Zdexby TheHolyOneZ
3,987 classes
Class

UInteractee_C

: USceneComponent : UActorComponent : UObject
/Game/Comatose/Interaction/Interactee.Interactee_C 0x030A (778 B) align 16 inherited 0x02A0 15 scripted vtable /Game/Comatose/Interaction/Interactee
0x00x030A

Members 14

OffsetSizeNameTypeFlagsDefault
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags{}
0x08Billboard Interactable TargetUMaterialBillboardComponent*7 flagsnullptr
0x10Billboard DataTArray<FMaterialSpriteElement>2 flags[1 item]
0x10Interacted withFMulticastScriptDelegateBlueprintCallable+5 flags<delegate>
0x08Interactor Focus WidgetUW_InteractorFocus_C*7 flagsnullptr
0x08Focus 3D widget ComponentUWidgetComponent*7 flagsnullptr
0x01Visiblebool7 flagstrue
0x01Has Line of Sightbool7 flagsfalse
0x01Affected by Story Slowdownbool6 flagsfalse
0x02E30x05padding / unreflected
0x08PlayerACT_Player_C*7 flagsnullptr
0x01Enabledbool6 flagstrue
0x02F10x07padding / unreflected
0x10ReleaseFMulticastScriptDelegateBlueprintCallable+5 flags<delegate>
0x01Interactedbool7 flagsfalse
0x01Should Ignore Self on LOS tracebool6 flagstrue
Inherited from USceneComponent 29
OffsetSizeNameTypeFlagsDefault
0x08PhysicsVolumeTWeakObjectPtr<APhysicsVolume>Transient+6 flagsnullptr
0x08AttachParentUSceneComponent*NetRepNotify+7 flagsnullptr
0x08AttachSocketNameFNameNetRepNotify+5 flagsNone
0x10AttachChildrenTArray<USceneComponent*>NetTransient+6 flags[]
0x10ClientAttachedChildrenTArray<USceneComponent*>Transient+5 flags[]
0x00E00x48padding / unreflected
0x18RelativeLocationFVectorNetRepNotify+8 flags{X=0, Y=0, Z=0}
0x18RelativeRotationFRotatorNetRepNotify+7 flags{Pitch=0, Yaw=0, Roll=0}
0x18RelativeScale3DFVectorNetRepNotify+8 flags{X=1, Y=1, Z=1}
0x18ComponentVelocityFVector5 flags{X=0, Y=0, Z=0}
0x01bComponentToWorldUpdated : 1bit 0boolTransient+3 flagsfalse
0x01bAbsoluteLocation : 1bit 2boolNetRepNotify+6 flagsfalse
0x01bAbsoluteRotation : 1bit 3boolNetRepNotify+6 flagsfalse
0x01bAbsoluteScale : 1bit 4boolNetRepNotify+6 flagsfalse
0x01bVisible : 1bit 5boolNetRepNotify+6 flagstrue
0x01bShouldBeAttached : 1bit 6boolNetTransient+3 flagsfalse
0x01bShouldSnapLocationWhenAttached : 1bit 7boolNetTransient+3 flagsfalse
0x01bShouldSnapRotationWhenAttached : 1bit 0boolNetTransient+3 flagsfalse
0x01bShouldSnapScaleWhenAttached : 1bit 1boolNetTransient+3 flagsfalse
0x01bShouldUpdatePhysicsVolume : 1bit 2bool6 flagsfalse
0x01bHiddenInGame : 1bit 3bool7 flagsfalse
0x01bBoundsChangeTriggersStreamingDataRebuild : 1bit 4bool3 flagsfalse
0x01bUseAttachParentBound : 1bit 5bool6 flagsfalse
0x01bComputeFastLocalBounds : 1bit 6bool3 flagsfalse
0x01bComputeBoundsOnceForGame : 1bit 7bool3 flagsfalse
0x01bComputedBoundsOnceForGame : 1bit 0bool3 flagsfalse
0x01bIsNotRenderAttachmentRoot : 1bit 1bool3 flagsfalse
0x01MobilityEComponentMobilityNet+8 flagsMovable
0x01DetailModeEDetailMode9 flagsDM_Low
0x01PhysicsVolumeChangedDelegateFMulticastScriptDelegate4 flags<delegate>
Inherited from UActorComponent 15
OffsetSizeNameTypeFlagsDefault
0x30PrimaryComponentTickFActorComponentTickFunction3 flags{}
0x10ComponentTagsTArray<FName>4 flags[]
0x10AssetUserDataTArray<UAssetUserData*>Protected+7 flags[]
0x00800x04padding / unreflected
0x04UCSSerializationIndexint325 flags-1
0x01bNetAddressable : 1bit 3boolProtected+3 flagsfalse
0x01bReplicateUsingRegisteredSubObjectList : 1bit 4boolProtected+9 flagsfalse
0x01bReplicates : 1bit 5boolNet+7 flagsfalse
0x00890x01padding / unreflected
0x01bAutoActivate : 1bit 1bool6 flagsfalse
0x01bIsActive : 1bit 2boolNetTransient+4 flagsfalse
0x01bEditableWhenInherited : 1bit 3bool5 flagstrue
0x01bCanEverAffectNavigation : 1bit 5boolProtected+6 flagsfalse
0x01bIsEditorOnly : 1bit 7bool6 flagsfalse
0x008B0x02padding / unreflected
0x01CreationMethodEComponentCreationMethod5 flagsNative
0x01OnComponentActivatedFMulticastScriptDelegate4 flags<delegate>
0x01OnComponentDeactivatedFMulticastScriptDelegate4 flags<delegate>

Functions 15

SignatureFlagsNativeParams
void Story Slowdown Check(const bool& Can be Interacted)
Script7 statements · 178 bytes of bytecode
0x0000CallFunc_Not_PreBool_ReturnValue = Not_PreBool(Affected by Story Slowdown);0x001DCallFunc_Not_PreBool_ReturnValue_1 = Not_PreBool(Player.Story Slowdown);0x0050CallFunc_BooleanAND_ReturnValue = BooleanAND(Affected by Story Slowdown, CallFunc_Not_PreBool_ReturnValue_1);0x0076CallFunc_BooleanOR_ReturnValue = BooleanOR(CallFunc_BooleanAND_ReturnValue, CallFunc_Not_PreBool_ReturnValue);0x009CCan be Interacted = CallFunc_BooleanOR_ReturnValue;0x00AFreturn;0x00B1// end of script
Public0x01
void Init Player()
Script14 statements · 194 bytes of bytecode
0x0000CallFunc_GetPlayerCharacter_ReturnValue = GetPlayerCharacter(this, 0);0x001AK2Node_DynamicCast_AsBPI_Comatose_Retriever = Cast<BPI_ComatoseRetriever_C>(CallFunc_GetPlayerCharacter_ReturnValue);0x003EK2Node_DynamicCast_bSuccess = Cast<2>(K2Node_DynamicCast_AsBPI_Comatose_Retriever);0x005Bif (!(K2Node_DynamicCast_bSuccess)) goto Label_00AF;0x0069K2Node_DynamicCast_AsBPI_Comatose_Retriever.Retrieve Comatose Character(CallFunc_Retrieve_Comatose_Character_Player);0x0097Label_0097:0x0097Player = CallFunc_Retrieve_Comatose_Character_Player;0x00AAgoto Label_00BF;0x00AFLabel_00AF:0x00AFCallFunc_Retrieve_Comatose_Character_Player = nullptr;0x00BAgoto Label_0097;0x00BFLabel_00BF:0x00BFreturn;0x00C1// end of script
Public0x00
void Line Of Sight Update()
Script20 statements · 694 bytes of bytecode
0x0000CallFunc_K2_GetComponentLocation_ReturnValue = K2_GetComponentLocation();0x001CCallFunc_GetPlayerCameraManager_ReturnValue = GetPlayerCameraManager(this, 0);0x0036CallFunc_K2_GetComponentLocation_ReturnValue_1 = CallFunc_GetPlayerCameraManager_ReturnValue.TransformComponent.K2_GetComponentLocation();0x007ECallFunc_Vector_Distance_ReturnValue = Vector_Distance(CallFunc_K2_GetComponentLocation_ReturnValue_1, CallFunc_K2_GetComponentLocation_ReturnValue);0x00ACCallFunc_Less_DoubleDouble_ReturnValue = Less_DoubleDouble(CallFunc_Vector_Distance_ReturnValue, 1000);0x00D2if (!(CallFunc_Less_DoubleDouble_ReturnValue)) goto Label_02B3;0x00E0Temp_object_Variable = nullptr;0x00EBTemp_bool_Variable = Should Ignore Self on LOS trace;0x00FECallFunc_GetPlayerCharacter_ReturnValue = GetPlayerCharacter(this, 0);0x0118CallFunc_GetOwner_ReturnValue = GetOwner();0x012CK2Node_MakeArray_Array = {Switch(Temp_bool_Variable, false => Temp_object_Variable, true => CallFunc_GetOwner_ReturnValue, default => K2Node_Select_Default), CallFunc_GetPlayerCharacter_ReturnValue};0x0175CallFunc_K2_GetComponentLocation_ReturnValue_2 = K2_GetComponentLocation();0x0191CallFunc_GetPlayerCameraManager_ReturnValue_1 = GetPlayerCameraManager(this, 0);0x01ABCallFunc_K2_GetComponentLocation_ReturnValue_3 = CallFunc_GetPlayerCameraManager_ReturnValue_1.TransformComponent.K2_GetComponentLocation();0x01F3CallFunc_LineTraceSingle_ReturnValue = LineTraceSingle(this, CallFunc_K2_GetComponentLocation_ReturnValue_3, CallFunc_K2_GetComponentLocation_ReturnValue_2, 0, false, K2Node_MakeArray_Array, 0, CallFunc_LineTraceSingle_OutHit, Should Ignore Self on LOS trace, LinearColor{1f, 0f, 0f, 1f}, LinearColor{0f, 1f, 0f, 1f}, 0.5f);0x0283CallFunc_Not_PreBool_ReturnValue = Not_PreBool(CallFunc_LineTraceSingle_ReturnValue);0x02A0Has Line of Sight = CallFunc_Not_PreBool_ReturnValue;0x02B3Label_02B3:0x02B3return;0x02B5// end of script
Public0x00
void Interactor Visibility Toggle(bool Visible)
Script3 statements · 22 bytes of bytecode
0x0000Visible = Visible;0x0013return;0x0015// end of script
Public0x01
void Init Interactor Visibility Bind()
Script14 statements · 333 bytes of bytecode
0x0000CallFunc_GetPlayerCharacter_ReturnValue = GetPlayerCharacter(this, 0);0x001ACallFunc_IsValid_ReturnValue = IsValid(CallFunc_GetPlayerCharacter_ReturnValue);0x0037if (!(CallFunc_IsValid_ReturnValue)) goto Label_014A;0x0045CallFunc_GetPlayerCharacter_ReturnValue = GetPlayerCharacter(this, 0);0x005FCallFunc_GetComponentByClass_ReturnValue = CallFunc_GetPlayerCharacter_ReturnValue.GetComponentByClass(/Game/Comatose/Interaction/Interactor.Interactor_C);0x0092CallFunc_IsValid_ReturnValue_1 = IsValid(CallFunc_GetComponentByClass_ReturnValue);0x00AFif (!(CallFunc_IsValid_ReturnValue_1)) goto Label_014A;0x00BDK2Node_CreateDelegate_OutputDelegate.Bind(this, Interactor Visibility Toggle);0x00D4CallFunc_GetPlayerCharacter_ReturnValue = GetPlayerCharacter(this, 0);0x00EECallFunc_GetComponentByClass_ReturnValue = CallFunc_GetPlayerCharacter_ReturnValue.GetComponentByClass(/Game/Comatose/Interaction/Interactor.Interactor_C);0x0121CallFunc_GetComponentByClass_ReturnValue.Toggled Interactee Visibility += K2Node_CreateDelegate_OutputDelegate;0x014ALabel_014A:0x014Areturn;0x014C// end of script
Public0x00
void Update Visibility()
Script29 statements · 862 bytes of bytecode
0x0000CallFunc_GetPlayerCharacter_ReturnValue = GetPlayerCharacter(this, 0);0x001ACallFunc_IsValid_ReturnValue = IsValid(CallFunc_GetPlayerCharacter_ReturnValue);0x0037if (!(CallFunc_IsValid_ReturnValue)) goto Label_030C;0x0045/Game/Comatose/MainClasses/MainCharacter/Input/BPF_InputMapping.Default__BPF_InputMapping_C.Has Input Mapping?("Interaction", this, CallFunc_Has_Input_Mapping___);0x0080if (!(CallFunc_Has_Input_Mapping___)) goto Label_0336;0x008ECallFunc_GetWorldDeltaSeconds_ReturnValue = GetWorldDeltaSeconds(this);0x00ABCallFunc_Multiply_DoubleDouble_ReturnValue = Multiply_DoubleDouble(CallFunc_GetWorldDeltaSeconds_ReturnValue, 4);0x00D9CallFunc_GetRenderOpacity_ReturnValue = Interactor Focus Widget.GetRenderOpacity();0x010BCallFunc_BooleanAND_ReturnValue = BooleanAND(Visible, Has Line of Sight);0x0131CallFunc_K2_GetComponentLocation_ReturnValue = K2_GetComponentLocation();0x014DCallFunc_BooleanAND_ReturnValue_1 = BooleanAND(CallFunc_BooleanAND_ReturnValue, Enabled);0x0173CallFunc_GetPlayerCharacter_ReturnValue = GetPlayerCharacter(this, 0);0x018DCallFunc_K2_GetActorLocation_ReturnValue = CallFunc_GetPlayerCharacter_ReturnValue.K2_GetActorLocation();0x01BFCallFunc_Vector_Distance_ReturnValue = Vector_Distance(CallFunc_K2_GetActorLocation_ReturnValue, CallFunc_K2_GetComponentLocation_ReturnValue);0x01EDCallFunc_MapRangeClamped_ReturnValue = MapRangeClamped(CallFunc_Vector_Distance_ReturnValue, 300, 600, 1, 0);0x0236CallFunc_SelectFloat_ReturnValue = SelectFloat(CallFunc_MapRangeClamped_ReturnValue, 0, CallFunc_BooleanAND_ReturnValue_1);0x026DCallFunc_Lerp_A_ImplicitCast = Cast<4>(CallFunc_GetRenderOpacity_ReturnValue);0x028ACallFunc_Lerp_ReturnValue = Lerp(CallFunc_Lerp_A_ImplicitCast, CallFunc_SelectFloat_ReturnValue, CallFunc_Multiply_DoubleDouble_ReturnValue);0x02C1CallFunc_SetRenderOpacity_InOpacity_ImplicitCast = Cast<3>(CallFunc_Lerp_ReturnValue);0x02DEInteractor Focus Widget.SetRenderOpacity(CallFunc_SetRenderOpacity_InOpacity_ImplicitCast);0x0307goto Label_035B;0x030CLabel_030C:0x030CInteractor Focus Widget.SetRenderOpacity(0f);0x0331goto Label_035B;0x0336Label_0336:0x0336Interactor Focus Widget.SetRenderOpacity(0f);0x035BLabel_035B:0x035Breturn;0x035D// end of script
Public0x00
void Request Release()
Script6 statements · 47 bytes of bytecode
0x0000if (!(Interacted)) goto Label_002C;0x000EInteracted = false;0x0019Release.Broadcast();0x002CLabel_002C:0x002Creturn;0x002E// end of script
Public0x00
void Initialize Focus Component()
Script20 statements · 579 bytes of bytecode
0x0000PushFlow(Label_0240);0x0005PushFlow(Label_0053);0x000ACallFunc_Create_ReturnValue = /Script/UMG.Default__WidgetBlueprintLibrary.Create(this, /Game/Comatose/Interaction/W_InteractorFocus.W_InteractorFocus_C, nullptr);0x003FInteractor Focus Widget = CallFunc_Create_ReturnValue;0x0052PopFlow();0x0053Label_0053:0x0053CallFunc_GetOwner_ReturnValue = GetOwner();0x0067CallFunc_AddComponentByClass_ReturnValue = CallFunc_GetOwner_ReturnValue.AddComponentByClass(/Script/UMG.WidgetComponent, false, FTransform(...), false);0x00EDFocus 3D widget Component = CallFunc_AddComponentByClass_ReturnValue;0x0100CallFunc_K2_AttachToComponent_ReturnValue = Focus 3D widget Component.K2_AttachToComponent(this, FName(None), 2, 2, 2, true);0x013FFocus 3D widget Component.SetCastShadow(false);0x0160Focus 3D widget Component.SetWidgetSpace(1);0x0182Focus 3D widget Component.SetWidget(Interactor Focus Widget);0x01AFFocus 3D widget Component.SetCollisionEnabled(0);0x01D5Focus 3D widget Component.SetDrawSize(Vector2D{200, 200});0x0215Focus 3D widget Component.SetMaterial(0, nullptr);0x023FPopFlow();0x0240Label_0240:0x0240return;0x0242// end of script
Public0x00
void Request Interaction()
Script8 statements · 108 bytes of bytecode
0x0000Story Slowdown Check(CallFunc_Story_Slowdown_Check_Can_be_Interacted);0x0017CallFunc_BooleanAND_ReturnValue = BooleanAND(CallFunc_Story_Slowdown_Check_Can_be_Interacted, Enabled);0x003Dif (!(CallFunc_BooleanAND_ReturnValue)) goto Label_0069;0x004BInteracted with.Broadcast();0x005EInteracted = true;0x0069Label_0069:0x0069return;0x006B// end of script
Public0x00
void Set Hidden(bool Hide)
Script3 statements · 45 bytes of bytecode
0x0000Billboard Interactable Target.SetHiddenInGame(Hide, false);0x002Areturn;0x002C// end of script
Public0x01
void ReceiveBeginPlay()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_Interactee(87);0x000Freturn;0x0011// end of script
EventPublic0x00
void ReceiveTick(float DeltaSeconds)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_Event_DeltaSeconds = DeltaSeconds;0x0012ExecuteUbergraph_Interactee(92);0x0021return;0x0023// end of script
EventPublic0x04
void ExecuteUbergraph_Interactee(int32 EntryPoint)
Script17 statements · 164 bytes of bytecode
0x0000PushFlow(Label_00A1);0x0005goto [EntryPoint];0x000FLabel_000F:0x000FInit Player();0x001DInitialize Focus Component();0x002BInit Interactor Visibility Bind();0x0039Line Of Sight Update();0x0047PopFlow();0x0048Line Of Sight Update();0x0056PopFlow();0x0057goto Label_000F;0x005CUpdate Visibility();0x006ADelay(this, 0.5f, LatentActionInfo{0x48, -1953969899, FName(ExecuteUbergraph_Interactee), this});0x00A0PopFlow();0x00A1Label_00A1:0x00A1return;0x00A3// end of script
Final0x04
void Release__DelegateSignature()
Script2 statements · 3 bytes of bytecode
0x0000return;0x0002// end of script
Public0x00
void Interacted with__DelegateSignature()
Script2 statements · 3 bytes of bytecode
0x0000return;0x0002// end of script
Public0x00

Used by 6

types with a member, parameter or interface of this type