0x00x0300
Members 7
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | UberGraphFrame | FPointerToUberGraphFrame | Transient+2 flags | {} | |
| 0x08 | ConditionText | UTextBlock* | 10 flags | nullptr | |
| 0x08 | HealthMaterial | UImage* | 10 flags | nullptr | |
| 0x08 | My Health Component | UHealthComponent_C* | 7 flags | nullptr | |
| 0x08 | Dynamic Heartbeat MI | UMaterialInstanceDynamic* | 6 flags | nullptr | |
| 0x04 | Previous Health State | int32 | 7 flags | -1 | |
| 0x02EC | 0x04 | padding / unreflected | |||
| 0x10 | Health State Changed | FMulticastScriptDelegate | BlueprintCallable+5 flags | <delegate> | |
Inherited from UUserWidget 21
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x10 | ColorAndOpacity | FLinearColor | 7 flags | {R=1, G=1, B=1, A=1} | |
| 0x10 | ColorAndOpacityDelegate | FScriptDelegate | 5 flags | <delegate> | |
| 0x14 | ForegroundColor | FSlateColor | 3 flags | {SpecifiedColor={R=1, G=0, B=1, A=1}, ColorUseRule=UseColor… | |
| 0x10 | ForegroundColorDelegate | FScriptDelegate | 5 flags | <delegate> | |
| 0x01CC | 0x04 | padding / unreflected | |||
| 0x10 | OnVisibilityChanged | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01E0 | 0x18 | padding / unreflected | |||
| 0x10 | Padding | FMargin | 6 flags | {Left=0, Top=0, Right=0, Bottom=0} | |
| 0x04 | Priority | int32 | 7 flags | 0 | |
| 0x01 | bIsFocusable : 1bit 0 | bool | 5 flags | false | |
| 0x01 | bStopAction : 1bit 1 | bool | 5 flags | false | |
| 0x020D | 0x03 | padding / unreflected | |||
| 0x10 | ActiveSequencePlayers | TArray<UUMGSequencePlayer*> | Transient+3 flags | [] | |
| 0x08 | AnimationTickManager | UUMGSequenceTickManager* | Transient+5 flags | nullptr | |
| 0x10 | StoppedSequencePlayers | TArray<UUMGSequencePlayer*> | Transient+3 flags | [] | |
| 0x10 | NamedSlotBindings | TArray<FNamedSlotBinding> | 3 flags | [] | |
| 0x10 | Extensions | TArray<UUserWidgetExtension*> | 5 flags | [] | |
| 0x08 | WidgetTree | UWidgetTree* | Transient+7 flags | nullptr | |
| 0x01 | bHasScriptImplementedTick : 1bit 0 | bool | 3 flags | true | |
| 0x01 | bHasScriptImplementedPaint : 1bit 1 | bool | 3 flags | true | |
| 0x0261 | 0x17 | padding / unreflected | |||
| 0x01 | TickFrequency | EWidgetTickFrequency | 9 flags | Auto | |
| 0x0279 | 0x03 | padding / unreflected | |||
| 0x10 | DesiredFocusWidget | FWidgetChild | 5 flags | {WidgetName=None, WidgetPtr=nullptr} | |
| 0x028C | 0x04 | padding / unreflected | |||
| 0x08 | InputComponent | UInputComponent* | TransientProtected+8 flags | nullptr | |
| 0x10 | AnimationCallbacks | TArray<FAnimationEventBinding> | TransientProtected+4 flags | [] | |
Inherited from UWidget 23
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | Slot | UPanelSlot* | 12 flags | nullptr | |
| 0x10 | bIsEnabledDelegate | FScriptDelegate | 5 flags | <delegate> | |
| 0x18 | ToolTipText | FText | 3 flags | <FText> | |
| 0x10 | ToolTipTextDelegate | FScriptDelegate | 5 flags | <delegate> | |
| 0x08 | ToolTipWidget | UWidget* | 11 flags | nullptr | |
| 0x10 | ToolTipWidgetDelegate | FScriptDelegate | 5 flags | <delegate> | |
| 0x10 | VisibilityDelegate | FScriptDelegate | 5 flags | <delegate> | |
| 0x38 | RenderTransform | FWidgetTransform | 4 flags | {Translation={X=0, Y=0}, Scale={X=1, Y=1}, Shear={X=0, Y=0}… | |
| 0x10 | RenderTransformPivot | FVector2D | 7 flags | {X=0.5, Y=0.5} | |
| 0x01 | FlowDirectionPreference | EFlowDirectionPreference | 7 flags | Inherit | |
| 0x01 | bIsVariable : 1bit 0 | bool | 3 flags | true | |
| 0x01 | bCreatedByConstructionScript : 1bit 1 | bool | Transient+3 flags | false | |
| 0x01 | bIsEnabled : 1bit 2 | bool | 5 flags | true | |
| 0x01 | bOverride_Cursor : 1bit 3 | bool | 4 flags | false | |
| 0x01 | bIsVolatile : 1bit 4 | bool | Protected+6 flags | false | |
| 0x01 | Cursor | EMouseCursor | 8 flags | Default | |
| 0x01 | Clipping | EWidgetClipping | 7 flags | Inherit | |
| 0x01 | Visibility | ESlateVisibility | 7 flags | Visible | |
| 0x00E5 | 0x03 | padding / unreflected | |||
| 0x04 | RenderOpacity | float | 7 flags | 1 | |
| 0x01 | PixelSnapping | EWidgetPixelSnapping | 7 flags | Inherit | |
| 0x00ED | 0x03 | padding / unreflected | |||
| 0x08 | AccessibleWidgetData | USlateAccessibleWidgetData* | 8 flags | nullptr | |
| 0x08 | Navigation | UWidgetNavigation* | 11 flags | nullptr | |
| 0x0100 | 0x50 | padding / unreflected | |||
| 0x10 | NativeBindings | TArray<UPropertyBinding*> | TransientProtected+3 flags | [] | |
Functions 7
| Signature | Flags | Native | Params |
|---|---|---|---|
void Retrieve Health State(const int32& 0-1-2)Script8 statements · 249 bytes of bytecode0x0000My Health Component.Get Health Ratio(CallFunc_Get_Health_Ratio_0_1);0x002DCallFunc_Less_DoubleDouble_ReturnValue = Less_DoubleDouble(CallFunc_Get_Health_Ratio_0_1, 0.6);0x0053CallFunc_Less_DoubleDouble_ReturnValue_1 = Less_DoubleDouble(CallFunc_Get_Health_Ratio_0_1, 0.3);0x0079CallFunc_SelectInt_ReturnValue = SelectInt(0, 1, CallFunc_Less_DoubleDouble_ReturnValue_1);0x00A8CallFunc_SelectInt_ReturnValue_1 = SelectInt(CallFunc_SelectInt_ReturnValue, 2, CallFunc_Less_DoubleDouble_ReturnValue);0x00DB0-1-2 = CallFunc_SelectInt_ReturnValue_1;0x00F6return;0x00F8// end of script | Private | 0x04 | |
void Update Health()Script31 statements · 1,440 bytes of bytecode0x0000K2Node_MakeArray_Array = {FText::FromStringTable("/Game/LocalizationStringTable/HUDAndMenus.HUDAndMenus", "Health-Dying"), FText::FromStringTable("/Game/LocalizationStringTable/HUDAndMenus.HUDAndMenus", "health-Injured"), FText::FromStringTable("/Game/LocalizationStringTable/HUDAndMenus.HUDAndMenus", "Health-fine")};0x00F9Condition Texts = K2Node_MakeArray_Array;0x0114Health State = 0;0x012BRetrieve Health State(CallFunc_Retrieve_Health_State_0_1_2);0x0142Health State = CallFunc_Retrieve_Health_State_0_1_2;0x015DCallFunc_NotEqual_IntInt_ReturnValue = NotEqual_IntInt(Health State, Previous Health State);0x0183if (!(CallFunc_NotEqual_IntInt_ReturnValue)) goto Label_059D;0x0191Previous Health State = Health State;0x01ACHealth State Changed.Broadcast();0x01BFTemp_struct_Variable = LinearColor{0.046982f, 1f, 0f, 1f};0x01F3Temp_struct_Variable_1 = LinearColor{1f, 0.463735f, 0f, 1f};0x0227Temp_struct_Variable_2 = LinearColor{0.682292f, 0f, 0f, 1f};0x025BTemp_int_Variable_1 = Health State;0x0276Dynamic Heartbeat MI.SetVectorParameterValue(FName(Color), Switch(Temp_int_Variable_1, 0 => Temp_struct_Variable_2, 1 => Temp_struct_Variable_1, 2 => Temp_struct_Variable, default => K2Node_Select_Default_1));0x02F2Temp_struct_Variable = LinearColor{0.046982f, 1f, 0f, 1f};0x0326Temp_struct_Variable_1 = LinearColor{1f, 0.463735f, 0f, 1f};0x035ATemp_struct_Variable_2 = LinearColor{0.682292f, 0f, 0f, 1f};0x038ETemp_int_Variable_1 = Health State;0x03A9K2Node_MakeStruct_SlateColor.SpecifiedColor = Switch(Temp_int_Variable_1, 0 => Temp_struct_Variable_2, 1 => Temp_struct_Variable_1, 2 => Temp_struct_Variable, default => K2Node_Select_Default_1);0x0413K2Node_MakeStruct_SlateColor.ColorUseRule = 0;0x0430ConditionText.SetColorAndOpacity(K2Node_MakeStruct_SlateColor);0x0459/Script/Engine.Default__KismetArrayLibrary.Array_Get(Condition Texts, Health State, CallFunc_Array_Get_Item);0x0494ConditionText.SetText(CallFunc_Array_Get_Item);0x04C1Temp_real_Variable = 1f;0x04D8Temp_real_Variable_1 = 2f;0x04EFTemp_real_Variable_2 = 3f;0x0506Temp_int_Variable = Health State;0x0521Dynamic Heartbeat MI.SetScalarParameterValue(FName(Heartbeat Tilling), Switch(Temp_int_Variable, 0 => Temp_real_Variable_2, 1 => Temp_real_Variable_1, 2 => Temp_real_Variable, default => K2Node_Select_Default));0x059DLabel_059D:0x059Dreturn;0x059F// end of script | Public | 0x00 | |
void Dispatcher Health Changed(bool Heal, double Change Amount)Script3 statements · 17 bytes of bytecode0x0000Update Health();0x000Ereturn;0x0010// end of script | Public | 0x10 | |
void Initialize Health Component()Script8 statements · 177 bytes of bytecode0x0000CallFunc_GetPlayerCharacter_ReturnValue = GetPlayerCharacter(this, 0);0x001ACallFunc_GetComponentByClass_ReturnValue = CallFunc_GetPlayerCharacter_ReturnValue.GetComponentByClass(/Game/Comatose/HealthComponent/HealthComponent.HealthComponent_C);0x004DMy Health Component = CallFunc_GetComponentByClass_ReturnValue;0x0060K2Node_CreateDelegate_OutputDelegate.Bind(this, Dispatcher Health Changed);0x0077My Health Component.Health Changed += K2Node_CreateDelegate_OutputDelegate;0x00A0Update Health();0x00AEreturn;0x00B0// end of script | Public | 0x00 | |
void Construct()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_W_PlayerHealthNode(15);0x000Freturn;0x0011// end of script | EventPublic | 0x00 | |
void ExecuteUbergraph_W_PlayerHealthNode(int32 EntryPoint)Script21 statements · 236 bytes of bytecode0x0000PushFlow(Label_00E9);0x0005goto [EntryPoint];0x000FPushFlow(Label_0040);0x0014CallFunc_IsValid_ReturnValue_1 = IsValid(Dynamic Heartbeat MI);0x0031if (!(CallFunc_IsValid_ReturnValue_1)) goto Label_007B;0x003FPopFlow();0x0040Label_0040:0x0040CallFunc_IsValid_ReturnValue = IsValid(My Health Component);0x005Dif (!(CallFunc_IsValid_ReturnValue)) goto Label_006C;0x006BPopFlow();0x006CLabel_006C:0x006CInitialize Health Component();0x007APopFlow();0x007BLabel_007B:0x007BCallFunc_CreateDynamicMaterialInstance_ReturnValue = CreateDynamicMaterialInstance(this, /Game/Comatose/Widgets/Health/M_HeartBeat.M_HeartBeat, FName(None), 0);0x00A8Dynamic Heartbeat MI = CallFunc_CreateDynamicMaterialInstance_ReturnValue;0x00BBHealthMaterial.SetBrushFromMaterial(Dynamic Heartbeat MI);0x00E8PopFlow();0x00E9Label_00E9:0x00E9return;0x00EB// end of script | Final | 0x04 | |
void Health State Changed__DelegateSignature()Script2 statements · 3 bytes of bytecode0x0000return;0x0002// end of script | Public | 0x00 |