Zdexby TheHolyOneZ
6,144 classes
Class

UAbilityTask_SpawnActor

: UAbilityTask : UGameplayTask : UObject
/Script/GameplayAbilities.AbilityTask_SpawnActor 0x00C8 (200 B) align 8 inherited 0x0080 vtable /Script/GameplayAbilities
0x00x00C8

Members 2

OffsetSizeNameTypeFlagsDefault
0x10SuccessFMulticastScriptDelegate4 flags<delegate>
0x10DidNotSpawnFMulticastScriptDelegate4 flags<delegate>
0x00A00x28unreflected bytes to end of UAbilityTask_SpawnActor
Inherited from UAbilityTask 2
OffsetSizeNameTypeFlagsDefault
0x08AbilityUGameplayAbility*6 flagsnullptr
0x08AbilitySystemComponentTWeakObjectPtr<UAbilitySystemComponent>8 flagsnullptr
Inherited from UGameplayTask 3
OffsetSizeNameTypeFlagsDefault
0x08InstanceNameFNameProtected+5 flagsNone
0x00380x02padding / unreflected
0x01ResourceOverlapPolicyETaskResourceOverlapPolicyProtected+6 flagsStartOnTop
0x003B0x25padding / unreflected
0x08ChildTaskUGameplayTask*Protected+6 flagsnullptr

Functions 3

SignatureFlagsNativeParams
UAbilityTask_SpawnActor* SpawnActor(UGameplayAbility* OwningAbility, const FGameplayAbilityTargetDataHandle& TargetData, TSubclassOf<AActor> Class)FinalNative+2 flags0x40
void FinishSpawningActor(UGameplayAbility* OwningAbility, const FGameplayAbilityTargetDataHandle& TargetData, AActor* SpawnedActor)FinalNative+1 flags0x38
bool BeginSpawningActor(UGameplayAbility* OwningAbility, const FGameplayAbilityTargetDataHandle& TargetData, TSubclassOf<AActor> Class, const AActor*& SpawnedActor)FinalNative+1 flags0x41