Zdexby TheHolyOneZ
49,743 classes
Class

ProbeReferenceVolume

: Object
UnityEngine.Rendering.ProbeReferenceVolume, Unity.RenderPipelines.Core.Runtime 0x02F8 (760 B) inherited 0x0010 Unity.RenderPipelines.Core.Runtime.dll
0x00x02F8

Members 104

OffsetSizeNameTypeFlagsDefault
0x08m_EmptyIndexBufferComputeBufferPrivate—
0x01m_IsInitializedboolPrivate—
0x01m_SupportScenariosboolPrivate—
0x01m_SupportScenarioBlendingboolPrivate—
0x01m_ForceNoDiskStreamingboolPrivate—
0x01m_SupportDiskStreamingboolPrivate—
0x01m_SupportGPUStreamingboolPrivate—
0x01m_UseStreamingAssetsboolPrivate—
0x001F0x01padding / unreflected
0x04m_MinBrickSizefloatPrivate—
0x04m_MaxSubdivisionintPrivate—
0x0Cm_ProbeOffsetVector3Private—
0x00340x04padding / unreflected
0x08m_PoolProbeBrickPoolPrivate—
0x08m_IndexProbeBrickIndexPrivate—
0x08m_CellIndicesProbeGlobalIndirectionPrivate—
0x08m_BlendingPoolProbeBrickBlendingPoolPrivate—
0x08m_TmpSrcChunksList<UnityEngine.Rendering.ProbeBrickPool.BrickChunkAlloc>Private—
0x08m_PositionOffsetsfloat[]Private—
0x18m_CurrGlobalBoundsBoundsPrivate—
0x08cellsDictionary<System.Int321 flags—
0x08m_CellPoolObjectPool<UnityEngine.Rendering.ProbeReferenceVolume.Cell>Private—
0x68m_TemporaryDataLocationDataLocationPrivate—
0x04m_TemporaryDataLocationMemCostintPrivate—
0x00FC0x04padding / unreflected
0x08sceneDataProbeVolumeSceneData1 flags—
0x0CminLoadedCellPosVector3IntPrivate—
0x0CmaxLoadedCellPosVector3IntPrivate—
0x08retrieveExtraDataActionAction<UnityEngine.Rendering.ProbeReferenceVolume.ExtraDataActionInput>Public—
0x08checksDuringBakeActionActionPublic—
0x08m_PendingScenesToBeLoadedDictionary<System.StringPrivate—
0x08m_PendingScenesToBeUnloadedDictionary<System.StringPrivate—
0x08m_ActiveScenesList<System.String>Private—
0x08m_CurrentBakingSetProbeVolumeBakingSetPrivate—
0x08m_LazyBakingSetProbeVolumeBakingSetPrivate—
0x01m_NeedLoadAssetboolPrivate—
0x01m_ProbeReferenceVolumeInitboolPrivate—
0x01m_EnabledBySRPboolPrivate—
0x01m_VertexSamplingboolPrivate—
0x01m_NeedsIndexRebuildboolPrivate—
0x01m_HasChangedIndexboolPrivate—
0x015E0x02padding / unreflected
0x04m_CBShaderIDintPrivate—
0x04m_MemoryBudgetProbeVolumeTextureMemoryBudgetPrivate—
0x04m_BlendingMemoryBudgetProbeVolumeBlendingTextureMemoryBudgetPrivate—
0x04m_SHBandsProbeVolumeSHBandsPrivate—
0x01clearAssetsOnVolumeClearbool1 flags—
0x08defaultLightingScenariostringStatic+1 flags—
0x08_instanceProbeReferenceVolumePrivateStatic—
0x01710x07padding / unreflected
0x08<perSceneDataList>k__BackingFieldList<UnityEngine.Rendering.ProbeVolumePerSceneData>Private—
—0x04kProbesPerBatchintPrivateStatic+1 flags912423216
0x08k_DebugPanelNamestringPublicStatic+1 flags—
0x08<probeVolumeDebug>k__BackingFieldProbeVolumeDebugPrivate+1 flags—
0x08<subdivisionDebugColors>k__BackingFieldColor[]Private+1 flags—
0x08m_DebugMeshMeshPrivate—
0x08m_DebugItemsWidget[]Private—
0x08m_DebugMaterialMaterialPrivate—
0x08m_DebugProbeSamplingMeshMeshPrivate—
0x08m_ProbeSamplingDebugMaterialMaterialPrivate—
0x08m_ProbeSamplingDebugMaterial02MaterialPrivate—
0x08m_DisplayNumbersTextureTexturePrivate—
0x08probeSamplingDebugDataProbeSamplingDebugDataStatic+1 flags—
0x08m_DebugOffsetMeshMeshPrivate—
0x08m_DebugOffsetMaterialMaterialPrivate—
0x08m_DebugFragmentationMaterialMaterialPrivate—
0x08m_DebugFrustumPlanesPlane[]Private—
0x08m_DebugScenarioNamesGUIContent[]Private—
0x08m_DebugScenarioValuesint[]Private—
0x08m_DebugActiveSceneGUIDstringPrivate—
0x08m_DebugActiveScenariostringPrivate—
0x08m_DebugScenarioFieldEnumFieldPrivate—
0x08realtimeSubdivisionInfoDictionary<UnityEngine.Bounds1 flags—
0x01m_MaxSubdivVisualizedIsMaxAvailableboolPrivate—
0x08s_BoundsArrayVector4[]PrivateStatic—
0x01m_LoadMaxCellsPerFrameboolPrivate—
—0x04kMaxCellLoadedPerFrameintPrivateStatic+1 flags912423216
0x021A0x02padding / unreflected
0x04m_NumberOfCellsLoadedPerFrameintPrivate—
0x04m_NumberOfCellsBlendedPerFrameintPrivate—
0x04m_TurnoverRatefloatPrivate—
0x08m_LoadedCellsDynamicArray<UnityEngine.Rendering.ProbeReferenceVolume.Cell>Private—
0x08m_ToBeLoadedCellsDynamicArray<UnityEngine.Rendering.ProbeReferenceVolume.Cell>Private—
0x08m_WorseLoadedCellsDynamicArray<UnityEngine.Rendering.ProbeReferenceVolume.Cell>Private—
0x08m_BestToBeLoadedCellsDynamicArray<UnityEngine.Rendering.ProbeReferenceVolume.Cell>Private—
0x08m_TempCellToLoadListDynamicArray<UnityEngine.Rendering.ProbeReferenceVolume.Cell>Private—
0x08m_TempCellToUnloadListDynamicArray<UnityEngine.Rendering.ProbeReferenceVolume.Cell>Private—
0x08m_LoadedBlendingCellsDynamicArray<UnityEngine.Rendering.ProbeReferenceVolume.Cell>Private—
0x08m_ToBeLoadedBlendingCellsDynamicArray<UnityEngine.Rendering.ProbeReferenceVolume.Cell>Private—
0x08m_TempBlendingCellToLoadListDynamicArray<UnityEngine.Rendering.ProbeReferenceVolume.Cell>Private—
0x08m_TempBlendingCellToUnloadListDynamicArray<UnityEngine.Rendering.ProbeReferenceVolume.Cell>Private—
0x0Cm_FrozenCameraPositionVector3Private—
0x0Cm_FrozenCameraDirectionVector3Private—
—0x04kIndexFragmentationThresholdfloatPrivateStatic+1 flags912423216
0x01m_IndexDefragmentationInProgressboolPrivate—
0x02910x07padding / unreflected
0x08m_DefragIndexProbeBrickIndexPrivate—
0x08m_DefragCellIndicesProbeGlobalIndirectionPrivate—
0x08m_IndexDefragCellsDynamicArray<UnityEngine.Rendering.ProbeReferenceVolume.Cell>Private—
0x08m_TempIndexDefragCellsDynamicArray<UnityEngine.Rendering.ProbeReferenceVolume.Cell>Private—
0x04minStreamingScorefloat1 flags—
0x04maxStreamingScorefloat1 flags—
0x08m_StreamingQueueQueue<UnityEngine.Rendering.ProbeReferenceVolume.CellStreamingRequest>Private—
0x08m_ActiveStreamingRequestsList<UnityEngine.Rendering.ProbeReferenceVolume.CellStreamingRequest>Private—
0x08m_StreamingRequestsPoolObjectPool<UnityEngine.Rendering.ProbeReferenceVolume.CellStreamingRequest>Private—
0x01m_DiskStreamingUseComputeboolPrivate—
0x02D90x07padding / unreflected
0x08m_ScratchBufferPoolProbeVolumeScratchBufferPoolPrivate—
0x08m_OnStreamingCompleteOnStreamingCompleteDelegatePrivate—
0x08m_OnBlendingStreamingCompleteOnStreamingCompleteDelegatePrivate—
0x08s_BlendingComparerSortComparer<UnityEngine.Rendering.ProbeReferenceVolume.Cell>PrivateStatic—
0x08s_DefragComparerSortComparer<UnityEngine.Rendering.ProbeReferenceVolume.Cell>PrivateStatic—

Functions 230

SignatureFlagsNativeParams
void BindAPVRuntimeResources(CommandBuffer cmdBuffer, bool isProbeVolumeEnabled)Public0x08
bool UpdateShaderVariablesProbeVolumes(CommandBuffer cmd, ProbeVolumesOptions probeVolumeOptions, int taaFrameIndex, bool supportRenderingLayers)Public0x08
Bounds get_globalBounds()2 flags0x18
void set_globalBounds(const Bounds& value)2 flags0x18
bool get_isInitialized()Public+1 flags0x01
bool get_enabledBySRP()2 flags0x01
bool get_vertexSampling()2 flags0x01
bool get_hasUnloadedCells()2 flags0x01
bool get_supportLightingScenarios()2 flags0x01
bool get_supportScenarioBlending()2 flags0x01
bool get_gpuStreamingEnabled()2 flags0x01
bool get_diskStreamingEnabled()2 flags0x01
bool get_probeOcclusion()Public+1 flags0x01
bool get_skyOcclusion()Public+1 flags0x01
bool get_skyOcclusionShadingDirection()Public+1 flags0x01
bool get_useRenderingLayers()Private+1 flags0x01
ProbeVolumeSHBands get_shBands()Public+1 flags0x04
ProbeVolumeBakingSet get_currentBakingSet()Public+1 flags0x08
string get_lightingScenario()Public+1 flags0x08
void set_lightingScenario(const string& value)Public+1 flags0x08
string get_otherScenario()Public+1 flags0x08
float get_scenarioBlendingFactor()Public+1 flags0x04
void set_scenarioBlendingFactor(float value)Public+1 flags0x04
string GetSceneGUID(const Scene& scene)Static+1 flags0x08
void SetActiveScenario(const string& scenario, bool verbose)1 flags0x08
void BlendLightingScenario(const string& otherScenario, float blendingFactor)Public0x08
ProbeVolumeTextureMemoryBudget get_memoryBudget()Public+1 flags0x04
List<UnityEngine.Rendering.ProbeVolumePerSceneData> get_perSceneDataList()2 flags0x08
void set_perSceneDataList(List<UnityEngine.Rendering.ProbeVolumePerSceneData> value)Private+1 flags0x08
void RegisterPerSceneData(ProbeVolumePerSceneData data)1 flags0x08
bool ScheduleBakingSet(ProbeVolumeBakingSet bakingSet)1 flags0x08
bool ProcessScheduledBakingSet()1 flags0x01
void SetActiveScene(const Scene& scene)Public0x04
void SetActiveBakingSet(ProbeVolumeBakingSet bakingSet)Public0x08
void SetBakingSetAsCurrent(ProbeVolumeBakingSet bakingSet)Private0x08
void RegisterBakingSet(ProbeVolumePerSceneData data)1 flags0x08
void UnloadBakingSet()1 flags0x00
void UnregisterPerSceneData(ProbeVolumePerSceneData data)1 flags0x08
bool TryGetPerSceneData(const string& sceneGUID, ref ProbeVolumePerSceneData& perSceneData)1 flags0x08
float get_indexFragmentationRate()2 flags0x04
ProbeReferenceVolume get_instance()PublicStatic+1 flags0x08
void Initialize(ref ProbeVolumeSystemParameters& parameters)Public0x60
void SetEnableStateFromSRP(bool srpEnablesPV)Public0x01
void SetVertexSamplingEnabled(bool value)Public0x01
void ForceMemoryBudget(const ProbeVolumeTextureMemoryBudget& budget)1 flags0x04
void ForceSHBand(const ProbeVolumeSHBands& shBands)1 flags0x04
void ForceNoDiskStreaming(bool state)1 flags0x01
void Cleanup()Public0x00
int GetVideoMemoryCost()Public0x04
void RemoveCell(int cellIndex)Private0x04
void UnloadCell(Cell cell)1 flags0x08
void UnloadBlendingCell(Cell cell)1 flags0x08
void UnloadAllCells()1 flags0x00
void UnloadAllBlendingCells()1 flags0x00
void AddCell(int cellIndex)Private0x04
bool LoadCell(Cell cell, bool ignoreErrorLog)1 flags0x08
void LoadAllCells()1 flags0x00
void ComputeCellGlobalInfo()Private0x00
void AddPendingSceneLoading(const string& sceneGUID, ProbeVolumeBakingSet bakingSet)1 flags0x08
void AddPendingSceneRemoval(const string& sceneGUID)1 flags0x08
void RemovePendingScene(const string& sceneGUID, List<System.Int32> cellList)1 flags0x08
void PerformPendingIndexChangeAndInit()Private0x00
void SetSubdivisionDimensions(float minBrickSize, int maxSubdiv, const Vector3& offset)1 flags0x0C
bool LoadCells(List<System.Int32> cellIndices)Private0x08
void PerformPendingLoading()Private0x00
void PerformPendingDeletion()Private0x00
void ComputeEntryMinMax(ref IndirectionEntryInfo& entryInfo, const ReadOnlySpan<UnityEngine.Rendering.ProbeBrickIndex.Brick>& bricks)1 flags0x2C
int GetNumberOfBricksAtSubdiv(const IndirectionEntryInfo& entryInfo)Static+1 flags0x2C
void PerformPendingOperations()Public0x00
void InitializeGlobalIndirection()1 flags0x00
void InitProbeReferenceVolume()Private0x00
void .ctor()Private+1 flags0x00
RuntimeResources GetRuntimeResources()Public0x78
void SetMaxSubdivision(int maxSubdivision)1 flags0x04
int CellSize(int subdivisionLevel)Static+1 flags0x04
float BrickSize(int subdivisionLevel)1 flags0x04
float MinBrickSize()1 flags0x04
float MaxBrickSize()1 flags0x04
Vector3 ProbeOffset()1 flags0x0C
int GetMaxSubdivision()1 flags0x04
int GetMaxSubdivision(float multiplier)1 flags0x04
float GetDistanceBetweenProbes(int subdivisionLevel)1 flags0x04
float MinDistanceBetweenProbes()1 flags0x04
int GetGlobalIndirectionEntryMaxSubdiv()1 flags0x04
int GetEntrySubdivLevel()1 flags0x04
float GetEntrySize()1 flags0x04
bool DataHasBeenLoaded()Public0x01
void Clear()1 flags0x00
List<UnityEngine.Rendering.ProbeBrickPool.BrickChunkAlloc> GetSourceLocations(int count, int chunkSize, const DataLocation& dataLoc)Private0x68
void UpdateDataLocationTexture(Texture output, const NativeArray<T>& input)Private0x10
void UpdateValidityTextureWithoutMask(Texture output, const NativeArray<System.Byte>& input)Private0x10
void UpdatePool(List<UnityEngine.Rendering.ProbeBrickPool.BrickChunkAlloc> chunkList, const PerScenarioData& data, const NativeArray<System.Byte>& validityNeighMaskData, const NativeArray<System.UInt16>& skyOcclusionL0L1Data, const NativeArray<System.Byte>& skyShadingDirectionIndices, int chunkIndex, int poolIndex)Private0x80
void UpdatePool(CommandBuffer cmd, List<UnityEngine.Rendering.ProbeBrickPool.BrickChunkAlloc> chunkList, CellStreamingScratchBuffer dataBuffer, const CellStreamingScratchBufferLayout& layout, int poolIndex)Private0x70
void UpdateSharedData(List<UnityEngine.Rendering.ProbeBrickPool.BrickChunkAlloc> chunkList, const NativeArray<System.Byte>& validityNeighMaskData, const NativeArray<System.UInt16>& skyOcclusionData, const NativeArray<System.Byte>& skyShadingDirectionIndices, int chunkIndex)Private0x10
bool AddBlendingBricks(Cell cell)Private0x08
bool ReservePoolChunks(int brickCount, List<UnityEngine.Rendering.ProbeBrickPool.BrickChunkAlloc> chunkList, bool ignoreErrorLog)Private0x08
void ReleasePoolChunks(List<UnityEngine.Rendering.ProbeBrickPool.BrickChunkAlloc> chunkList)Private0x08
void UpdatePoolAndIndex(Cell cell, CellStreamingScratchBuffer dataBuffer, const CellStreamingScratchBufferLayout& layout, int poolIndex, CommandBuffer cmd)Private0x70
bool AddBricks(Cell cell)Private0x08
void UpdateCellIndex(Cell cell)Private0x08
void ReleaseBricks(Cell cell)Private0x08
void UpdateConstantBuffer(CommandBuffer cmd, const ProbeVolumeShadingParameters& parameters)1 flags0x4C
void DeinitProbeReferenceVolume()Private0x00
void CleanupLoadedData()Private0x00
ProbeVolumeDebug get_probeVolumeDebug()2 flags0x08
Color[] get_subdivisionDebugColors()Public+1 flags0x08
Mesh get_debugMesh()Private+1 flags0x08
void RenderDebug(Camera camera, Texture exposureTexture)Public0x08
void RenderDebug(Camera camera, ProbeVolumesOptions options, Texture exposureTexture)Public0x08
bool IsProbeSamplingDebugEnabled()Public0x01
bool GetProbeSamplingDebugResources(Camera camera, ref GraphicsBuffer& resultBuffer, ref Vector2& coords)Public0x08
bool TryCreateDebugRenderData()Private0x01
void InitializeDebug()Private0x00
void CleanupDebug()Private0x00
void DebugCellIndexChanged(Field<T> field, const uint8& value)Private0x08
void RegisterDebug()Private0x00
void UnregisterDebug(bool destroyPanel)Private0x01
void RenderFragmentationOverlay(RenderGraph renderGraph, const TextureHandle& colorBuffer, const TextureHandle& depthBuffer, DebugOverlay debugOverlay)Public0x10
bool ShouldCullCell(const Vector3& cellPosition, Transform cameraTransform, const Plane[]& frustumPlanes)Private0x0C
void UpdateDebugFromSelection(ref Vector4[]& _AdjustmentVolumeBounds, ref int& _AdjustmentVolumeCount)PrivateStatic0x08
Bounds GetCellBounds(const Vector3& cellPosition)Private0x18
bool ShouldCullCell(const Vector3& cellPosition, const Vector4[]& adjustmentVolumeBounds, int adjustmentVolumeCount)Private0x0C
void DrawProbeDebug(Camera camera, Texture exposureTexture)Private0x08
void ResetDebugViewToMaxSubdiv()1 flags0x00
void ClearDebugData()Private0x00
CellInstancedDebugProbes CreateInstancedProbes(Cell cell)Private0x08
void OnClearLightingdata()Private0x00
void EnableMaxCellStreaming(bool value)Public0x01
void SetNumberOfCellsLoadedPerFrame(int numberOfCells)Public0x04
bool get_loadMaxCellsPerFrame()Public+1 flags0x01
void set_loadMaxCellsPerFrame(bool value)Public+1 flags0x01
int get_numberOfCellsLoadedPerFrame()Private+1 flags0x04
int get_numberOfCellsBlendedPerFrame()Public+1 flags0x04
void set_numberOfCellsBlendedPerFrame(int value)Public+1 flags0x04
float get_turnoverRate()Public+1 flags0x04
void set_turnoverRate(float value)Public+1 flags0x04
void InitStreaming()Private0x00
void CleanupStreaming()Private0x00
void ScenarioBlendingChanged(bool scenarioChanged)1 flags0x01
void ComputeCellStreamingScore(Cell cell, const Vector3& cameraPosition, const Vector3& cameraDirection)PrivateStatic0x0C
void ComputeStreamingScore(const Vector3& cameraPosition, const Vector3& cameraDirection, DynamicArray<UnityEngine.Rendering.ProbeReferenceVolume.Cell> cells)Private0x0C
void ComputeBestToBeLoadedCells(const Vector3& cameraPosition, const Vector3& cameraDirection)Private0x0C
void ComputeStreamingScoreAndWorseLoadedCells(const Vector3& cameraPosition, const Vector3& cameraDirection)Private0x0C
void ComputeBlendingScore(DynamicArray<UnityEngine.Rendering.ProbeReferenceVolume.Cell> cells, float worstScore)Private0x08
bool TryLoadCell(Cell cell, ref int& shBudget, ref int& indexBudget, DynamicArray<UnityEngine.Rendering.ProbeReferenceVolume.Cell> loadedCells)Private0x08
void UnloadBlendingCell(Cell cell, DynamicArray<UnityEngine.Rendering.ProbeReferenceVolume.Cell> unloadedCells)Private0x08
bool TryLoadBlendingCell(Cell cell, DynamicArray<UnityEngine.Rendering.ProbeReferenceVolume.Cell> loadedCells)Private0x08
void ComputeMinMaxStreamingScore()Private0x00
void UpdateCellStreaming(CommandBuffer cmd, Camera camera)Public0x08
void UpdateCellStreaming(CommandBuffer cmd, Camera camera, ProbeVolumesOptions options)Public0x08
int FindWorstBlendingCellToBeLoaded()Private0x04
int BlendingComparer(Cell a, Cell b)PrivateStatic0x08
void UpdateBlendingCellStreaming(CommandBuffer cmd)Private0x08
int DefragComparer(Cell a, Cell b)PrivateStatic0x08
void StartIndexDefragmentation()Private0x00
void UpdateIndexDefragmentation()Private0x00
void OnStreamingComplete(CellStreamingRequest request, CommandBuffer cmd)Private0x08
void OnBlendingStreamingComplete(CellStreamingRequest request, CommandBuffer cmd)Private0x08
void PushDiskStreamingRequest(Cell cell, const string& scenario, int poolIndex, OnStreamingCompleteDelegate onStreamingComplete)Private0x08
void CancelStreamingRequest(Cell cell)Private0x08
void CancelBlendingStreamingRequest(Cell cell)Private0x08
bool ProcessDiskStreamingRequest(CellStreamingRequest request)Private0x08
void AllocateScratchBufferPoolIfNeeded()Private0x00
void UpdateActiveRequests(CommandBuffer cmd)Private0x08
void ProcessNewRequests()Private0x00
void UpdateDiskStreaming(CommandBuffer cmd)Private0x08
bool HasActiveStreamingRequest(Cell cell)Private0x08
void LogStreaming(const string& log)Private0x08
void .cctor()PrivateStatic+1 flags0x00
void <RegisterDebug>g__RefreshDebug|223_0(Field<T> field, const uint8& value)Private0x08
bool <RegisterDebug>b__223_2()Private0x01
void <RegisterDebug>b__223_3(bool value)Private0x01
bool <RegisterDebug>b__223_4()Private0x01
void <RegisterDebug>b__223_5(bool value)Private0x01
float <RegisterDebug>b__223_6()Private0x04
void <RegisterDebug>b__223_7(float value)Private0x04
bool <RegisterDebug>b__223_9()Private0x01
void <RegisterDebug>b__223_10(bool value)Private0x01
bool <RegisterDebug>b__223_11()Private0x01
int <RegisterDebug>b__223_12()Private0x04
void <RegisterDebug>b__223_13(int value)Private0x04
int <RegisterDebug>b__223_14()Private0x04
void <RegisterDebug>b__223_15(int value)Private0x04
float <RegisterDebug>b__223_16()Private0x04
void <RegisterDebug>b__223_17(float value)Private0x04
float <RegisterDebug>b__223_20()Private0x04
void <RegisterDebug>b__223_21(float value)Private0x04
bool <RegisterDebug>b__223_22()Private0x01
int <RegisterDebug>b__223_23()Private0x04
void <RegisterDebug>b__223_24(int v)Private0x04
int <RegisterDebug>b__223_26()Private0x04
int <RegisterDebug>b__223_27()Private0x04
void <RegisterDebug>b__223_28(int v)Private0x04
int <RegisterDebug>b__223_30()Private0x04
bool <RegisterDebug>b__223_31()Private0x01
void <RegisterDebug>b__223_32(bool value)Private0x01
bool <RegisterDebug>b__223_33()Private0x01
float <RegisterDebug>b__223_34()Private0x04
void <RegisterDebug>b__223_35(float value)Private0x04
bool <RegisterDebug>b__223_38()Private0x01
void <RegisterDebug>b__223_39(bool value)Private0x01
bool <RegisterDebug>b__223_40()Private0x01
void <RegisterDebug>b__223_41(bool value)Private0x01
bool <RegisterDebug>b__223_42()Private0x01
float <RegisterDebug>b__223_43()Private0x04
void <RegisterDebug>b__223_44(float value)Private0x04
bool <RegisterDebug>b__223_47()Private0x01
float <RegisterDebug>b__223_48()Private0x04
void <RegisterDebug>b__223_49(float value)Private0x04
bool <RegisterDebug>b__223_51()Private0x01
void <RegisterDebug>b__223_52(bool value)Private0x01
bool <RegisterDebug>b__223_53()Private0x01
void <RegisterDebug>b__223_54(bool value)Private0x01
bool <RegisterDebug>b__223_55()Private0x01
bool <RegisterDebug>b__223_56()Private0x01
void <RegisterDebug>b__223_57(bool value)Private0x01
bool <RegisterDebug>b__223_58()Private0x01
void <RegisterDebug>b__223_59(bool value)Private0x01
bool <RegisterDebug>b__223_67()Private0x01
void <RegisterDebug>b__223_68(bool value)Private0x01
bool <RegisterDebug>b__223_69()Private0x01
bool <RegisterDebug>b__223_71()Private0x01
void <RegisterDebug>b__223_72(bool value)Private0x01
bool <RegisterDebug>b__223_73()Private0x01
void <RegisterDebug>b__223_74(bool value)Private0x01
void <RegisterDebug>g__RefreshScenarioNames|223_75(const string& guid)Private0x08
int <RegisterDebug>b__223_83()Private0x04
void <RegisterDebug>b__223_84(int value)Private0x04
int <RegisterDebug>b__223_85()Private0x04
void <RegisterDebug>b__223_86(int value)Private0x04