| void get_transform() | Public+1 flags | — | 0x00 |
| void get_transformHandle() | Public+1 flags | — | 0x00 |
| void get_gameObject() | Public+1 flags | — | 0x00 |
| void GetComponent() | Public | — | 0x00 |
| void GetComponentFastPath() | 1 flags | — | 0x00 |
| void GetComponent() | Public | — | 0x00 |
| void TryGetComponent() | Public | — | 0x00 |
| void TryGetComponent() | Public | — | 0x00 |
| void GetComponent() | Public | — | 0x00 |
| void GetComponentInChildren() | Public | — | 0x00 |
| void GetComponentInChildren() | Public | — | 0x00 |
| void GetComponentInChildren() | Public | — | 0x00 |
| void GetComponentInChildren() | Public | — | 0x00 |
| void GetComponentsInChildren() | Public | — | 0x00 |
| void GetComponentsInChildren() | Public | — | 0x00 |
| void GetComponentsInChildren() | Public | — | 0x00 |
| void GetComponentsInChildren() | Public | — | 0x00 |
| void GetComponentsInChildren() | Public | — | 0x00 |
| void GetComponentsInChildren() | Public | — | 0x00 |
| void GetComponentInParent() | Public | — | 0x00 |
| void GetComponentInParent() | Public | — | 0x00 |
| void GetComponentInParent() | Public | — | 0x00 |
| void GetComponentInParent() | Public | — | 0x00 |
| void GetComponentsInParent() | Public | — | 0x00 |
| void GetComponentsInParent() | Public | — | 0x00 |
| void GetComponentsInParent() | Public | — | 0x00 |
| void GetComponentsInParent() | Public | — | 0x00 |
| void GetComponentsInParent() | Public | — | 0x00 |
| void GetComponents() | Public | — | 0x00 |
| void GetComponentsForListInternal() | Private | — | 0x00 |
| void GetComponents() | Public | — | 0x00 |
| void GetComponents() | Public | — | 0x00 |
| void get_tag() | Public+1 flags | — | 0x00 |
| void set_tag() | Public+1 flags | — | 0x00 |
| void GetComponents() | Public | — | 0x00 |
| void GetComponentIndex() | Public | — | 0x00 |
| void CompareTag() | Public | — | 0x00 |
| void CompareTag() | Public | — | 0x00 |
| void SendMessageUpwards() | Public | — | 0x00 |
| void SendMessageUpwards() | Public | — | 0x00 |
| void SendMessageUpwards() | Public | — | 0x00 |
| void SendMessageUpwards() | Public | — | 0x00 |
| void SendMessage() | Public | — | 0x00 |
| void SendMessage() | Public | — | 0x00 |
| void SendMessage() | Public | — | 0x00 |
| void SendMessage() | Public | — | 0x00 |
| void BroadcastMessage() | Public | — | 0x00 |
| void BroadcastMessage() | Public | — | 0x00 |
| void BroadcastMessage() | Public | — | 0x00 |
| void BroadcastMessage() | Public | — | 0x00 |
| void .ctor() | Public+1 flags | — | 0x00 |
| void get_transform_Injected() | PrivateStatic | — | 0x00 |
| void get_transformHandle_Injected() | PrivateStatic | — | 0x00 |
| void get_gameObject_Injected() | PrivateStatic | — | 0x00 |
| void GetComponentFastPath_Injected() | PrivateStatic | — | 0x00 |
| void GetComponent_Injected() | PrivateStatic | — | 0x00 |
| void GetComponentsForListInternal_Injected() | PrivateStatic | — | 0x00 |
| void GetComponentIndex_Injected() | PrivateStatic | — | 0x00 |
| void SendMessageUpwards_Injected() | PrivateStatic | — | 0x00 |
| void SendMessage_Injected() | PrivateStatic | — | 0x00 |
| void BroadcastMessage_Injected() | PrivateStatic | — | 0x00 |