Zdexby TheHolyOneZ
6,144 classes
Class

UAbilityTask_ApplyRootMotionJumpForce

: UAbilityTask_ApplyRootMotion_Base : UAbilityTask : UGameplayTask : UObject
/Script/GameplayAbilities.AbilityTask_ApplyRootMotionJumpForce 0x0128 (296 B) align 8 inherited 0x00C0 vtable /Script/GameplayAbilities
0x00x0128

Members 10

OffsetSizeNameTypeFlagsDefault
0x10OnFinishFMulticastScriptDelegate4 flags<delegate>
0x10OnLandedFMulticastScriptDelegate4 flags<delegate>
0x18RotationFRotatorNetProtected+4 flags{Pitch=0, Yaw=0, Roll=0}
0x04DistancefloatNetProtected+5 flags0
0x04HeightfloatNetProtected+5 flags0
0x04DurationfloatNetProtected+5 flags0
0x04MinimumLandedTriggerTimefloatNetProtected+5 flags0
0x01bFinishOnLandedboolNetProtected+5 flagsfalse
0x01090x07padding / unreflected
0x08PathOffsetCurveUCurveVector*NetProtected+6 flagsnullptr
0x08TimeMappingCurveUCurveFloat*NetProtected+6 flagsnullptr
0x01200x08unreflected bytes to end of UAbilityTask_ApplyRootMotionJumpForce
Inherited from UAbilityTask_ApplyRootMotion_Base 5
OffsetSizeNameTypeFlagsDefault
0x08ForceNameFNameNetProtected+5 flagsNone
0x01FinishVelocityModeERootMotionFinishVelocityModeNetProtected+5 flagsMaintainLastRootMotionVelocity
0x00890x07padding / unreflected
0x18FinishSetVelocityFVectorNetProtected+5 flags{X=0, Y=0, Z=0}
0x04FinishClampVelocityfloatNetProtected+5 flags0
0x08MovementComponentTWeakObjectPtr<UCharacterMovementComponent>Protected+8 flagsnullptr
Inherited from UAbilityTask 2
OffsetSizeNameTypeFlagsDefault
0x08AbilityUGameplayAbility*6 flagsnullptr
0x08AbilitySystemComponentTWeakObjectPtr<UAbilitySystemComponent>8 flagsnullptr
Inherited from UGameplayTask 3
OffsetSizeNameTypeFlagsDefault
0x08InstanceNameFNameProtected+5 flagsNone
0x00380x02padding / unreflected
0x01ResourceOverlapPolicyETaskResourceOverlapPolicyProtected+6 flagsStartOnTop
0x003B0x25padding / unreflected
0x08ChildTaskUGameplayTask*Protected+6 flagsnullptr

Functions 3

SignatureFlagsNativeParams
void OnLandedCallback(FHitResult& Hit)FinalNative+1 flags0x100
void Finish()FinalNative+1 flags0x00
UAbilityTask_ApplyRootMotionJumpForce* ApplyRootMotionJumpForce(UGameplayAbility* OwningAbility, const FName& TaskInstanceName, const FRotator& Rotation, float Distance, float Height, float Duration, float MinimumLandedTriggerTime, bool bFinishOnLanded, const ERootMotionFinishVelocityMode& VelocityOnFinishMode, const FVector& SetVelocityOnFinish, float ClampVelocityOnFinish, UCurveVector* PathOffsetCurve, UCurveFloat* TimeMappingCurve)FinalNative+2 flags0x78