0x00x03D9
Members 3
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | UberGraphFrame | FPointerToUberGraphFrame | Transient+2 flags | {} | |
| 0x08 | AIPerception | UAIPerceptionComponent* | 6 flags | nullptr | |
| 0x01 | IsRunning | bool | 7 flags | false |
Inherited from AAIController 14
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x01 | bStartAILogicOnPossess : 1bit 0 | bool | Protected+5 flags | false | |
| 0x01 | bStopAILogicOnUnposses : 1bit 1 | bool | Protected+5 flags | true | |
| 0x01 | bLOSflag : 1bit 2 | bool | 3 flags | false | |
| 0x01 | bSkipExtraLOSChecks : 1bit 3 | bool | 5 flags | true | |
| 0x01 | bAllowStrafe : 1bit 4 | bool | 5 flags | false | |
| 0x01 | bWantsPlayerState : 1bit 5 | bool | 5 flags | false | |
| 0x01 | bSetControlRotationFromPawnOrientation : 1bit 6 | bool | 5 flags | true | |
| 0x0379 | 0x07 | padding / unreflected | |||
| 0x08 | PathFollowingComponent | UPathFollowingComponent* | 11 flags | /Script/AIModule.Default__AIController.PathFollowingCompone… | |
| 0x08 | BrainComponent | UBrainComponent* | 9 flags | nullptr | |
| 0x08 | PerceptionComponent | UAIPerceptionComponent* | 11 flags | nullptr | |
| 0x08 | Blackboard | UBlackboardComponent* | Protected+10 flags | nullptr | |
| 0x08 | CachedGameplayTasksComponent | UGameplayTasksComponent* | Protected+8 flags | nullptr | |
| 0x08 | DefaultNavigationFilterClass | TSubclassOf<UNavigationQueryFilter> | Protected+7 flags | nullptr | |
| 0x10 | ReceiveMoveCompleted | FMulticastScriptDelegate | 4 flags | <delegate> | |
Inherited from AController 9
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | PlayerState | APlayerState* | NetRepNotify+8 flags | nullptr | |
| 0x02B8 | 0x08 | padding / unreflected | |||
| 0x10 | OnInstigatedAnyDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x10 | OnPossessedPawnChanged | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x08 | StateName | FName | 5 flags | None | |
| 0x08 | Pawn | APawn* | NetRepNotify+6 flags | nullptr | |
| 0x02F0 | 0x08 | padding / unreflected | |||
| 0x08 | Character | ACharacter* | 6 flags | nullptr | |
| 0x08 | TransformComponent | USceneComponent* | 8 flags | /Script/Engine.Default__Controller.TransformComponent0 | |
| 0x0308 | 0x18 | padding / unreflected | |||
| 0x18 | ControlRotation | FRotator | Protected+4 flags | {Pitch=0, Yaw=0, Roll=0} | |
| 0x01 | bAttachToPawn : 1bit 0 | bool | Protected+5 flags | false | |
Inherited from AActor 79
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x30 | PrimaryActorTick | FActorTickFunction | 3 flags | {} | |
| 0x01 | bNetTemporary : 1bit 0 | bool | 3 flags | false | |
| 0x01 | bOnlyRelevantToOwner : 1bit 2 | bool | 7 flags | false | |
| 0x01 | bAlwaysRelevant : 1bit 3 | bool | 6 flags | false | |
| 0x01 | bReplicateMovement : 1bit 4 | bool | NetRepNotify+5 flags | false | |
| 0x01 | bCallPreReplication : 1bit 5 | bool | 6 flags | true | |
| 0x01 | bCallPreReplicationForReplay : 1bit 6 | bool | 6 flags | true | |
| 0x01 | bHidden : 1bit 7 | bool | Net+7 flags | false | |
| 0x01 | bTearOff : 1bit 0 | bool | Net+3 flags | false | |
| 0x01 | bForceNetAddressable : 1bit 1 | bool | 3 flags | false | |
| 0x01 | bExchangedRoles : 1bit 2 | bool | Transient+3 flags | false | |
| 0x01 | bNetLoadOnClient : 1bit 3 | bool | 4 flags | true | |
| 0x01 | bNetUseOwnerRelevancy : 1bit 4 | bool | 6 flags | false | |
| 0x01 | bRelevantForNetworkReplays : 1bit 5 | bool | 3 flags | true | |
| 0x01 | bRelevantForLevelBounds : 1bit 6 | bool | 5 flags | true | |
| 0x01 | bReplayRewindable : 1bit 7 | bool | 6 flags | false | |
| 0x01 | bAllowTickBeforeBeginPlay : 1bit 0 | bool | 5 flags | false | |
| 0x01 | bAutoDestroyWhenFinished : 1bit 1 | bool | 4 flags | false | |
| 0x01 | bCanBeDamaged : 1bit 2 | bool | Net+6 flags | true | |
| 0x01 | bBlockInput : 1bit 3 | bool | 5 flags | false | |
| 0x01 | bCollideWhenPlacing : 1bit 4 | bool | 3 flags | false | |
| 0x01 | bFindCameraComponentWhenViewTarget : 1bit 5 | bool | 6 flags | true | |
| 0x01 | bGenerateOverlapEventsDuringLevelStreaming : 1bit 6 | bool | 5 flags | false | |
| 0x01 | bIgnoresOriginShifting : 1bit 7 | bool | 5 flags | false | |
| 0x01 | bEnableAutoLODGeneration : 1bit 0 | bool | 5 flags | true | |
| 0x01 | bIsEditorOnlyActor : 1bit 1 | bool | 5 flags | false | |
| 0x01 | bReplicates : 1bit 3 | bool | Protected+7 flags | false | |
| 0x01 | bCanBeInCluster : 1bit 4 | bool | Protected+5 flags | false | |
| 0x01 | bAllowReceiveTickEventOnDedicatedServer : 1bit 5 | bool | Protected+3 flags | true | |
| 0x01 | bReplicateUsingRegisteredSubObjectList : 1bit 7 | bool | Protected+9 flags | false | |
| 0x005C | 0x01 | padding / unreflected | |||
| 0x01 | bActorEnableCollision : 1bit 0 | bool | 3 flags | true | |
| 0x01 | bActorIsBeingDestroyed : 1bit 1 | bool | Transient+4 flags | false | |
| 0x01 | bAsyncPhysicsTickEnabled : 1bit 6 | bool | Protected+4 flags | false | |
| 0x01 | UpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | Protected+6 flags | UseConfigDefault | |
| 0x01 | DefaultUpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | 8 flags | OnlyUpdateMovable | |
| 0x01 | RemoteRole | ENetRole | NetTransient+8 flags | ROLE_None | |
| 0x0061 | 0x03 | padding / unreflected | |||
| 0x04 | InitialLifeSpan | float | 8 flags | 0 | |
| 0x04 | CustomTimeDilation | float | 7 flags | 1 | |
| 0x04 | RayTracingGroupId | int32 | 5 flags | -1 | |
| 0x60 | AttachmentReplication | FRepAttachment | NetTransient+5 flags | {AttachParent=nullptr, LocationOffset={}, RelativeScale3D={… | |
| 0x88 | ReplicatedMovement | FRepMovement | NetRepNotify+5 flags | {LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,… | |
| 0x08 | Owner | AActor* | NetRepNotify+6 flags | nullptr | |
| 0x08 | NetDriverName | FName | Protected+5 flags | GameNetDriver | |
| 0x01 | Role | ENetRole | Net+8 flags | ROLE_Authority | |
| 0x01 | NetDormancy | ENetDormancy | 9 flags | DORM_Awake | |
| 0x01 | SpawnCollisionHandlingMethod | ESpawnActorCollisionHandlingMethod | 7 flags | AlwaysSpawn | |
| 0x01 | AutoReceiveInput | EAutoReceiveInput | 6 flags | Disabled | |
| 0x04 | InputPriority | int32 | 6 flags | 0 | |
| 0x0170 | 0x08 | padding / unreflected | |||
| 0x08 | InputComponent | UInputComponent* | 9 flags | nullptr | |
| 0x04 | NetTag | int32 | Transient+5 flags | 0 | |
| 0x04 | NetCullDistanceSquared | float | 8 flags | 2.25e+08 | |
| 0x04 | NetUpdateFrequency | float | 8 flags | 100 | |
| 0x04 | MinNetUpdateFrequency | float | 8 flags | 2 | |
| 0x04 | NetPriority | float | 8 flags | 1 | |
| 0x01 | PhysicsReplicationMode | EPhysicsReplicationMode | 7 flags | Default | |
| 0x0195 | 0x0B | padding / unreflected | |||
| 0x08 | Instigator | APawn* | NetRepNotify+8 flags | nullptr | |
| 0x10 | Children | TArray<AActor*> | Transient+4 flags | [] | |
| 0x08 | RootComponent | USceneComponent* | Protected+10 flags | nullptr | |
| 0x01C0 | 0x08 | padding / unreflected | |||
| 0x10 | Layers | TArray<FName> | 4 flags | [] | |
| 0x08 | ParentComponent | TWeakObjectPtr<UChildActorComponent> | 8 flags | nullptr | |
| 0x10 | Tags | TArray<FName> | 5 flags | [] | |
| 0x01 | OnTakeAnyDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakePointDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakeRadialDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorBeginOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorEndOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnBeginCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnClicked | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnReleased | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchBegin | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnd | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnter | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchLeave | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorHit | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnDestroyed | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndPlay | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x0200 | 0x80 | padding / unreflected | |||
| 0x10 | InstanceComponents | TArray<UActorComponent*> | 6 flags | [] | |
| 0x10 | BlueprintCreatedComponents | TArray<UActorComponent*> | 8 flags | [] | |
Functions 4
| Signature | Flags | Native | Params |
|---|---|---|---|
void ReceiveBeginPlay()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_AIC_Goat(1583);0x000Freturn;0x0011// end of script | EventProtected | 0x00 | |
void BndEvt__AIC_Goat_AIPerception_K2Node_ComponentBoundEvent_1_ActorPerceptionUpdatedDelegate__DelegateSignature(AActor* Actor, const FAIStimulus& Stimulus)Script5 statements · 54 bytes of bytecode0x0000PersistentFrame.K2Node_ComponentBoundEvent_Actor = Actor;0x0012PersistentFrame.K2Node_ComponentBoundEvent_Stimulus = Stimulus;0x0024ExecuteUbergraph_AIC_Goat(956);0x0033return;0x0035// end of script | 0x60 | ||
void Runaway()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_AIC_Goat(1588);0x000Freturn;0x0011// end of script | 0x00 | ||
void ExecuteUbergraph_AIC_Goat(int32 EntryPoint)Script58 statements · 1,605 bytes of bytecode0x0000goto [EntryPoint];0x000ALabel_000A:0x000AIsRunning = true;0x0015CallFunc_RunBehaviorTree_ReturnValue_1 = RunBehaviorTree(/Game/Ride/Environment/Wildlife/Bear/AI/BT_Bear_Runaway.BT_Bear_Runaway);0x0036CallFunc_K2_GetPawn_ReturnValue = K2_GetPawn();0x004AK2Node_DynamicCast_AsBP_Goat = Cast<BP_Goat_C>(CallFunc_K2_GetPawn_ReturnValue);0x006EK2Node_DynamicCast_bSuccess = Cast<1>(K2Node_DynamicCast_AsBP_Goat);0x008BK2Node_DynamicCast_AsBP_Goat.CapsuleComponent.SetCollisionResponseToChannel(2, 0);0x00C9CallFunc_K2_GetPawn_ReturnValue = K2_GetPawn();0x00DDK2Node_DynamicCast_AsBP_Goat = Cast<BP_Goat_C>(CallFunc_K2_GetPawn_ReturnValue);0x0101K2Node_DynamicCast_bSuccess = Cast<1>(K2Node_DynamicCast_AsBP_Goat);0x011EK2Node_DynamicCast_AsBP_Goat.CapsuleComponent.SetCollisionResponseToChannel(1, 0);0x015CCallFunc_K2_GetPawn_ReturnValue = K2_GetPawn();0x0170K2Node_DynamicCast_AsBP_Goat = Cast<BP_Goat_C>(CallFunc_K2_GetPawn_ReturnValue);0x0194K2Node_DynamicCast_bSuccess = Cast<1>(K2Node_DynamicCast_AsBP_Goat);0x01B1K2Node_DynamicCast_AsBP_Goat.CapsuleComponent.SetCollisionResponseToChannel(6, 0);0x01EFCallFunc_K2_GetPawn_ReturnValue = K2_GetPawn();0x0203K2Node_DynamicCast_AsBP_Goat = Cast<BP_Goat_C>(CallFunc_K2_GetPawn_ReturnValue);0x0227K2Node_DynamicCast_bSuccess = Cast<1>(K2Node_DynamicCast_AsBP_Goat);0x0244K2Node_DynamicCast_AsBP_Goat.CapsuleComponent.SetCollisionResponseToChannel(15, 0);0x0282CallFunc_K2_GetPawn_ReturnValue = K2_GetPawn();0x0296K2Node_DynamicCast_AsBP_Goat = Cast<BP_Goat_C>(CallFunc_K2_GetPawn_ReturnValue);0x02BAK2Node_DynamicCast_bSuccess = Cast<1>(K2Node_DynamicCast_AsBP_Goat);0x02D7CallFunc_SpawnSoundAttached_ReturnValue = SpawnSoundAttached(/Game/Ride/Audio/Metasounds/Wildlife/MSS_Wildlife_Goat_Scared.MSS_Wildlife_Goat_Scared, K2Node_DynamicCast_AsBP_Goat.CapsuleComponent, FName(None), FVector(0, 0, 0), FRotator(0, 0, 0), 0, false, 1f, 1f, 0f, nullptr, nullptr, true);0x0367goto Label_0642;0x036CLabel_036C:0x036CCallFunc_RunBehaviorTree_ReturnValue = RunBehaviorTree(/Game/Ride/Environment/Wildlife/Goat/AI/BT_Goat.BT_Goat);0x038DAIPerception.SetSenseEnabled(/Script/AIModule.AISense_Sight, true);0x03B7goto Label_0642;0x03BCCallFunc_GetBlackboard_ReturnValue_1 = GetBlackboard(this);0x03D1CallFunc_MakeLiteralName_ReturnValue_2 = MakeLiteralName(FName(IsAttacking));0x03FACallFunc_GetValueAsBool_ReturnValue = CallFunc_GetBlackboard_ReturnValue_1.GetValueAsBool(CallFunc_MakeLiteralName_ReturnValue_2);0x042Dif (!(CallFunc_GetValueAsBool_ReturnValue)) goto Label_0440;0x043Bgoto Label_0642;0x0440Label_0440:0x0440if (!(K2Node_ComponentBoundEvent_Stimulus.bSuccessfullySensed)) goto Label_0642;0x0457CallFunc_GetBlackboard_ReturnValue = GetBlackboard(this);0x046CCallFunc_MakeLiteralName_ReturnValue = MakeLiteralName(FName(AttackTarget));0x0495CallFunc_GetValueAsObject_ReturnValue = CallFunc_GetBlackboard_ReturnValue.GetValueAsObject(CallFunc_MakeLiteralName_ReturnValue);0x04C8CallFunc_EqualEqual_ObjectObject_ReturnValue = EqualEqual_ObjectObject(CallFunc_GetValueAsObject_ReturnValue, K2Node_ComponentBoundEvent_Actor);0x04EEif (!(CallFunc_EqualEqual_ObjectObject_ReturnValue)) goto Label_0501;0x04FCgoto Label_0642;0x0501Label_0501:0x0501CallFunc_GetObjectClass_ReturnValue = GetObjectClass(K2Node_ComponentBoundEvent_Actor);0x051ECallFunc_EqualEqual_ClassClass_ReturnValue = EqualEqual_ClassClass(CallFunc_GetObjectClass_ReturnValue, /Game/Ride/Character/Blueprints/BP_FirstPersonCharacter.BP_FirstPersonCharacter_C);0x0544if (!(CallFunc_EqualEqual_ClassClass_ReturnValue)) goto Label_0642;0x0552CallFunc_GetBlackboard_ReturnValue = GetBlackboard(this);0x0567CallFunc_MakeLiteralName_ReturnValue_1 = MakeLiteralName(FName(IsAttacking));0x0590CallFunc_GetBlackboard_ReturnValue.SetValueAsBool(CallFunc_MakeLiteralName_ReturnValue_1, true);0x05BACallFunc_GetBlackboard_ReturnValue = GetBlackboard(this);0x05CFCallFunc_MakeLiteralName_ReturnValue = MakeLiteralName(FName(AttackTarget));0x05F8CallFunc_GetBlackboard_ReturnValue.SetValueAsObject(CallFunc_MakeLiteralName_ReturnValue, K2Node_ComponentBoundEvent_Actor);0x062Agoto Label_0642;0x062Fgoto Label_036C;0x0634if (!(IsRunning)) goto Label_000A;0x0642Label_0642:0x0642return;0x0644// end of script | Final | 0x04 |