| void .ctor() | Public+1 flags | | 0x00 |
| void AllocateNativeDataStructuresIfNeeded(int estimatedNumPasses) | Private | | 0x04 |
| void Initialize(RenderGraphResourceRegistry resourceRegistry, int estimatedNumPasses) | Public | | 0x08 |
| void Clear() | PublicFinal+2 flags | | 0x00 |
| ref ResourceUnversionedData UnversionedResourceData(const ResourceHandle& h) | Public | | 0x30 |
| ref ResourceVersionedData VersionedResourceData(const ResourceHandle& h) | Public | | 0x0C |
| ReadOnlySpan<UnityEngine.Rendering.RenderGraphModule.NativeRenderPassCompiler.ResourceReaderData> Readers(const ResourceHandle& h) | Public | | 0x10 |
| ref ResourceReaderData ResourceReader(const ResourceHandle& h, int i) | Public | | 0x0C |
| bool AddToFragmentList(const TextureAccess& access, int listFirstIndex, int numItems) | Public | | 0x1C |
| Name GetFullPassName(int passId) | Public | | 0x10 |
| string GetPassName(int passId) | Public | | 0x08 |
| string GetResourceName(const ResourceHandle& h) | Public | | 0x0C |
| string GetResourceVersionedName(const ResourceHandle& h) | Public | | 0x0C |
| bool AddToRandomAccessResourceList(const ResourceHandle& h, int randomWriteSlotIndex, bool preserveCounterValue, int listFirstIndex, int numItems) | Public | | 0x0C |
| void TagAllPasses(int value) | Public | | 0x04 |
| void CullAllPasses(bool isCulled) | Public | | 0x01 |
| NativePassIterator get_NativePasses() | Public+1 flags | | 0x10 |
| List<UnityEngine.Rendering.RenderGraphModule.NativeRenderPassCompiler.NativePassData> GetNativePasses() | 1 flags | | 0x08 |
| void Finalize() | 2 flags | | 0x00 |
| void Dispose() | PublicFinal+2 flags | | 0x00 |
| void Cleanup() | Private | | 0x00 |