0x00x0430
Members 32
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | UberGraphFrame | FPointerToUberGraphFrame | Transient+2 flags | {} | |
| 0x08 | DoorVisualRepresentationComp | UDoorVisualRepresentationComp_C* | 6 flags | nullptr | |
| 0x08 | SaveAndLoadComponent | USaveAndLoadComponent_C* | 6 flags | nullptr | |
| 0x08 | LockComponent | ULockComponent_C* | 6 flags | nullptr | |
| 0x08 | Interaction Collision Box | UBoxComponent* | 6 flags | nullptr | |
| 0x08 | Interactee | UInteractee_C* | 6 flags | nullptr | |
| 0x08 | Arrow | UArrowComponent* | 6 flags | nullptr | |
| 0x08 | Capsule | UCapsuleComponent* | 6 flags | nullptr | |
| 0x08 | DefaultSceneRoot | USceneComponent* | 6 flags | nullptr | |
| 0x04 | Camera_Zoom_and_Blur_Timeline_Alpha_CF4A11E34ED0146B0DBE62ADCA659069 | float | 4 flags | 0 | |
| 0x01 | Camera_Zoom_and_Blur_Timeline__Direction_CF4A11E34ED0146B0DBE62ADCA659069 | ETimelineDirection | 4 flags | Forward | |
| 0x02E5 | 0x03 | padding / unreflected | |||
| 0x08 | Camera Zoom and Blur Timeline | UTimelineComponent* | 5 flags | nullptr | |
| 0x08 | Save Level Transition Link | ABP_LevelTransitionActor_C* | 6 flags | nullptr | |
| 0x08 | Transition Name | FName | 6 flags | 0 | |
| 0x04 | Transition ID (mine) | int32 | 6 flags | 0 | |
| 0x04 | Transition ID (Target) | int32 | 6 flags | 0 | |
| 0x28 | Level to Transition Into | TSoftObjectPtr<UWorld> | 4 flags | <SoftObjectProperty> | |
| 0x08 | CT Game Instance | UCT_GameInstance_C* | 6 flags | nullptr | |
| 0x18 | Save Map Name | FText | 2 flags | <FText> | |
| 0x18 | Save Room Name | FText | 2 flags | <FText> | |
| 0x08 | Saveroom Sublevel to Load in | FName | 6 flags | None | |
| 0x01 | Door SFX type | Enum_DoorSoundType | 6 flags | NewEnumerator0 | |
| 0x01 | Point of no return | bool | 6 flags | false | |
| 0x0372 | 0x06 | padding / unreflected | |||
| 0x08 | Comtaose Player | ACT_Player_C* | 7 flags | nullptr | |
| 0x18 | Camera Start Position | FVector | 7 flags | {X=0, Y=0, Z=0} | |
| 0x18 | Camera End Position | FVector | 7 flags | {X=0, Y=0, Z=0} | |
| 0x04 | Camera Start Fov | float | 7 flags | 0 | |
| 0x03B4 | 0x04 | padding / unreflected | |||
| 0x08 | Camera End Fov | double | 7 flags | 0 | |
| 0x08 | Desired Environment Preset | UEnvironmentPreset_DataAsset_C* | 5 flags | nullptr | |
| 0x10 | Level Transitioning | FMulticastScriptDelegate | BlueprintCallable+5 flags | <delegate> | |
| 0x50 | My Save & Load Data | FST_SaveAndLoadItem | 7 flags | {Bool1_1_424DF91B450EA63FED0DF5BBCB1A2EF8=false, Bool2_3_46… | |
| 0x08 | Blur widget | UW_TransitionActorBlur_C* | 7 flags | nullptr | |
Inherited from AActor 80
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x30 | PrimaryActorTick | FActorTickFunction | 3 flags | {} | |
| 0x01 | bNetTemporary : 1bit 0 | bool | 3 flags | false | |
| 0x01 | bOnlyRelevantToOwner : 1bit 2 | bool | 7 flags | false | |
| 0x01 | bAlwaysRelevant : 1bit 3 | bool | 6 flags | false | |
| 0x01 | bReplicateMovement : 1bit 4 | bool | NetRepNotify+5 flags | false | |
| 0x01 | bCallPreReplication : 1bit 5 | bool | 6 flags | true | |
| 0x01 | bCallPreReplicationForReplay : 1bit 6 | bool | 6 flags | true | |
| 0x01 | bHidden : 1bit 7 | bool | Net+7 flags | false | |
| 0x01 | bTearOff : 1bit 0 | bool | Net+3 flags | false | |
| 0x01 | bForceNetAddressable : 1bit 1 | bool | 3 flags | false | |
| 0x01 | bExchangedRoles : 1bit 2 | bool | Transient+3 flags | false | |
| 0x01 | bNetLoadOnClient : 1bit 3 | bool | 4 flags | true | |
| 0x01 | bNetUseOwnerRelevancy : 1bit 4 | bool | 6 flags | false | |
| 0x01 | bRelevantForNetworkReplays : 1bit 5 | bool | 3 flags | true | |
| 0x01 | bRelevantForLevelBounds : 1bit 6 | bool | 5 flags | true | |
| 0x01 | bReplayRewindable : 1bit 7 | bool | 6 flags | false | |
| 0x01 | bAllowTickBeforeBeginPlay : 1bit 0 | bool | 5 flags | false | |
| 0x01 | bAutoDestroyWhenFinished : 1bit 1 | bool | 4 flags | false | |
| 0x01 | bCanBeDamaged : 1bit 2 | bool | Net+6 flags | true | |
| 0x01 | bBlockInput : 1bit 3 | bool | 5 flags | false | |
| 0x01 | bCollideWhenPlacing : 1bit 4 | bool | 3 flags | false | |
| 0x01 | bFindCameraComponentWhenViewTarget : 1bit 5 | bool | 6 flags | true | |
| 0x01 | bGenerateOverlapEventsDuringLevelStreaming : 1bit 6 | bool | 5 flags | false | |
| 0x01 | bIgnoresOriginShifting : 1bit 7 | bool | 5 flags | false | |
| 0x01 | bEnableAutoLODGeneration : 1bit 0 | bool | 5 flags | true | |
| 0x01 | bIsEditorOnlyActor : 1bit 1 | bool | 5 flags | false | |
| 0x01 | bActorSeamlessTraveled : 1bit 2 | bool | 3 flags | false | |
| 0x01 | bReplicates : 1bit 3 | bool | Protected+7 flags | false | |
| 0x01 | bCanBeInCluster : 1bit 4 | bool | Protected+5 flags | false | |
| 0x01 | bAllowReceiveTickEventOnDedicatedServer : 1bit 5 | bool | Protected+3 flags | true | |
| 0x01 | bReplicateUsingRegisteredSubObjectList : 1bit 7 | bool | Protected+9 flags | false | |
| 0x01 | bActorEnableCollision : 1bit 7 | bool | 3 flags | true | |
| 0x01 | bActorIsBeingDestroyed : 1bit 0 | bool | Transient+4 flags | false | |
| 0x01 | bAsyncPhysicsTickEnabled : 1bit 5 | bool | Protected+4 flags | false | |
| 0x01 | UpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | Protected+6 flags | UseConfigDefault | |
| 0x01 | DefaultUpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | 8 flags | OnlyUpdateMovable | |
| 0x04 | InitialLifeSpan | float | 8 flags | 0 | |
| 0x04 | CustomTimeDilation | float | 7 flags | 1 | |
| 0x01 | RemoteRole | ENetRole | NetTransient+8 flags | ROLE_None | |
| 0x0069 | 0x03 | padding / unreflected | |||
| 0x04 | RayTracingGroupId | int32 | 5 flags | -1 | |
| 0x60 | AttachmentReplication | FRepAttachment | NetTransient+5 flags | {AttachParent=nullptr, LocationOffset={}, RelativeScale3D={… | |
| 0x70 | ReplicatedMovement | FRepMovement | NetRepNotify+5 flags | {LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,… | |
| 0x08 | Owner | AActor* | NetRepNotify+5 flags | nullptr | |
| 0x08 | NetDriverName | FName | Protected+5 flags | GameNetDriver | |
| 0x01 | Role | ENetRole | Net+8 flags | ROLE_Authority | |
| 0x01 | NetDormancy | ENetDormancy | 9 flags | DORM_Awake | |
| 0x01 | SpawnCollisionHandlingMethod | ESpawnActorCollisionHandlingMethod | 7 flags | AlwaysSpawn | |
| 0x01 | AutoReceiveInput | EAutoReceiveInput | 6 flags | Disabled | |
| 0x04 | InputPriority | int32 | 6 flags | 0 | |
| 0x0158 | 0x08 | padding / unreflected | |||
| 0x08 | InputComponent | UInputComponent* | 8 flags | nullptr | |
| 0x04 | NetCullDistanceSquared | float | 9 flags | 2.25e+08 | |
| 0x04 | NetTag | int32 | Transient+5 flags | 0 | |
| 0x04 | NetUpdateFrequency | float | 8 flags | 100 | |
| 0x04 | MinNetUpdateFrequency | float | 8 flags | 2 | |
| 0x04 | NetPriority | float | 8 flags | 1 | |
| 0x01 | PhysicsReplicationMode | EPhysicsReplicationMode | 7 flags | Default | |
| 0x017D | 0x0B | padding / unreflected | |||
| 0x08 | Instigator | APawn* | NetRepNotify+7 flags | nullptr | |
| 0x10 | Children | TArray<AActor*> | Transient+3 flags | [] | |
| 0x08 | RootComponent | USceneComponent* | Protected+9 flags | nullptr | |
| 0x01A8 | 0x08 | padding / unreflected | |||
| 0x10 | Layers | TArray<FName> | 4 flags | [] | |
| 0x08 | ParentComponent | TWeakObjectPtr<UChildActorComponent> | 8 flags | nullptr | |
| 0x10 | Tags | TArray<FName> | 5 flags | [] | |
| 0x01 | OnTakeAnyDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakePointDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakeRadialDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorBeginOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorEndOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnBeginCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnClicked | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnReleased | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchBegin | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnd | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnter | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchLeave | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorHit | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnDestroyed | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndPlay | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01E8 | 0x80 | padding / unreflected | |||
| 0x10 | InstanceComponents | TArray<UActorComponent*> | 5 flags | [] | |
| 0x10 | BlueprintCreatedComponents | TArray<UActorComponent*> | 7 flags | [] | |
Functions 12
| Signature | Flags | Native | Params |
|---|---|---|---|
void Get Close Sound(const USoundBase*& Sound)Script13 statements · 339 bytes of bytecode0x0000Temp_object_Variable = nullptr;0x000BTemp_object_Variable_1 = /Game/Comatose/PhysicsSurfaces/FootstepSounds/Footstep_Metal.Footstep_Metal;0x001ETemp_object_Variable_2 = /Game/Comatose/LevelTransitionActor/Audio/MetalHatch_Close_Cue.MetalHatch_Close_Cue;0x0031Temp_object_Variable_3 = nullptr;0x003CTemp_object_Variable_4 = nullptr;0x0047Temp_object_Variable_5 = nullptr;0x0052Temp_object_Variable_6 = /Game/Comatose/LevelTransitionActor/Audio/MetalMapChangeDoor_Close_SFX_Cue.MetalMapChangeDoor_Close_SFX_Cue;0x0065Temp_object_Variable_7 = /Game/Comatose/LevelTransitionActor/Audio/MetalMapChangeDoor_Close_SFX_Cue.MetalMapChangeDoor_Close_SFX_Cue;0x0078Temp_object_Variable_8 = /Game/Comatose/LevelTransitionActor/Audio/WoodenMapChange_Close.WoodenMapChange_Close;0x008BTemp_byte_Variable = Door SFX type;0x00A6Sound = Switch(Temp_byte_Variable, 0 => Temp_object_Variable_8, 1 => Temp_object_Variable_7, 2 => Temp_object_Variable_6, 3 => Temp_object_Variable_5, 4 => Temp_object_Variable_4, 5 => Temp_object_Variable_3, 6 => Temp_object_Variable_2, 7 => Temp_object_Variable_1, 8 => Temp_object_Variable, default => K2Node_Select_Default);0x0150return;0x0152// end of script | Public | 0x08 | |
void Update Laura's room name()Script9 statements · 303 bytes of bytecode0x0000CallFunc_GetCurrentLevelName_ReturnValue = GetCurrentLevelName(this, true);0x001ECT Game Instance.Transitioning Map From Laura's Room Name = CallFunc_GetCurrentLevelName_ReturnValue;0x004FCallFunc_Conv_TextToString_ReturnValue_1 = Conv_TextToString(Save Map Name);0x0074CT Game Instance.Current Save Map Name = CallFunc_Conv_TextToString_ReturnValue_1;0x00A5CallFunc_Conv_TextToString_ReturnValue = Conv_TextToString(Save Room Name);0x00CACT Game Instance.Current Save Room Name = CallFunc_Conv_TextToString_ReturnValue;0x00FBCT Game Instance.Current Save Map Sublevel = Saveroom Sublevel to Load in;0x012Creturn;0x012E// end of script | Public | 0x00 | |
void Open Level()Script3 statements · 26 bytes of bytecode0x0000OpenLevelBySoftObjectPtr(this, Level to Transition Into, true, "");0x0017return;0x0019// end of script | Public | 0x00 | |
void UserConstructionScript()Script4 statements · 50 bytes of bytecode0x0000K2Node_MakeArray_Array = {Transition Name};0x0014Tags = K2Node_MakeArray_Array;0x002Freturn;0x0031// end of script | EventPublic | 0x00 | |
void Camera Zoom and Blur Timeline__FinishedFunc()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_BP_LevelTransitionActor(2485);0x000Freturn;0x0011// end of script | 0x00 | ||
void Camera Zoom and Blur Timeline__UpdateFunc()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_BP_LevelTransitionActor(2146);0x000Freturn;0x0011// end of script | 0x00 | ||
void BndEvt__BP_LevelTransitionActor_Interactee_K2Node_ComponentBoundEvent_0_Interacted with__DelegateSignature()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_BP_LevelTransitionActor(391);0x000Freturn;0x0011// end of script | 0x00 | ||
void ReceiveBeginPlay()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_BP_LevelTransitionActor(1780);0x000Freturn;0x0011// end of script | EventProtected | 0x00 | |
void BndEvt__BP_LevelTransitionActor_SaveAndLoadComponent_K2Node_ComponentBoundEvent_1_Loaded Info__DelegateSignature(const FST_SaveAndLoadItem& Info)Script4 statements · 36 bytes of bytecode0x0000PersistentFrame.K2Node_ComponentBoundEvent_Info = Info;0x0012ExecuteUbergraph_BP_LevelTransitionActor(2490);0x0021return;0x0023// end of script | 0x50 | ||
void BndEvt__BP_LevelTransitionActor_LockComponent_K2Node_ComponentBoundEvent_2_Was Unlocked__DelegateSignature()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_BP_LevelTransitionActor(2522);0x000Freturn;0x0011// end of script | 0x00 | ||
void ExecuteUbergraph_BP_LevelTransitionActor(int32 EntryPoint)Script107 statements · 2,737 bytes of bytecode0x0000PushFlow(Label_0AAE);0x0005goto [EntryPoint];0x000FLabel_000F:0x000FCallFunc_Create_ReturnValue = /Script/UMG.Default__WidgetBlueprintLibrary.Create(this, /Game/Comatose/LevelTransitionActor/W_TransitionActorBlur.W_TransitionActorBlur_C, nullptr);0x0044CallFunc_Create_ReturnValue.AddToViewport(80000);0x0069Blur widget = CallFunc_Create_ReturnValue;0x007CPopFlow();0x007DLabel_007D:0x007DCallFunc_Subtract_DoubleDouble_A_ImplicitCast = Cast<4>(Camera Start Fov);0x009ACallFunc_Subtract_DoubleDouble_ReturnValue = Subtract_DoubleDouble(CallFunc_Subtract_DoubleDouble_A_ImplicitCast, 10);0x00C8Camera End Fov = CallFunc_Subtract_DoubleDouble_ReturnValue;0x00E3Comtaose Player.Mesh.SetVisibility(false, false);0x011BLevel Transitioning.Broadcast();0x012ECamera Zoom and Blur Timeline.PlayFromStart();0x014EPopFlow();0x014FLabel_014F:0x014Fif (!(My Save & Load Data.Bool2_3_46D6464045E1B62187292585F5226C07)) PopFlow();0x0162LockComponent.Override Unlock (save/load)();0x0186PopFlow();0x0187LockComponent.Attempt Open(CallFunc_Attempt_Open_Success);0x01B4if (!(CallFunc_Attempt_Open_Success)) PopFlow();0x01BETemp_object_Variable = nullptr;0x01C9Temp_object_Variable_1 = /Game/Comatose/LevelTransitionActor/Audio/GoingUpMetalLadder_Cue.GoingUpMetalLadder_Cue;0x01DCTemp_object_Variable_2 = /Game/Comatose/LevelTransitionActor/Audio/MetalHatch_Open_Cue.MetalHatch_Open_Cue;0x01EFTemp_object_Variable_3 = nullptr;0x01FATemp_object_Variable_4 = nullptr;0x0205Temp_object_Variable_5 = nullptr;0x0210Temp_object_Variable_6 = /Game/Comatose/LevelTransitionActor/Audio/MetalMapChangeDoor_Open_SFX_Cue.MetalMapChangeDoor_Open_SFX_Cue;0x0223Temp_object_Variable_7 = /Game/Comatose/LevelTransitionActor/Audio/MetalMapChangeDoor_Open_SFX_Cue.MetalMapChangeDoor_Open_SFX_Cue;0x0236Temp_object_Variable_8 = /Game/Comatose/LevelTransitionActor/Audio/WoodenMapChange_Open.WoodenMapChange_Open;0x0249Temp_byte_Variable = Door SFX type;0x0264/Script/Engine.Default__GameplayStatics.PlaySound2D(this, Switch(Temp_byte_Variable, 0 => Temp_object_Variable_8, 1 => Temp_object_Variable_7, 2 => Temp_object_Variable_6, 3 => Temp_object_Variable_5, 4 => Temp_object_Variable_4, 5 => Temp_object_Variable_3, 6 => Temp_object_Variable_2, 7 => Temp_object_Variable_1, 8 => Temp_object_Variable, default => K2Node_Select_Default), 1f, 1f, 0f, nullptr, nullptr, true);0x0337PushFlow(Label_04E4);0x033CPushFlow(Label_046E);0x0341CallFunc_GetPlayerCharacter_ReturnValue = GetPlayerCharacter(this, 0);0x035BK2Node_DynamicCast_AsBPI_Comatose_Retriever_1 = Cast<BPI_ComatoseRetriever_C>(CallFunc_GetPlayerCharacter_ReturnValue);0x037FK2Node_DynamicCast_bSuccess_1 = Cast<2>(K2Node_DynamicCast_AsBPI_Comatose_Retriever_1);0x039Cif (!(K2Node_DynamicCast_bSuccess_1)) goto Label_06E4;0x03AAK2Node_DynamicCast_AsBPI_Comatose_Retriever_1.Retrieve Comatose Character(CallFunc_Retrieve_Comatose_Character_Player);0x03D8Label_03D8:0x03D8Comtaose Player = CallFunc_Retrieve_Comatose_Character_Player;0x03EB/Game/Comatose/MainClasses/MainCharacter/Input/BPF_InputMapping.Default__BPF_InputMapping_C.Add/Remove Input mappings at priotity(ST_PlayerInputConfiguration{{}}, 2185, true, this);0x0432Comtaose Player.Interactor.Toggle Interactee Visibility(false);0x046DPopFlow();0x046ELabel_046E:0x046ECallFunc_GetPlayerCameraManager_ReturnValue = GetPlayerCameraManager(this, 0);0x0488CallFunc_GetPlayerCameraManager_ReturnValue.StartCameraFade(0f, 1f, 1f, LinearColor{0f, 0f, 0f, 0f}, true, true);0x04DFgoto Label_000F;0x04E4Label_04E4:0x04E4CallFunc_K2_GetComponentLocation_ReturnValue = Comtaose Player.Camera.K2_GetComponentLocation();0x052CCamera Start Position = CallFunc_K2_GetComponentLocation_ReturnValue;0x0547CallFunc_Conv_DoubleToVector_ReturnValue = Conv_DoubleToVector(2);0x056CCallFunc_GetForwardVector_ReturnValue = Comtaose Player.Camera.GetForwardVector();0x05B4CallFunc_K2_GetComponentLocation_ReturnValue = Comtaose Player.Camera.K2_GetComponentLocation();0x05FCCallFunc_Multiply_VectorVector_ReturnValue = Multiply_VectorVector(CallFunc_GetForwardVector_ReturnValue, CallFunc_Conv_DoubleToVector_ReturnValue);0x062ACallFunc_Add_VectorVector_ReturnValue = Add_VectorVector(CallFunc_K2_GetComponentLocation_ReturnValue, CallFunc_Multiply_VectorVector_ReturnValue);0x0658Camera End Position = CallFunc_Add_VectorVector_ReturnValue;0x0673CT Game Instance.Toggle Game Pause(true);0x0698Camera Start Fov = Comtaose Player.Camera.FieldOfView;0x06DFgoto Label_007D;0x06E4Label_06E4:0x06E4CallFunc_Retrieve_Comatose_Character_Player = nullptr;0x06EFgoto Label_03D8;0x06F4CallFunc_GetGameInstance_ReturnValue = GetGameInstance(this);0x0709K2Node_DynamicCast_AsBPI_Comatose_Retriever = Cast<BPI_ComatoseRetriever_C>(CallFunc_GetGameInstance_ReturnValue);0x072DK2Node_DynamicCast_bSuccess = Cast<2>(K2Node_DynamicCast_AsBPI_Comatose_Retriever);0x074Aif (!(K2Node_DynamicCast_bSuccess)) goto Label_079A;0x0758K2Node_DynamicCast_AsBPI_Comatose_Retriever.Retrieve Comatose Game Instance(CallFunc_Retrieve_Comatose_Game_Instance_CT_Game_Instance);0x0786Label_0786:0x0786CT Game Instance = CallFunc_Retrieve_Comatose_Game_Instance_CT_Game_Instance;0x0799PopFlow();0x079ALabel_079A:0x079ACallFunc_Retrieve_Comatose_Game_Instance_CT_Game_Instance = nullptr;0x07A5goto Label_0786;0x07AALabel_07AA:0x07AACT Game Instance.Transitioning Map Index = Transition ID (Target);0x07DBUpdate Laura's room name();0x07E9PushFlow(Label_081D);0x07EEif (!(Point of no return)) PopFlow();0x07F8CT Game Instance.Clear Data from previous maps();0x081CPopFlow();0x081DLabel_081D:0x081DOpen Level();0x082BPopFlow();0x082CLabel_082C:0x082CCT Game Instance.Transitioning Map Name = Transition Name;0x085Dgoto Label_07AA;0x0862CallFunc_VLerp_ReturnValue = VLerp(Camera Start Position, Camera End Position, Camera_Zoom_and_Blur_Timeline_Alpha_CF4A11E34ED0146B0DBE62ADCA659069);0x0899Comtaose Player.Camera.K2_SetWorldLocation(CallFunc_VLerp_ReturnValue, false, CallFunc_K2_SetWorldLocation_SweepHitResult, false);0x08E3CallFunc_Lerp_A_ImplicitCast = Cast<4>(Camera Start Fov);0x0900CallFunc_Lerp_Alpha_ImplicitCast = Cast<4>(Camera_Zoom_and_Blur_Timeline_Alpha_CF4A11E34ED0146B0DBE62ADCA659069);0x091DCallFunc_Lerp_ReturnValue = Lerp(CallFunc_Lerp_A_ImplicitCast, Camera End Fov, CallFunc_Lerp_Alpha_ImplicitCast);0x0954CallFunc_SetFieldOfView_InFieldOfView_ImplicitCast = Cast<3>(CallFunc_Lerp_ReturnValue);0x0971Comtaose Player.Camera.SetFieldOfView(CallFunc_SetFieldOfView_InFieldOfView_ImplicitCast);0x09B4PopFlow();0x09B5goto Label_082C;0x09BAMy Save & Load Data = K2Node_ComponentBoundEvent_Info;0x09D5goto Label_014F;0x09DAMy Save & Load Data.Bool2_3_46D6464045E1B62187292585F5226C07 = true;0x09EECallFunc_K2_GetActorLocation_ReturnValue = K2_GetActorLocation();0x0A0ASaveAndLoadComponent.Save Info(My Save & Load Data, CallFunc_K2_GetActorLocation_ReturnValue);0x0A40CallFunc_K2_GetActorLocation_ReturnValue_1 = K2_GetActorLocation();0x0A5CPlaySoundAtLocation(this, /Game/Comatose/TownMeshes/PropPacks/DoorPacks/Audio/DoorUnlocked__Cue.DoorUnlocked__Cue, CallFunc_K2_GetActorLocation_ReturnValue_1, FRotator(0, 0, 0), 1f, 1f, 0f, /Game/Comatose/Audio/AttenuationData/Attenuation_DefaultSounds.Attenuation_DefaultSounds, nullptr, nullptr, nullptr);0x0AADPopFlow();0x0AAELabel_0AAE:0x0AAEreturn;0x0AB0// end of script | Final | 0x04 | |
void Level Transitioning__DelegateSignature()Script2 statements · 3 bytes of bytecode0x0000return;0x0002// end of script | Public | 0x00 |