| bool get_hasDilation() | 2 flags | | 0x01 |
| IReadOnlyList<System.String> get_sceneGUIDs() | Public+1 flags | | 0x08 |
| IReadOnlyList<System.String> get_lightingScenarios() | Public+1 flags | | 0x08 |
| bool get_bakedSkyOcclusion() | 2 flags | | 0x01 |
| void set_bakedSkyOcclusion(bool value) | 2 flags | | 0x01 |
| bool get_bakedSkyShadingDirection() | 2 flags | | 0x01 |
| void set_bakedSkyShadingDirection(bool value) | 2 flags | | 0x01 |
| string get_otherScenario() | 2 flags | | 0x08 |
| float get_scenarioBlendingFactor() | 2 flags | | 0x04 |
| int get_cellSizeInBricks() | Public+1 flags | | 0x04 |
| int get_maxSubdivision() | Public+1 flags | | 0x04 |
| float get_minBrickSize() | Public+1 flags | | 0x04 |
| float get_cellSizeInMeters() | Public+1 flags | | 0x04 |
| uint4 ComputeRegionMasks() | 1 flags | | 0x10 |
| int GetCellSizeInBricks(int simplificationLevels) | Static+1 flags | | 0x04 |
| int GetMaxSubdivision(int simplificationLevels) | Static+1 flags | | 0x04 |
| float GetMinBrickSize(float minDistanceBetweenProbes) | Static+1 flags | | 0x04 |
| void OnValidate() | Private | | 0x00 |
| void OnEnable() | Private | | 0x00 |
| void Migrate() | 1 flags | | 0x00 |
| bool ComputeHasValidSharedData() | Private | | 0x01 |
| bool HasValidSharedData() | 1 flags | | 0x01 |
| bool CheckCompatibleCellLayout() | 1 flags | | 0x01 |
| bool ComputeHasSupportData() | Private | | 0x01 |
| bool HasSupportData() | 1 flags | | 0x01 |
| bool HasBakedData(const string& scenario) | Public | | 0x08 |
| void UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() | PrivateFinal+2 flags | | 0x00 |
| void UnityEngine.ISerializationCallbackReceiver.OnBeforeSerialize() | PrivateFinal+2 flags | | 0x00 |
| void Initialize(bool useStreamingAsset) | 1 flags | | 0x01 |
| void Cleanup() | 1 flags | | 0x00 |
| void SetActiveScenario(const string& scenario, bool verbose) | 1 flags | | 0x08 |
| void BlendLightingScenario(const string& otherScenario, float blendingFactor) | 1 flags | | 0x08 |
| int GetBakingHashCode() | 1 flags | | 0x04 |
| int AlignUp16(int count) | PrivateStatic | | 0x04 |
| NativeArray<T> GetSubArray(const NativeArray<System.Byte>& input, int count, ref int& offset) | Private | | 0x10 |
| NativeArray<System.Byte> RequestScratchBuffer(int size) | Private | | 0x10 |
| bool FileExists(const string& path) | Private | | 0x08 |
| NativeArray<T> LoadStreambleAssetData(ProbeVolumeStreamableAsset asset, List<System.Int32> cellIndices) | Private | | 0x10 |
| void ReleaseStreamableAssetData(const NativeArray<T>& buffer) | Private | | 0x10 |
| void PruneCellIndexList(List<System.Int32> cellIndices, List<System.Int32> prunedIndexList) | Private | | 0x08 |
| void PruneCellIndexListForScenario(List<System.Int32> cellIndices, PerScenarioDataInfo scenarioData, List<System.Int32> prunedIndexList) | Private | | 0x08 |
| List<System.Int32> GetSceneCellIndexList(const string& sceneGUID) | 1 flags | | 0x08 |
| bool ResolveAllCellData() | Private | | 0x01 |
| bool ResolveCellData(List<System.Int32> cellIndices) | 1 flags | | 0x08 |
| void ResolveSharedCellData(List<System.Int32> cellIndices, const NativeArray<UnityEngine.Rendering.ProbeBrickIndex.Brick>& bricksData, const NativeArray<System.Byte>& cellSharedData, const NativeArray<System.Byte>& cellSupportData) | Private | | 0x10 |
| bool ResolveSharedCellData(List<System.Int32> cellIndices) | 1 flags | | 0x08 |
| bool ResolvePerScenarioCellData(List<System.Int32> cellIndices) | 1 flags | | 0x08 |
| bool ResolvePerScenarioCellData(const NativeArray<System.Byte>& cellData, const NativeArray<System.Byte>& cellOptionalData, const NativeArray<System.Byte>& cellProbeOcclusionData, const string& scenario, List<System.Int32> cellIndices) | 1 flags | | 0x10 |
| void ReleaseCell(int cellIndex) | 1 flags | | 0x04 |
| CellDesc GetCellDesc(int cellIndex) | 1 flags | | 0x08 |
| CellData GetCellData(int cellIndex) | 1 flags | | 0x08 |
| int GetChunkGPUMemory(const ProbeVolumeSHBands& shBands) | 1 flags | | 0x04 |
| bool HasSameSceneGUIDs(ProbeVolumeBakingSet other) | 1 flags | | 0x08 |
| void .ctor() | Public+1 flags | | 0x00 |