| void Clear() | Public+3 flags | | 0x00 |
| void SetRenderTarget(const RenderTargetIdentifier& rt) | Public+3 flags | | 0x28 |
| void SetRenderTarget(const RenderTargetIdentifier& rt, const RenderBufferLoadAction& loadAction, const RenderBufferStoreAction& storeAction) | Public+3 flags | | 0x28 |
| void SetRenderTarget(const RenderTargetIdentifier& rt, const RenderBufferLoadAction& colorLoadAction, const RenderBufferStoreAction& colorStoreAction, const RenderBufferLoadAction& depthLoadAction, const RenderBufferStoreAction& depthStoreAction) | Public+3 flags | | 0x28 |
| void SetRenderTarget(const RenderTargetIdentifier& rt, int mipLevel) | Public+3 flags | | 0x28 |
| void SetRenderTarget(const RenderTargetIdentifier& rt, int mipLevel, const CubemapFace& cubemapFace) | Public+3 flags | | 0x28 |
| void SetRenderTarget(const RenderTargetIdentifier& rt, int mipLevel, const CubemapFace& cubemapFace, int depthSlice) | Public+3 flags | | 0x28 |
| void SetRenderTarget(const RenderTargetIdentifier& color, const RenderTargetIdentifier& depth) | Public+3 flags | | 0x28 |
| void SetRenderTarget(const RenderTargetIdentifier& color, const RenderTargetIdentifier& depth, int mipLevel) | Public+3 flags | | 0x28 |
| void SetRenderTarget(const RenderTargetIdentifier& color, const RenderTargetIdentifier& depth, int mipLevel, const CubemapFace& cubemapFace) | Public+3 flags | | 0x28 |
| void SetRenderTarget(const RenderTargetIdentifier& color, const RenderTargetIdentifier& depth, int mipLevel, const CubemapFace& cubemapFace, int depthSlice) | Public+3 flags | | 0x28 |
| void SetRenderTarget(const RenderTargetIdentifier& color, const RenderBufferLoadAction& colorLoadAction, const RenderBufferStoreAction& colorStoreAction, const RenderTargetIdentifier& depth, const RenderBufferLoadAction& depthLoadAction, const RenderBufferStoreAction& depthStoreAction) | Public+3 flags | | 0x28 |
| void SetRenderTarget(const RenderTargetIdentifier[]& colors, const RenderTargetIdentifier& depth) | Public+3 flags | | 0x28 |
| void SetRenderTarget(const RenderTargetIdentifier[]& colors, const RenderTargetIdentifier& depth, int mipLevel, const CubemapFace& cubemapFace, int depthSlice) | Public+3 flags | | 0x28 |
| void SetRenderTarget(const RenderTargetBinding& binding, int mipLevel, const CubemapFace& cubemapFace, int depthSlice) | Public+3 flags | | 0x50 |
| void SetRenderTarget(const RenderTargetBinding& binding) | Public+3 flags | | 0x50 |