool | 6 flags | false | |
| 0x01 | bIsActive : 1bit 2 | bool | NetTransient+4 flags | false | |
| 0x01 | bEditableWhenInherited : 1bit 3 | bool | 5 flags | true | |
| 0x01 | bCanEverAffectNavigation : 1bit 5 | bool | Protected+6 flags | false | |
| 0x01 | bIsEditorOnly : 1bit 7 | bool | 6 flags | false | |
| 0x008B | 0x02 | padding / unreflected | |||
| 0x01 | CreationMethod | EComponentCreationMethod | 5 flags | Native | |
| 0x01 | OnComponentActivated | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnComponentDeactivated | FMulticastScriptDelegate | 4 flags | <delegate> | |
Functions 3
| Signature | Flags | Native | Params |
|---|---|---|---|
void Changed Shadow Quality(int32 New)Script24 statements · 560 bytes of bytecode0x0000PushFlow(Label_022D);0x0005Temp_int_Loop_Counter_Variable = 0;0x001CTemp_int_Array_Index_Variable = 0;0x0033Label_0033:0x0033CallFunc_GetOwner_ReturnValue = GetOwner();0x0047CallFunc_K2_GetComponentsByClass_ReturnValue = CallFunc_GetOwner_ReturnValue.K2_GetComponentsByClass(/Script/Engine.LightComponent);0x0082CallFunc_Array_Length_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_Length(CallFunc_K2_GetComponentsByClass_ReturnValue);0x00BDCallFunc_Less_IntInt_ReturnValue = Less_IntInt(Temp_int_Loop_Counter_Variable, CallFunc_Array_Length_ReturnValue);0x00E3if (!(CallFunc_Less_IntInt_ReturnValue)) PopFlow();0x00EDTemp_int_Array_Index_Variable = Temp_int_Loop_Counter_Variable;0x0108PushFlow(Label_01E3);0x010DCallFunc_NotEqual_IntInt_ReturnValue = NotEqual_IntInt(New, 0);0x012FCallFunc_GetOwner_ReturnValue = GetOwner();0x0143CallFunc_K2_GetComponentsByClass_ReturnValue = CallFunc_GetOwner_ReturnValue.K2_GetComponentsByClass(/Script/Engine.LightComponent);0x017E/Script/Engine.Default__KismetArrayLibrary.Array_Get(CallFunc_K2_GetComponentsByClass_ReturnValue, Temp_int_Array_Index_Variable, CallFunc_Array_Get_Item);0x01B9CallFunc_Array_Get_Item.SetCastShadows(CallFunc_NotEqual_IntInt_ReturnValue);0x01E2PopFlow();0x01E3Label_01E3:0x01E3CallFunc_Add_IntInt_ReturnValue = Add_IntInt(Temp_int_Loop_Counter_Variable, 1);0x020DTemp_int_Loop_Counter_Variable = CallFunc_Add_IntInt_ReturnValue;0x0228goto Label_0033;0x022DLabel_022D:0x022Dreturn;0x022F// end of script | Public | 0x04 | |
void ReceiveBeginPlay()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_LightShadowSettingOptimizer(319);0x000Freturn;0x0011// end of script | EventPublic | 0x00 | |
void ExecuteUbergraph_LightShadowSettingOptimizer(int32 EntryPoint)Script21 statements · 327 bytes of bytecode0x0000goto [EntryPoint];0x000ALabel_000A:0x000Aif (!(Is Enabled)) goto Label_0144;0x0018CallFunc_GetGameInstance_ReturnValue = GetGameInstance(this);0x002DK2Node_DynamicCast_AsBPI_Comatose_Retriever = Cast<BPI_ComatoseRetriever_C>(CallFunc_GetGameInstance_ReturnValue);0x0051K2Node_DynamicCast_bSuccess = Cast<2>(K2Node_DynamicCast_AsBPI_Comatose_Retriever);0x006Eif (!(K2Node_DynamicCast_bSuccess)) goto Label_012F;0x007CK2Node_DynamicCast_AsBPI_Comatose_Retriever.Retrieve Comatose Game Instance(CallFunc_Retrieve_Comatose_Game_Instance_CT_Game_Instance);0x00AALabel_00AA:0x00AAK2Node_CreateDelegate_OutputDelegate.Bind(this, Changed Shadow Quality);0x00C1CallFunc_Retrieve_Comatose_Game_Instance_CT_Game_Instance.Changed Shadow Quality Setting += K2Node_CreateDelegate_OutputDelegate;0x00EACallFunc_GetIntCVar_ReturnValue = GetIntCVar(FName(sg.ShadowQuality));0x0113Changed Shadow Quality(CallFunc_GetIntCVar_ReturnValue);0x012Agoto Label_0144;0x012FLabel_012F:0x012FCallFunc_Retrieve_Comatose_Game_Instance_CT_Game_Instance = nullptr;0x013Agoto Label_00AA;0x013Fgoto Label_000A;0x0144Label_0144:0x0144return;0x0146// end of script | Final | 0x04 |