0x00x0028
Members 34
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| — | 0x04 | BONE_ROTATE | int | PublicStatic+1 flags | 0 |
| — | 0x04 | BONE_TRANSLATE | int | PublicStatic+1 flags | 1 |
| — | 0x04 | BONE_TRANSLATEX | int | PublicStatic+1 flags | 2 |
| — | 0x04 | BONE_TRANSLATEY | int | PublicStatic+1 flags | 3 |
| — | 0x04 | BONE_SCALE | int | PublicStatic+1 flags | 4 |
| — | 0x04 | BONE_SCALEX | int | PublicStatic+1 flags | 5 |
| — | 0x04 | BONE_SCALEY | int | PublicStatic+1 flags | 6 |
| — | 0x04 | BONE_SHEAR | int | PublicStatic+1 flags | 7 |
| — | 0x04 | BONE_SHEARX | int | PublicStatic+1 flags | 8 |
| — | 0x04 | BONE_SHEARY | int | PublicStatic+1 flags | 9 |
| — | 0x04 | BONE_INHERIT | int | PublicStatic+1 flags | 10 |
| — | 0x04 | SLOT_ATTACHMENT | int | PublicStatic+1 flags | 0 |
| — | 0x04 | SLOT_RGBA | int | PublicStatic+1 flags | 1 |
| — | 0x04 | SLOT_RGB | int | PublicStatic+1 flags | 2 |
| — | 0x04 | SLOT_RGBA2 | int | PublicStatic+1 flags | 3 |
| — | 0x04 | SLOT_RGB2 | int | PublicStatic+1 flags | 4 |
| — | 0x04 | SLOT_ALPHA | int | PublicStatic+1 flags | 5 |
| — | 0x04 | ATTACHMENT_DEFORM | int | PublicStatic+1 flags | 0 |
| — | 0x04 | ATTACHMENT_SEQUENCE | int | PublicStatic+1 flags | 1 |
| — | 0x04 | PATH_POSITION | int | PublicStatic+1 flags | 0 |
| — | 0x04 | PATH_SPACING | int | PublicStatic+1 flags | 1 |
| — | 0x04 | PATH_MIX | int | PublicStatic+1 flags | 2 |
| — | 0x04 | PHYSICS_INERTIA | int | PublicStatic+1 flags | 0 |
| — | 0x04 | PHYSICS_STRENGTH | int | PublicStatic+1 flags | 1 |
| — | 0x04 | PHYSICS_DAMPING | int | PublicStatic+1 flags | 2 |
| — | 0x04 | PHYSICS_MASS | int | PublicStatic+1 flags | 4 |
| — | 0x04 | PHYSICS_WIND | int | PublicStatic+1 flags | 5 |
| — | 0x04 | PHYSICS_GRAVITY | int | PublicStatic+1 flags | 6 |
| — | 0x04 | PHYSICS_MIX | int | PublicStatic+1 flags | 7 |
| — | 0x04 | PHYSICS_RESET | int | PublicStatic+1 flags | 8 |
| — | 0x04 | CURVE_LINEAR | int | PublicStatic+1 flags | 0 |
| — | 0x04 | CURVE_STEPPED | int | PublicStatic+1 flags | 1 |
| — | 0x04 | CURVE_BEZIER | int | PublicStatic+1 flags | 2 |
| 0x08 | linkedMeshes | List<Spine.SkeletonBinary.LinkedMesh> | Private+1 flags | — |
Inherited from SkeletonLoader 2
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | attachmentLoader | AttachmentLoader | 2 flags | — | |
| 0x04 | scale | float | 1 flags | — |
Functions 15
| Signature | Flags | Native | Params |
|---|---|---|---|
| void .ctor(AttachmentLoader attachmentLoader) | Public+1 flags | 0x08 | |
| void .ctor(const Atlas[]& atlasArray) | Public+1 flags | 0x08 | |
| SkeletonData ReadSkeletonData(const string& path) | Public+1 flags | 0x08 | |
| string GetVersionString(Stream file) | PublicStatic | 0x08 | |
| SkeletonData ReadSkeletonData(Stream file) | Public | 0x08 | |
| Skin ReadSkin(SkeletonInput input, SkeletonData skeletonData, bool defaultSkin, bool nonessential) | Private | 0x08 | |
| Attachment ReadAttachment(SkeletonInput input, SkeletonData skeletonData, Skin skin, int slotIndex, const string& attachmentName, bool nonessential) | Private | 0x08 | |
| Sequence ReadSequence(SkeletonInput input) | Private | 0x08 | |
| Vertices ReadVertices(SkeletonInput input, bool weighted) | Private | 0x08 | |
| float[] ReadFloatArray(SkeletonInput input, int n, float scale) | Private | 0x08 | |
| int[] ReadShortArray(SkeletonInput input, int n) | Private | 0x08 | |
| Animation ReadAnimation(const string& name, SkeletonInput input, SkeletonData skeletonData) | Private | 0x08 | |
| void ReadTimeline(SkeletonInput input, ExposedList<Spine.Timeline> timelines, CurveTimeline1 timeline, float scale) | Private | 0x08 | |
| void ReadTimeline(SkeletonInput input, ExposedList<Spine.Timeline> timelines, CurveTimeline2 timeline, float scale) | Private | 0x08 | |
| void SetBezier(SkeletonInput input, CurveTimeline timeline, int bezier, int frame, int value, float time1, float time2, float value1, float value2, float scale) | Private | 0x08 |