Zdexby TheHolyOneZ
3,987 classes
Class

ALight_Master_C

: AActor : UObject
/Game/Comatose/TownMeshes/PropPacks/LightPacks/Light_Master.Light_Master_C 0x0318 (792 B) align 8 inherited 0x0298 12 scripted vtable /Game/Comatose/TownMeshes/PropPacks/LightPacks/Light_Master
0x00x0318

Members 15

OffsetSizeNameTypeFlagsDefault
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags{}
0x08LightShadowSettingOptimizerULightShadowSettingOptimizer_C*6 flagsnullptr
0x08SaveAndLoadComponentUSaveAndLoadComponent_C*6 flagsnullptr
0x08P_Light Break ParticleUParticleSystemComponent*6 flagsnullptr
0x08FlareUStaticMeshComponent*6 flagsnullptr
0x08LightBlinkComponentULightBlinkComponent_C*6 flagsnullptr
0x08LightSceneUSceneComponent*6 flagsnullptr
0x08SM_Light1UStaticMeshComponent*6 flagsnullptr
0x08DefaultSceneRootUSceneComponent*6 flagsnullptr
0x01Desired Activebool6 flagsfalse
0x02E10x03padding / unreflected
0x10Light ColorFLinearColor6 flags{R=1, G=0.760525, B=0.396755, A=1}
0x02F40x04padding / unreflected
0x08Desired Base Intensitydouble6 flags7500
0x10Light State UpdatedFMulticastScriptDelegateBlueprintCallable+5 flags<delegate>
0x01Brokenbool7 flagsfalse
0x03110x03padding / unreflected
0x04Flare brightness float6 flags2
Inherited from AActor 80
OffsetSizeNameTypeFlagsDefault
0x30PrimaryActorTickFActorTickFunction3 flags{}
0x01bNetTemporary : 1bit 0bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 2bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 3bool6 flagsfalse
0x01bReplicateMovement : 1bit 4boolNetRepNotify+5 flagsfalse
0x01bCallPreReplication : 1bit 5bool6 flagstrue
0x01bCallPreReplicationForReplay : 1bit 6bool6 flagstrue
0x01bHidden : 1bit 7boolNet+7 flagsfalse
0x01bTearOff : 1bit 0boolNet+3 flagsfalse
0x01bForceNetAddressable : 1bit 1bool3 flagsfalse
0x01bExchangedRoles : 1bit 2boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 3bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 4bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 5bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 6bool5 flagstrue
0x01bReplayRewindable : 1bit 7bool6 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 0bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 1bool4 flagsfalse
0x01bCanBeDamaged : 1bit 2boolNet+6 flagstrue
0x01bBlockInput : 1bit 3bool5 flagsfalse
0x01bCollideWhenPlacing : 1bit 4bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 5bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 6bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 7bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 0bool5 flagstrue
0x01bIsEditorOnlyActor : 1bit 1bool5 flagsfalse
0x01bActorSeamlessTraveled : 1bit 2bool3 flagsfalse
0x01bReplicates : 1bit 3boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 4boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 5boolProtected+3 flagstrue
0x01bReplicateUsingRegisteredSubObjectList : 1bit 7boolProtected+9 flagsfalse
0x01bActorEnableCollision : 1bit 7bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 0boolTransient+4 flagsfalse
0x01bAsyncPhysicsTickEnabled : 1bit 5boolProtected+4 flagsfalse
0x01UpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethodProtected+6 flagsUseConfigDefault
0x01DefaultUpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethod8 flagsOnlyUpdateMovable
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x01RemoteRoleENetRoleNetTransient+8 flagsROLE_None
0x00690x03padding / unreflected
0x04RayTracingGroupIdint325 flags-1
0x60AttachmentReplicationFRepAttachmentNetTransient+5 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x70ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x08OwnerAActor*NetRepNotify+5 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01RoleENetRoleNet+8 flagsROLE_Authority
0x01NetDormancyENetDormancy9 flagsDORM_Awake
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputEAutoReceiveInput6 flagsDisabled
0x04InputPriorityint326 flags0
0x01580x08padding / unreflected
0x08InputComponentUInputComponent*8 flagsnullptr
0x04NetCullDistanceSquaredfloat9 flags2.25e+08
0x04NetTagint32Transient+5 flags0
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x01PhysicsReplicationModeEPhysicsReplicationMode7 flagsDefault
0x017D0x0Bpadding / unreflected
0x08InstigatorAPawn*NetRepNotify+7 flagsnullptr
0x10ChildrenTArray<AActor*>Transient+3 flags[]
0x08RootComponentUSceneComponent*Protected+9 flagsnullptr
0x01A80x08padding / unreflected
0x10LayersTArray<FName>4 flags[]
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flagsnullptr
0x10TagsTArray<FName>5 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x01E80x80padding / unreflected
0x10InstanceComponentsTArray<UActorComponent*>5 flags[]
0x10BlueprintCreatedComponentsTArray<UActorComponent*>7 flags[]

Functions 12

SignatureFlagsNativeParams
void Can Turn on Light(const bool& ?)
Script4 statements · 51 bytes of bytecode
0x0000CallFunc_Not_PreBool_ReturnValue = Not_PreBool(Broken);0x001D? = CallFunc_Not_PreBool_ReturnValue;0x0030return;0x0032// end of script
Public0x01
void Break Light Child Custom()
Script2 statements · 3 bytes of bytecode
0x0000return;0x0002// end of script
Public0x00
void Break Light(bool Sound?)
Script19 statements · 219 bytes of bytecode
0x0000PushFlow(Label_00D8);0x0005if (!(Broken)) goto Label_0014;0x0013PopFlow();0x0014Label_0014:0x0014Broken = true;0x001FK2Node_MakeStruct_ST_SaveAndLoadItem.Bool1_1_424DF91B450EA63FED0DF5BBCB1A2EF8 = true;0x0033CallFunc_K2_GetActorLocation_ReturnValue = K2_GetActorLocation();0x004FSaveAndLoadComponent.Save Info(K2Node_MakeStruct_ST_SaveAndLoadItem, CallFunc_K2_GetActorLocation_ReturnValue);0x0085PushFlow(Label_00C9);0x008ASet Light Active(false);0x0099P_Light Break Particle.Activate(true);0x00BEif (!(Sound?)) PopFlow();0x00C8PopFlow();0x00C9Label_00C9:0x00C9Break Light Child Custom();0x00D7PopFlow();0x00D8Label_00D8:0x00D8return;0x00DA// end of script
Public0x01
void Child Custom Condition(const bool& Success)
Script3 statements · 14 bytes of bytecode
0x0000Success = true;0x000Breturn;0x000D// end of script
Public0x01
void Enable/Disable Shadow Casting(bool Enable)
Script21 statements · 442 bytes of bytecode
0x0000PushFlow(Label_01B7);0x0005Temp_int_Loop_Counter_Variable = 0;0x001CTemp_int_Array_Index_Variable = 0;0x0033Label_0033:0x0033CallFunc_K2_GetComponentsByClass_ReturnValue = K2_GetComponentsByClass(/Script/Engine.PrimitiveComponent);0x0058CallFunc_Array_Length_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_Length(CallFunc_K2_GetComponentsByClass_ReturnValue);0x0093CallFunc_Less_IntInt_ReturnValue = Less_IntInt(Temp_int_Loop_Counter_Variable, CallFunc_Array_Length_ReturnValue);0x00B9if (!(CallFunc_Less_IntInt_ReturnValue)) PopFlow();0x00C3Temp_int_Array_Index_Variable = Temp_int_Loop_Counter_Variable;0x00DEPushFlow(Label_016D);0x00E3CallFunc_K2_GetComponentsByClass_ReturnValue = K2_GetComponentsByClass(/Script/Engine.PrimitiveComponent);0x0108/Script/Engine.Default__KismetArrayLibrary.Array_Get(CallFunc_K2_GetComponentsByClass_ReturnValue, Temp_int_Array_Index_Variable, CallFunc_Array_Get_Item);0x0143CallFunc_Array_Get_Item.SetCastShadow(Enable);0x016CPopFlow();0x016DLabel_016D:0x016DCallFunc_Add_IntInt_ReturnValue = Add_IntInt(Temp_int_Loop_Counter_Variable, 1);0x0197Temp_int_Loop_Counter_Variable = CallFunc_Add_IntInt_ReturnValue;0x01B2goto Label_0033;0x01B7Label_01B7:0x01B7return;0x01B9// end of script
Public0x01
void Set Light Intensity(double New Intensity)
Script17 statements · 561 bytes of bytecode
0x0000CallFunc_K2_GetComponentsByClass_ReturnValue = K2_GetComponentsByClass(/Script/Engine.LightComponent);0x0025/Script/Engine.Default__KismetArrayLibrary.Array_Get(CallFunc_K2_GetComponentsByClass_ReturnValue, 0, CallFunc_Array_Get_Item);0x005CCallFunc_IsValid_ReturnValue = IsValid(CallFunc_Array_Get_Item);0x0079if (!(CallFunc_IsValid_ReturnValue)) goto Label_022E;0x0087CallFunc_K2_GetComponentsByClass_ReturnValue = K2_GetComponentsByClass(/Script/Engine.LightComponent);0x00ACTemp_name_Variable = FName(noIntensityChange);0x00CB/Script/Engine.Default__KismetArrayLibrary.Array_Get(CallFunc_K2_GetComponentsByClass_ReturnValue, 0, CallFunc_Array_Get_Item);0x0102CallFunc_Array_Find_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_Find(CallFunc_Array_Get_Item.ComponentTags, Temp_name_Variable);0x015CCallFunc_EqualEqual_IntInt_ReturnValue = EqualEqual_IntInt(CallFunc_Array_Find_ReturnValue, -1);0x017Eif (!(CallFunc_EqualEqual_IntInt_ReturnValue)) goto Label_022E;0x018CCallFunc_K2_GetComponentsByClass_ReturnValue = K2_GetComponentsByClass(/Script/Engine.LightComponent);0x01B1/Script/Engine.Default__KismetArrayLibrary.Array_Get(CallFunc_K2_GetComponentsByClass_ReturnValue, 0, CallFunc_Array_Get_Item);0x01E8CallFunc_SetIntensity_NewIntensity_ImplicitCast = Cast<3>(New Intensity);0x0205CallFunc_Array_Get_Item.SetIntensity(CallFunc_SetIntensity_NewIntensity_ImplicitCast);0x022ELabel_022E:0x022Ereturn;0x0230// end of script
Public0x08
void Set Light Active(bool New Active)
Script45 statements · 1,262 bytes of bytecode
0x0000PushFlow(Label_04EB);0x0005Desired Active = New Active;0x0018Light State Updated.Broadcast();0x002BCan Turn on Light(CallFunc_Can_Turn_on_Light__);0x0042Child Custom Condition(CallFunc_Child_Custom_Condition_Success_2);0x0059CallFunc_BooleanAND_ReturnValue_2 = BooleanAND(Desired Active, CallFunc_Child_Custom_Condition_Success_2);0x007FCallFunc_BooleanAND_ReturnValue_3 = BooleanAND(CallFunc_BooleanAND_ReturnValue_2, CallFunc_Can_Turn_on_Light__);0x00A5LightScene.SetVisibility(CallFunc_BooleanAND_ReturnValue_3, true);0x00CFFlare.SetScalarParameterValueOnMaterials(FName(Brightness), Flare brightness );0x0105Child Custom Condition(CallFunc_Child_Custom_Condition_Success_1);0x011CCallFunc_BooleanAND_ReturnValue_1 = BooleanAND(Desired Active, CallFunc_Child_Custom_Condition_Success_1);0x0142CallFunc_Not_PreBool_ReturnValue = Not_PreBool(CallFunc_BooleanAND_ReturnValue_1);0x015FEnable/Disable Shadow Casting(CallFunc_Not_PreBool_ReturnValue);0x0176CallFunc_K2_GetComponentsByClass_ReturnValue = K2_GetComponentsByClass(/Script/Engine.LightComponent);0x019B/Script/Engine.Default__KismetArrayLibrary.Array_Get(CallFunc_K2_GetComponentsByClass_ReturnValue, 0, CallFunc_Array_Get_Item);0x01D2CallFunc_IsValid_ReturnValue = IsValid(CallFunc_Array_Get_Item);0x01EFif (!(CallFunc_IsValid_ReturnValue)) goto Label_0283;0x01FDCallFunc_K2_GetComponentsByClass_ReturnValue = K2_GetComponentsByClass(/Script/Engine.LightComponent);0x0222/Script/Engine.Default__KismetArrayLibrary.Array_Get(CallFunc_K2_GetComponentsByClass_ReturnValue, 0, CallFunc_Array_Get_Item);0x0259CallFunc_Array_Get_Item.SetLightColor(Light Color, true);0x0283Label_0283:0x0283Temp_int_Loop_Counter_Variable = 0;0x029ATemp_int_Array_Index_Variable = 0;0x02B1Label_02B1:0x02B1CallFunc_K2_GetComponentsByClass_ReturnValue_1 = K2_GetComponentsByClass(/Script/Engine.MeshComponent);0x02D6CallFunc_Array_Length_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_Length(CallFunc_K2_GetComponentsByClass_ReturnValue_1);0x0311CallFunc_Less_IntInt_ReturnValue = Less_IntInt(Temp_int_Loop_Counter_Variable, CallFunc_Array_Length_ReturnValue);0x0337if (!(CallFunc_Less_IntInt_ReturnValue)) PopFlow();0x0341Temp_int_Array_Index_Variable = Temp_int_Loop_Counter_Variable;0x035CPushFlow(Label_04A1);0x0361Child Custom Condition(CallFunc_Child_Custom_Condition_Success);0x0378CallFunc_BooleanAND_ReturnValue = BooleanAND(Desired Active, CallFunc_Child_Custom_Condition_Success);0x039ECallFunc_K2_GetComponentsByClass_ReturnValue_1 = K2_GetComponentsByClass(/Script/Engine.MeshComponent);0x03C3/Script/Engine.Default__KismetArrayLibrary.Array_Get(CallFunc_K2_GetComponentsByClass_ReturnValue_1, Temp_int_Array_Index_Variable, CallFunc_Array_Get_Item_1);0x03FECallFunc_Conv_LinearColorToVector_ReturnValue = Conv_LinearColorToVector(Light Color);0x0423CallFunc_SelectVector_ReturnValue = SelectVector(CallFunc_Conv_LinearColorToVector_ReturnValue, FVector(0, 0, 0), CallFunc_BooleanAND_ReturnValue);0x046ACallFunc_Array_Get_Item_1.SetVectorParameterValueOnMaterials(FName(EmissiveColor), CallFunc_SelectVector_ReturnValue);0x04A0PopFlow();0x04A1Label_04A1:0x04A1CallFunc_Add_IntInt_ReturnValue = Add_IntInt(Temp_int_Loop_Counter_Variable, 1);0x04CBTemp_int_Loop_Counter_Variable = CallFunc_Add_IntInt_ReturnValue;0x04E6goto Label_02B1;0x04EBLabel_04EB:0x04EBreturn;0x04ED// end of script
Public0x01
void UserConstructionScript()
Script4 statements · 49 bytes of bytecode
0x0000Set Light Active(Desired Active);0x0017Set Light Intensity(Desired Base Intensity);0x002Ereturn;0x0030// end of script
EventPublic0x00
void ReceiveBeginPlay()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_Light_Master(30);0x000Freturn;0x0011// end of script
EventProtected0x00
void BndEvt__Light_Master_SaveAndLoadComponent_K2Node_ComponentBoundEvent_0_Loaded Info__DelegateSignature(const FST_SaveAndLoadItem& Info)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_ComponentBoundEvent_Info = Info;0x0012ExecuteUbergraph_Light_Master(35);0x0021return;0x0023// end of script
0x50
void ExecuteUbergraph_Light_Master(int32 EntryPoint)
Script10 statements · 66 bytes of bytecode
0x0000goto [EntryPoint];0x000ALabel_000A:0x000ABreak Light(false);0x0019goto Label_003F;0x001Egoto Label_003F;0x0023if (!(K2Node_ComponentBoundEvent_Info.Bool1_1_424DF91B450EA63FED0DF5BBCB1A2EF8)) goto Label_003F;0x003Agoto Label_000A;0x003FLabel_003F:0x003Freturn;0x0041// end of script
Final0x04
void Light State Updated__DelegateSignature()
Script2 statements · 3 bytes of bytecode
0x0000return;0x0002// end of script
Public0x00

Used by 1

types with a member, parameter or interface of this type