Zdexby TheHolyOneZ
9,523 structs
Struct

RenderQueueRange

: ValueType : Object
UnityEngine.Rendering.RenderQueueRange, UnityEngine.CoreModule 0x0008 (8 B) UnityEngine.CoreModule.dll
implements IEquatable`1
0x00x0008

Members 6

OffsetSizeNameTypeFlags
0x04m_LowerBoundintPrivate
0x04m_UpperBoundintPrivate
—0x04k_MinimumBoundintPrivateStatic+1 flags
0x04minimumBoundintPublicStatic+1 flags
—0x04k_MaximumBoundintPrivateStatic+1 flags
0x04maximumBoundintPublicStatic+1 flags

Functions 10

SignatureFlagsNativeParams
RenderQueueRange get_all()PublicStatic+1 flags0x08
RenderQueueRange get_opaque()PublicStatic+1 flags0x08
RenderQueueRange get_transparent()PublicStatic+1 flags0x08
int get_lowerBound()Public+1 flags0x04
int get_upperBound()Public+1 flags0x04
bool Equals(const RenderQueueRange& other)PublicFinal+2 flags0x08
bool Equals(object obj)Public+1 flags0x08
int GetHashCode()Public+1 flags0x04
bool op_Equality(const RenderQueueRange& left, const RenderQueueRange& right)PublicStatic+1 flags0x08
void .cctor()PrivateStatic+1 flags0x00

Used by 9

types with a member, parameter or interface of this type