0x00x0318
Members 15
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | UberGraphFrame | FPointerToUberGraphFrame | Transient+2 flags | {} | |
| 0x08 | LightShadowSettingOptimizer | ULightShadowSettingOptimizer_C* | 6 flags | nullptr | |
| 0x08 | SaveAndLoadComponent | USaveAndLoadComponent_C* | 6 flags | nullptr | |
| 0x08 | P_Light Break Particle | UParticleSystemComponent* | 6 flags | nullptr | |
| 0x08 | Flare | UStaticMeshComponent* | 6 flags | nullptr | |
| 0x08 | LightBlinkComponent | ULightBlinkComponent_C* | 6 flags | nullptr | |
| 0x08 | LightScene | USceneComponent* | 6 flags | nullptr | |
| 0x08 | SM_Light1 | UStaticMeshComponent* | 6 flags | nullptr | |
| 0x08 | DefaultSceneRoot | USceneComponent* | 6 flags | nullptr | |
| 0x01 | Desired Active | bool | 6 flags | false | |
| 0x02E1 | 0x03 | padding / unreflected | |||
| 0x10 | Light Color | FLinearColor | 6 flags | {R=1, G=0.760525, B=0.396755, A=1} | |
| 0x02F4 | 0x04 | padding / unreflected | |||
| 0x08 | Desired Base Intensity | double | 6 flags | 7500 | |
| 0x10 | Light State Updated | FMulticastScriptDelegate | BlueprintCallable+5 flags | <delegate> | |
| 0x01 | Broken | bool | 7 flags | false | |
| 0x0311 | 0x03 | padding / unreflected | |||
| 0x04 | Flare brightness | float | 6 flags | 2 | |
Inherited from AActor 80
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x30 | PrimaryActorTick | FActorTickFunction | 3 flags | {} | |
| 0x01 | bNetTemporary : 1bit 0 | bool | 3 flags | false | |
| 0x01 | bOnlyRelevantToOwner : 1bit 2 | bool | 7 flags | false | |
| 0x01 | bAlwaysRelevant : 1bit 3 | bool | 6 flags | false | |
| 0x01 | bReplicateMovement : 1bit 4 | bool | NetRepNotify+5 flags | false | |
| 0x01 | bCallPreReplication : 1bit 5 | bool | 6 flags | true | |
| 0x01 | bCallPreReplicationForReplay : 1bit 6 | bool | 6 flags | true | |
| 0x01 | bHidden : 1bit 7 | bool | Net+7 flags | false | |
| 0x01 | bTearOff : 1bit 0 | bool | Net+3 flags | false | |
| 0x01 | bForceNetAddressable : 1bit 1 | bool | 3 flags | false | |
| 0x01 | bExchangedRoles : 1bit 2 | bool | Transient+3 flags | false | |
| 0x01 | bNetLoadOnClient : 1bit 3 | bool | 4 flags | true | |
| 0x01 | bNetUseOwnerRelevancy : 1bit 4 | bool | 6 flags | false | |
| 0x01 | bRelevantForNetworkReplays : 1bit 5 | bool | 3 flags | true | |
| 0x01 | bRelevantForLevelBounds : 1bit 6 | bool | 5 flags | true | |
| 0x01 | bReplayRewindable : 1bit 7 | bool | 6 flags | false | |
| 0x01 | bAllowTickBeforeBeginPlay : 1bit 0 | bool | 5 flags | false | |
| 0x01 | bAutoDestroyWhenFinished : 1bit 1 | bool | 4 flags | false | |
| 0x01 | bCanBeDamaged : 1bit 2 | bool | Net+6 flags | true | |
| 0x01 | bBlockInput : 1bit 3 | bool | 5 flags | false | |
| 0x01 | bCollideWhenPlacing : 1bit 4 | bool | 3 flags | false | |
| 0x01 | bFindCameraComponentWhenViewTarget : 1bit 5 | bool | 6 flags | true | |
| 0x01 | bGenerateOverlapEventsDuringLevelStreaming : 1bit 6 | bool | 5 flags | false | |
| 0x01 | bIgnoresOriginShifting : 1bit 7 | bool | 5 flags | false | |
| 0x01 | bEnableAutoLODGeneration : 1bit 0 | bool | 5 flags | true | |
| 0x01 | bIsEditorOnlyActor : 1bit 1 | bool | 5 flags | false | |
| 0x01 | bActorSeamlessTraveled : 1bit 2 | bool | 3 flags | false | |
| 0x01 | bReplicates : 1bit 3 | bool | Protected+7 flags | false | |
| 0x01 | bCanBeInCluster : 1bit 4 | bool | Protected+5 flags | false | |
| 0x01 | bAllowReceiveTickEventOnDedicatedServer : 1bit 5 | bool | Protected+3 flags | true | |
| 0x01 | bReplicateUsingRegisteredSubObjectList : 1bit 7 | bool | Protected+9 flags | false | |
| 0x01 | bActorEnableCollision : 1bit 7 | bool | 3 flags | true | |
| 0x01 | bActorIsBeingDestroyed : 1bit 0 | bool | Transient+4 flags | false | |
| 0x01 | bAsyncPhysicsTickEnabled : 1bit 5 | bool | Protected+4 flags | false | |
| 0x01 | UpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | Protected+6 flags | UseConfigDefault | |
| 0x01 | DefaultUpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | 8 flags | OnlyUpdateMovable | |
| 0x04 | InitialLifeSpan | float | 8 flags | 0 | |
| 0x04 | CustomTimeDilation | float | 7 flags | 1 | |
| 0x01 | RemoteRole | ENetRole | NetTransient+8 flags | ROLE_None | |
| 0x0069 | 0x03 | padding / unreflected | |||
| 0x04 | RayTracingGroupId | int32 | 5 flags | -1 | |
| 0x60 | AttachmentReplication | FRepAttachment | NetTransient+5 flags | {AttachParent=nullptr, LocationOffset={}, RelativeScale3D={… | |
| 0x70 | ReplicatedMovement | FRepMovement | NetRepNotify+5 flags | {LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,… | |
| 0x08 | Owner | AActor* | NetRepNotify+5 flags | nullptr | |
| 0x08 | NetDriverName | FName | Protected+5 flags | GameNetDriver | |
| 0x01 | Role | ENetRole | Net+8 flags | ROLE_Authority | |
| 0x01 | NetDormancy | ENetDormancy | 9 flags | DORM_Awake | |
| 0x01 | SpawnCollisionHandlingMethod | ESpawnActorCollisionHandlingMethod | 7 flags | AlwaysSpawn | |
| 0x01 | AutoReceiveInput | EAutoReceiveInput | 6 flags | Disabled | |
| 0x04 | InputPriority | int32 | 6 flags | 0 | |
| 0x0158 | 0x08 | padding / unreflected | |||
| 0x08 | InputComponent | UInputComponent* | 8 flags | nullptr | |
| 0x04 | NetCullDistanceSquared | float | 9 flags | 2.25e+08 | |
| 0x04 | NetTag | int32 | Transient+5 flags | 0 | |
| 0x04 | NetUpdateFrequency | float | 8 flags | 100 | |
| 0x04 | MinNetUpdateFrequency | float | 8 flags | 2 | |
| 0x04 | NetPriority | float | 8 flags | 1 | |
| 0x01 | PhysicsReplicationMode | EPhysicsReplicationMode | 7 flags | Default | |
| 0x017D | 0x0B | padding / unreflected | |||
| 0x08 | Instigator | APawn* | NetRepNotify+7 flags | nullptr | |
| 0x10 | Children | TArray<AActor*> | Transient+3 flags | [] | |
| 0x08 | RootComponent | USceneComponent* | Protected+9 flags | nullptr | |
| 0x01A8 | 0x08 | padding / unreflected | |||
| 0x10 | Layers | TArray<FName> | 4 flags | [] | |
| 0x08 | ParentComponent | TWeakObjectPtr<UChildActorComponent> | 8 flags | nullptr | |
| 0x10 | Tags | TArray<FName> | 5 flags | [] | |
| 0x01 | OnTakeAnyDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakePointDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakeRadialDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorBeginOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorEndOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnBeginCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnClicked | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnReleased | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchBegin | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnd | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnter | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchLeave | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorHit | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnDestroyed | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndPlay | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01E8 | 0x80 | padding / unreflected | |||
| 0x10 | InstanceComponents | TArray<UActorComponent*> | 5 flags | [] | |
| 0x10 | BlueprintCreatedComponents | TArray<UActorComponent*> | 7 flags | [] | |
Functions 12
| Signature | Flags | Native | Params |
|---|---|---|---|
void Can Turn on Light(const bool& ?)Script4 statements · 51 bytes of bytecode0x0000CallFunc_Not_PreBool_ReturnValue = Not_PreBool(Broken);0x001D? = CallFunc_Not_PreBool_ReturnValue;0x0030return;0x0032// end of script | Public | 0x01 | |
void Break Light Child Custom()Script2 statements · 3 bytes of bytecode0x0000return;0x0002// end of script | Public | 0x00 | |
void Break Light(bool Sound?)Script19 statements · 219 bytes of bytecode0x0000PushFlow(Label_00D8);0x0005if (!(Broken)) goto Label_0014;0x0013PopFlow();0x0014Label_0014:0x0014Broken = true;0x001FK2Node_MakeStruct_ST_SaveAndLoadItem.Bool1_1_424DF91B450EA63FED0DF5BBCB1A2EF8 = true;0x0033CallFunc_K2_GetActorLocation_ReturnValue = K2_GetActorLocation();0x004FSaveAndLoadComponent.Save Info(K2Node_MakeStruct_ST_SaveAndLoadItem, CallFunc_K2_GetActorLocation_ReturnValue);0x0085PushFlow(Label_00C9);0x008ASet Light Active(false);0x0099P_Light Break Particle.Activate(true);0x00BEif (!(Sound?)) PopFlow();0x00C8PopFlow();0x00C9Label_00C9:0x00C9Break Light Child Custom();0x00D7PopFlow();0x00D8Label_00D8:0x00D8return;0x00DA// end of script | Public | 0x01 | |
void Child Custom Condition(const bool& Success)Script3 statements · 14 bytes of bytecode0x0000Success = true;0x000Breturn;0x000D// end of script | Public | 0x01 | |
void Enable/Disable Shadow Casting(bool Enable)Script21 statements · 442 bytes of bytecode0x0000PushFlow(Label_01B7);0x0005Temp_int_Loop_Counter_Variable = 0;0x001CTemp_int_Array_Index_Variable = 0;0x0033Label_0033:0x0033CallFunc_K2_GetComponentsByClass_ReturnValue = K2_GetComponentsByClass(/Script/Engine.PrimitiveComponent);0x0058CallFunc_Array_Length_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_Length(CallFunc_K2_GetComponentsByClass_ReturnValue);0x0093CallFunc_Less_IntInt_ReturnValue = Less_IntInt(Temp_int_Loop_Counter_Variable, CallFunc_Array_Length_ReturnValue);0x00B9if (!(CallFunc_Less_IntInt_ReturnValue)) PopFlow();0x00C3Temp_int_Array_Index_Variable = Temp_int_Loop_Counter_Variable;0x00DEPushFlow(Label_016D);0x00E3CallFunc_K2_GetComponentsByClass_ReturnValue = K2_GetComponentsByClass(/Script/Engine.PrimitiveComponent);0x0108/Script/Engine.Default__KismetArrayLibrary.Array_Get(CallFunc_K2_GetComponentsByClass_ReturnValue, Temp_int_Array_Index_Variable, CallFunc_Array_Get_Item);0x0143CallFunc_Array_Get_Item.SetCastShadow(Enable);0x016CPopFlow();0x016DLabel_016D:0x016DCallFunc_Add_IntInt_ReturnValue = Add_IntInt(Temp_int_Loop_Counter_Variable, 1);0x0197Temp_int_Loop_Counter_Variable = CallFunc_Add_IntInt_ReturnValue;0x01B2goto Label_0033;0x01B7Label_01B7:0x01B7return;0x01B9// end of script | Public | 0x01 | |
void Set Light Intensity(double New Intensity)Script17 statements · 561 bytes of bytecode0x0000CallFunc_K2_GetComponentsByClass_ReturnValue = K2_GetComponentsByClass(/Script/Engine.LightComponent);0x0025/Script/Engine.Default__KismetArrayLibrary.Array_Get(CallFunc_K2_GetComponentsByClass_ReturnValue, 0, CallFunc_Array_Get_Item);0x005CCallFunc_IsValid_ReturnValue = IsValid(CallFunc_Array_Get_Item);0x0079if (!(CallFunc_IsValid_ReturnValue)) goto Label_022E;0x0087CallFunc_K2_GetComponentsByClass_ReturnValue = K2_GetComponentsByClass(/Script/Engine.LightComponent);0x00ACTemp_name_Variable = FName(noIntensityChange);0x00CB/Script/Engine.Default__KismetArrayLibrary.Array_Get(CallFunc_K2_GetComponentsByClass_ReturnValue, 0, CallFunc_Array_Get_Item);0x0102CallFunc_Array_Find_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_Find(CallFunc_Array_Get_Item.ComponentTags, Temp_name_Variable);0x015CCallFunc_EqualEqual_IntInt_ReturnValue = EqualEqual_IntInt(CallFunc_Array_Find_ReturnValue, -1);0x017Eif (!(CallFunc_EqualEqual_IntInt_ReturnValue)) goto Label_022E;0x018CCallFunc_K2_GetComponentsByClass_ReturnValue = K2_GetComponentsByClass(/Script/Engine.LightComponent);0x01B1/Script/Engine.Default__KismetArrayLibrary.Array_Get(CallFunc_K2_GetComponentsByClass_ReturnValue, 0, CallFunc_Array_Get_Item);0x01E8CallFunc_SetIntensity_NewIntensity_ImplicitCast = Cast<3>(New Intensity);0x0205CallFunc_Array_Get_Item.SetIntensity(CallFunc_SetIntensity_NewIntensity_ImplicitCast);0x022ELabel_022E:0x022Ereturn;0x0230// end of script | Public | 0x08 | |
void Set Light Active(bool New Active)Script45 statements · 1,262 bytes of bytecode0x0000PushFlow(Label_04EB);0x0005Desired Active = New Active;0x0018Light State Updated.Broadcast();0x002BCan Turn on Light(CallFunc_Can_Turn_on_Light__);0x0042Child Custom Condition(CallFunc_Child_Custom_Condition_Success_2);0x0059CallFunc_BooleanAND_ReturnValue_2 = BooleanAND(Desired Active, CallFunc_Child_Custom_Condition_Success_2);0x007FCallFunc_BooleanAND_ReturnValue_3 = BooleanAND(CallFunc_BooleanAND_ReturnValue_2, CallFunc_Can_Turn_on_Light__);0x00A5LightScene.SetVisibility(CallFunc_BooleanAND_ReturnValue_3, true);0x00CFFlare.SetScalarParameterValueOnMaterials(FName(Brightness), Flare brightness );0x0105Child Custom Condition(CallFunc_Child_Custom_Condition_Success_1);0x011CCallFunc_BooleanAND_ReturnValue_1 = BooleanAND(Desired Active, CallFunc_Child_Custom_Condition_Success_1);0x0142CallFunc_Not_PreBool_ReturnValue = Not_PreBool(CallFunc_BooleanAND_ReturnValue_1);0x015FEnable/Disable Shadow Casting(CallFunc_Not_PreBool_ReturnValue);0x0176CallFunc_K2_GetComponentsByClass_ReturnValue = K2_GetComponentsByClass(/Script/Engine.LightComponent);0x019B/Script/Engine.Default__KismetArrayLibrary.Array_Get(CallFunc_K2_GetComponentsByClass_ReturnValue, 0, CallFunc_Array_Get_Item);0x01D2CallFunc_IsValid_ReturnValue = IsValid(CallFunc_Array_Get_Item);0x01EFif (!(CallFunc_IsValid_ReturnValue)) goto Label_0283;0x01FDCallFunc_K2_GetComponentsByClass_ReturnValue = K2_GetComponentsByClass(/Script/Engine.LightComponent);0x0222/Script/Engine.Default__KismetArrayLibrary.Array_Get(CallFunc_K2_GetComponentsByClass_ReturnValue, 0, CallFunc_Array_Get_Item);0x0259CallFunc_Array_Get_Item.SetLightColor(Light Color, true);0x0283Label_0283:0x0283Temp_int_Loop_Counter_Variable = 0;0x029ATemp_int_Array_Index_Variable = 0;0x02B1Label_02B1:0x02B1CallFunc_K2_GetComponentsByClass_ReturnValue_1 = K2_GetComponentsByClass(/Script/Engine.MeshComponent);0x02D6CallFunc_Array_Length_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_Length(CallFunc_K2_GetComponentsByClass_ReturnValue_1);0x0311CallFunc_Less_IntInt_ReturnValue = Less_IntInt(Temp_int_Loop_Counter_Variable, CallFunc_Array_Length_ReturnValue);0x0337if (!(CallFunc_Less_IntInt_ReturnValue)) PopFlow();0x0341Temp_int_Array_Index_Variable = Temp_int_Loop_Counter_Variable;0x035CPushFlow(Label_04A1);0x0361Child Custom Condition(CallFunc_Child_Custom_Condition_Success);0x0378CallFunc_BooleanAND_ReturnValue = BooleanAND(Desired Active, CallFunc_Child_Custom_Condition_Success);0x039ECallFunc_K2_GetComponentsByClass_ReturnValue_1 = K2_GetComponentsByClass(/Script/Engine.MeshComponent);0x03C3/Script/Engine.Default__KismetArrayLibrary.Array_Get(CallFunc_K2_GetComponentsByClass_ReturnValue_1, Temp_int_Array_Index_Variable, CallFunc_Array_Get_Item_1);0x03FECallFunc_Conv_LinearColorToVector_ReturnValue = Conv_LinearColorToVector(Light Color);0x0423CallFunc_SelectVector_ReturnValue = SelectVector(CallFunc_Conv_LinearColorToVector_ReturnValue, FVector(0, 0, 0), CallFunc_BooleanAND_ReturnValue);0x046ACallFunc_Array_Get_Item_1.SetVectorParameterValueOnMaterials(FName(EmissiveColor), CallFunc_SelectVector_ReturnValue);0x04A0PopFlow();0x04A1Label_04A1:0x04A1CallFunc_Add_IntInt_ReturnValue = Add_IntInt(Temp_int_Loop_Counter_Variable, 1);0x04CBTemp_int_Loop_Counter_Variable = CallFunc_Add_IntInt_ReturnValue;0x04E6goto Label_02B1;0x04EBLabel_04EB:0x04EBreturn;0x04ED// end of script | Public | 0x01 | |
void UserConstructionScript()Script4 statements · 49 bytes of bytecode0x0000Set Light Active(Desired Active);0x0017Set Light Intensity(Desired Base Intensity);0x002Ereturn;0x0030// end of script | EventPublic | 0x00 | |
void ReceiveBeginPlay()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_Light_Master(30);0x000Freturn;0x0011// end of script | EventProtected | 0x00 | |
void BndEvt__Light_Master_SaveAndLoadComponent_K2Node_ComponentBoundEvent_0_Loaded Info__DelegateSignature(const FST_SaveAndLoadItem& Info)Script4 statements · 36 bytes of bytecode0x0000PersistentFrame.K2Node_ComponentBoundEvent_Info = Info;0x0012ExecuteUbergraph_Light_Master(35);0x0021return;0x0023// end of script | 0x50 | ||
void ExecuteUbergraph_Light_Master(int32 EntryPoint)Script10 statements · 66 bytes of bytecode0x0000goto [EntryPoint];0x000ALabel_000A:0x000ABreak Light(false);0x0019goto Label_003F;0x001Egoto Label_003F;0x0023if (!(K2Node_ComponentBoundEvent_Info.Bool1_1_424DF91B450EA63FED0DF5BBCB1A2EF8)) goto Label_003F;0x003Agoto Label_000A;0x003FLabel_003F:0x003Freturn;0x0041// end of script | Final | 0x04 | |
void Light State Updated__DelegateSignature()Script2 statements · 3 bytes of bytecode0x0000return;0x0002// end of script | Public | 0x00 |